//===--- CStringMap.h - CString Hash table map interface --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Chris Lattner and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the CStringMap class. // //===----------------------------------------------------------------------===// #ifndef LLVM_ADT_CSTRINGMAP_H #define LLVM_ADT_CSTRINGMAP_H #include "llvm/Support/Allocator.h" #include namespace llvm { /// CStringMapVisitor - Subclasses of this class may be implemented to walk all /// of the items in a CStringMap. class CStringMapVisitor { public: virtual ~CStringMapVisitor(); virtual void Visit(const char *Key, void *Value) const = 0; }; /// CStringMapImpl - This is the base class of CStringMap that is shared among /// all of its instantiations. class CStringMapImpl { protected: /// ItemBucket - The hash table consists of an array of these. If Item is /// non-null, this is an extant entry, otherwise, it is a hole. struct ItemBucket { /// FullHashValue - This remembers the full hash value of the key for /// easy scanning. unsigned FullHashValue; /// Item - This is a pointer to the actual item object. void *Item; }; ItemBucket *TheTable; unsigned NumBuckets; unsigned NumItems; unsigned ItemSize; protected: CStringMapImpl(unsigned InitSize, unsigned ItemSize); void RehashTable(); /// LookupBucketFor - Look up the bucket that the specified string should end /// up in. If it already exists as a key in the map, the Item pointer for the /// specified bucket will be non-null. Otherwise, it will be null. In either /// case, the FullHashValue field of the bucket will be set to the hash value /// of the string. unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd); public: unsigned getNumBuckets() const { return NumBuckets; } unsigned getNumItems() const { return NumItems; } void VisitEntries(const CStringMapVisitor &Visitor) const; }; /// CStringMap - This is an unconventional map that is specialized for handling /// keys that are "C strings", that is, null-terminated strings. This does some /// funky memory allocation and hashing things to make it extremely efficient, /// storing the string data *after* the value in the map. template class CStringMap : public CStringMapImpl { AllocatorTy Allocator; public: CStringMap(unsigned InitialSize = 0) : CStringMapImpl(InitialSize, sizeof(ValueTy)) {} AllocatorTy &getAllocator() { return Allocator; } const AllocatorTy &getAllocator() const { return Allocator; } /// FindValue - Look up the specified key in the map. If it exists, return a /// pointer to the element, otherwise return null. ValueTy *FindValue(const char *KeyStart, const char *KeyEnd) { unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd); return static_cast(TheTable[BucketNo].Item); } /// GetKeyForValueInMap - Given a value that is inserted into this map, return /// the string that corresponds to it. This is an efficient operation that /// is provided by CStringMap. The string is live as long as the value is in /// the map. static const char *GetKeyForValueInMap(const ValueTy &Val) { return reinterpret_cast(&Val+1); } /// GetOrCreateValue - Look up the specified key in the table. If a value /// exists, return it. Otherwise, default construct a value, insert it, and /// return. ValueTy &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) { unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd); ItemBucket &Bucket = TheTable[BucketNo]; if (Bucket.Item) return *static_cast(Bucket.Item); unsigned KeyLength = KeyEnd-KeyStart; // Okay, the item doesn't already exist, and Bucket is the bucket to fill // in. Allocate a new item with space for the null-terminated string at the // end. unsigned AllocSize = sizeof(ValueTy)+KeyLength+1; #ifdef __GNUC__ unsigned Alignment = __alignof__(ValueTy); #else // FIXME: ugly. unsigned Alignment = 8; #endif ValueTy *NewItem = (ValueTy*)Allocator.Allocate(AllocSize, Alignment); new (NewItem) ValueTy(); ++NumItems; // Copy the string information. char *StrBuffer = (char*)(NewItem+1); memcpy(StrBuffer, KeyStart, KeyLength); StrBuffer[KeyLength] = 0; // Null terminate string. // Fill in the bucket for the hash table. The FullHashValue was already // filled in by LookupBucketFor. Bucket.Item = NewItem; // If the hash table is now more than 3/4 full, rehash into a larger table. if (NumItems > NumBuckets*3/4) RehashTable(); return *NewItem; } ~CStringMap() { for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) { if (ValueTy *Id = static_cast(I->Item)) { // Free memory referenced by the item. Id->~ValueTy(); Allocator.Deallocate(Id); } } delete [] TheTable; } }; } #endif