//===-- AllocInfo.h - Store info about regalloc decisions -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file contains the data structure used to save the state // of the global, graph-coloring register allocator. // //===----------------------------------------------------------------------===// #ifndef ALLOCINFO_H #define ALLOCINFO_H #include "llvm/Type.h" #include "llvm/DerivedTypes.h" #include "llvm/Constants.h" /// AllocInfo - Structure representing one instruction's operand's-worth of /// register allocation state. We create tables made out of these data /// structures to generate mapping information for this register allocator. /// struct AllocInfo { unsigned Instruction; unsigned Operand; enum AllocStateTy { NotAllocated = 0, Allocated, Spilled }; AllocStateTy AllocState; int Placement; AllocInfo (unsigned Instruction_, unsigned Operand_, AllocStateTy AllocState_, int Placement_) : Instruction (Instruction_), Operand (Operand_), AllocState (AllocState_), Placement (Placement_) { } /// getConstantType - Return a StructType representing an AllocInfo object. /// static StructType *getConstantType () { std::vector TV; TV.push_back (Type::UIntTy); TV.push_back (Type::UIntTy); TV.push_back (Type::UIntTy); TV.push_back (Type::IntTy); return StructType::get (TV); } /// toConstant - Convert this AllocInfo into an LLVM Constant of type /// getConstantType(), and return the Constant. /// Constant *toConstant () const { StructType *ST = getConstantType (); std::vector CV; CV.push_back (ConstantUInt::get (Type::UIntTy, Instruction)); CV.push_back (ConstantUInt::get (Type::UIntTy, Operand)); CV.push_back (ConstantUInt::get (Type::UIntTy, AllocState)); CV.push_back (ConstantSInt::get (Type::IntTy, Placement)); return ConstantStruct::get (ST, CV); } /// AllocInfos compare equal if the allocation placements are equal /// (i.e., they can be equal even if they refer to operands from two /// different instructions.) /// bool operator== (const AllocInfo &X) const { return (X.AllocState == AllocState) && (X.Placement == Placement); } bool operator!= (const AllocInfo &X) const { return !(*this == X); } /// Returns a human-readable string representation of the AllocState member. /// const std::string allocStateToString () const { static const char *AllocStateNames[] = { "NotAllocated", "Allocated", "Spilled" }; return std::string (AllocStateNames[AllocState]); } }; #endif // ALLOCINFO_H