//===-- Type.cpp - Implement the Type class -------------------------------===// // // This file implements the Type class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/DerivedTypes.h" #include "llvm/SymbolTable.h" #include "llvm/Constants.h" #include "Support/StringExtras.h" #include "Support/STLExtras.h" #include // DEBUG_MERGE_TYPES - Enable this #define to see how and when derived types are // created and later destroyed, all in an effort to make sure that there is only // a single cannonical version of a type. // //#define DEBUG_MERGE_TYPES 1 //===----------------------------------------------------------------------===// // Type Class Implementation //===----------------------------------------------------------------------===// static unsigned CurUID = 0; static std::vector UIDMappings; // Concrete/Abstract TypeDescriptions - We lazily calculate type descriptions // for types as they are needed. Because resolution of types must invalidate // all of the abstract type descriptions, we keep them in a seperate map to make // this easy. static std::map ConcreteTypeDescriptions; static std::map AbstractTypeDescriptions; void PATypeHolder::dump() const { std::cerr << "PATypeHolder(" << (void*)this << ")\n"; } Type::Type(const std::string &name, PrimitiveID id) : Value(Type::TypeTy, Value::TypeVal) { if (!name.empty()) ConcreteTypeDescriptions[this] = name; ID = id; Abstract = false; UID = CurUID++; // Assign types UID's as they are created UIDMappings.push_back(this); } void Type::setName(const std::string &Name, SymbolTable *ST) { assert(ST && "Type::setName - Must provide symbol table argument!"); if (Name.size()) ST->insert(Name, this); } const Type *Type::getUniqueIDType(unsigned UID) { assert(UID < UIDMappings.size() && "Type::getPrimitiveType: UID out of range!"); return UIDMappings[UID]; } const Type *Type::getPrimitiveType(PrimitiveID IDNumber) { switch (IDNumber) { case VoidTyID : return VoidTy; case BoolTyID : return BoolTy; case UByteTyID : return UByteTy; case SByteTyID : return SByteTy; case UShortTyID: return UShortTy; case ShortTyID : return ShortTy; case UIntTyID : return UIntTy; case IntTyID : return IntTy; case ULongTyID : return ULongTy; case LongTyID : return LongTy; case FloatTyID : return FloatTy; case DoubleTyID: return DoubleTy; case TypeTyID : return TypeTy; case LabelTyID : return LabelTy; default: return 0; } } // isLosslesslyConvertibleTo - Return true if this type can be converted to // 'Ty' without any reinterpretation of bits. For example, uint to int. // bool Type::isLosslesslyConvertibleTo(const Type *Ty) const { if (this == Ty) return true; if ((!isPrimitiveType() && !isa(this)) || (!isa(Ty) && !Ty->isPrimitiveType())) return false; if (getPrimitiveID() == Ty->getPrimitiveID()) return true; // Handles identity cast, and cast of differing pointer types // Now we know that they are two differing primitive or pointer types switch (getPrimitiveID()) { case Type::UByteTyID: return Ty == Type::SByteTy; case Type::SByteTyID: return Ty == Type::UByteTy; case Type::UShortTyID: return Ty == Type::ShortTy; case Type::ShortTyID: return Ty == Type::UShortTy; case Type::UIntTyID: return Ty == Type::IntTy; case Type::IntTyID: return Ty == Type::UIntTy; case Type::ULongTyID: case Type::LongTyID: case Type::PointerTyID: return Ty == Type::ULongTy || Ty == Type::LongTy || isa(Ty); default: return false; // Other types have no identity values } } // getPrimitiveSize - Return the basic size of this type if it is a primative // type. These are fixed by LLVM and are not target dependent. This will // return zero if the type does not have a size or is not a primitive type. // unsigned Type::getPrimitiveSize() const { switch (getPrimitiveID()) { #define HANDLE_PRIM_TYPE(TY,SIZE) case TY##TyID: return SIZE; #include "llvm/Type.def" default: return 0; } } // getTypeDescription - This is a recursive function that walks a type hierarchy // calculating the description for a type. // static std::string getTypeDescription(const Type *Ty, std::vector &TypeStack) { if (isa(Ty)) { // Base case for the recursion std::map::iterator I = AbstractTypeDescriptions.lower_bound(Ty); if (I != AbstractTypeDescriptions.end() && I->first == Ty) return I->second; std::string Desc = "opaque"+utostr(Ty->getUniqueID()); AbstractTypeDescriptions.insert(std::make_pair(Ty, Desc)); return Desc; } if (!Ty->isAbstract()) { // Base case for the recursion std::map::iterator I = ConcreteTypeDescriptions.find(Ty); if (I != ConcreteTypeDescriptions.end()) return I->second; } // Check to see if the Type is already on the stack... unsigned Slot = 0, CurSize = TypeStack.size(); while (Slot < CurSize && TypeStack[Slot] != Ty) ++Slot; // Scan for type // This is another base case for the recursion. In this case, we know // that we have looped back to a type that we have previously visited. // Generate the appropriate upreference to handle this. // if (Slot < CurSize) return "\\" + utostr(CurSize-Slot); // Here's the upreference // Recursive case: derived types... std::string Result; TypeStack.push_back(Ty); // Add us to the stack.. switch (Ty->getPrimitiveID()) { case Type::FunctionTyID: { const FunctionType *FTy = cast(Ty); Result = getTypeDescription(FTy->getReturnType(), TypeStack) + " ("; for (FunctionType::ParamTypes::const_iterator I = FTy->getParamTypes().begin(), E = FTy->getParamTypes().end(); I != E; ++I) { if (I != FTy->getParamTypes().begin()) Result += ", "; Result += getTypeDescription(*I, TypeStack); } if (FTy->isVarArg()) { if (!FTy->getParamTypes().empty()) Result += ", "; Result += "..."; } Result += ")"; break; } case Type::StructTyID: { const StructType *STy = cast(Ty); Result = "{ "; for (StructType::ElementTypes::const_iterator I = STy->getElementTypes().begin(), E = STy->getElementTypes().end(); I != E; ++I) { if (I != STy->getElementTypes().begin()) Result += ", "; Result += getTypeDescription(*I, TypeStack); } Result += " }"; break; } case Type::PointerTyID: { const PointerType *PTy = cast(Ty); Result = getTypeDescription(PTy->getElementType(), TypeStack) + " *"; break; } case Type::ArrayTyID: { const ArrayType *ATy = cast(Ty); unsigned NumElements = ATy->getNumElements(); Result = "["; Result += utostr(NumElements) + " x "; Result += getTypeDescription(ATy->getElementType(), TypeStack) + "]"; break; } default: Result = ""; assert(0 && "Unhandled type in getTypeDescription!"); } TypeStack.pop_back(); // Remove self from stack... return Result; } static const std::string &getOrCreateDesc(std::map&Map, const Type *Ty) { std::map::iterator I = Map.find(Ty); if (I != Map.end()) return I->second; std::vector TypeStack; return Map[Ty] = getTypeDescription(Ty, TypeStack); } const std::string &Type::getDescription() const { if (isAbstract()) return getOrCreateDesc(AbstractTypeDescriptions, this); else return getOrCreateDesc(ConcreteTypeDescriptions, this); } bool StructType::indexValid(const Value *V) const { if (!isa(V)) return false; if (V->getType() != Type::UByteTy) return false; unsigned Idx = cast(V)->getValue(); return Idx < ETypes.size(); } // getTypeAtIndex - Given an index value into the type, return the type of the // element. For a structure type, this must be a constant value... // const Type *StructType::getTypeAtIndex(const Value *V) const { assert(isa(V) && "Structure index must be a constant!!"); assert(V->getType() == Type::UByteTy && "Structure index must be ubyte!"); unsigned Idx = cast(V)->getValue(); assert(Idx < ETypes.size() && "Structure index out of range!"); assert(indexValid(V) && "Invalid structure index!"); // Duplicate check return ETypes[Idx]; } //===----------------------------------------------------------------------===// // Auxilliary classes //===----------------------------------------------------------------------===// // // These classes are used to implement specialized behavior for each different // type. // struct SignedIntType : public Type { SignedIntType(const std::string &Name, PrimitiveID id) : Type(Name, id) {} // isSigned - Return whether a numeric type is signed. virtual bool isSigned() const { return 1; } // isInteger - Equivalent to isSigned() || isUnsigned, but with only a single // virtual function invocation. // virtual bool isInteger() const { return 1; } }; struct UnsignedIntType : public Type { UnsignedIntType(const std::string &N, PrimitiveID id) : Type(N, id) {} // isUnsigned - Return whether a numeric type is signed. virtual bool isUnsigned() const { return 1; } // isInteger - Equivalent to isSigned() || isUnsigned, but with only a single // virtual function invocation. // virtual bool isInteger() const { return 1; } }; struct OtherType : public Type { OtherType(const std::string &N, PrimitiveID id) : Type(N, id) {} }; static struct TypeType : public Type { TypeType() : Type("type", TypeTyID) {} } TheTypeTy; // Implement the type that is global. //===----------------------------------------------------------------------===// // Static 'Type' data //===----------------------------------------------------------------------===// static OtherType TheVoidTy ("void" , Type::VoidTyID); static OtherType TheBoolTy ("bool" , Type::BoolTyID); static SignedIntType TheSByteTy ("sbyte" , Type::SByteTyID); static UnsignedIntType TheUByteTy ("ubyte" , Type::UByteTyID); static SignedIntType TheShortTy ("short" , Type::ShortTyID); static UnsignedIntType TheUShortTy("ushort", Type::UShortTyID); static SignedIntType TheIntTy ("int" , Type::IntTyID); static UnsignedIntType TheUIntTy ("uint" , Type::UIntTyID); static SignedIntType TheLongTy ("long" , Type::LongTyID); static UnsignedIntType TheULongTy ("ulong" , Type::ULongTyID); static OtherType TheFloatTy ("float" , Type::FloatTyID); static OtherType TheDoubleTy("double", Type::DoubleTyID); static OtherType TheLabelTy ("label" , Type::LabelTyID); Type *Type::VoidTy = &TheVoidTy; Type *Type::BoolTy = &TheBoolTy; Type *Type::SByteTy = &TheSByteTy; Type *Type::UByteTy = &TheUByteTy; Type *Type::ShortTy = &TheShortTy; Type *Type::UShortTy = &TheUShortTy; Type *Type::IntTy = &TheIntTy; Type *Type::UIntTy = &TheUIntTy; Type *Type::LongTy = &TheLongTy; Type *Type::ULongTy = &TheULongTy; Type *Type::FloatTy = &TheFloatTy; Type *Type::DoubleTy = &TheDoubleTy; Type *Type::TypeTy = &TheTypeTy; Type *Type::LabelTy = &TheLabelTy; //===----------------------------------------------------------------------===// // Derived Type Constructors //===----------------------------------------------------------------------===// FunctionType::FunctionType(const Type *Result, const std::vector &Params, bool IsVarArgs) : DerivedType(FunctionTyID), ResultType(PATypeHandle(Result, this)), isVarArgs(IsVarArgs) { bool isAbstract = Result->isAbstract(); ParamTys.reserve(Params.size()); for (unsigned i = 0; i < Params.size(); ++i) { ParamTys.push_back(PATypeHandle(Params[i], this)); isAbstract |= Params[i]->isAbstract(); } // Calculate whether or not this type is abstract setAbstract(isAbstract); } StructType::StructType(const std::vector &Types) : CompositeType(StructTyID) { ETypes.reserve(Types.size()); bool isAbstract = false; for (unsigned i = 0; i < Types.size(); ++i) { assert(Types[i] != Type::VoidTy && "Void type in method prototype!!"); ETypes.push_back(PATypeHandle(Types[i], this)); isAbstract |= Types[i]->isAbstract(); } // Calculate whether or not this type is abstract setAbstract(isAbstract); } ArrayType::ArrayType(const Type *ElType, unsigned NumEl) : SequentialType(ArrayTyID, ElType) { NumElements = NumEl; // Calculate whether or not this type is abstract setAbstract(ElType->isAbstract()); } PointerType::PointerType(const Type *E) : SequentialType(PointerTyID, E) { // Calculate whether or not this type is abstract setAbstract(E->isAbstract()); } OpaqueType::OpaqueType() : DerivedType(OpaqueTyID) { setAbstract(true); #ifdef DEBUG_MERGE_TYPES std::cerr << "Derived new type: " << *this << "\n"; #endif } // isTypeAbstract - This is a recursive function that walks a type hierarchy // calculating whether or not a type is abstract. Worst case it will have to do // a lot of traversing if you have some whacko opaque types, but in most cases, // it will do some simple stuff when it hits non-abstract types that aren't // recursive. // bool Type::isTypeAbstract() { if (!isAbstract()) // Base case for the recursion return false; // Primitive = leaf type if (isa(this)) // Base case for the recursion return true; // This whole type is abstract! // We have to guard against recursion. To do this, we temporarily mark this // type as concrete, so that if we get back to here recursively we will think // it's not abstract, and thus not scan it again. setAbstract(false); // Scan all of the sub-types. If any of them are abstract, than so is this // one! for (Type::subtype_iterator I = subtype_begin(), E = subtype_end(); I != E; ++I) if (const_cast(*I)->isTypeAbstract()) { setAbstract(true); // Restore the abstract bit. return true; // This type is abstract if subtype is abstract! } // Restore the abstract bit. setAbstract(true); // Nothing looks abstract here... return false; } //===----------------------------------------------------------------------===// // Type Structural Equality Testing //===----------------------------------------------------------------------===// // TypesEqual - Two types are considered structurally equal if they have the // same "shape": Every level and element of the types have identical primitive // ID's, and the graphs have the same edges/nodes in them. Nodes do not have to // be pointer equals to be equivalent though. This uses an optimistic algorithm // that assumes that two graphs are the same until proven otherwise. // static bool TypesEqual(const Type *Ty, const Type *Ty2, std::map &EqTypes) { if (Ty == Ty2) return true; if (Ty->getPrimitiveID() != Ty2->getPrimitiveID()) return false; if (Ty->isPrimitiveType()) return true; if (isa(Ty)) return false; // Two nonequal opaque types are never equal std::map::iterator It = EqTypes.find(Ty); if (It != EqTypes.end()) return It->second == Ty2; // Looping back on a type, check for equality // Otherwise, add the mapping to the table to make sure we don't get // recursion on the types... EqTypes.insert(std::make_pair(Ty, Ty2)); // Iterate over the types and make sure the the contents are equivalent... Type::subtype_iterator I = Ty ->subtype_begin(), IE = Ty ->subtype_end(); Type::subtype_iterator I2 = Ty2->subtype_begin(), IE2 = Ty2->subtype_end(); for (; I != IE && I2 != IE2; ++I, ++I2) if (!TypesEqual(*I, *I2, EqTypes)) return false; // Two really annoying special cases that breaks an otherwise nice simple // algorithm is the fact that arraytypes have sizes that differentiates types, // and that function types can be varargs or not. Consider this now. if (const ArrayType *ATy = dyn_cast(Ty)) { if (ATy->getNumElements() != cast(Ty2)->getNumElements()) return false; } else if (const FunctionType *FTy = dyn_cast(Ty)) { if (FTy->isVarArg() != cast(Ty2)->isVarArg()) return false; } return I == IE && I2 == IE2; // Types equal if both iterators are done } static bool TypesEqual(const Type *Ty, const Type *Ty2) { std::map EqTypes; return TypesEqual(Ty, Ty2, EqTypes); } //===----------------------------------------------------------------------===// // Derived Type Factory Functions //===----------------------------------------------------------------------===// // TypeMap - Make sure that only one instance of a particular type may be // created on any given run of the compiler... note that this involves updating // our map if an abstract type gets refined somehow... // template class TypeMap : public AbstractTypeUser { typedef std::map MapTy; MapTy Map; public: typedef typename MapTy::iterator iterator; ~TypeMap() { print("ON EXIT"); } inline TypeClass *get(const ValType &V) { iterator I = Map.find(V); return I != Map.end() ? (TypeClass*)I->second.get() : 0; } inline void add(const ValType &V, TypeClass *T) { Map.insert(std::make_pair(V, PATypeHandle(T, this))); print("add"); } iterator getEntryForType(TypeClass *Ty) { iterator I = Map.find(ValType::get(Ty)); if (I == Map.end()) print("ERROR!"); assert(I != Map.end() && "Didn't find type entry!"); assert(T->second == Ty && "Type entry wrong?"); return I; } void finishRefinement(TypeClass *Ty) { //const TypeClass *Ty = (const TypeClass*)TyIt->second.get(); for (iterator I = Map.begin(), E = Map.end(); I != E; ++I) if (I->second.get() != Ty && TypesEqual(Ty, I->second.get())) { assert(Ty->isAbstract() && "Replacing a non-abstract type?"); TypeClass *NewTy = (TypeClass*)I->second.get(); #if 0 //Map.erase(TyIt); // The old entry is now dead! #endif // Refined to a different type altogether? Ty->refineAbstractTypeToInternal(NewTy, false); return; } // If the type is currently thought to be abstract, rescan all of our // subtypes to see if the type has just become concrete! if (Ty->isAbstract()) Ty->setAbstract(Ty->isTypeAbstract()); // This method may be called with either an abstract or a concrete type. // Concrete types might get refined if a subelement type got refined which // was previously marked as abstract, but was realized to be concrete. This // can happen for recursive types. Ty->typeIsRefined(); // Same type, different contents... } // refineAbstractType - This is called when one of the contained abstract // types gets refined... this simply removes the abstract type from our table. // We expect that whoever refined the type will add it back to the table, // corrected. // virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy) { #ifdef DEBUG_MERGE_TYPES std::cerr << "Removing Old type from Tab: " << (void*)OldTy << ", " << *OldTy << " replacement == " << (void*)NewTy << ", " << *NewTy << "\n"; #endif for (iterator I = Map.begin(), E = Map.end(); I != E; ++I) if (I->second.get() == OldTy) { // Check to see if the type just became concrete. If so, remove self // from user list. I->second.removeUserFromConcrete(); I->second = cast(NewTy); } } void remove(const ValType &OldVal) { iterator I = Map.find(OldVal); assert(I != Map.end() && "TypeMap::remove, element not found!"); Map.erase(I); } void remove(iterator I) { assert(I != Map.end() && "Cannot remove invalid iterator pointer!"); Map.erase(I); } void print(const char *Arg) const { #ifdef DEBUG_MERGE_TYPES std::cerr << "TypeMap<>::" << Arg << " table contents:\n"; unsigned i = 0; for (typename MapTy::const_iterator I = Map.begin(), E = Map.end(); I != E; ++I) std::cerr << " " << (++i) << ". " << (void*)I->second.get() << " " << *I->second.get() << "\n"; #endif } void dump() const { print("dump output"); } }; // ValTypeBase - This is the base class that is used by the various // instantiations of TypeMap. This class is an AbstractType user that notifies // the underlying TypeMap when it gets modified. // template class ValTypeBase : public AbstractTypeUser { TypeMap &MyTable; protected: inline ValTypeBase(TypeMap &tab) : MyTable(tab) {} // Subclass should override this... to update self as usual virtual void doRefinement(const DerivedType *OldTy, const Type *NewTy) = 0; // typeBecameConcrete - This callback occurs when a contained type refines // to itself, but becomes concrete in the process. Our subclass should remove // itself from the ATU list of the specified type. // virtual void typeBecameConcrete(const DerivedType *Ty) = 0; virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy) { assert(OldTy == NewTy || OldTy->isAbstract()); if (!OldTy->isAbstract()) typeBecameConcrete(OldTy); TypeMap &Table = MyTable; // Copy MyTable reference ValType Tmp(*(ValType*)this); // Copy this. PATypeHandle OldType(Table.get(*(ValType*)this), this); Table.remove(*(ValType*)this); // Destroy's this! // Refine temporary to new state... if (OldTy != NewTy) Tmp.doRefinement(OldTy, NewTy); // FIXME: when types are not const! Table.add((ValType&)Tmp, (TypeClass*)OldType.get()); } void dump() const { std::cerr << "ValTypeBase instance!\n"; } }; //===----------------------------------------------------------------------===// // Function Type Factory and Value Class... // // FunctionValType - Define a class to hold the key that goes into the TypeMap // class FunctionValType : public ValTypeBase { PATypeHandle RetTy; std::vector ArgTypes; bool isVarArg; public: FunctionValType(const Type *ret, const std::vector &args, bool IVA, TypeMap &Tab) : ValTypeBase(Tab), RetTy(ret, this), isVarArg(IVA) { for (unsigned i = 0; i < args.size(); ++i) ArgTypes.push_back(PATypeHandle(args[i], this)); } // We *MUST* have an explicit copy ctor so that the TypeHandles think that // this FunctionValType owns them, not the old one! // FunctionValType(const FunctionValType &MVT) : ValTypeBase(MVT), RetTy(MVT.RetTy, this), isVarArg(MVT.isVarArg) { ArgTypes.reserve(MVT.ArgTypes.size()); for (unsigned i = 0; i < MVT.ArgTypes.size(); ++i) ArgTypes.push_back(PATypeHandle(MVT.ArgTypes[i], this)); } static FunctionValType get(const FunctionType *FT); // Subclass should override this... to update self as usual virtual void doRefinement(const DerivedType *OldType, const Type *NewType) { if (RetTy == OldType) RetTy = NewType; for (unsigned i = 0, e = ArgTypes.size(); i != e; ++i) if (ArgTypes[i] == OldType) ArgTypes[i] = NewType; } virtual void typeBecameConcrete(const DerivedType *Ty) { if (RetTy == Ty) RetTy.removeUserFromConcrete(); for (unsigned i = 0; i < ArgTypes.size(); ++i) if (ArgTypes[i] == Ty) ArgTypes[i].removeUserFromConcrete(); } inline bool operator<(const FunctionValType &MTV) const { if (RetTy.get() < MTV.RetTy.get()) return true; if (RetTy.get() > MTV.RetTy.get()) return false; if (ArgTypes < MTV.ArgTypes) return true; return (ArgTypes == MTV.ArgTypes) && isVarArg < MTV.isVarArg; } }; // Define the actual map itself now... static TypeMap FunctionTypes; FunctionValType FunctionValType::get(const FunctionType *FT) { // Build up a FunctionValType std::vector ParamTypes; ParamTypes.reserve(FT->getParamTypes().size()); for (unsigned i = 0, e = FT->getParamTypes().size(); i != e; ++i) ParamTypes.push_back(FT->getParamType(i)); return FunctionValType(FT->getReturnType(), ParamTypes, FT->isVarArg(), FunctionTypes); } // FunctionType::get - The factory function for the FunctionType class... FunctionType *FunctionType::get(const Type *ReturnType, const std::vector &Params, bool isVarArg) { FunctionValType VT(ReturnType, Params, isVarArg, FunctionTypes); FunctionType *MT = FunctionTypes.get(VT); if (MT) return MT; FunctionTypes.add(VT, MT = new FunctionType(ReturnType, Params, isVarArg)); #ifdef DEBUG_MERGE_TYPES std::cerr << "Derived new type: " << MT << "\n"; #endif return MT; } void FunctionType::dropAllTypeUses(bool inMap) { #if 0 if (inMap) FunctionTypes.remove(FunctionTypes.getEntryForType(this)); // Drop all uses of other types, which might be recursive. #endif ResultType = OpaqueType::get(); ParamTys.clear(); } //===----------------------------------------------------------------------===// // Array Type Factory... // class ArrayValType : public ValTypeBase { PATypeHandle ValTy; unsigned Size; public: ArrayValType(const Type *val, int sz, TypeMap &Tab) : ValTypeBase(Tab), ValTy(val, this), Size(sz) {} // We *MUST* have an explicit copy ctor so that the ValTy thinks that this // ArrayValType owns it, not the old one! // ArrayValType(const ArrayValType &AVT) : ValTypeBase(AVT), ValTy(AVT.ValTy, this), Size(AVT.Size) {} static ArrayValType get(const ArrayType *AT); // Subclass should override this... to update self as usual virtual void doRefinement(const DerivedType *OldType, const Type *NewType) { assert(ValTy == OldType); ValTy = NewType; } virtual void typeBecameConcrete(const DerivedType *Ty) { assert(ValTy == Ty && "Contained type became concrete but we're not using it!"); ValTy.removeUserFromConcrete(); } inline bool operator<(const ArrayValType &MTV) const { if (Size < MTV.Size) return true; return Size == MTV.Size && ValTy.get() < MTV.ValTy.get(); } }; static TypeMap ArrayTypes; ArrayValType ArrayValType::get(const ArrayType *AT) { return ArrayValType(AT->getElementType(), AT->getNumElements(), ArrayTypes); } ArrayType *ArrayType::get(const Type *ElementType, unsigned NumElements) { assert(ElementType && "Can't get array of null types!"); ArrayValType AVT(ElementType, NumElements, ArrayTypes); ArrayType *AT = ArrayTypes.get(AVT); if (AT) return AT; // Found a match, return it! // Value not found. Derive a new type! ArrayTypes.add(AVT, AT = new ArrayType(ElementType, NumElements)); #ifdef DEBUG_MERGE_TYPES std::cerr << "Derived new type: " << *AT << "\n"; #endif return AT; } void ArrayType::dropAllTypeUses(bool inMap) { #if 0 if (inMap) ArrayTypes.remove(ArrayTypes.getEntryForType(this)); #endif ElementType = OpaqueType::get(); } //===----------------------------------------------------------------------===// // Struct Type Factory... // // StructValType - Define a class to hold the key that goes into the TypeMap // class StructValType : public ValTypeBase { std::vector ElTypes; public: StructValType(const std::vector &args, TypeMap &Tab) : ValTypeBase(Tab) { ElTypes.reserve(args.size()); for (unsigned i = 0, e = args.size(); i != e; ++i) ElTypes.push_back(PATypeHandle(args[i], this)); } // We *MUST* have an explicit copy ctor so that the TypeHandles think that // this StructValType owns them, not the old one! // StructValType(const StructValType &SVT) : ValTypeBase(SVT){ ElTypes.reserve(SVT.ElTypes.size()); for (unsigned i = 0, e = SVT.ElTypes.size(); i != e; ++i) ElTypes.push_back(PATypeHandle(SVT.ElTypes[i], this)); } static StructValType get(const StructType *ST); // Subclass should override this... to update self as usual virtual void doRefinement(const DerivedType *OldType, const Type *NewType) { for (unsigned i = 0; i < ElTypes.size(); ++i) if (ElTypes[i] == OldType) ElTypes[i] = NewType; } virtual void typeBecameConcrete(const DerivedType *Ty) { for (unsigned i = 0, e = ElTypes.size(); i != e; ++i) if (ElTypes[i] == Ty) ElTypes[i].removeUserFromConcrete(); } inline bool operator<(const StructValType &STV) const { return ElTypes < STV.ElTypes; } }; static TypeMap StructTypes; StructValType StructValType::get(const StructType *ST) { std::vector ElTypes; ElTypes.reserve(ST->getElementTypes().size()); for (unsigned i = 0, e = ST->getElementTypes().size(); i != e; ++i) ElTypes.push_back(ST->getElementTypes()[i]); return StructValType(ElTypes, StructTypes); } StructType *StructType::get(const std::vector &ETypes) { StructValType STV(ETypes, StructTypes); StructType *ST = StructTypes.get(STV); if (ST) return ST; // Value not found. Derive a new type! StructTypes.add(STV, ST = new StructType(ETypes)); #ifdef DEBUG_MERGE_TYPES std::cerr << "Derived new type: " << *ST << "\n"; #endif return ST; } void StructType::dropAllTypeUses(bool inMap) { #if 0 if (inMap) StructTypes.remove(StructTypes.getEntryForType(this)); #endif ETypes.clear(); ETypes.push_back(PATypeHandle(OpaqueType::get(), this)); } //===----------------------------------------------------------------------===// // Pointer Type Factory... // // PointerValType - Define a class to hold the key that goes into the TypeMap // class PointerValType : public ValTypeBase { PATypeHandle ValTy; public: PointerValType(const Type *val, TypeMap &Tab) : ValTypeBase(Tab), ValTy(val, this) {} // We *MUST* have an explicit copy ctor so that the ValTy thinks that this // PointerValType owns it, not the old one! // PointerValType(const PointerValType &PVT) : ValTypeBase(PVT), ValTy(PVT.ValTy, this) {} static PointerValType get(const PointerType *PT); // Subclass should override this... to update self as usual virtual void doRefinement(const DerivedType *OldType, const Type *NewType) { assert(ValTy == OldType); ValTy = NewType; } virtual void typeBecameConcrete(const DerivedType *Ty) { assert(ValTy == Ty && "Contained type became concrete but we're not using it!"); ValTy.removeUserFromConcrete(); } inline bool operator<(const PointerValType &MTV) const { return ValTy.get() < MTV.ValTy.get(); } }; static TypeMap PointerTypes; PointerValType PointerValType::get(const PointerType *PT) { return PointerValType(PT->getElementType(), PointerTypes); } PointerType *PointerType::get(const Type *ValueType) { assert(ValueType && "Can't get a pointer to type!"); PointerValType PVT(ValueType, PointerTypes); PointerType *PT = PointerTypes.get(PVT); if (PT) return PT; // Value not found. Derive a new type! PointerTypes.add(PVT, PT = new PointerType(ValueType)); #ifdef DEBUG_MERGE_TYPES std::cerr << "Derived new type: " << *PT << "\n"; #endif return PT; } void PointerType::dropAllTypeUses(bool inMap) { #if 0 if (inMap) PointerTypes.remove(PointerTypes.getEntryForType(this)); #endif ElementType = OpaqueType::get(); } void debug_type_tables() { FunctionTypes.dump(); ArrayTypes.dump(); StructTypes.dump(); PointerTypes.dump(); } //===----------------------------------------------------------------------===// // Derived Type Refinement Functions //===----------------------------------------------------------------------===// // addAbstractTypeUser - Notify an abstract type that there is a new user of // it. This function is called primarily by the PATypeHandle class. // void DerivedType::addAbstractTypeUser(AbstractTypeUser *U) const { assert(isAbstract() && "addAbstractTypeUser: Current type not abstract!"); #if DEBUG_MERGE_TYPES std::cerr << " addAbstractTypeUser[" << (void*)this << ", " << *this << "][" << AbstractTypeUsers.size() << "] User = " << U << "\n"; #endif AbstractTypeUsers.push_back(U); } // removeAbstractTypeUser - Notify an abstract type that a user of the class // no longer has a handle to the type. This function is called primarily by // the PATypeHandle class. When there are no users of the abstract type, it // is anihilated, because there is no way to get a reference to it ever again. // void DerivedType::removeAbstractTypeUser(AbstractTypeUser *U) const { // Search from back to front because we will notify users from back to // front. Also, it is likely that there will be a stack like behavior to // users that register and unregister users. // unsigned i; for (i = AbstractTypeUsers.size(); AbstractTypeUsers[i-1] != U; --i) assert(i != 0 && "AbstractTypeUser not in user list!"); --i; // Convert to be in range 0 <= i < size() assert(i < AbstractTypeUsers.size() && "Index out of range!"); // Wraparound? AbstractTypeUsers.erase(AbstractTypeUsers.begin()+i); #ifdef DEBUG_MERGE_TYPES std::cerr << " remAbstractTypeUser[" << (void*)this << ", " << *this << "][" << i << "] User = " << U << "\n"; #endif if (AbstractTypeUsers.empty() && isAbstract()) { #ifdef DEBUG_MERGE_TYPES std::cerr << "DELETEing unused abstract type: <" << *this << ">[" << (void*)this << "]" << "\n"; #endif delete this; // No users of this abstract type! } } // refineAbstractTypeToInternal - This function is used to when it is discovered // that the 'this' abstract type is actually equivalent to the NewType // specified. This causes all users of 'this' to switch to reference the more // concrete type NewType and for 'this' to be deleted. // void DerivedType::refineAbstractTypeToInternal(const Type *NewType, bool inMap){ assert(isAbstract() && "refineAbstractTypeTo: Current type is not abstract!"); assert(this != NewType && "Can't refine to myself!"); // The descriptions may be out of date. Conservatively clear them all! AbstractTypeDescriptions.clear(); #ifdef DEBUG_MERGE_TYPES std::cerr << "REFINING abstract type [" << (void*)this << " " << *this << "] to [" << (void*)NewType << " " << *NewType << "]!\n"; #endif // Make sure to put the type to be refined to into a holder so that if IT gets // refined, that we will not continue using a dead reference... // PATypeHolder NewTy(NewType); // Add a self use of the current type so that we don't delete ourself until // after this while loop. We are careful to never invoke refine on ourself, // so this extra reference shouldn't be a problem. Note that we must only // remove a single reference at the end, but we must tolerate multiple self // references because we could be refineAbstractTypeTo'ing recursively on the // same type. // addAbstractTypeUser(this); // To make the situation simpler, we ask the subclass to remove this type from // the type map, and to replace any type uses with uses of non-abstract types. // This dramatically limits the amount of recursive type trouble we can find // ourselves in. dropAllTypeUses(inMap); // Count the number of self uses. Stop looping when sizeof(list) == NSU. unsigned NumSelfUses = 0; // Iterate over all of the uses of this type, invoking callback. Each user // should remove itself from our use list automatically. We have to check to // make sure that NewTy doesn't _become_ 'this'. If it does, resolving types // will not cause users to drop off of the use list. If we resolve to ourself // we succeed! // while (AbstractTypeUsers.size() > NumSelfUses && NewTy != this) { AbstractTypeUser *User = AbstractTypeUsers.back(); if (User == this) { // Move self use to the start of the list. Increment NSU. std::swap(AbstractTypeUsers.back(), AbstractTypeUsers[NumSelfUses++]); } else { unsigned OldSize = AbstractTypeUsers.size(); #ifdef DEBUG_MERGE_TYPES std::cerr << " REFINING user " << OldSize-1 << "[" << (void*)User << "] of abstract type [" << (void*)this << " " << *this << "] to [" << (void*)NewTy.get() << " " << *NewTy << "]!\n"; #endif User->refineAbstractType(this, NewTy); #ifdef DEBUG_MERGE_TYPES if (AbstractTypeUsers.size() == OldSize) { User->refineAbstractType(this, NewTy); if (AbstractTypeUsers.back() != User) std::cerr << "User changed!\n"; std::cerr << "Top of user list is:\n"; AbstractTypeUsers.back()->dump(); std::cerr <<"\nOld User=\n"; User->dump(); } #endif assert(AbstractTypeUsers.size() != OldSize && "AbsTyUser did not remove self from user list!"); } } // Remove a single self use, even though there may be several here. This will // probably 'delete this', so no instance variables may be used after this // occurs... // assert((NewTy == this || AbstractTypeUsers.back() == this) && "Only self uses should be left!"); #if 0 assert(AbstractTypeUsers.size() == 1 && "This type should get deleted!"); #endif removeAbstractTypeUser(this); } // typeIsRefined - Notify AbstractTypeUsers of this type that the current type // has been refined a bit. The pointer is still valid and still should be // used, but the subtypes have changed. // void DerivedType::typeIsRefined() { assert(isRefining >= 0 && isRefining <= 2 && "isRefining out of bounds!"); if (isRefining == 1) return; // Kill recursion here... ++isRefining; #ifdef DEBUG_MERGE_TYPES std::cerr << "typeIsREFINED type: " << (void*)this << " " << *this << "\n"; #endif // In this loop we have to be very careful not to get into infinite loops and // other problem cases. Specifically, we loop through all of the abstract // type users in the user list, notifying them that the type has been refined. // At their choice, they may or may not choose to remove themselves from the // list of users. Regardless of whether they do or not, we have to be sure // that we only notify each user exactly once. Because the refineAbstractType // method can cause an arbitrary permutation to the user list, we cannot loop // through it in any particular order and be guaranteed that we will be // successful at this aim. Because of this, we keep track of all the users we // have visited and only visit users we have not seen. Because this user list // should be small, we use a vector instead of a full featured set to keep // track of what users we have notified so far. // std::vector Refined; while (1) { unsigned i; for (i = AbstractTypeUsers.size(); i != 0; --i) if (find(Refined.begin(), Refined.end(), AbstractTypeUsers[i-1]) == Refined.end()) break; // Found an unrefined user? if (i == 0) break; // Noone to refine left, break out of here! AbstractTypeUser *ATU = AbstractTypeUsers[--i]; Refined.push_back(ATU); // Keep track of which users we have refined! #ifdef DEBUG_MERGE_TYPES std::cerr << " typeIsREFINED user " << i << "[" << ATU << "] of abstract type [" << (void*)this << " " << *this << "]\n"; #endif ATU->refineAbstractType(this, this); } --isRefining; #ifndef _NDEBUG if (!(isAbstract() || AbstractTypeUsers.empty())) for (unsigned i = 0; i < AbstractTypeUsers.size(); ++i) { if (AbstractTypeUsers[i] != this) { // Debugging hook std::cerr << "FOUND FAILURE\nUser: "; AbstractTypeUsers[i]->dump(); std::cerr << "\nCatch:\n"; AbstractTypeUsers[i]->refineAbstractType(this, this); assert(0 && "Type became concrete," " but it still has abstract type users hanging around!"); } } #endif } // refineAbstractType - Called when a contained type is found to be more // concrete - this could potentially change us from an abstract type to a // concrete type. // void FunctionType::refineAbstractType(const DerivedType *OldType, const Type *NewType) { assert((isAbstract() || !OldType->isAbstract()) && "Refining a non-abstract type!"); #ifdef DEBUG_MERGE_TYPES std::cerr << "FunctionTy::refineAbstractTy(" << (void*)OldType << "[" << *OldType << "], " << (void*)NewType << " [" << *NewType << "])\n"; #endif // Look up our current type map entry.. #if 0 TypeMap::iterator TMI = FunctionTypes.getEntryForType(this); #endif // Find the type element we are refining... if (ResultType == OldType) { ResultType.removeUserFromConcrete(); ResultType = NewType; } for (unsigned i = 0, e = ParamTys.size(); i != e; ++i) if (ParamTys[i] == OldType) { ParamTys[i].removeUserFromConcrete(); ParamTys[i] = NewType; } FunctionTypes.finishRefinement(this); } // refineAbstractType - Called when a contained type is found to be more // concrete - this could potentially change us from an abstract type to a // concrete type. // void ArrayType::refineAbstractType(const DerivedType *OldType, const Type *NewType) { assert((isAbstract() || !OldType->isAbstract()) && "Refining a non-abstract type!"); #ifdef DEBUG_MERGE_TYPES std::cerr << "ArrayTy::refineAbstractTy(" << (void*)OldType << "[" << *OldType << "], " << (void*)NewType << " [" << *NewType << "])\n"; #endif #if 0 // Look up our current type map entry.. TypeMap::iterator TMI = ArrayTypes.getEntryForType(this); #endif assert(getElementType() == OldType); ElementType.removeUserFromConcrete(); ElementType = NewType; ArrayTypes.finishRefinement(this); } // refineAbstractType - Called when a contained type is found to be more // concrete - this could potentially change us from an abstract type to a // concrete type. // void StructType::refineAbstractType(const DerivedType *OldType, const Type *NewType) { assert((isAbstract() || !OldType->isAbstract()) && "Refining a non-abstract type!"); #ifdef DEBUG_MERGE_TYPES std::cerr << "StructTy::refineAbstractTy(" << (void*)OldType << "[" << *OldType << "], " << (void*)NewType << " [" << *NewType << "])\n"; #endif #if 0 // Look up our current type map entry.. TypeMap::iterator TMI = StructTypes.getEntryForType(this); #endif for (int i = ETypes.size()-1; i >= 0; --i) if (ETypes[i] == OldType) { ETypes[i].removeUserFromConcrete(); // Update old type to new type in the array... ETypes[i] = NewType; } StructTypes.finishRefinement(this); } // refineAbstractType - Called when a contained type is found to be more // concrete - this could potentially change us from an abstract type to a // concrete type. // void PointerType::refineAbstractType(const DerivedType *OldType, const Type *NewType) { assert((isAbstract() || !OldType->isAbstract()) && "Refining a non-abstract type!"); #ifdef DEBUG_MERGE_TYPES std::cerr << "PointerTy::refineAbstractTy(" << (void*)OldType << "[" << *OldType << "], " << (void*)NewType << " [" << *NewType << "])\n"; #endif #if 0 // Look up our current type map entry.. TypeMap::iterator TMI = PointerTypes.getEntryForType(this); #endif assert(ElementType == OldType); ElementType.removeUserFromConcrete(); ElementType = NewType; PointerTypes.finishRefinement(this); }