//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Support for graph nodes, call sites, and types. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DSSUPPORT_H #define LLVM_ANALYSIS_DSSUPPORT_H #include #include "llvm/ADT/hash_map" #include "llvm/ADT/hash_set" #include "llvm/Support/CallSite.h" namespace llvm { class Function; class CallInst; class Value; class GlobalValue; class Type; class DSNode; // Each node in the graph class DSGraph; // A graph for a function class ReachabilityCloner; namespace DS { // FIXME: After the paper, this should get cleaned up enum { PointerShift = 2, // 64bit ptrs = 3, 32 bit ptrs = 2 PointerSize = 1 << PointerShift }; /// isPointerType - Return true if this first class type is big enough to hold /// a pointer. /// bool isPointerType(const Type *Ty); } //===----------------------------------------------------------------------===// /// DSNodeHandle - Implement a "handle" to a data structure node that takes care /// of all of the add/un'refing of the node to prevent the backpointers in the /// graph from getting out of date. This class represents a "pointer" in the /// graph, whose destination is an indexed offset into a node. /// /// Note: some functions that are marked as inline in DSNodeHandle are actually /// defined in DSNode.h because they need knowledge of DSNode operation. Putting /// them in a CPP file wouldn't help making them inlined and keeping DSNode and /// DSNodeHandle (and friends) in one file complicates things. /// class DSNodeHandle { mutable DSNode *N; mutable unsigned Offset; void operator==(const DSNode *N); // DISALLOW, use to promote N to nodehandle public: // Allow construction, destruction, and assignment... DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(0) { setTo(n, offs); } DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(0) { DSNode *NN = H.getNode(); setTo(NN, H.Offset); // Must read offset AFTER the getNode() } ~DSNodeHandle() { setTo(0, 0); } DSNodeHandle &operator=(const DSNodeHandle &H) { if (&H == this) return *this; // Don't set offset to 0 if self assigning. DSNode *NN = H.getNode(); // Call getNode() before .Offset setTo(NN, H.Offset); return *this; } bool operator<(const DSNodeHandle &H) const { // Allow sorting return getNode() < H.getNode() || (N == H.N && Offset < H.Offset); } bool operator>(const DSNodeHandle &H) const { return H < *this; } bool operator==(const DSNodeHandle &H) const { // Allow comparison // getNode can change the offset, so we must call getNode() first. return getNode() == H.getNode() && Offset == H.Offset; } bool operator!=(const DSNodeHandle &H) const { return !operator==(H); } inline void swap(DSNodeHandle &NH) { std::swap(Offset, NH.Offset); std::swap(N, NH.N); } /// isNull - Check to see if getNode() == 0, without going through the trouble /// of checking to see if we are forwarding... /// bool isNull() const { return N == 0; } // Allow explicit conversion to DSNode... inline DSNode *getNode() const; // Defined inline in DSNode.h unsigned getOffset() const { assert(!isForwarding() && "This is a forwarding NH, call getNode() first!"); return Offset; } void setOffset(unsigned O) { assert(!isForwarding() && "This is a forwarding NH, call getNode() first!"); //assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) || // !N->ForwardNH.isNull()) && "Node handle offset out of range!"); //assert((!N || O < N->Size || (N->Size == 0 && O == 0) || // !N->ForwardNH.isNull()) && "Node handle offset out of range!"); Offset = O; } inline void setTo(DSNode *N, unsigned O) const; // Defined inline in DSNode.h void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N); void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); } /// mergeWith - Merge the logical node pointed to by 'this' with the node /// pointed to by 'N'. /// void mergeWith(const DSNodeHandle &N) const; /// hasLink - Return true if there is a link at the specified offset... /// inline bool hasLink(unsigned Num) const; /// getLink - Treat this current node pointer as a pointer to a structure of /// some sort. This method will return the pointer a mem[this+Num] /// inline const DSNodeHandle &getLink(unsigned Num) const; inline DSNodeHandle &getLink(unsigned Num); inline void setLink(unsigned Num, const DSNodeHandle &NH); private: DSNode *HandleForwarding() const; /// isForwarding - Return true if this NodeHandle is forwarding to another /// one. bool isForwarding() const; }; } // End llvm namespace namespace std { template<> inline void swap(llvm::DSNodeHandle &NH1, llvm::DSNodeHandle &NH2) { NH1.swap(NH2); } } namespace HASH_NAMESPACE { // Provide a hash function for arbitrary pointers... template <> struct hash { inline size_t operator()(const llvm::DSNodeHandle &Val) const { return hash()(Val.getNode()) ^ Val.getOffset(); } }; } namespace llvm { //===----------------------------------------------------------------------===// /// DSCallSite - Representation of a call site via its call instruction, /// the DSNode handle for the callee function (or function pointer), and /// the DSNode handles for the function arguments. /// class DSCallSite { CallSite Site; // Actual call site Function *CalleeF; // The function called (direct call) DSNodeHandle CalleeN; // The function node called (indirect call) DSNodeHandle RetVal; // Returned value std::vector CallArgs;// The pointer arguments static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src, const hash_map &NodeMap) { if (DSNode *N = Src.getNode()) { hash_map::const_iterator I = NodeMap.find(N); assert(I != NodeMap.end() && "Node not in mapping!"); NH.setTo(I->second, Src.getOffset()); } } static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src, const hash_map &NodeMap) { if (DSNode *N = Src.getNode()) { hash_map::const_iterator I = NodeMap.find(N); assert(I != NodeMap.end() && "Node not in mapping!"); DSNode *NN = I->second.getNode(); // Call getNode before getOffset() NH.setTo(NN, Src.getOffset()+I->second.getOffset()); } } static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src, ReachabilityCloner &RC); DSCallSite(); // DO NOT IMPLEMENT public: /// Constructor. Note - This ctor destroys the argument vector passed in. On /// exit, the argument vector is empty. /// DSCallSite(CallSite CS, const DSNodeHandle &rv, DSNode *Callee, std::vector &Args) : Site(CS), CalleeF(0), CalleeN(Callee), RetVal(rv) { assert(Callee && "Null callee node specified for call site!"); Args.swap(CallArgs); } DSCallSite(CallSite CS, const DSNodeHandle &rv, Function *Callee, std::vector &Args) : Site(CS), CalleeF(Callee), RetVal(rv) { assert(Callee && "Null callee function specified for call site!"); Args.swap(CallArgs); } DSCallSite(const DSCallSite &DSCS) // Simple copy ctor : Site(DSCS.Site), CalleeF(DSCS.CalleeF), CalleeN(DSCS.CalleeN), RetVal(DSCS.RetVal), CallArgs(DSCS.CallArgs) {} /// Mapping copy constructor - This constructor takes a preexisting call site /// to copy plus a map that specifies how the links should be transformed. /// This is useful when moving a call site from one graph to another. /// template DSCallSite(const DSCallSite &FromCall, MapTy &NodeMap) { Site = FromCall.Site; InitNH(RetVal, FromCall.RetVal, NodeMap); InitNH(CalleeN, FromCall.CalleeN, NodeMap); CalleeF = FromCall.CalleeF; CallArgs.resize(FromCall.CallArgs.size()); for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i) InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap); } const DSCallSite &operator=(const DSCallSite &RHS) { Site = RHS.Site; CalleeF = RHS.CalleeF; CalleeN = RHS.CalleeN; RetVal = RHS.RetVal; CallArgs = RHS.CallArgs; return *this; } /// isDirectCall - Return true if this call site is a direct call of the /// function specified by getCalleeFunc. If not, it is an indirect call to /// the node specified by getCalleeNode. /// bool isDirectCall() const { return CalleeF != 0; } bool isIndirectCall() const { return !isDirectCall(); } // Accessor functions... Function &getCaller() const; CallSite getCallSite() const { return Site; } DSNodeHandle &getRetVal() { return RetVal; } const DSNodeHandle &getRetVal() const { return RetVal; } DSNode *getCalleeNode() const { assert(!CalleeF && CalleeN.getNode()); return CalleeN.getNode(); } Function *getCalleeFunc() const { assert(!CalleeN.getNode() && CalleeF); return CalleeF; } unsigned getNumPtrArgs() const { return CallArgs.size(); } DSNodeHandle &getPtrArg(unsigned i) { assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!"); return CallArgs[i]; } const DSNodeHandle &getPtrArg(unsigned i) const { assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!"); return CallArgs[i]; } void addPtrArg(const DSNodeHandle &NH) { CallArgs.push_back(NH); } void swap(DSCallSite &CS) { if (this != &CS) { std::swap(Site, CS.Site); std::swap(RetVal, CS.RetVal); std::swap(CalleeN, CS.CalleeN); std::swap(CalleeF, CS.CalleeF); std::swap(CallArgs, CS.CallArgs); } } /// mergeWith - Merge the return value and parameters of the these two call /// sites. /// void mergeWith(DSCallSite &CS) { getRetVal().mergeWith(CS.getRetVal()); unsigned MinArgs = getNumPtrArgs(); if (CS.getNumPtrArgs() < MinArgs) MinArgs = CS.getNumPtrArgs(); for (unsigned a = 0; a != MinArgs; ++a) getPtrArg(a).mergeWith(CS.getPtrArg(a)); for (unsigned a = MinArgs, e = CS.getNumPtrArgs(); a != e; ++a) CallArgs.push_back(CS.getPtrArg(a)); } /// markReachableNodes - This method recursively traverses the specified /// DSNodes, marking any nodes which are reachable. All reachable nodes it /// adds to the set, which allows it to only traverse visited nodes once. /// void markReachableNodes(hash_set &Nodes) const; bool operator<(const DSCallSite &CS) const { if (isDirectCall()) { // This must sort by callee first! if (CS.isIndirectCall()) return true; if (CalleeF < CS.CalleeF) return true; if (CalleeF > CS.CalleeF) return false; } else { if (CS.isDirectCall()) return false; if (CalleeN < CS.CalleeN) return true; if (CalleeN > CS.CalleeN) return false; } if (RetVal < CS.RetVal) return true; if (RetVal > CS.RetVal) return false; return CallArgs < CS.CallArgs; } bool operator==(const DSCallSite &CS) const { return CalleeF == CS.CalleeF && CalleeN == CS.CalleeN && RetVal == CS.RetVal && CallArgs == CS.CallArgs; } }; } // End llvm namespace namespace std { template<> inline void swap(llvm::DSCallSite &CS1, llvm::DSCallSite &CS2) { CS1.swap(CS2); } } #endif