//===---- ScheduleDAGInstrs.cpp - MachineInstr Rescheduling ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This implements the ScheduleDAGInstrs class, which implements re-scheduling // of MachineInstrs. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "sched-instrs" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/ScheduleDAGInstrs.h" #include "llvm/CodeGen/PseudoSourceValue.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Target/TargetSubtarget.h" #include "llvm/Support/Compiler.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/ADT/SmallSet.h" #include using namespace llvm; namespace { class VISIBILITY_HIDDEN LoopDependencies { const MachineLoopInfo &MLI; const MachineDominatorTree &MDT; public: typedef std::map > LoopDeps; LoopDeps Deps; LoopDependencies(const MachineLoopInfo &mli, const MachineDominatorTree &mdt) : MLI(mli), MDT(mdt) {} void VisitLoop(const MachineLoop *Loop) { Deps.clear(); MachineBasicBlock *Header = Loop->getHeader(); SmallSet LoopLiveIns; for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(), LE = Header->livein_end(); LI != LE; ++LI) LoopLiveIns.insert(*LI); VisitRegion(MDT.getNode(Header), Loop, LoopLiveIns); } private: void VisitRegion(const MachineDomTreeNode *Node, const MachineLoop *Loop, const SmallSet &LoopLiveIns) { MachineBasicBlock *MBB = Node->getBlock(); if (!Loop->contains(MBB)) return; unsigned Count = 0; for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end(); I != E; ++I, ++Count) { const MachineInstr *MI = I; for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { const MachineOperand &MO = MI->getOperand(i); if (!MO.isReg() || !MO.isUse()) continue; unsigned MOReg = MO.getReg(); if (LoopLiveIns.count(MOReg)) Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count))); } } const std::vector &Children = Node->getChildren(); for (unsigned I = 0, E = Children.size(); I != E; ++I) VisitRegion(Children[I], Loop, LoopLiveIns); } }; } ScheduleDAGInstrs::ScheduleDAGInstrs(MachineBasicBlock *bb, const TargetMachine &tm, const MachineLoopInfo &mli, const MachineDominatorTree &mdt) : ScheduleDAG(0, bb, tm), MLI(mli), MDT(mdt) {} void ScheduleDAGInstrs::BuildSchedUnits() { SUnits.clear(); SUnits.reserve(BB->size()); // We build scheduling units by walking a block's instruction list from bottom // to top. // Remember where defs and uses of each physical register are as we procede. std::vector Defs[TargetRegisterInfo::FirstVirtualRegister] = {}; std::vector Uses[TargetRegisterInfo::FirstVirtualRegister] = {}; // Remember where unknown loads are after the most recent unknown store // as we procede. std::vector PendingLoads; // Remember where a generic side-effecting instruction is as we procede. If // ChainMMO is null, this is assumed to have arbitrary side-effects. If // ChainMMO is non-null, then Chain makes only a single memory reference. SUnit *Chain = 0; MachineMemOperand *ChainMMO = 0; // Memory references to specific known memory locations are tracked so that // they can be given more precise dependencies. std::map MemDefs; std::map > MemUses; // Terminators can perform control transfers, we we need to make sure that // all the work of the block is done before the terminator. SUnit *Terminator = 0; LoopDependencies LoopRegs(MLI, MDT); // Track which regs are live into a loop, to help guide back-edge-aware // scheduling. SmallSet LoopLiveInRegs; if (MachineLoop *ML = MLI.getLoopFor(BB)) if (BB == ML->getLoopLatch()) { MachineBasicBlock *Header = ML->getHeader(); for (MachineBasicBlock::livein_iterator I = Header->livein_begin(), E = Header->livein_end(); I != E; ++I) LoopLiveInRegs.insert(*I); LoopRegs.VisitLoop(ML); } // Check to see if the scheduler cares about latencies. bool UnitLatencies = ForceUnitLatencies(); // Ask the target if address-backscheduling is desirable, and if so how much. unsigned SpecialAddressLatency = TM.getSubtarget().getSpecialAddressLatency(); for (MachineBasicBlock::iterator MII = BB->end(), MIE = BB->begin(); MII != MIE; --MII) { MachineInstr *MI = prior(MII); const TargetInstrDesc &TID = MI->getDesc(); SUnit *SU = NewSUnit(MI); // Assign the Latency field of SU using target-provided information. if (UnitLatencies) SU->Latency = 1; else ComputeLatency(SU); // Add register-based dependencies (data, anti, and output). for (unsigned j = 0, n = MI->getNumOperands(); j != n; ++j) { const MachineOperand &MO = MI->getOperand(j); if (!MO.isReg()) continue; unsigned Reg = MO.getReg(); if (Reg == 0) continue; assert(TRI->isPhysicalRegister(Reg) && "Virtual register encountered!"); std::vector &UseList = Uses[Reg]; std::vector &DefList = Defs[Reg]; // Optionally add output and anti dependencies. // TODO: Using a latency of 1 here assumes there's no cost for // reusing registers. SDep::Kind Kind = MO.isUse() ? SDep::Anti : SDep::Output; for (unsigned i = 0, e = DefList.size(); i != e; ++i) { SUnit *DefSU = DefList[i]; if (DefSU != SU && (Kind != SDep::Output || !MO.isDead() || !DefSU->getInstr()->registerDefIsDead(Reg))) DefSU->addPred(SDep(SU, Kind, /*Latency=*/1, /*Reg=*/Reg)); } for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) { std::vector &DefList = Defs[*Alias]; for (unsigned i = 0, e = DefList.size(); i != e; ++i) { SUnit *DefSU = DefList[i]; if (DefSU != SU && (Kind != SDep::Output || !MO.isDead() || !DefSU->getInstr()->registerDefIsDead(Reg))) DefSU->addPred(SDep(SU, Kind, /*Latency=*/1, /*Reg=*/ *Alias)); } } if (MO.isDef()) { // Add any data dependencies. unsigned DataLatency = SU->Latency; for (unsigned i = 0, e = UseList.size(); i != e; ++i) { SUnit *UseSU = UseList[i]; if (UseSU != SU) { unsigned LDataLatency = DataLatency; // Optionally add in a special extra latency for nodes that // feed addresses. // TODO: Do this for register aliases too. if (SpecialAddressLatency != 0 && !UnitLatencies) { MachineInstr *UseMI = UseSU->getInstr(); const TargetInstrDesc &UseTID = UseMI->getDesc(); int RegUseIndex = UseMI->findRegisterUseOperandIdx(Reg); assert(RegUseIndex >= 0 && "UseMI doesn's use register!"); if ((UseTID.mayLoad() || UseTID.mayStore()) && (unsigned)RegUseIndex < UseTID.getNumOperands() && UseTID.OpInfo[RegUseIndex].isLookupPtrRegClass()) LDataLatency += SpecialAddressLatency; } UseSU->addPred(SDep(SU, SDep::Data, LDataLatency, Reg)); } } for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) { std::vector &UseList = Uses[*Alias]; for (unsigned i = 0, e = UseList.size(); i != e; ++i) { SUnit *UseSU = UseList[i]; if (UseSU != SU) UseSU->addPred(SDep(SU, SDep::Data, DataLatency, *Alias)); } } // If a def is going to wrap back around to the top of the loop, // backschedule it. // TODO: Blocks in loops without terminators can benefit too. if (!UnitLatencies && Terminator && DefList.empty()) { LoopDependencies::LoopDeps::iterator I = LoopRegs.Deps.find(Reg); if (I != LoopRegs.Deps.end()) { const MachineOperand *UseMO = I->second.first; unsigned Count = I->second.second; const MachineInstr *UseMI = UseMO->getParent(); unsigned UseMOIdx = UseMO - &UseMI->getOperand(0); const TargetInstrDesc &UseTID = UseMI->getDesc(); // TODO: If we knew the total depth of the region here, we could // handle the case where the whole loop is inside the region but // is large enough that the isScheduleHigh trick isn't needed. if (UseMOIdx < UseTID.getNumOperands()) { // Currently, we only support scheduling regions consisting of // single basic blocks. Check to see if the instruction is in // the same region by checking to see if it has the same parent. if (UseMI->getParent() != MI->getParent()) { unsigned Latency = SU->Latency; if (UseTID.OpInfo[UseMOIdx].isLookupPtrRegClass()) Latency += SpecialAddressLatency; // This is a wild guess as to the portion of the latency which // will be overlapped by work done outside the current // scheduling region. Latency -= std::min(Latency, Count); // Add the artifical edge. Terminator->addPred(SDep(SU, SDep::Order, Latency, /*Reg=*/0, /*isNormalMemory=*/false, /*isMustAlias=*/false, /*isArtificial=*/true)); } else if (SpecialAddressLatency > 0 && UseTID.OpInfo[UseMOIdx].isLookupPtrRegClass()) { // The entire loop body is within the current scheduling region // and the latency of this operation is assumed to be greater // than the latency of the loop. // TODO: Recursively mark data-edge predecessors as // isScheduleHigh too. SU->isScheduleHigh = true; } } LoopRegs.Deps.erase(I); } } UseList.clear(); if (!MO.isDead()) DefList.clear(); DefList.push_back(SU); } else { UseList.push_back(SU); } } // Add chain dependencies. // Note that isStoreToStackSlot and isLoadFromStackSLot are not usable // after stack slots are lowered to actual addresses. // TODO: Use an AliasAnalysis and do real alias-analysis queries, and // produce more precise dependence information. if (TID.isCall() || TID.isReturn() || TID.isBranch() || TID.hasUnmodeledSideEffects()) { new_chain: // This is the conservative case. Add dependencies on all memory // references. if (Chain) Chain->addPred(SDep(SU, SDep::Order, SU->Latency)); Chain = SU; for (unsigned k = 0, m = PendingLoads.size(); k != m; ++k) PendingLoads[k]->addPred(SDep(SU, SDep::Order, SU->Latency)); PendingLoads.clear(); for (std::map::iterator I = MemDefs.begin(), E = MemDefs.end(); I != E; ++I) { I->second->addPred(SDep(SU, SDep::Order, SU->Latency)); I->second = SU; } for (std::map >::iterator I = MemUses.begin(), E = MemUses.end(); I != E; ++I) { for (unsigned i = 0, e = I->second.size(); i != e; ++i) I->second[i]->addPred(SDep(SU, SDep::Order, SU->Latency)); I->second.clear(); } // See if it is known to just have a single memory reference. MachineInstr *ChainMI = Chain->getInstr(); const TargetInstrDesc &ChainTID = ChainMI->getDesc(); if (!ChainTID.isCall() && !ChainTID.isReturn() && !ChainTID.isBranch() && !ChainTID.hasUnmodeledSideEffects() && ChainMI->hasOneMemOperand() && !ChainMI->memoperands_begin()->isVolatile() && ChainMI->memoperands_begin()->getValue()) // We know that the Chain accesses one specific memory location. ChainMMO = &*ChainMI->memoperands_begin(); else // Unknown memory accesses. Assume the worst. ChainMMO = 0; } else if (TID.mayStore()) { if (MI->hasOneMemOperand() && MI->memoperands_begin()->getValue() && !MI->memoperands_begin()->isVolatile() && isa(MI->memoperands_begin()->getValue())) { // A store to a specific PseudoSourceValue. Add precise dependencies. const Value *V = MI->memoperands_begin()->getValue(); // Handle the def in MemDefs, if there is one. std::map::iterator I = MemDefs.find(V); if (I != MemDefs.end()) { I->second->addPred(SDep(SU, SDep::Order, SU->Latency, /*Reg=*/0, /*isNormalMemory=*/true)); I->second = SU; } else { MemDefs[V] = SU; } // Handle the uses in MemUses, if there are any. std::map >::iterator J = MemUses.find(V); if (J != MemUses.end()) { for (unsigned i = 0, e = J->second.size(); i != e; ++i) J->second[i]->addPred(SDep(SU, SDep::Order, SU->Latency, /*Reg=*/0, /*isNormalMemory=*/true)); J->second.clear(); } // Add a general dependence too, if needed. if (Chain) Chain->addPred(SDep(SU, SDep::Order, SU->Latency)); } else // Treat all other stores conservatively. goto new_chain; } else if (TID.mayLoad()) { if (TII->isInvariantLoad(MI)) { // Invariant load, no chain dependencies needed! } else if (MI->hasOneMemOperand() && MI->memoperands_begin()->getValue() && !MI->memoperands_begin()->isVolatile() && isa(MI->memoperands_begin()->getValue())) { // A load from a specific PseudoSourceValue. Add precise dependencies. const Value *V = MI->memoperands_begin()->getValue(); std::map::iterator I = MemDefs.find(V); if (I != MemDefs.end()) I->second->addPred(SDep(SU, SDep::Order, SU->Latency, /*Reg=*/0, /*isNormalMemory=*/true)); MemUses[V].push_back(SU); // Add a general dependence too, if needed. if (Chain && (!ChainMMO || (ChainMMO->isStore() || ChainMMO->isVolatile()))) Chain->addPred(SDep(SU, SDep::Order, SU->Latency)); } else if (MI->hasVolatileMemoryRef()) { // Treat volatile loads conservatively. Note that this includes // cases where memoperand information is unavailable. goto new_chain; } else { // A normal load. Just depend on the general chain. if (Chain) Chain->addPred(SDep(SU, SDep::Order, SU->Latency)); PendingLoads.push_back(SU); } } // Add chain edges from the terminator to ensure that all the work of the // block is completed before any control transfers. if (Terminator && SU->Succs.empty()) Terminator->addPred(SDep(SU, SDep::Order, SU->Latency)); if (TID.isTerminator() || MI->isLabel()) Terminator = SU; } } void ScheduleDAGInstrs::ComputeLatency(SUnit *SU) { const InstrItineraryData &InstrItins = TM.getInstrItineraryData(); // Compute the latency for the node. We use the sum of the latencies for // all nodes flagged together into this SUnit. SU->Latency = InstrItins.getLatency(SU->getInstr()->getDesc().getSchedClass()); // Simplistic target-independent heuristic: assume that loads take // extra time. if (InstrItins.isEmpty()) if (SU->getInstr()->getDesc().mayLoad()) SU->Latency += 2; } void ScheduleDAGInstrs::dumpNode(const SUnit *SU) const { SU->getInstr()->dump(); } std::string ScheduleDAGInstrs::getGraphNodeLabel(const SUnit *SU) const { std::string s; raw_string_ostream oss(s); SU->getInstr()->print(oss); return oss.str(); } // EmitSchedule - Emit the machine code in scheduled order. MachineBasicBlock *ScheduleDAGInstrs::EmitSchedule() { // For MachineInstr-based scheduling, we're rescheduling the instructions in // the block, so start by removing them from the block. while (!BB->empty()) BB->remove(BB->begin()); for (unsigned i = 0, e = Sequence.size(); i != e; i++) { SUnit *SU = Sequence[i]; if (!SU) { // Null SUnit* is a noop. EmitNoop(); continue; } BB->push_back(SU->getInstr()); } return BB; }