//===-- WriterInternals.h - Data structures shared by the Writer -*- C++ -*--=// // // This header defines the interface used between components of the bytecode // writer. // // Note that the performance of this library is not terribly important, because // it shouldn't be used by JIT type applications... so it is not a huge focus // at least. :) // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H #define LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H #include "llvm/Bytecode/Writer.h" #include "llvm/Bytecode/Format.h" #include "llvm/Bytecode/Primitives.h" #include "llvm/SlotCalculator.h" #include "llvm/Instruction.h" #include class BytecodeWriter { std::deque &Out; SlotCalculator Table; public: BytecodeWriter(std::deque &o, const Module *M); protected: void outputConstants(bool isMethod); void processMethod(const Function *F); void processBasicBlock(const BasicBlock *BB); void processInstruction(const Instruction *I); private : inline void outputSignature() { static const unsigned char *Sig = (const unsigned char*)"llvm"; Out.insert(Out.end(), Sig, Sig+4); // output the bytecode signature... } void outputModuleInfoBlock(const Module *C); void outputSymbolTable(const SymbolTable &ST); bool outputConstant(const Constant *CPV); void outputType(const Type *T); }; // BytecodeBlock - Little helper class that helps us do backpatching of bytecode // block sizes really easily. It backpatches when it goes out of scope. // class BytecodeBlock { unsigned Loc; std::deque &Out; BytecodeBlock(const BytecodeBlock &); // do not implement void operator=(const BytecodeBlock &); // do not implement public: inline BytecodeBlock(unsigned ID, std::deque &o) : Out(o) { output(ID, Out); output((unsigned)0, Out); // Reserve the space for the block size... Loc = Out.size(); } inline ~BytecodeBlock() { // Do backpatch when block goes out // of scope... //cerr << "OldLoc = " << Loc << " NewLoc = " << NewLoc << " diff = " // << (NewLoc-Loc) << endl; output((unsigned)(Out.size()-Loc), Out, (int)Loc-4); align32(Out); // Blocks must ALWAYS be aligned } }; #endif