//===--- CaptureTracking.cpp - Determine whether a pointer is captured ----===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains routines that help determine which pointers are captured. // A pointer value is captured if the function makes a copy of any part of the // pointer that outlives the call. Not being captured means, more or less, that // the pointer is only dereferenced and not stored in a global. Returning part // of the pointer as the function return value may or may not count as capturing // the pointer, depending on the context. // //===----------------------------------------------------------------------===// #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Analysis/CaptureTracking.h" #include "llvm/Analysis/CFG.h" #include "llvm/IR/CallSite.h" #include "llvm/IR/Constants.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/Instructions.h" using namespace llvm; CaptureTracker::~CaptureTracker() {} bool CaptureTracker::shouldExplore(const Use *U) { return true; } namespace { struct SimpleCaptureTracker : public CaptureTracker { explicit SimpleCaptureTracker(bool ReturnCaptures) : ReturnCaptures(ReturnCaptures), Captured(false) {} void tooManyUses() override { Captured = true; } bool captured(const Use *U) override { if (isa(U->getUser()) && !ReturnCaptures) return false; Captured = true; return true; } bool ReturnCaptures; bool Captured; }; /// Only find pointer captures which happen before the given instruction. Uses /// the dominator tree to determine whether one instruction is before another. /// Only support the case where the Value is defined in the same basic block /// as the given instruction and the use. struct CapturesBefore : public CaptureTracker { CapturesBefore(bool ReturnCaptures, const Instruction *I, DominatorTree *DT, bool IncludeI) : BeforeHere(I), DT(DT), ReturnCaptures(ReturnCaptures), IncludeI(IncludeI), Captured(false) {} void tooManyUses() override { Captured = true; } bool shouldExplore(const Use *U) override { Instruction *I = cast(U->getUser()); if (BeforeHere == I && !IncludeI) return false; BasicBlock *BB = I->getParent(); // We explore this usage only if the usage can reach "BeforeHere". // If use is not reachable from entry, there is no need to explore. if (BeforeHere != I && !DT->isReachableFromEntry(BB)) return false; // If the value is defined in the same basic block as use and BeforeHere, // there is no need to explore the use if BeforeHere dominates use. // Check whether there is a path from I to BeforeHere. if (BeforeHere != I && DT->dominates(BeforeHere, I) && !isPotentiallyReachable(I, BeforeHere, DT)) return false; return true; } bool captured(const Use *U) override { if (isa(U->getUser()) && !ReturnCaptures) return false; Instruction *I = cast(U->getUser()); if (BeforeHere == I && !IncludeI) return false; BasicBlock *BB = I->getParent(); // Same logic as in shouldExplore. if (BeforeHere != I && !DT->isReachableFromEntry(BB)) return false; if (BeforeHere != I && DT->dominates(BeforeHere, I) && !isPotentiallyReachable(I, BeforeHere, DT)) return false; Captured = true; return true; } const Instruction *BeforeHere; DominatorTree *DT; bool ReturnCaptures; bool IncludeI; bool Captured; }; } /// PointerMayBeCaptured - Return true if this pointer value may be captured /// by the enclosing function (which is required to exist). This routine can /// be expensive, so consider caching the results. The boolean ReturnCaptures /// specifies whether returning the value (or part of it) from the function /// counts as capturing it or not. The boolean StoreCaptures specified whether /// storing the value (or part of it) into memory anywhere automatically /// counts as capturing it or not. bool llvm::PointerMayBeCaptured(const Value *V, bool ReturnCaptures, bool StoreCaptures) { assert(!isa(V) && "It doesn't make sense to ask whether a global is captured."); // TODO: If StoreCaptures is not true, we could do Fancy analysis // to determine whether this store is not actually an escape point. // In that case, BasicAliasAnalysis should be updated as well to // take advantage of this. (void)StoreCaptures; SimpleCaptureTracker SCT(ReturnCaptures); PointerMayBeCaptured(V, &SCT); return SCT.Captured; } /// PointerMayBeCapturedBefore - Return true if this pointer value may be /// captured by the enclosing function (which is required to exist). If a /// DominatorTree is provided, only captures which happen before the given /// instruction are considered. This routine can be expensive, so consider /// caching the results. The boolean ReturnCaptures specifies whether /// returning the value (or part of it) from the function counts as capturing /// it or not. The boolean StoreCaptures specified whether storing the value /// (or part of it) into memory anywhere automatically counts as capturing it /// or not. bool llvm::PointerMayBeCapturedBefore(const Value *V, bool ReturnCaptures, bool StoreCaptures, const Instruction *I, DominatorTree *DT, bool IncludeI) { assert(!isa(V) && "It doesn't make sense to ask whether a global is captured."); if (!DT) return PointerMayBeCaptured(V, ReturnCaptures, StoreCaptures); // TODO: See comment in PointerMayBeCaptured regarding what could be done // with StoreCaptures. CapturesBefore CB(ReturnCaptures, I, DT, IncludeI); PointerMayBeCaptured(V, &CB); return CB.Captured; } /// TODO: Write a new FunctionPass AliasAnalysis so that it can keep /// a cache. Then we can move the code from BasicAliasAnalysis into /// that path, and remove this threshold. static int const Threshold = 20; void llvm::PointerMayBeCaptured(const Value *V, CaptureTracker *Tracker) { assert(V->getType()->isPointerTy() && "Capture is for pointers only!"); SmallVector Worklist; SmallSet Visited; int Count = 0; for (const Use &U : V->uses()) { // If there are lots of uses, conservatively say that the value // is captured to avoid taking too much compile time. if (Count++ >= Threshold) return Tracker->tooManyUses(); if (!Tracker->shouldExplore(&U)) continue; Visited.insert(&U); Worklist.push_back(&U); } while (!Worklist.empty()) { const Use *U = Worklist.pop_back_val(); Instruction *I = cast(U->getUser()); V = U->get(); switch (I->getOpcode()) { case Instruction::Call: case Instruction::Invoke: { CallSite CS(I); // Not captured if the callee is readonly, doesn't return a copy through // its return value and doesn't unwind (a readonly function can leak bits // by throwing an exception or not depending on the input value). if (CS.onlyReadsMemory() && CS.doesNotThrow() && I->getType()->isVoidTy()) break; // Not captured if only passed via 'nocapture' arguments. Note that // calling a function pointer does not in itself cause the pointer to // be captured. This is a subtle point considering that (for example) // the callee might return its own address. It is analogous to saying // that loading a value from a pointer does not cause the pointer to be // captured, even though the loaded value might be the pointer itself // (think of self-referential objects). CallSite::arg_iterator B = CS.arg_begin(), E = CS.arg_end(); for (CallSite::arg_iterator A = B; A != E; ++A) if (A->get() == V && !CS.doesNotCapture(A - B)) // The parameter is not marked 'nocapture' - captured. if (Tracker->captured(U)) return; break; } case Instruction::Load: // Loading from a pointer does not cause it to be captured. break; case Instruction::VAArg: // "va-arg" from a pointer does not cause it to be captured. break; case Instruction::Store: if (V == I->getOperand(0)) // Stored the pointer - conservatively assume it may be captured. if (Tracker->captured(U)) return; // Storing to the pointee does not cause the pointer to be captured. break; case Instruction::BitCast: case Instruction::GetElementPtr: case Instruction::PHI: case Instruction::Select: case Instruction::AddrSpaceCast: // The original value is not captured via this if the new value isn't. Count = 0; for (Use &UU : I->uses()) { // If there are lots of uses, conservatively say that the value // is captured to avoid taking too much compile time. if (Count++ >= Threshold) return Tracker->tooManyUses(); if (Visited.insert(&UU)) if (Tracker->shouldExplore(&UU)) Worklist.push_back(&UU); } break; case Instruction::ICmp: // Don't count comparisons of a no-alias return value against null as // captures. This allows us to ignore comparisons of malloc results // with null, for example. if (ConstantPointerNull *CPN = dyn_cast(I->getOperand(1))) if (CPN->getType()->getAddressSpace() == 0) if (isNoAliasCall(V->stripPointerCasts())) break; // Otherwise, be conservative. There are crazy ways to capture pointers // using comparisons. if (Tracker->captured(U)) return; break; default: // Something else - be conservative and say it is captured. if (Tracker->captured(U)) return; break; } } // All uses examined. }