//===- SwapStructContents.cpp - Swap structure elements around ---*- C++ -*--=// // // This pass does a simple transformation that swaps all of the elements of the // struct types in the program around. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/SwapStructContents.h" #include "llvm/Transforms/MutateStructTypes.h" #include "llvm/Analysis/FindUsedTypes.h" #include "llvm/Analysis/FindUnsafePointerTypes.h" #include "llvm/DerivedTypes.h" #include "llvm/Assembly/Writer.h" // PruneTypes - Given a type Ty, make sure that neither it, or one of its // subtypes, occur in TypesToModify. // static void PruneTypes(const Type *Ty, set &TypesToModify, set &ProcessedTypes) { if (ProcessedTypes.count(Ty)) return; // Already been checked ProcessedTypes.insert(Ty); // If the element is in TypesToModify, remove it now... if (const StructType *ST = dyn_cast(Ty)) { TypesToModify.erase(ST); // This doesn't fail if the element isn't present cerr << "Unable to swap type: " << ST << endl; } // Remove all types that this type contains as well... do not remove types // that are referenced only through pointers, because we depend on the size of // the pointer, not on what the structure points to. // for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end(); I != E; ++I) { if (!isa(*I)) PruneTypes(*I, TypesToModify, ProcessedTypes); } } // doPassInitialization - This does all of the work of the pass // bool SwapStructContents::doPassInitialization(Module *M) { // We need to know which types to modify, and which types we CAN'T modify FindUsedTypes FUT/*(true)*/; // TODO: Do symbol tables as well FindUnsafePointerTypes FUPT; // Simutaneously find all of the types used, and all of the types that aren't // safe. // vector Analyses; Analyses.push_back(&FUT); Analyses.push_back(&FUPT); Pass::runAllPasses(M, Analyses); // Do analyses // Get the results out of the analyzers... const set &UnsafePTys = FUPT.getUnsafeTypes(); const set &UsedTypes = FUT.getTypes(); // Combine the two sets, weeding out non structure types. Closures in C++ // sure would be nice. set TypesToModify; for (set::const_iterator I = UsedTypes.begin(), E = UsedTypes.end(); I != E; ++I) if (const StructType *ST = dyn_cast(*I)) TypesToModify.insert(ST); // Go through the Unsafe types and remove all types from TypesToModify that we // are not allowed to modify, because that would be unsafe. // set ProcessedTypes; for (set::const_iterator I = UnsafePTys.begin(), E = UnsafePTys.end(); I != E; ++I) { cerr << "Pruning type: " << *I << endl; PruneTypes(*I, TypesToModify, ProcessedTypes); } // Build up a set of structure types that we are going to modify, and // information describing how to modify them. map > Transforms; for (set::iterator I = TypesToModify.begin(), E = TypesToModify.end(); I != E; ++I) { const StructType *ST = *I; unsigned NumElements = ST->getElementTypes().size(); vector &Transform = Transforms[ST]; // Fill in the map directly Transform.reserve(NumElements); // The transformation to do is: just simply swap the elements for (unsigned i = 0; i < NumElements; ++i) Transform.push_back(NumElements-i-1); } // Create the Worker to do our stuff for us... StructMutator = new MutateStructTypes(Transforms); // Do initial work. return StructMutator->doPassInitialization(M); }