//===-- llvm/BasicBlock.h - Represent a basic block in the VM ---*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // // This file contains the declaration of the BasicBlock class, which represents // a single basic block in the VM. // // Note that basic blocks themselves are Value's, because they are referenced // by instructions like branches and can go in switch tables and stuff... // ///===---------------------------------------------------------------------===// // // Note that well formed basic blocks are formed of a list of instructions // followed by a single TerminatorInst instruction. TerminatorInst's may not // occur in the middle of basic blocks, and must terminate the blocks. // // This code allows malformed basic blocks to occur, because it may be useful // in the intermediate stage modification to a program. // //===----------------------------------------------------------------------===// #ifndef LLVM_BASICBLOCK_H #define LLVM_BASICBLOCK_H #include "llvm/Instruction.h" #include "llvm/SymbolTableListTraits.h" #include "llvm/ADT/ilist" namespace llvm { class TerminatorInst; template class SuccIterator; // Successor Iterator template class PredIterator; template<> struct ilist_traits : public SymbolTableListTraits { // createSentinel is used to create a node that marks the end of the list... static Instruction *createSentinel(); static void destroySentinel(Instruction *I) { delete I; } static iplist &getList(BasicBlock *BB); }; class BasicBlock : public Value { // Basic blocks are data objects also public: typedef iplist InstListType; private : InstListType InstList; BasicBlock *Prev, *Next; // Next and Prev links for our intrusive linked list void setParent(Function *parent); void setNext(BasicBlock *N) { Next = N; } void setPrev(BasicBlock *N) { Prev = N; } friend class SymbolTableListTraits; BasicBlock(const BasicBlock &); // Do not implement void operator=(const BasicBlock &); // Do not implement public: /// Instruction iterators... typedef InstListType::iterator iterator; typedef InstListType::const_iterator const_iterator; typedef std::reverse_iterator const_reverse_iterator; typedef std::reverse_iterator reverse_iterator; /// BasicBlock ctor - If the function parameter is specified, the basic block /// is automatically inserted at either the end of the function (if /// InsertBefore is null), or before the specified basic block. /// BasicBlock(const std::string &Name = "", Function *Parent = 0, BasicBlock *InsertBefore = 0); ~BasicBlock(); // Specialize setName to take care of symbol table majik virtual void setName(const std::string &name, SymbolTable *ST = 0); /// getParent - Return the enclosing method, or null if none /// const Function *getParent() const { return InstList.getParent(); } Function *getParent() { return InstList.getParent(); } // getNext/Prev - Return the next or previous basic block in the list. BasicBlock *getNext() { return Next; } const BasicBlock *getNext() const { return Next; } BasicBlock *getPrev() { return Prev; } const BasicBlock *getPrev() const { return Prev; } /// getTerminator() - If this is a well formed basic block, then this returns /// a pointer to the terminator instruction. If it is not, then you get a /// null pointer back. /// TerminatorInst *getTerminator(); const TerminatorInst *const getTerminator() const; /// removeFromParent - This method unlinks 'this' from the containing /// function, but does not delete it. /// void removeFromParent(); /// eraseFromParent - This method unlinks 'this' from the containing function /// and deletes it. /// void eraseFromParent(); //===--------------------------------------------------------------------===// /// Instruction iterator methods /// inline iterator begin() { return InstList.begin(); } inline const_iterator begin() const { return InstList.begin(); } inline iterator end () { return InstList.end(); } inline const_iterator end () const { return InstList.end(); } inline reverse_iterator rbegin() { return InstList.rbegin(); } inline const_reverse_iterator rbegin() const { return InstList.rbegin(); } inline reverse_iterator rend () { return InstList.rend(); } inline const_reverse_iterator rend () const { return InstList.rend(); } inline size_t size() const { return InstList.size(); } inline bool empty() const { return InstList.empty(); } inline const Instruction &front() const { return InstList.front(); } inline Instruction &front() { return InstList.front(); } inline const Instruction &back() const { return InstList.back(); } inline Instruction &back() { return InstList.back(); } /// getInstList() - Return the underlying instruction list container. You /// need to access it directly if you want to modify it currently. /// const InstListType &getInstList() const { return InstList; } InstListType &getInstList() { return InstList; } virtual void print(std::ostream &OS) const { print(OS, 0); } void print(std::ostream &OS, AssemblyAnnotationWriter *AAW) const; /// Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const BasicBlock *BB) { return true; } static inline bool classof(const Value *V) { return V->getValueType() == Value::BasicBlockVal; } /// dropAllReferences() - This function causes all the subinstructions to "let /// go" of all references that they are maintaining. This allows one to /// 'delete' a whole class at a time, even though there may be circular /// references... first all references are dropped, and all use counts go to /// zero. Then everything is delete'd for real. Note that no operations are /// valid on an object that has "dropped all references", except operator /// delete. /// void dropAllReferences(); /// removePredecessor - This method is used to notify a BasicBlock that the /// specified Predecessor of the block is no longer able to reach it. This is /// actually not used to update the Predecessor list, but is actually used to /// update the PHI nodes that reside in the block. Note that this should be /// called while the predecessor still refers to this block. /// void removePredecessor(BasicBlock *Pred); /// splitBasicBlock - This splits a basic block into two at the specified /// instruction. Note that all instructions BEFORE the specified iterator /// stay as part of the original basic block, an unconditional branch is added /// to the new BB, and the rest of the instructions in the BB are moved to the /// new BB, including the old terminator. The newly formed BasicBlock is /// returned. This function invalidates the specified iterator. /// /// Note that this only works on well formed basic blocks (must have a /// terminator), and 'I' must not be the end of instruction list (which would /// cause a degenerate basic block to be formed, having a terminator inside of /// the basic block). /// BasicBlock *splitBasicBlock(iterator I, const std::string &BBName = ""); }; } // End llvm namespace #endif