//===-- DynamicLinker.cpp - Implement DynamicLinker interface -------------===// // // Lightweight interface to dynamic library linking and loading, and dynamic // symbol lookup functionality, in whatever form the operating system // provides it. // // Possible future extensions include support for the HPUX shl_load() // interface, the Mac OS X NSLinkModule() interface, and the Windows // LoadLibrary() interface. // // Note that we assume that if dlopen() is available, then dlsym() is too. // //===----------------------------------------------------------------------===// #include "Support/DynamicLinker.h" #include "Config/dlfcn.h" #include bool LinkDynamicObject (const char *filename, std::string *ErrorMessage) { #if defined (HAVE_DLOPEN) if (dlopen (filename, RTLD_NOW | RTLD_GLOBAL) == 0) { if (ErrorMessage) *ErrorMessage = dlerror (); return true; } return false; #else assert (0 && "Dynamic object linking not implemented for this platform"); #endif } void *GetAddressOfSymbol (const char *symbolName) { #if defined (HAVE_DLOPEN) return dlsym (RTLD_DEFAULT, symbolName); #else assert (0 && "Dynamic symbol lookup not implemented for this platform"); #endif } // soft, cushiony C++ interface. void *GetAddressOfSymbol (const std::string &symbolName) { return GetAddressOfSymbol (symbolName.c_str ()); }