//===- SymbolStripping.cpp - Code to string symbols for methods and modules -=// // // This file implements stripping symbols out of symbol tables. // // Specifically, this allows you to strip all of the symbols out of: // * A method // * All methods in a module // * All symbols in a module (all method symbols + all module scope symbols) // // Notice that: // * This pass makes code much less readable, so it should only be used in // situations where the 'strip' utility would be used (such as reducing // code size, and making it harder to reverse engineer code). // //===----------------------------------------------------------------------===// #include "llvm/Module.h" #include "llvm/Method.h" #include "llvm/SymbolTable.h" #include "llvm/Opt/AllOpts.h" static bool StripSymbolTable(SymbolTable *SymTab) { if (SymTab == 0) return false; // No symbol table? No problem. bool RemovedSymbol = false; for (SymbolTable::iterator I = SymTab->begin(); I != SymTab->end(); ++I) { map &Plane = I->second; map::iterator B; while ((B = Plane.begin()) != Plane.end()) { // Found nonempty type plane! B->second->setName(""); // Set name to "", removing from symbol table! RemovedSymbol = true; assert(Plane.begin() != B); } } return RemovedSymbol; } // DoSymbolStripping - Remove all symbolic information from a method // bool DoSymbolStripping(Method *M) { return StripSymbolTable(M->getSymbolTable()); } // DoFullSymbolStripping - Remove all symbolic information from all methods // in a module, and all module level symbols. (method names, etc...) // bool DoFullSymbolStripping(Module *M) { // Remove all symbols from methods in this module... and then strip all of the // symbols in this module... // return DoSymbolStripping(M) | StripSymbolTable(M->getSymbolTable()); }