//===- llvm/System/Path.h - Path Operating System Concept -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Reid Spencer and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the llvm::sys::Path class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SYSTEM_PATH_H #define LLVM_SYSTEM_PATH_H #include "llvm/System/TimeValue.h" #include "llvm/System/IncludeFile.h" #include #include #include #include namespace llvm { namespace sys { /// This structure provides basic file system information about a file. It /// is patterned after the stat(2) Unix operating system call but made /// platform independent and eliminates many of the unix-specific fields. /// However, to support llvm-ar, the mode, user, and group fields are /// retained. These pertain to unix security and may not have a meaningful /// value on non-Unix platforms. However, the fileSize and modTime fields /// should always be applicable on all platforms. The structure is /// filled in by the Path::getFileStatus method. /// @brief File status structure class FileStatus { public: uint64_t fileSize; ///< Size of the file in bytes TimeValue modTime; ///< Time of file's modification uint32_t mode; ///< Mode of the file, if applicable uint32_t user; ///< User ID of owner, if applicable uint32_t group; ///< Group ID of owner, if applicable bool isDir : 1; ///< True if this is a directory. bool isFile : 1; ///< True if this is a file. FileStatus() : fileSize(0), modTime(0,0), mode(0777), user(999), group(999), isDir(false) { } TimeValue getTimestamp() const { return modTime; } size_t getSize() const { return fileSize; } uint32_t getMode() const { return mode; } uint32_t getUser() const { return user; } uint32_t getGroup() const { return group; } }; /// This class provides an abstraction for the path to a file or directory /// in the operating system's filesystem and provides various basic operations /// on it. Note that this class only represents the name of a path to a file /// or directory which may or may not be valid for a given machine's file /// system. The class is patterned after the java.io.File class with various /// extensions and several omissions (not relevant to LLVM). A Path object /// ensures that the path it encapsulates is syntactically valid for the /// operating system it is running on but does not ensure correctness for /// any particular file system. That is, a syntactically valid path might /// specify path components that do not exist in the file system and using /// such a Path to act on the file system could produce errors. There is one /// invalid Path value which is permitted: the empty path. The class should /// never allow a syntactically invalid non-empty path name to be assigned. /// Empty paths are required in order to indicate an error result in some /// situations. If the path is empty, the isValid operation will return /// false. All operations will fail if isValid is false. Operations that /// change the path will either return false if it would cause a syntactically /// invalid path name (in which case the Path object is left unchanged) or /// throw an std::string exception indicating the error. The methods are /// grouped into four basic categories: Path Accessors (provide information /// about the path without accessing disk), Disk Accessors (provide /// information about the underlying file or directory), Path Mutators /// (change the path information, not the disk), and Disk Mutators (change /// the disk file/directory referenced by the path). The Disk Mutator methods /// all have the word "disk" embedded in their method name to reinforce the /// notion that the operation modifies the file system. /// @since 1.4 /// @brief An abstraction for operating system paths. class Path { /// @name Constructors /// @{ public: /// Construct a path to the root directory of the file system. The root /// directory is a top level directory above which there are no more /// directories. For example, on UNIX, the root directory is /. On Windows /// it is C:\. Other operating systems may have different notions of /// what the root directory is or none at all. In that case, a consistent /// default root directory will be used. static Path GetRootDirectory(); /// Construct a path to a unique temporary directory that is created in /// a "standard" place for the operating system. The directory is /// guaranteed to be created on exit from this function. If the directory /// cannot be created, the function will throw an exception. /// @returns an invalid path (empty) on error /// @param ErrMsg Optional place for an error message if an error occurs /// @brief Constrct a path to an new, unique, existing temporary /// directory. static Path GetTemporaryDirectory(std::string* ErrMsg = 0); /// Construct a vector of sys::Path that contains the "standard" system /// library paths suitable for linking into programs. This function *must* /// return the value of LLVM_LIB_SEARCH_PATH as the first item in \p Paths /// if that environment variable is set and it references a directory. /// @brief Construct a path to the system library directory static void GetSystemLibraryPaths(std::vector& Paths); /// Construct a vector of sys::Path that contains the "standard" bytecode /// library paths suitable for linking into an llvm program. This function /// *must* return the value of LLVM_LIB_SEARCH_PATH as well as the value /// of LLVM_LIBDIR. It also must provide the System library paths as /// returned by GetSystemLibraryPaths. /// @see GetSystemLibraryPaths /// @brief Construct a list of directories in which bytecode could be /// found. static void GetBytecodeLibraryPaths(std::vector& Paths); /// Find the path to a library using its short name. Use the system /// dependent library paths to locate the library. /// @brief Find a library. static Path FindLibrary(std::string& short_name); /// Construct a path to the default LLVM configuration directory. The /// implementation must ensure that this is a well-known (same on many /// systems) directory in which llvm configuration files exist. For /// example, on Unix, the /etc/llvm directory has been selected. /// @brief Construct a path to the default LLVM configuration directory static Path GetLLVMDefaultConfigDir(); /// Construct a path to the LLVM installed configuration directory. The /// implementation must ensure that this refers to the "etc" directory of /// the LLVM installation. This is the location where configuration files /// will be located for a particular installation of LLVM on a machine. /// @brief Construct a path to the LLVM installed configuration directory static Path GetLLVMConfigDir(); /// Construct a path to the current user's home directory. The /// implementation must use an operating system specific mechanism for /// determining the user's home directory. For example, the environment /// variable "HOME" could be used on Unix. If a given operating system /// does not have the concept of a user's home directory, this static /// constructor must provide the same result as GetRootDirectory. /// @brief Construct a path to the current user's "home" directory static Path GetUserHomeDirectory(); /// Return the suffix commonly used on file names that contain a shared /// object, shared archive, or dynamic link library. Such files are /// linked at runtime into a process and their code images are shared /// between processes. /// @returns The dynamic link library suffix for the current platform. /// @brief Return the dynamic link library suffix. static std::string GetDLLSuffix(); /// This is one of the very few ways in which a path can be constructed /// with a syntactically invalid name. The only *legal* invalid name is an /// empty one. Other invalid names are not permitted. Empty paths are /// provided so that they can be used to indicate null or error results in /// other lib/System functionality. /// @brief Construct an empty (and invalid) path. Path() : path() {} /// This constructor will accept a std::string as a path. No checking is /// done on this path to determine if it is valid. To determine validity /// of the path, use the isValid method. /// @param p The path to assign. /// @brief Construct a Path from a string. explicit Path(const std::string& p) : path(p) {} /// @} /// @name Operators /// @{ public: /// Makes a copy of \p that to \p this. /// @returns \p this /// @brief Assignment Operator Path &operator=(const Path &that) { path = that.path; return *this; } /// Compares \p this Path with \p that Path for equality. /// @returns true if \p this and \p that refer to the same thing. /// @brief Equality Operator bool operator==(const Path &that) const { return 0 == path.compare(that.path); } /// Compares \p this Path with \p that Path for inequality. /// @returns true if \p this and \p that refer to different things. /// @brief Inequality Operator bool operator!=(const Path &that) const { return 0 != path.compare(that.path); } /// Determines if \p this Path is less than \p that Path. This is required /// so that Path objects can be placed into ordered collections (e.g. /// std::map). The comparison is done lexicographically as defined by /// the std::string::compare method. /// @returns true if \p this path is lexicographically less than \p that. /// @brief Less Than Operator bool operator<(const Path& that) const { return 0 > path.compare(that.path); } /// @} /// @name Path Accessors /// @{ public: /// This function will use an operating system specific algorithm to /// determine if the current value of \p this is a syntactically valid /// path name for the operating system. The path name does not need to /// exist, validity is simply syntactical. Empty paths are always invalid. /// @returns true iff the path name is syntactically legal for the /// host operating system. /// @brief Determine if a path is syntactically valid or not. bool isValid() const; /// This function determines if the contents of the path name are /// empty. That is, the path has a zero length. This does NOT determine if /// if the file is empty. Use the getSize method for that. /// @returns true iff the path is empty. /// @brief Determines if the path name is empty (invalid). bool isEmpty() const { return path.empty(); } /// This function returns the current contents of the path as a /// std::string. This allows the underlying path string to be manipulated. /// @returns std::string containing the path name. /// @brief Returns the path as a std::string. const std::string &toString() const { return path; } /// This function returns the last component of the path name. The last /// component is the file or directory name occuring after the last /// directory separator. If no directory separator is present, the entire /// path name is returned (i.e. same as toString). /// @returns std::string containing the last component of the path name. /// @brief Returns the last component of the path name. std::string getLast() const; /// This function strips off the path and suffix of the file or directory /// name and returns just the basename. For example /a/foo.bar would cause /// this function to return "foo". /// @returns std::string containing the basename of the path /// @brief Get the base name of the path std::string getBasename() const; /// Obtain a 'C' string for the path name. /// @returns a 'C' string containing the path name. /// @brief Returns the path as a C string. const char *const c_str() const { return path.c_str(); } /// @} /// @name Disk Accessors /// @{ public: /// This function determines if the path name in this object references /// the root (top level directory) of the file system. The details of what /// is considered the "root" may vary from system to system so this method /// will do the necessary checking. /// @returns true iff the path name references the root directory. /// @brief Determines if the path references the root directory. bool isRootDirectory() const; /// This function opens the file associated with the path name provided by /// the Path object and reads its magic number. If the magic number at the /// start of the file matches \p magic, true is returned. In all other /// cases (file not found, file not accessible, etc.) it returns false. /// @returns true if the magic number of the file matches \p magic. /// @brief Determine if file has a specific magic number bool hasMagicNumber(const std::string& magic) const; /// This function retrieves the first \p len bytes of the file associated /// with \p this. These bytes are returned as the "magic number" in the /// \p Magic parameter. /// @returns true if the Path is a file and the magic number is retrieved, /// false otherwise. /// @brief Get the file's magic number. bool getMagicNumber(std::string& Magic, unsigned len) const; /// This function determines if the path name in the object references an /// archive file by looking at its magic number. /// @returns true if the file starts with the magic number for an archive /// file. /// @brief Determine if the path references an archive file. bool isArchive() const; /// This function determines if the path name in the object references an /// LLVM Bytecode file by looking at its magic number. /// @returns true if the file starts with the magic number for LLVM /// bytecode files. /// @brief Determine if the path references a bytecode file. bool isBytecodeFile() const; /// This function determines if the path name in the object references a /// native Dynamic Library (shared library, shared object) by looking at /// the file's magic number. The Path object must reference a file, not a /// directory. /// @return strue if the file starts with the magid number for a native /// shared library. /// @brief Determine if the path reference a dynamic library. bool isDynamicLibrary() const; /// This function determines if the path name references an existing file /// or directory in the file system. /// @returns true if the pathname references an existing file or /// directory. /// @brief Determines if the path is a file or directory in /// the file system. bool exists() const; /// This function determines if the path name references a readable file /// or directory in the file system. This function checks for /// the existence and readability (by the current program) of the file /// or directory. /// @returns true if the pathname references a readable file. /// @brief Determines if the path is a readable file or directory /// in the file system. bool canRead() const; /// This function determines if the path name references a writable file /// or directory in the file system. This function checks for the /// existence and writability (by the current program) of the file or /// directory. /// @returns true if the pathname references a writable file. /// @brief Determines if the path is a writable file or directory /// in the file system. bool canWrite() const; /// This function determines if the path name references an executable /// file in the file system. This function checks for the existence and /// executability (by the current program) of the file. /// @returns true if the pathname references an executable file. /// @brief Determines if the path is an executable file in the file /// system. bool canExecute() const; /// This function builds a list of paths that are the names of the /// files and directories in a directory. /// @returns true if an error occurs, true otherwise /// @brief Build a list of directory's contents. bool getDirectoryContents( std::set &paths, ///< The resulting list of file & directory names std::string* ErrMsg ///< Optional place to return an error message. ) const; /// This function returns status information about the file. The type of /// path (file or directory) is updated to reflect the actual contents /// of the file system. This returns false on success, or true on error /// and fills in the specified error string if specified. /// @brief Get file status. bool getFileStatus(FileStatus &Status, std::string *Error = 0) const; /// @} /// @name Path Mutators /// @{ public: /// The path name is cleared and becomes empty. This is an invalid /// path name but is the *only* invalid path name. This is provided /// so that path objects can be used to indicate the lack of a /// valid path being found. /// @brief Make the path empty. void clear() { path.clear(); } /// This method sets the Path object to \p unverified_path. This can fail /// if the \p unverified_path does not pass the syntactic checks of the /// isValid() method. If verification fails, the Path object remains /// unchanged and false is returned. Otherwise true is returned and the /// Path object takes on the path value of \p unverified_path /// @returns true if the path was set, false otherwise. /// @param unverified_path The path to be set in Path object. /// @brief Set a full path from a std::string bool set(const std::string& unverified_path); /// One path component is removed from the Path. If only one component is /// present in the path, the Path object becomes empty. If the Path object /// is empty, no change is made. /// @returns false if the path component could not be removed. /// @brief Removes the last directory component of the Path. bool eraseComponent(); /// The \p component is added to the end of the Path if it is a legal /// name for the operating system. A directory separator will be added if /// needed. /// @returns false if the path component could not be added. /// @brief Appends one path component to the Path. bool appendComponent( const std::string& component ); /// A period and the \p suffix are appended to the end of the pathname. /// The precondition for this function is that the Path reference a file /// name (i.e. isFile() returns true). If the Path is not a file, no /// action is taken and the function returns false. If the path would /// become invalid for the host operating system, false is returned. /// @returns false if the suffix could not be added, true if it was. /// @brief Adds a period and the \p suffix to the end of the pathname. bool appendSuffix(const std::string& suffix); /// The suffix of the filename is erased. The suffix begins with and /// includes the last . character in the filename after the last directory /// separator and extends until the end of the name. If no . character is /// after the last directory separator, then the file name is left /// unchanged (i.e. it was already without a suffix) but the function /// returns false. /// @returns false if there was no suffix to remove, true otherwise. /// @brief Remove the suffix from a path name. bool eraseSuffix(); /// The current Path name is made unique in the file system. Upon return, /// the Path will have been changed to make a unique file in the file /// system or it will not have been changed if the current path name is /// already unique. /// @throws std::string if an unrecoverable error occurs. /// @brief Make the current path name unique in the file system. bool makeUnique( bool reuse_current /*= true*/, std::string* ErrMsg ); /// @} /// @name Disk Mutators /// @{ public: /// This method attempts to make the file referenced by the Path object /// available for reading so that the canRead() method will return true. /// @brief Make the file readable; bool makeReadableOnDisk(std::string* ErrMsg = 0); /// This method attempts to make the file referenced by the Path object /// available for writing so that the canWrite() method will return true. /// @brief Make the file writable; bool makeWriteableOnDisk(std::string* ErrMsg = 0); /// This method attempts to make the file referenced by the Path object /// available for execution so that the canExecute() method will return /// true. /// @brief Make the file readable; bool makeExecutableOnDisk(std::string* ErrMsg = 0); /// This method allows the last modified time stamp and permission bits /// to be set on the disk object referenced by the Path. /// @throws std::string if an error occurs. /// @returns true on error. /// @brief Set the status information. bool setStatusInfoOnDisk(const FileStatus &SI, std::string *ErrStr = 0) const; /// This method attempts to create a directory in the file system with the /// same name as the Path object. The \p create_parents parameter controls /// whether intermediate directories are created or not. if \p /// create_parents is true, then an attempt will be made to create all /// intermediate directories, as needed. If \p create_parents is false, /// then only the final directory component of the Path name will be /// created. The created directory will have no entries. /// @returns true if the directory could not be created, false otherwise /// @brief Create the directory this Path refers to. bool createDirectoryOnDisk( bool create_parents = false, ///< Determines whether non-existent ///< directory components other than the last one (the "parents") ///< are created or not. std::string* ErrMsg = 0 ///< Optional place to put error messages. ); /// This method attempts to create a file in the file system with the same /// name as the Path object. The intermediate directories must all exist /// at the time this method is called. Use createDirectoriesOnDisk to /// accomplish that. The created file will be empty upon return from this /// function. /// @returns true if the file could not be created, false otherwise. /// @brief Create the file this Path refers to. bool createFileOnDisk( std::string* ErrMsg = 0 ///< Optional place to put error messages. ); /// This is like createFile except that it creates a temporary file. A /// unique temporary file name is generated based on the contents of /// \p this before the call. The new name is assigned to \p this and the /// file is created. Note that this will both change the Path object /// *and* create the corresponding file. This function will ensure that /// the newly generated temporary file name is unique in the file system. /// @returns true if the file couldn't be created, false otherwise. /// @brief Create a unique temporary file bool createTemporaryFileOnDisk( bool reuse_current = false, ///< When set to true, this parameter ///< indicates that if the current file name does not exist then ///< it will be used without modification. std::string* ErrMsg = 0 ///< Optional place to put error messages ); /// This method renames the file referenced by \p this as \p newName. The /// file referenced by \p this must exist. The file referenced by /// \p newName does not need to exist. /// @returns true on error, false otherwise /// @brief Rename one file as another. bool renamePathOnDisk(const Path& newName, std::string* ErrMsg); /// This method attempts to destroy the file or directory named by the /// last component of the Path. If the Path refers to a directory and the /// \p destroy_contents is false, an attempt will be made to remove just /// the directory (the final Path component). If \p destroy_contents is /// true, an attempt will be made to remove the entire contents of the /// directory, recursively. If the Path refers to a file, the /// \p destroy_contents parameter is ignored. /// @param destroy_contents Indicates whether the contents of a destroyed /// directory should also be destroyed (recursively). /// @returns false if the file/directory was destroyed, true on error. /// @brief Removes the file or directory from the filesystem. bool eraseFromDisk(bool destroy_contents = false, std::string *Err = 0) const; /// @} /// @name Data /// @{ private: mutable std::string path; ///< Storage for the path name. /// @} }; /// This enumeration delineates the kinds of files that LLVM knows about. enum LLVMFileType { UnknownFileType = 0, ///< Unrecognized file BytecodeFileType = 1, ///< Uncompressed bytecode file CompressedBytecodeFileType = 2, ///< Compressed bytecode file ArchiveFileType = 3 ///< ar style archive file }; /// This utility function allows any memory block to be examined in order /// to determine its file type. LLVMFileType IdentifyFileType(const char*magic, unsigned length); /// This function can be used to copy the file specified by Src to the /// file specified by Dest. If an error occurs, Dest is removed. /// @returns true if an error occurs, false otherwise /// @brief Copy one file to another. bool CopyFile(const Path& Dest, const Path& Src, std::string* ErrMsg); } std::ostream& operator<<(std::ostream& strm, const sys::Path& aPath); } FORCE_DEFINING_FILE_TO_BE_LINKED(SystemPath) #endif