; RUN: llc -mtriple=mips-linux -relocation-model=static < %s | FileCheck --check-prefix=ALL --check-prefix=O32 --check-prefix=O32-BE %s ; RUN: llc -mtriple=mipsel-linux -relocation-model=static < %s | FileCheck --check-prefix=ALL --check-prefix=O32 --check-prefix=O32-LE %s ; RUN-TODO: llc -march=mips64 -relocation-model=static -mattr=-n64,+o32 < %s | FileCheck --check-prefix=ALL --check-prefix=O32 %s ; RUN-TODO: llc -march=mips64el -relocation-model=static -mattr=-n64,+o32 < %s | FileCheck --check-prefix=ALL --check-prefix=O32 %s ; RUN: llc -mtriple=mips64-linux -relocation-model=static -mattr=-n64,+n32 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N32 --check-prefix=NEW-BE %s ; RUN: llc -mtriple=mips64el-linux -relocation-model=static -mattr=-n64,+n32 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N32 --check-prefix=NEW-LE %s ; RUN: llc -march=mips64 -relocation-model=static -mattr=-n64,+n64 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N64 --check-prefix=NEW-BE %s ; RUN: llc -march=mips64el -relocation-model=static -mattr=-n64,+n64 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N64 --check-prefix=NEW-LE %s @hwords = global [3 x i16] zeroinitializer, align 1 @words = global [3 x i32] zeroinitializer, align 1 @dwords = global [3 x i64] zeroinitializer, align 1 define void @fn_i16_dotdotdot_i16(i16 %a, ...) { entry: ; ALL-LABEL: fn_i16_dotdotdot_i16: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; O32-DAG: sw $5, 12([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 12 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first ; fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) ; Copy the arg to the global ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(hwords)( ; ALL-DAG: sh [[ARG1]], 2([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) ; Copy the arg to the global ; ALL-DAG: sh [[ARG2]], 4([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i16 %e1 = getelementptr [3 x i16]* @hwords, i32 0, i32 1 store volatile i16 %arg1, i16* %e1, align 2 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i16 %e2 = getelementptr [3 x i16]* @hwords, i32 0, i32 2 store volatile i16 %arg2, i16* %e2, align 2 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i16_dotdotdot_i32(i16 %a, ...) { entry: ; ALL-LABEL: fn_i16_dotdotdot_i32: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; O32-DAG: sw $5, 12([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 12 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first ; fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) ; Copy the arg to the global ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(words)( ; ALL-DAG: sw [[ARG1]], 4([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) ; Copy the arg to the global ; ALL-DAG: sw [[ARG2]], 8([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i32 %e1 = getelementptr [3 x i32]* @words, i32 0, i32 1 store volatile i32 %arg1, i32* %e1, align 4 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i32 %e2 = getelementptr [3 x i32]* @words, i32 0, i32 2 store volatile i32 %arg2, i32* %e2, align 4 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i16_dotdotdot_i64(i16 %a, ...) { entry: ; ALL-LABEL: fn_i16_dotdotdot_i64: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; O32-DAG: sw $5, 12([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 12 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first ; fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] (and realign pointer for O32) ; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 ; O32-DAG: addiu [[VA_TMP1:\$[0-9]+]], $zero, -8 ; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] ; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion and copy it to the global. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG1]], 8([[GV]]) ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG1]], 12([[GV]]) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(dwords)( ; NEW-DAG: ld [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-DAG: sd [[ARG1]], 8([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; FIXME: We're still aligned from the last one but CodeGen doesn't spot that. ; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 ; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] ; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion and copy it to the global. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG2]], 16([[GV]]) ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG2]], 20([[GV]]) ; NEW-DAG: ld [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-DAG: sd [[ARG2]], 16([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i64 %e1 = getelementptr [3 x i64]* @dwords, i32 0, i32 1 store volatile i64 %arg1, i64* %e1, align 8 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i64 %e2 = getelementptr [3 x i64]* @dwords, i32 0, i32 2 store volatile i64 %arg2, i64* %e2, align 8 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i32_dotdotdot_i16(i32 %a, ...) { entry: ; ALL-LABEL: fn_i32_dotdotdot_i16: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; O32-DAG: sw $5, 12([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 12 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first ; fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) ; Copy the arg to the global ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(hwords)( ; ALL-DAG: sh [[ARG1]], 2([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) ; Copy the arg to the global ; ALL-DAG: sh [[ARG2]], 4([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i16 %e1 = getelementptr [3 x i16]* @hwords, i32 0, i32 1 store volatile i16 %arg1, i16* %e1, align 2 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i16 %e2 = getelementptr [3 x i16]* @hwords, i32 0, i32 2 store volatile i16 %arg2, i16* %e2, align 2 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i32_dotdotdot_i32(i32 %a, ...) { entry: ; ALL-LABEL: fn_i32_dotdotdot_i32: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; O32-DAG: sw $5, 12([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 12 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first ; fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) ; Copy the arg to the global ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(words)( ; ALL-DAG: sw [[ARG1]], 4([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) ; Copy the arg to the global ; ALL-DAG: sw [[ARG2]], 8([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i32 %e1 = getelementptr [3 x i32]* @words, i32 0, i32 1 store volatile i32 %arg1, i32* %e1, align 4 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i32 %e2 = getelementptr [3 x i32]* @words, i32 0, i32 2 store volatile i32 %arg2, i32* %e2, align 4 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i32_dotdotdot_i64(i32 %a, ...) { entry: ; ALL-LABEL: fn_i32_dotdotdot_i64: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; O32-DAG: sw $5, 12([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 12 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first ; fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] (and realign pointer for O32) ; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 ; O32-DAG: addiu [[VA_TMP1:\$[0-9]+]], $zero, -8 ; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] ; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion and copy it to the global. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG1]], 8([[GV]]) ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG1]], 12([[GV]]) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(dwords)( ; NEW-DAG: ld [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-DAG: sd [[ARG1]], 8([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; FIXME: We're still aligned from the last one but CodeGen doesn't spot that. ; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 ; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] ; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion and copy it to the global. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG2]], 16([[GV]]) ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG2]], 20([[GV]]) ; NEW-DAG: ld [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-DAG: sd [[ARG2]], 16([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i64 %e1 = getelementptr [3 x i64]* @dwords, i32 0, i32 1 store volatile i64 %arg1, i64* %e1, align 8 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i64 %e2 = getelementptr [3 x i64]* @dwords, i32 0, i32 2 store volatile i64 %arg2, i64* %e2, align 8 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i64_dotdotdot_i16(i64 %a, ...) { entry: ; ALL-LABEL: fn_i64_dotdotdot_i16: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 16 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the two 4 byte slots for the ; first fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 16 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) ; Copy the arg to the global ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(hwords)( ; ALL-DAG: sh [[ARG1]], 2([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) ; Copy the arg to the global ; ALL-DAG: sh [[ARG2]], 4([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i16 %e1 = getelementptr [3 x i16]* @hwords, i32 0, i32 1 store volatile i16 %arg1, i16* %e1, align 2 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i16 %e2 = getelementptr [3 x i16]* @hwords, i32 0, i32 2 store volatile i16 %arg2, i16* %e2, align 2 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i64_dotdotdot_i32(i64 %a, ...) { entry: ; ALL-LABEL: fn_i64_dotdotdot_i32: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 16 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the two 4 byte slots for the ; first fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 16 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) ; Copy the arg to the global ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(words)( ; ALL-DAG: sw [[ARG1]], 4([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) ; Copy the arg to the global ; ALL-DAG: sw [[ARG2]], 8([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i32 %e1 = getelementptr [3 x i32]* @words, i32 0, i32 1 store volatile i32 %arg1, i32* %e1, align 4 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i32 %e2 = getelementptr [3 x i32]* @words, i32 0, i32 2 store volatile i32 %arg2, i32* %e2, align 4 call void @llvm.va_end(i8* %ap2) ret void } define void @fn_i64_dotdotdot_i64(i64 %a, ...) { entry: ; ALL-LABEL: fn_i64_dotdotdot_i64: ; Set up the stack with an 8-byte local area. N32/N64 must also make room for ; the argument save area (56 bytes). ; O32: addiu [[SP:\$sp]], $sp, -8 ; N32: addiu [[SP:\$sp]], $sp, -64 ; N64: daddiu [[SP:\$sp]], $sp, -64 ; Save variable argument portion on the stack ; O32-DAG: sw $7, 20([[SP]]) ; O32-DAG: sw $6, 16([[SP]]) ; NEW-DAG: sd $11, 56([[SP]]) ; NEW-DAG: sd $10, 48([[SP]]) ; NEW-DAG: sd $9, 40([[SP]]) ; NEW-DAG: sd $8, 32([[SP]]) ; NEW-DAG: sd $7, 24([[SP]]) ; NEW-DAG: sd $6, 16([[SP]]) ; NEW-DAG: sd $5, 8([[SP]]) ; Initialize variable argument pointer. ; For O32, the offset is 16 due to the 4 bytes used to store local variables, ; 4 bytes padding to maintain stack alignment, and the two 4 byte slots for the ; first fixed argument. ; For N32/N64, it is only 8 since the fixed arguments do not reserve stack ; space. ; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 16 ; O32-DAG: sw [[VA]], 0([[SP]]) ; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 ; N32-DAG: sw [[VA]], 0([[SP]]) ; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 ; N64-DAG: sd [[VA]], 0([[SP]]) ; Store [[VA]] ; O32-DAG: sw [[VA]], 0([[SP]]) ; ALL: # ANCHOR1 ; Increment [[VA]] (and realign pointer for O32) ; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 ; O32-DAG: addiu [[VA_TMP1:\$[0-9]+]], $zero, -8 ; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] ; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N32-DAG: sw [[VA2]], 0([[SP]]) ; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) ; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 ; N64-DAG: sd [[VA2]], 0([[SP]]) ; Load the first argument from the variable portion and copy it to the global. ; This has used the stack pointer directly rather than the [[VA]] we just set ; up. ; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte ; order. ; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG1]], 8([[GV]]) ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG1]], 12([[GV]]) ; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) ; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(dwords)( ; NEW-DAG: ld [[ARG1:\$[0-9]+]], 0([[VA]]) ; NEW-DAG: sd [[ARG1]], 8([[GV]]) ; ALL: # ANCHOR2 ; Increment [[VA]] again. ; FIXME: We're still aligned from the last one but CodeGen doesn't spot that. ; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 ; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] ; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) ; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N32-DAG: sw [[VA3]], 0([[SP]]) ; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) ; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 ; N64-DAG: sd [[VA3]], 0([[SP]]) ; Load the second argument from the variable portion and copy it to the global. ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG2]], 16([[GV]]) ; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) ; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 ; O32-DAG: sw [[VA2]], 0([[SP]]) ; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) ; O32-DAG: sw [[ARG2]], 20([[GV]]) ; NEW-DAG: ld [[ARG2:\$[0-9]+]], 0([[VA2]]) ; NEW-DAG: sd [[ARG2]], 16([[GV]]) %ap = alloca i8*, align 8 %ap2 = bitcast i8** %ap to i8* call void @llvm.va_start(i8* %ap2) call void asm sideeffect "# ANCHOR1", ""() %arg1 = va_arg i8** %ap, i64 %e1 = getelementptr [3 x i64]* @dwords, i32 0, i32 1 store volatile i64 %arg1, i64* %e1, align 8 call void asm sideeffect "# ANCHOR2", ""() %arg2 = va_arg i8** %ap, i64 %e2 = getelementptr [3 x i64]* @dwords, i32 0, i32 2 store volatile i64 %arg2, i64* %e2, align 8 call void @llvm.va_end(i8* %ap2) ret void } declare void @llvm.va_start(i8*) declare void @llvm.va_end(i8*)