//===- MachOObject.h - Mach-O Object File Wrapper ---------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_OBJECT_MACHOOBJECT_H #define LLVM_OBJECT_MACHOOBJECT_H #include #include "llvm/ADT/OwningPtr.h" namespace llvm { class MemoryBuffer; namespace object { /// \brief Wrapper object for manipulating Mach-O object files. /// /// This class is designed to implement a full-featured, efficient, portable, /// and robust Mach-O interface to Mach-O object files. It does not attempt to /// smooth over rough edges in the Mach-O format or generalize access to object /// independent features. /// /// The class is designed around accessing the Mach-O object which is expected /// to be fully loaded into memory. /// /// This class is *not* suitable for concurrent use. For efficient operation, /// the class uses APIs which rely on the ability to cache the results of /// certain calls in internal objects which are not safe for concurrent /// access. This allows the API to be zero-copy on the common paths. // // FIXME: It would be cool if we supported a "paged" MemoryBuffer // implementation. This would allow us to implement a more sensible version of // MemoryObject which can work like a MemoryBuffer, but be more efficient for // objects which are in the current address space. class MachOObject { public: private: OwningPtr Buffer; /// Whether the object is little endian. bool IsLittleEndian; /// Whether the object is 64-bit. bool Is64Bit; private: MachOObject(MemoryBuffer *Buffer, bool IsLittleEndian, bool Is64Bit); public: /// \brief Load a Mach-O object from a MemoryBuffer object. /// /// \param Buffer - The buffer to load the object from. This routine takes /// exclusive ownership of the buffer (which is passed to the returned object /// on success). /// \param ErrorStr [out] - If given, will be set to a user readable error /// message on failure. /// \returns The loaded object, or null on error. static MachOObject *LoadFromBuffer(MemoryBuffer *Buffer, std::string *ErrorStr = 0); /// @name Object Header Information /// @{ /// @} }; } // end namespace object } // end namespace llvm #endif