During the course of using LLVM, you may wish to customize it for your research project or for experimentation. At this point, you may realize that you need to add something to LLVM, whether it be a new fundamental type, a new intrinsic function, or a whole new instruction.
When you come to this realization, stop and think. Do you really need to extend LLVM? Is it a new fundamental capability that LLVM does not support at its current incarnation or can it be synthesized from already pre-existing LLVM elements? If you are not sure, ask on the LLVM-dev list. The reason is that extending LLVM will get involved as you need to update all the different passes that you intend to use with your extension, and there are many LLVM analyses and transformations, so it may be quite a bit of work.
Adding an intrinsic function is easier than adding an instruction, and is transparent to optimization passes which treat it as an unanalyzable function. If your added functionality can be expressed as a function call, an intrinsic function is the method of choice for LLVM extension.
Before you invest a significant amount of effort into a non-trivial extension, ask on the list if what you are looking to do can be done with already-existing infrastructure, or if maybe someone else is already working on it. You will save yourself a lot of time and effort by doing so.
Adding a new intrinsic function to LLVM is much easier than adding a new instruction. Almost all extensions to LLVM should start as an intrinsic function and then be turned into an instruction if warranted.
If this intrinsic requires code generator support (ie, it cannot be lowered). You should also add support to the code generator in question.
WARNING: adding instructions changes the bytecode format, and it will take some effort to maintain compatibility with the previous version. Only add an instruction if it is absolutely necessary.
Also, you need to implement (or modify) any analyses or passes that you want to understand this new instruction.
WARNING: adding new types changes the bytecode format, and will break compatibility with currently-existing LLVM installations. Only add new types if it is absolutely necessary.
std::string getTypeDescription(const Type &Ty, std::vector<const Type*> &TypeStack) bool TypesEqual(const Type *Ty, const Type *Ty2, std::map<const Type*, const Type*> & EqTypes)
void calcTypeName(const Type *Ty, std::vector<const Type*> &TypeStack, std::map<const Type*,std::string> &TypeNames, std::string & Result)