//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Owen Anderson and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the MachineLoopInfo class that is used to identify natural // loops and determine the loop depth of various nodes of the CFG. Note that // natural loops may actually be several loops that share the same header node. // // This analysis calculates the nesting structure of loops in a function. For // each natural loop identified, this analysis identifies natural loops // contained entirely within the loop and the basic blocks the make up the loop. // // It can calculate on the fly various bits of information, for example: // // * whether there is a preheader for the loop // * the number of back edges to the header // * whether or not a particular block branches out of the loop // * the successor blocks of the loop // * the loop depth // * the trip count // * etc... // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H #define LLVM_CODEGEN_MACHINE_LOOP_INFO_H #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/Analysis/LoopInfo.h" namespace llvm { // Provide overrides for Loop methods that don't make sense for machine loops. template<> inline PHINode *LoopBase::getCanonicalInductionVariable() const { assert(0 && "getCanonicalInductionVariable not supported for machine loops!"); return 0; } template<> inline Instruction* LoopBase::getCanonicalInductionVariableIncrement() const { assert(0 && "getCanonicalInductionVariableIncrement not supported for machine loops!"); return 0; } template<> inline bool LoopBase::isLoopInvariant(Value *V) const { assert(0 && "isLoopInvariant not supported for machine loops!"); return false; } template<> inline Value *LoopBase::getTripCount() const { assert(0 && "getTripCount not supported for machine loops!"); return 0; } template<> inline bool LoopBase::isLCSSAForm() const { assert(0 && "isLCSSAForm not supported for machine loops"); return false; } typedef LoopBase MachineLoop; class MachineLoopInfo : public MachineFunctionPass { LoopInfoBase* LI; friend class LoopBase; LoopInfoBase& getBase() { return *LI; } public: static char ID; // Pass identification, replacement for typeid MachineLoopInfo() : MachineFunctionPass(intptr_t(&ID)) { LI = new LoopInfoBase(); } ~MachineLoopInfo() { delete LI; } /// iterator/begin/end - The interface to the top-level loops in the current /// function. /// typedef std::vector::const_iterator iterator; inline iterator begin() const { return LI->begin(); } inline iterator end() const { return LI->end(); } /// getLoopFor - Return the inner most loop that BB lives in. If a basic /// block is in no loop (for example the entry node), null is returned. /// inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { return LI->getLoopFor(BB); } /// operator[] - same as getLoopFor... /// inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { return LI->getLoopFor(BB); } /// getLoopDepth - Return the loop nesting level of the specified block... /// inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { return LI->getLoopDepth(BB); } // isLoopHeader - True if the block is a loop header node inline bool isLoopHeader(MachineBasicBlock *BB) const { return LI->isLoopHeader(BB); } /// runOnFunction - Calculate the natural loop information. /// virtual bool runOnMachineFunction(MachineFunction &F); virtual void releaseMemory() { LI->releaseMemory(); } virtual void getAnalysisUsage(AnalysisUsage &AU) const; /// removeLoop - This removes the specified top-level loop from this loop info /// object. The loop is not deleted, as it will presumably be inserted into /// another loop. inline MachineLoop *removeLoop(iterator I) { return LI->removeLoop(I); } /// changeLoopFor - Change the top-level loop that contains BB to the /// specified loop. This should be used by transformations that restructure /// the loop hierarchy tree. inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { LI->changeLoopFor(BB, L); } /// changeTopLevelLoop - Replace the specified loop in the top-level loops /// list with the indicated loop. inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { LI->changeTopLevelLoop(OldLoop, NewLoop); } /// addTopLevelLoop - This adds the specified loop to the collection of /// top-level loops. inline void addTopLevelLoop(MachineLoop *New) { LI->addTopLevelLoop(New); } /// removeBlock - This method completely removes BB from all data structures, /// including all of the Loop objects it is nested in and our mapping from /// MachineBasicBlocks to loops. void removeBlock(MachineBasicBlock *BB) { LI->removeBlock(BB); } }; // Allow clients to walk the list of nested loops... template <> struct GraphTraits { typedef const MachineLoop NodeType; typedef std::vector::const_iterator ChildIteratorType; static NodeType *getEntryNode(const MachineLoop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; template <> struct GraphTraits { typedef MachineLoop NodeType; typedef std::vector::const_iterator ChildIteratorType; static NodeType *getEntryNode(MachineLoop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; } // End llvm namespace // Make sure that any clients of this file link in LoopInfo.cpp FORCE_DEFINING_FILE_TO_BE_LINKED(MachineLoopInfo) #endif