//===- DataStructure.cpp - Implement the core data structure analysis -----===// // // This file implements the core data structure functionality. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/DSGraph.h" #include "llvm/Function.h" #include "llvm/iOther.h" #include "llvm/DerivedTypes.h" #include "llvm/Target/TargetData.h" #include "Support/STLExtras.h" #include "Support/Statistic.h" #include "Support/Timer.h" #include namespace { Statistic<> NumFolds ("dsnode", "Number of nodes completely folded"); Statistic<> NumCallNodesMerged("dsnode", "Number of call nodes merged"); }; namespace DS { // TODO: FIXME extern TargetData TD; } using namespace DS; //===----------------------------------------------------------------------===// // DSNode Implementation //===----------------------------------------------------------------------===// DSNode::DSNode(enum NodeTy NT, const Type *T) : Ty(Type::VoidTy), Size(0), NodeType(NT) { // Add the type entry if it is specified... if (T) mergeTypeInfo(T, 0); } // DSNode copy constructor... do not copy over the referrers list! DSNode::DSNode(const DSNode &N) : Links(N.Links), Globals(N.Globals), Ty(N.Ty), Size(N.Size), NodeType(N.NodeType) { } void DSNode::removeReferrer(DSNodeHandle *H) { // Search backwards, because we depopulate the list from the back for // efficiency (because it's a vector). std::vector::reverse_iterator I = std::find(Referrers.rbegin(), Referrers.rend(), H); assert(I != Referrers.rend() && "Referrer not pointing to node!"); Referrers.erase(I.base()-1); } // addGlobal - Add an entry for a global value to the Globals list. This also // marks the node with the 'G' flag if it does not already have it. // void DSNode::addGlobal(GlobalValue *GV) { // Keep the list sorted. std::vector::iterator I = std::lower_bound(Globals.begin(), Globals.end(), GV); if (I == Globals.end() || *I != GV) { //assert(GV->getType()->getElementType() == Ty); Globals.insert(I, GV); NodeType |= GlobalNode; } } /// foldNodeCompletely - If we determine that this node has some funny /// behavior happening to it that we cannot represent, we fold it down to a /// single, completely pessimistic, node. This node is represented as a /// single byte with a single TypeEntry of "void". /// void DSNode::foldNodeCompletely() { if (isNodeCompletelyFolded()) return; ++NumFolds; // We are no longer typed at all... Ty = Type::VoidTy; NodeType |= Array; Size = 1; // Loop over all of our referrers, making them point to our zero bytes of // space. for (std::vector::iterator I = Referrers.begin(), E = Referrers.end(); I != E; ++I) (*I)->setOffset(0); // If we have links, merge all of our outgoing links together... for (unsigned i = 1, e = Links.size(); i < e; ++i) Links[0].mergeWith(Links[i]); Links.resize(1); } /// isNodeCompletelyFolded - Return true if this node has been completely /// folded down to something that can never be expanded, effectively losing /// all of the field sensitivity that may be present in the node. /// bool DSNode::isNodeCompletelyFolded() const { return getSize() == 1 && Ty == Type::VoidTy && isArray(); } /// mergeTypeInfo - This method merges the specified type into the current node /// at the specified offset. This may update the current node's type record if /// this gives more information to the node, it may do nothing to the node if /// this information is already known, or it may merge the node completely (and /// return true) if the information is incompatible with what is already known. /// /// This method returns true if the node is completely folded, otherwise false. /// bool DSNode::mergeTypeInfo(const Type *NewTy, unsigned Offset) { // Check to make sure the Size member is up-to-date. Size can be one of the // following: // Size = 0, Ty = Void: Nothing is known about this node. // Size = 0, Ty = FnTy: FunctionPtr doesn't have a size, so we use zero // Size = 1, Ty = Void, Array = 1: The node is collapsed // Otherwise, sizeof(Ty) = Size // assert(((Size == 0 && Ty == Type::VoidTy && !isArray()) || (Size == 0 && !Ty->isSized() && !isArray()) || (Size == 1 && Ty == Type::VoidTy && isArray()) || (Size == 0 && !Ty->isSized() && !isArray()) || (TD.getTypeSize(Ty) == Size)) && "Size member of DSNode doesn't match the type structure!"); assert(NewTy != Type::VoidTy && "Cannot merge void type into DSNode!"); if (Offset == 0 && NewTy == Ty) return false; // This should be a common case, handle it efficiently // Return true immediately if the node is completely folded. if (isNodeCompletelyFolded()) return true; // If this is an array type, eliminate the outside arrays because they won't // be used anyway. This greatly reduces the size of large static arrays used // as global variables, for example. // bool WillBeArray = false; while (const ArrayType *AT = dyn_cast(NewTy)) { // FIXME: we might want to keep small arrays, but must be careful about // things like: [2 x [10000 x int*]] NewTy = AT->getElementType(); WillBeArray = true; } // Figure out how big the new type we're merging in is... unsigned NewTySize = NewTy->isSized() ? TD.getTypeSize(NewTy) : 0; // Otherwise check to see if we can fold this type into the current node. If // we can't, we fold the node completely, if we can, we potentially update our // internal state. // if (Ty == Type::VoidTy) { // If this is the first type that this node has seen, just accept it without // question.... assert(Offset == 0 && "Cannot have an offset into a void node!"); assert(!isArray() && "This shouldn't happen!"); Ty = NewTy; NodeType &= ~Array; if (WillBeArray) NodeType |= Array; Size = NewTySize; // Calculate the number of outgoing links from this node. Links.resize((Size+DS::PointerSize-1) >> DS::PointerShift); return false; } // Handle node expansion case here... if (Offset+NewTySize > Size) { // It is illegal to grow this node if we have treated it as an array of // objects... if (isArray()) { foldNodeCompletely(); return true; } if (Offset) { // We could handle this case, but we don't for now... DEBUG(std::cerr << "UNIMP: Trying to merge a growth type into " << "offset != 0: Collapsing!\n"); foldNodeCompletely(); return true; } // Okay, the situation is nice and simple, we are trying to merge a type in // at offset 0 that is bigger than our current type. Implement this by // switching to the new type and then merge in the smaller one, which should // hit the other code path here. If the other code path decides it's not // ok, it will collapse the node as appropriate. // const Type *OldTy = Ty; Ty = NewTy; NodeType &= ~Array; if (WillBeArray) NodeType |= Array; Size = NewTySize; // Must grow links to be the appropriate size... Links.resize((Size+DS::PointerSize-1) >> DS::PointerShift); // Merge in the old type now... which is guaranteed to be smaller than the // "current" type. return mergeTypeInfo(OldTy, 0); } assert(Offset <= Size && "Cannot merge something into a part of our type that doesn't exist!"); // Find the section of Ty that NewTy overlaps with... first we find the // type that starts at offset Offset. // unsigned O = 0; const Type *SubType = Ty; while (O < Offset) { assert(Offset-O < TD.getTypeSize(SubType) && "Offset out of range!"); switch (SubType->getPrimitiveID()) { case Type::StructTyID: { const StructType *STy = cast(SubType); const StructLayout &SL = *TD.getStructLayout(STy); unsigned i = 0, e = SL.MemberOffsets.size(); for (; i+1 < e && SL.MemberOffsets[i+1] <= Offset-O; ++i) /* empty */; // The offset we are looking for must be in the i'th element... SubType = STy->getElementTypes()[i]; O += SL.MemberOffsets[i]; break; } case Type::ArrayTyID: { SubType = cast(SubType)->getElementType(); unsigned ElSize = TD.getTypeSize(SubType); unsigned Remainder = (Offset-O) % ElSize; O = Offset-Remainder; break; } default: assert(0 && "Unknown type!"); } } assert(O == Offset && "Could not achieve the correct offset!"); // If we found our type exactly, early exit if (SubType == NewTy) return false; // Okay, so we found the leader type at the offset requested. Search the list // of types that starts at this offset. If SubType is currently an array or // structure, the type desired may actually be the first element of the // composite type... // unsigned SubTypeSize = SubType->isSized() ? TD.getTypeSize(SubType) : 0; unsigned PadSize = SubTypeSize; // Size, including pad memory which is ignored while (SubType != NewTy) { const Type *NextSubType = 0; unsigned NextSubTypeSize = 0; unsigned NextPadSize = 0; switch (SubType->getPrimitiveID()) { case Type::StructTyID: { const StructType *STy = cast(SubType); const StructLayout &SL = *TD.getStructLayout(STy); if (SL.MemberOffsets.size() > 1) NextPadSize = SL.MemberOffsets[1]; else NextPadSize = SubTypeSize; NextSubType = STy->getElementTypes()[0]; NextSubTypeSize = TD.getTypeSize(NextSubType); break; } case Type::ArrayTyID: NextSubType = cast(SubType)->getElementType(); NextSubTypeSize = TD.getTypeSize(NextSubType); NextPadSize = NextSubTypeSize; break; default: ; // fall out } if (NextSubType == 0) break; // In the default case, break out of the loop if (NextPadSize < NewTySize) break; // Don't allow shrinking to a smaller type than NewTySize SubType = NextSubType; SubTypeSize = NextSubTypeSize; PadSize = NextPadSize; } // If we found the type exactly, return it... if (SubType == NewTy) return false; // Check to see if we have a compatible, but different type... if (NewTySize == SubTypeSize) { // Check to see if this type is obviously convertable... int -> uint f.e. if (NewTy->isLosslesslyConvertableTo(SubType)) return false; // Check to see if we have a pointer & integer mismatch going on here, // loading a pointer as a long, for example. // if (SubType->isInteger() && isa(NewTy) || NewTy->isInteger() && isa(SubType)) return false; } else if (NewTySize > SubTypeSize && NewTySize <= PadSize) { // We are accessing the field, plus some structure padding. Ignore the // structure padding. return false; } DEBUG(std::cerr << "MergeTypeInfo Folding OrigTy: " << Ty << "\n due to:" << NewTy << " @ " << Offset << "!\n" << "SubType: " << SubType << "\n\n"); foldNodeCompletely(); return true; } // addEdgeTo - Add an edge from the current node to the specified node. This // can cause merging of nodes in the graph. // void DSNode::addEdgeTo(unsigned Offset, const DSNodeHandle &NH) { if (NH.getNode() == 0) return; // Nothing to do DSNodeHandle &ExistingEdge = getLink(Offset); if (ExistingEdge.getNode()) { // Merge the two nodes... ExistingEdge.mergeWith(NH); } else { // No merging to perform... setLink(Offset, NH); // Just force a link in there... } } // MergeSortedVectors - Efficiently merge a vector into another vector where // duplicates are not allowed and both are sorted. This assumes that 'T's are // efficiently copyable and have sane comparison semantics. // static void MergeSortedVectors(std::vector &Dest, const std::vector &Src) { // By far, the most common cases will be the simple ones. In these cases, // avoid having to allocate a temporary vector... // if (Src.empty()) { // Nothing to merge in... return; } else if (Dest.empty()) { // Just copy the result in... Dest = Src; } else if (Src.size() == 1) { // Insert a single element... const GlobalValue *V = Src[0]; std::vector::iterator I = std::lower_bound(Dest.begin(), Dest.end(), V); if (I == Dest.end() || *I != Src[0]) // If not already contained... Dest.insert(I, Src[0]); } else if (Dest.size() == 1) { GlobalValue *Tmp = Dest[0]; // Save value in temporary... Dest = Src; // Copy over list... std::vector::iterator I = std::lower_bound(Dest.begin(), Dest.end(), Tmp); if (I == Dest.end() || *I != Tmp) // If not already contained... Dest.insert(I, Tmp); } else { // Make a copy to the side of Dest... std::vector Old(Dest); // Make space for all of the type entries now... Dest.resize(Dest.size()+Src.size()); // Merge the two sorted ranges together... into Dest. std::merge(Old.begin(), Old.end(), Src.begin(), Src.end(), Dest.begin()); // Now erase any duplicate entries that may have accumulated into the // vectors (because they were in both of the input sets) Dest.erase(std::unique(Dest.begin(), Dest.end()), Dest.end()); } } // MergeNodes() - Helper function for DSNode::mergeWith(). // This function does the hard work of merging two nodes, CurNodeH // and NH after filtering out trivial cases and making sure that // CurNodeH.offset >= NH.offset. // // ***WARNING*** // Since merging may cause either node to go away, we must always // use the node-handles to refer to the nodes. These node handles are // automatically updated during merging, so will always provide access // to the correct node after a merge. // void DSNode::MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH) { assert(CurNodeH.getOffset() >= NH.getOffset() && "This should have been enforced in the caller."); // Now we know that Offset >= NH.Offset, so convert it so our "Offset" (with // respect to NH.Offset) is now zero. NOffset is the distance from the base // of our object that N starts from. // unsigned NOffset = CurNodeH.getOffset()-NH.getOffset(); unsigned NSize = NH.getNode()->getSize(); // Merge the type entries of the two nodes together... if (NH.getNode()->Ty != Type::VoidTy) { CurNodeH.getNode()->mergeTypeInfo(NH.getNode()->Ty, NOffset); } assert((CurNodeH.getNode()->NodeType & DSNode::DEAD) == 0); // If we are merging a node with a completely folded node, then both nodes are // now completely folded. // if (CurNodeH.getNode()->isNodeCompletelyFolded()) { if (!NH.getNode()->isNodeCompletelyFolded()) { NH.getNode()->foldNodeCompletely(); assert(NH.getOffset()==0 && "folding did not make offset 0?"); NOffset = NH.getOffset(); NSize = NH.getNode()->getSize(); assert(NOffset == 0 && NSize == 1); } } else if (NH.getNode()->isNodeCompletelyFolded()) { CurNodeH.getNode()->foldNodeCompletely(); assert(CurNodeH.getOffset()==0 && "folding did not make offset 0?"); NOffset = NH.getOffset(); NSize = NH.getNode()->getSize(); assert(NOffset == 0 && NSize == 1); } if (CurNodeH.getNode() == NH.getNode() || NH.getNode() == 0) return; assert((CurNodeH.getNode()->NodeType & DSNode::DEAD) == 0); // Remove all edges pointing at N, causing them to point to 'this' instead. // Make sure to adjust their offset, not just the node pointer. // Also, be careful to use the DSNode* rather than NH since NH is one of // the referrers and once NH refers to CurNodeH.getNode() this will // become an infinite loop. DSNode* N = NH.getNode(); unsigned OldNHOffset = NH.getOffset(); while (!N->Referrers.empty()) { DSNodeHandle &Ref = *N->Referrers.back(); Ref = DSNodeHandle(CurNodeH.getNode(), NOffset+Ref.getOffset()); } NH = DSNodeHandle(N, OldNHOffset); // reset NH to point back to where it was assert((CurNodeH.getNode()->NodeType & DSNode::DEAD) == 0); // Make all of the outgoing links of *NH now be outgoing links of // this. This can cause recursive merging! // for (unsigned i = 0; i < NH.getNode()->getSize(); i += DS::PointerSize) { DSNodeHandle &Link = NH.getNode()->getLink(i); if (Link.getNode()) { // Compute the offset into the current node at which to // merge this link. In the common case, this is a linear // relation to the offset in the original node (with // wrapping), but if the current node gets collapsed due to // recursive merging, we must make sure to merge in all remaining // links at offset zero. unsigned MergeOffset = 0; if (CurNodeH.getNode()->Size != 1) MergeOffset = (i+NOffset) % CurNodeH.getNode()->getSize(); CurNodeH.getNode()->addEdgeTo(MergeOffset, Link); } } // Now that there are no outgoing edges, all of the Links are dead. NH.getNode()->Links.clear(); NH.getNode()->Size = 0; NH.getNode()->Ty = Type::VoidTy; // Merge the node types CurNodeH.getNode()->NodeType |= NH.getNode()->NodeType; NH.getNode()->NodeType = DEAD; // NH is now a dead node. // Merge the globals list... if (!NH.getNode()->Globals.empty()) { MergeSortedVectors(CurNodeH.getNode()->Globals, NH.getNode()->Globals); // Delete the globals from the old node... NH.getNode()->Globals.clear(); } } // mergeWith - Merge this node and the specified node, moving all links to and // from the argument node into the current node, deleting the node argument. // Offset indicates what offset the specified node is to be merged into the // current node. // // The specified node may be a null pointer (in which case, nothing happens). // void DSNode::mergeWith(const DSNodeHandle &NH, unsigned Offset) { DSNode *N = NH.getNode(); if (N == 0 || (N == this && NH.getOffset() == Offset)) return; // Noop assert((N->NodeType & DSNode::DEAD) == 0); assert((NodeType & DSNode::DEAD) == 0); assert(!hasNoReferrers() && "Should not try to fold a useless node!"); if (N == this) { // We cannot merge two pieces of the same node together, collapse the node // completely. DEBUG(std::cerr << "Attempting to merge two chunks of" << " the same node together!\n"); foldNodeCompletely(); return; } // If both nodes are not at offset 0, make sure that we are merging the node // at an later offset into the node with the zero offset. // if (Offset < NH.getOffset()) { N->mergeWith(DSNodeHandle(this, Offset), NH.getOffset()); return; } else if (Offset == NH.getOffset() && getSize() < N->getSize()) { // If the offsets are the same, merge the smaller node into the bigger node N->mergeWith(DSNodeHandle(this, Offset), NH.getOffset()); return; } // Ok, now we can merge the two nodes. Use a static helper that works with // two node handles, since "this" may get merged away at intermediate steps. DSNodeHandle CurNodeH(this, Offset); DSNodeHandle NHCopy(NH); DSNode::MergeNodes(CurNodeH, NHCopy); } //===----------------------------------------------------------------------===// // DSCallSite Implementation //===----------------------------------------------------------------------===// // Define here to avoid including iOther.h and BasicBlock.h in DSGraph.h Function &DSCallSite::getCaller() const { return *Inst->getParent()->getParent(); } //===----------------------------------------------------------------------===// // DSGraph Implementation //===----------------------------------------------------------------------===// DSGraph::DSGraph(const DSGraph &G) : Func(G.Func), GlobalsGraph(0) { PrintAuxCalls = false; hash_map NodeMap; RetNode = cloneInto(G, ScalarMap, NodeMap); } DSGraph::DSGraph(const DSGraph &G, hash_map &NodeMap) : Func(G.Func), GlobalsGraph(0) { PrintAuxCalls = false; RetNode = cloneInto(G, ScalarMap, NodeMap); } DSGraph::~DSGraph() { FunctionCalls.clear(); AuxFunctionCalls.clear(); ScalarMap.clear(); RetNode.setNode(0); // Drop all intra-node references, so that assertions don't fail... std::for_each(Nodes.begin(), Nodes.end(), std::mem_fun(&DSNode::dropAllReferences)); // Delete all of the nodes themselves... std::for_each(Nodes.begin(), Nodes.end(), deleter); } // dump - Allow inspection of graph in a debugger. void DSGraph::dump() const { print(std::cerr); } /// remapLinks - Change all of the Links in the current node according to the /// specified mapping. /// void DSNode::remapLinks(hash_map &OldNodeMap) { for (unsigned i = 0, e = Links.size(); i != e; ++i) { DSNodeHandle &H = OldNodeMap[Links[i].getNode()]; Links[i].setNode(H.getNode()); Links[i].setOffset(Links[i].getOffset()+H.getOffset()); } } // cloneInto - Clone the specified DSGraph into the current graph, returning the // Return node of the graph. The translated ScalarMap for the old function is // filled into the OldValMap member. If StripAllocas is set to true, Alloca // markers are removed from the graph, as the graph is being cloned into a // calling function's graph. // DSNodeHandle DSGraph::cloneInto(const DSGraph &G, hash_map &OldValMap, hash_map &OldNodeMap, unsigned CloneFlags) { assert(OldNodeMap.empty() && "Returned OldNodeMap should be empty!"); assert(&G != this && "Cannot clone graph into itself!"); unsigned FN = Nodes.size(); // First new node... // Duplicate all of the nodes, populating the node map... Nodes.reserve(FN+G.Nodes.size()); for (unsigned i = 0, e = G.Nodes.size(); i != e; ++i) { DSNode *Old = G.Nodes[i]; DSNode *New = new DSNode(*Old); New->NodeType &= ~DSNode::DEAD; // Clear dead flag... Nodes.push_back(New); OldNodeMap[Old] = New; } #ifndef NDEBUG Timer::addPeakMemoryMeasurement(); #endif // Rewrite the links in the new nodes to point into the current graph now. for (unsigned i = FN, e = Nodes.size(); i != e; ++i) Nodes[i]->remapLinks(OldNodeMap); // Remove alloca markers as specified if (CloneFlags & (StripAllocaBit | StripModRefBits)) { unsigned short clearBits = (CloneFlags & StripAllocaBit ? DSNode::AllocaNode : 0) | (CloneFlags & StripModRefBits ? (DSNode::Modified | DSNode::Read) : 0); for (unsigned i = FN, e = Nodes.size(); i != e; ++i) Nodes[i]->NodeType &= ~clearBits; } // Copy the value map... and merge all of the global nodes... for (hash_map::const_iterator I = G.ScalarMap.begin(), E = G.ScalarMap.end(); I != E; ++I) { DSNodeHandle &H = OldValMap[I->first]; DSNodeHandle &MappedNode = OldNodeMap[I->second.getNode()]; H.setNode(MappedNode.getNode()); H.setOffset(I->second.getOffset()+MappedNode.getOffset()); if (isa(I->first)) { // Is this a global? hash_map::iterator GVI = ScalarMap.find(I->first); if (GVI != ScalarMap.end()) { // Is the global value in this fn already? GVI->second.mergeWith(H); } else { ScalarMap[I->first] = H; // Add global pointer to this graph } } } if (!(CloneFlags & DontCloneCallNodes)) { // Copy the function calls list... unsigned FC = FunctionCalls.size(); // FirstCall FunctionCalls.reserve(FC+G.FunctionCalls.size()); for (unsigned i = 0, ei = G.FunctionCalls.size(); i != ei; ++i) FunctionCalls.push_back(DSCallSite(G.FunctionCalls[i], OldNodeMap)); } if (!(CloneFlags & DontCloneAuxCallNodes)) { // Copy the auxillary function calls list... unsigned FC = AuxFunctionCalls.size(); // FirstCall AuxFunctionCalls.reserve(FC+G.AuxFunctionCalls.size()); for (unsigned i = 0, ei = G.AuxFunctionCalls.size(); i != ei; ++i) AuxFunctionCalls.push_back(DSCallSite(G.AuxFunctionCalls[i], OldNodeMap)); } // Return the returned node pointer... DSNodeHandle &MappedRet = OldNodeMap[G.RetNode.getNode()]; return DSNodeHandle(MappedRet.getNode(), MappedRet.getOffset()+G.RetNode.getOffset()); } /// mergeInGraph - The method is used for merging graphs together. If the /// argument graph is not *this, it makes a clone of the specified graph, then /// merges the nodes specified in the call site with the formal arguments in the /// graph. /// void DSGraph::mergeInGraph(DSCallSite &CS, const DSGraph &Graph, unsigned CloneFlags) { hash_map OldValMap; DSNodeHandle RetVal; hash_map *ScalarMap = &OldValMap; // If this is not a recursive call, clone the graph into this graph... if (&Graph != this) { // Clone the callee's graph into the current graph, keeping // track of where scalars in the old graph _used_ to point, // and of the new nodes matching nodes of the old graph. hash_map OldNodeMap; // The clone call may invalidate any of the vectors in the data // structure graph. Strip locals and don't copy the list of callers RetVal = cloneInto(Graph, OldValMap, OldNodeMap, CloneFlags); ScalarMap = &OldValMap; } else { RetVal = getRetNode(); ScalarMap = &getScalarMap(); } // Merge the return value with the return value of the context... RetVal.mergeWith(CS.getRetVal()); // Resolve all of the function arguments... Function &F = Graph.getFunction(); Function::aiterator AI = F.abegin(); for (unsigned i = 0, e = CS.getNumPtrArgs(); i != e; ++i, ++AI) { // Advance the argument iterator to the first pointer argument... while (!isPointerType(AI->getType())) { ++AI; #ifndef NDEBUG if (AI == F.aend()) std::cerr << "Bad call to Function: " << F.getName() << "\n"; #endif assert(AI != F.aend() && "# Args provided is not # Args required!"); } // Add the link from the argument scalar to the provided value DSNodeHandle &NH = (*ScalarMap)[AI]; assert(NH.getNode() && "Pointer argument without scalarmap entry?"); NH.mergeWith(CS.getPtrArg(i)); } } #if 0 // cloneGlobalInto - Clone the given global node and all its target links // (and all their llinks, recursively). // DSNode *DSGraph::cloneGlobalInto(const DSNode *GNode) { if (GNode == 0 || GNode->getGlobals().size() == 0) return 0; // If a clone has already been created for GNode, return it. DSNodeHandle& ValMapEntry = ScalarMap[GNode->getGlobals()[0]]; if (ValMapEntry != 0) return ValMapEntry; // Clone the node and update the ValMap. DSNode* NewNode = new DSNode(*GNode); ValMapEntry = NewNode; // j=0 case of loop below! Nodes.push_back(NewNode); for (unsigned j = 1, N = NewNode->getGlobals().size(); j < N; ++j) ScalarMap[NewNode->getGlobals()[j]] = NewNode; // Rewrite the links in the new node to point into the current graph. for (unsigned j = 0, e = GNode->getNumLinks(); j != e; ++j) NewNode->setLink(j, cloneGlobalInto(GNode->getLink(j))); return NewNode; } #endif // markIncompleteNodes - Mark the specified node as having contents that are not // known with the current analysis we have performed. Because a node makes all // of the nodes it can reach imcomplete if the node itself is incomplete, we // must recursively traverse the data structure graph, marking all reachable // nodes as incomplete. // static void markIncompleteNode(DSNode *N) { // Stop recursion if no node, or if node already marked... if (N == 0 || (N->NodeType & DSNode::Incomplete)) return; // Actually mark the node N->NodeType |= DSNode::Incomplete; // Recusively process children... for (unsigned i = 0, e = N->getSize(); i < e; i += DS::PointerSize) if (DSNode *DSN = N->getLink(i).getNode()) markIncompleteNode(DSN); } static void markIncomplete(DSCallSite &Call) { // Then the return value is certainly incomplete! markIncompleteNode(Call.getRetVal().getNode()); // All objects pointed to by function arguments are incomplete! for (unsigned i = 0, e = Call.getNumPtrArgs(); i != e; ++i) markIncompleteNode(Call.getPtrArg(i).getNode()); } // markIncompleteNodes - Traverse the graph, identifying nodes that may be // modified by other functions that have not been resolved yet. This marks // nodes that are reachable through three sources of "unknownness": // // Global Variables, Function Calls, and Incoming Arguments // // For any node that may have unknown components (because something outside the // scope of current analysis may have modified it), the 'Incomplete' flag is // added to the NodeType. // void DSGraph::markIncompleteNodes(unsigned Flags) { // Mark any incoming arguments as incomplete... if ((Flags & DSGraph::MarkFormalArgs) && Func) for (Function::aiterator I = Func->abegin(), E = Func->aend(); I != E; ++I) if (isPointerType(I->getType()) && ScalarMap.find(I) != ScalarMap.end()) markIncompleteNode(ScalarMap[I].getNode()); // Mark stuff passed into functions calls as being incomplete... if (!shouldPrintAuxCalls()) for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i) markIncomplete(FunctionCalls[i]); else for (unsigned i = 0, e = AuxFunctionCalls.size(); i != e; ++i) markIncomplete(AuxFunctionCalls[i]); // Mark all of the nodes pointed to by global nodes as incomplete... for (unsigned i = 0, e = Nodes.size(); i != e; ++i) if (Nodes[i]->NodeType & DSNode::GlobalNode) { DSNode *N = Nodes[i]; for (unsigned i = 0, e = N->getSize(); i < e; i += DS::PointerSize) if (DSNode *DSN = N->getLink(i).getNode()) markIncompleteNode(DSN); } } // removeRefsToGlobal - Helper function that removes globals from the // ScalarMap so that the referrer count will go down to zero. static void removeRefsToGlobal(DSNode* N, hash_map &ScalarMap) { while (!N->getGlobals().empty()) { GlobalValue *GV = N->getGlobals().back(); N->getGlobals().pop_back(); ScalarMap.erase(GV); } } // isNodeDead - This method checks to see if a node is dead, and if it isn't, it // checks to see if there are simple transformations that it can do to make it // dead. // bool DSGraph::isNodeDead(DSNode *N) { // Is it a trivially dead shadow node? return N->getReferrers().empty() && (N->NodeType & ~DSNode::DEAD) == 0; } static inline void killIfUselessEdge(DSNodeHandle &Edge) { if (DSNode *N = Edge.getNode()) // Is there an edge? if (N->getReferrers().size() == 1) // Does it point to a lonely node? if ((N->NodeType & ~DSNode::Incomplete) == 0 && // No interesting info? N->getType() == Type::VoidTy && !N->isNodeCompletelyFolded()) Edge.setNode(0); // Kill the edge! } static inline bool nodeContainsExternalFunction(const DSNode *N) { const std::vector &Globals = N->getGlobals(); for (unsigned i = 0, e = Globals.size(); i != e; ++i) if (Globals[i]->isExternal()) return true; return false; } static void removeIdenticalCalls(std::vector &Calls, const std::string &where) { // Remove trivially identical function calls unsigned NumFns = Calls.size(); std::sort(Calls.begin(), Calls.end()); // Sort by callee as primary key! // Scan the call list cleaning it up as necessary... DSNode *LastCalleeNode = 0; unsigned NumDuplicateCalls = 0; bool LastCalleeContainsExternalFunction = false; for (unsigned i = 0; i != Calls.size(); ++i) { DSCallSite &CS = Calls[i]; // If the Callee is a useless edge, this must be an unreachable call site, // eliminate it. killIfUselessEdge(CS.getCallee()); if (CS.getCallee().getNode() == 0) { CS.swap(Calls.back()); Calls.pop_back(); --i; } else { // If the return value or any arguments point to a void node with no // information at all in it, and the call node is the only node to point // to it, remove the edge to the node (killing the node). // killIfUselessEdge(CS.getRetVal()); for (unsigned a = 0, e = CS.getNumPtrArgs(); a != e; ++a) killIfUselessEdge(CS.getPtrArg(a)); // If this call site calls the same function as the last call site, and if // the function pointer contains an external function, this node will // never be resolved. Merge the arguments of the call node because no // information will be lost. // if (CS.getCallee().getNode() == LastCalleeNode) { ++NumDuplicateCalls; if (NumDuplicateCalls == 1) { LastCalleeContainsExternalFunction = nodeContainsExternalFunction(LastCalleeNode); } if (LastCalleeContainsExternalFunction || // This should be more than enough context sensitivity! // FIXME: Evaluate how many times this is tripped! NumDuplicateCalls > 20) { DSCallSite &OCS = Calls[i-1]; OCS.mergeWith(CS); // The node will now be eliminated as a duplicate! if (CS.getNumPtrArgs() < OCS.getNumPtrArgs()) CS = OCS; else if (CS.getNumPtrArgs() > OCS.getNumPtrArgs()) OCS = CS; } } else { LastCalleeNode = CS.getCallee().getNode(); NumDuplicateCalls = 0; } } } Calls.erase(std::unique(Calls.begin(), Calls.end()), Calls.end()); // Track the number of call nodes merged away... NumCallNodesMerged += NumFns-Calls.size(); DEBUG(if (NumFns != Calls.size()) std::cerr << "Merged " << (NumFns-Calls.size()) << " call nodes in " << where << "\n";); } // removeTriviallyDeadNodes - After the graph has been constructed, this method // removes all unreachable nodes that are created because they got merged with // other nodes in the graph. These nodes will all be trivially unreachable, so // we don't have to perform any non-trivial analysis here. // void DSGraph::removeTriviallyDeadNodes() { removeIdenticalCalls(FunctionCalls, Func ? Func->getName() : ""); removeIdenticalCalls(AuxFunctionCalls, Func ? Func->getName() : ""); for (unsigned i = 0; i != Nodes.size(); ++i) if (isNodeDead(Nodes[i])) { // This node is dead! delete Nodes[i]; // Free memory... Nodes.erase(Nodes.begin()+i--); // Remove from node list... } } /// markReachableNodes - This method recursively traverses the specified /// DSNodes, marking any nodes which are reachable. All reachable nodes it adds /// to the set, which allows it to only traverse visited nodes once. /// void DSNode::markReachableNodes(hash_set &ReachableNodes) { if (this == 0) return; if (ReachableNodes.count(this)) return; // Already marked reachable ReachableNodes.insert(this); // Is reachable now for (unsigned i = 0, e = getSize(); i < e; i += DS::PointerSize) getLink(i).getNode()->markReachableNodes(ReachableNodes); } void DSCallSite::markReachableNodes(hash_set &Nodes) { getRetVal().getNode()->markReachableNodes(Nodes); getCallee().getNode()->markReachableNodes(Nodes); for (unsigned j = 0, e = getNumPtrArgs(); j != e; ++j) getPtrArg(j).getNode()->markReachableNodes(Nodes); } // CanReachAliveNodes - Simple graph walker that recursively traverses the graph // looking for a node that is marked alive. If an alive node is found, return // true, otherwise return false. If an alive node is reachable, this node is // marked as alive... // static bool CanReachAliveNodes(DSNode *N, hash_set &Alive, hash_set &Visited) { if (N == 0) return false; // If we know that this node is alive, return so! if (Alive.count(N)) return true; // Otherwise, we don't think the node is alive yet, check for infinite // recursion. if (Visited.count(N)) return false; // Found a cycle Visited.insert(N); // No recursion, insert into Visited... if (N->NodeType & DSNode::GlobalNode) return false; // Global nodes will be marked on their own for (unsigned i = 0, e = N->getSize(); i < e; i += DS::PointerSize) if (CanReachAliveNodes(N->getLink(i).getNode(), Alive, Visited)) { N->markReachableNodes(Alive); return true; } return false; } // CallSiteUsesAliveArgs - Return true if the specified call site can reach any // alive nodes. // static bool CallSiteUsesAliveArgs(DSCallSite &CS, hash_set &Alive, hash_set &Visited) { if (CanReachAliveNodes(CS.getRetVal().getNode(), Alive, Visited) || CanReachAliveNodes(CS.getCallee().getNode(), Alive, Visited)) return true; for (unsigned j = 0, e = CS.getNumPtrArgs(); j != e; ++j) if (CanReachAliveNodes(CS.getPtrArg(j).getNode(), Alive, Visited)) return true; return false; } // GlobalIsAlivenessRoot - Return true if the specified global node is // intrinsically alive in the context of the current graph (ie, it is a root of // aliveness). For TD graphs, no globals are. For the BU graphs all are unless // they are trivial globals... // static bool GlobalIsAlivenessRoot(DSNode *N, unsigned Flags) { if (Flags & DSGraph::RemoveUnreachableGlobals) return false; // If we are to remove all globals, go for it. // Ok, we are keeping globals... hrm, we can still delete it if it has no // links, and no mod/ref or other info... If it is not modified, it can't // have links... // if ((N->NodeType & ~(DSNode::Composition | DSNode::Array)) == 0) return false; return true; } // removeDeadNodes - Use a more powerful reachability analysis to eliminate // subgraphs that are unreachable. This often occurs because the data // structure doesn't "escape" into it's caller, and thus should be eliminated // from the caller's graph entirely. This is only appropriate to use when // inlining graphs. // void DSGraph::removeDeadNodes(unsigned Flags) { // Reduce the amount of work we have to do... removeTriviallyDeadNodes(); // FIXME: Merge nontrivially identical call nodes... // Alive - a set that holds all nodes found to be reachable/alive. hash_set Alive; std::vector > GlobalNodes; // Mark all nodes reachable by (non-global) scalar nodes as alive... for (hash_map::iterator I = ScalarMap.begin(), E = ScalarMap.end(); I != E; ++I) if (!isa(I->first) || GlobalIsAlivenessRoot(I->second.getNode(), Flags)) I->second.getNode()->markReachableNodes(Alive); else // Keep track of global nodes GlobalNodes.push_back(std::make_pair(I->first, I->second.getNode())); // The return value is alive as well... RetNode.getNode()->markReachableNodes(Alive); // If any global nodes points to a non-global that is "alive", the global is // "alive" as well... // hash_set Visited; for (unsigned i = 0, e = GlobalNodes.size(); i != e; ++i) CanReachAliveNodes(GlobalNodes[i].second, Alive, Visited); std::vector FCallsAlive(FunctionCalls.size()); for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i) if (!(Flags & DSGraph::RemoveUnreachableGlobals) || CallSiteUsesAliveArgs(FunctionCalls[i], Alive, Visited)) { FunctionCalls[i].markReachableNodes(Alive); FCallsAlive[i] = true; } std::vector AuxFCallsAlive(AuxFunctionCalls.size()); for (unsigned i = 0, e = AuxFunctionCalls.size(); i != e; ++i) if (CallSiteUsesAliveArgs(AuxFunctionCalls[i], Alive, Visited)) { AuxFunctionCalls[i].markReachableNodes(Alive); AuxFCallsAlive[i] = true; } // Remove all dead function calls... unsigned CurIdx = 0; for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i) if (FCallsAlive[i]) FunctionCalls[CurIdx++].swap(FunctionCalls[i]); // Crop all the bad ones out... FunctionCalls.erase(FunctionCalls.begin()+CurIdx, FunctionCalls.end()); // Remove all dead aux function calls... CurIdx = 0; for (unsigned i = 0, e = AuxFunctionCalls.size(); i != e; ++i) if (AuxFCallsAlive[i]) AuxFunctionCalls[CurIdx++].swap(AuxFunctionCalls[i]); // Crop all the bad ones out... AuxFunctionCalls.erase(AuxFunctionCalls.begin()+CurIdx, AuxFunctionCalls.end()); // Remove all unreachable globals from the ScalarMap for (unsigned i = 0, e = GlobalNodes.size(); i != e; ++i) if (!Alive.count(GlobalNodes[i].second)) ScalarMap.erase(GlobalNodes[i].first); // Loop over all unreachable nodes, dropping their references... std::vector DeadNodes; DeadNodes.reserve(Nodes.size()); // Only one allocation is allowed. for (unsigned i = 0; i != Nodes.size(); ++i) if (!Alive.count(Nodes[i])) { DSNode *N = Nodes[i]; Nodes.erase(Nodes.begin()+i--); // Erase node from alive list. DeadNodes.push_back(N); // Add node to our list of dead nodes N->dropAllReferences(); // Drop all outgoing edges } // Delete all dead nodes... std::for_each(DeadNodes.begin(), DeadNodes.end(), deleter); } #if 0 //===----------------------------------------------------------------------===// // GlobalDSGraph Implementation //===----------------------------------------------------------------------===// #if 0 // Bits used in the next function static const char ExternalTypeBits = DSNode::GlobalNode | DSNode::HeapNode; // GlobalDSGraph::cloneNodeInto - Clone a global node and all its externally // visible target links (and recursively their such links) into this graph. // NodeCache maps the node being cloned to its clone in the Globals graph, // in order to track cycles. // GlobalsAreFinal is a flag that says whether it is safe to assume that // an existing global node is complete. This is important to avoid // reinserting all globals when inserting Calls to functions. // This is a helper function for cloneGlobals and cloneCalls. // DSNode* GlobalDSGraph::cloneNodeInto(DSNode *OldNode, hash_map &NodeCache, bool GlobalsAreFinal) { if (OldNode == 0) return 0; // The caller should check this is an external node. Just more efficient... assert((OldNode->NodeType & ExternalTypeBits) && "Non-external node"); // If a clone has already been created for OldNode, return it. DSNode*& CacheEntry = NodeCache[OldNode]; if (CacheEntry != 0) return CacheEntry; // The result value... DSNode* NewNode = 0; // If nodes already exist for any of the globals of OldNode, // merge all such nodes together since they are merged in OldNode. // If ValueCacheIsFinal==true, look for an existing node that has // an identical list of globals and return it if it exists. // for (unsigned j = 0, N = OldNode->getGlobals().size(); j != N; ++j) if (DSNode *PrevNode = ScalarMap[OldNode->getGlobals()[j]].getNode()) { if (NewNode == 0) { NewNode = PrevNode; // first existing node found if (GlobalsAreFinal && j == 0) if (OldNode->getGlobals() == PrevNode->getGlobals()) { CacheEntry = NewNode; return NewNode; } } else if (NewNode != PrevNode) { // found another, different from prev // update ValMap *before* merging PrevNode into NewNode for (unsigned k = 0, NK = PrevNode->getGlobals().size(); k < NK; ++k) ScalarMap[PrevNode->getGlobals()[k]] = NewNode; NewNode->mergeWith(PrevNode); } } else if (NewNode != 0) { ScalarMap[OldNode->getGlobals()[j]] = NewNode; // add the merged node } // If no existing node was found, clone the node and update the ValMap. if (NewNode == 0) { NewNode = new DSNode(*OldNode); Nodes.push_back(NewNode); for (unsigned j = 0, e = NewNode->getNumLinks(); j != e; ++j) NewNode->setLink(j, 0); for (unsigned j = 0, N = NewNode->getGlobals().size(); j < N; ++j) ScalarMap[NewNode->getGlobals()[j]] = NewNode; } else NewNode->NodeType |= OldNode->NodeType; // Markers may be different! // Add the entry to NodeCache CacheEntry = NewNode; // Rewrite the links in the new node to point into the current graph, // but only for links to external nodes. Set other links to NULL. for (unsigned j = 0, e = OldNode->getNumLinks(); j != e; ++j) { DSNode* OldTarget = OldNode->getLink(j); if (OldTarget && (OldTarget->NodeType & ExternalTypeBits)) { DSNode* NewLink = this->cloneNodeInto(OldTarget, NodeCache); if (NewNode->getLink(j)) NewNode->getLink(j)->mergeWith(NewLink); else NewNode->setLink(j, NewLink); } } // Remove all local markers NewNode->NodeType &= ~(DSNode::AllocaNode | DSNode::ScalarNode); return NewNode; } // GlobalDSGraph::cloneCalls - Clone function calls and their visible target // links (and recursively their such links) into this graph. // void GlobalDSGraph::cloneCalls(DSGraph& Graph) { hash_map NodeCache; std::vector& FromCalls =Graph.FunctionCalls; FunctionCalls.reserve(FunctionCalls.size() + FromCalls.size()); for (int i = 0, ei = FromCalls.size(); i < ei; ++i) { DSCallSite& callCopy = FunctionCalls.back(); callCopy.reserve(FromCalls[i].size()); for (unsigned j = 0, ej = FromCalls[i].size(); j != ej; ++j) callCopy.push_back ((FromCalls[i][j] && (FromCalls[i][j]->NodeType & ExternalTypeBits)) ? cloneNodeInto(FromCalls[i][j], NodeCache, true) : 0); } // remove trivially identical function calls removeIdenticalCalls(FunctionCalls, "Globals Graph"); } #endif #endif