//===-- IA64TargetMachine.cpp - Define TargetMachine for IA64 -------------===// // // The LLVM Compiler Infrastructure // // This file was developed by Duraid Madina and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the IA64 specific subclass of TargetMachine. // //===----------------------------------------------------------------------===// #include "IA64TargetAsmInfo.h" #include "IA64TargetMachine.h" #include "IA64.h" #include "llvm/Module.h" #include "llvm/PassManager.h" #include "llvm/Target/TargetMachineRegistry.h" using namespace llvm; /// IA64TargetMachineModule - Note that this is used on hosts that cannot link /// in a library unless there are references into the library. In particular, /// it seems that it is not possible to get things to work on Win32 without /// this. Though it is unused, do not remove it. extern "C" int IA64TargetMachineModule; int IA64TargetMachineModule = 0; namespace { RegisterTarget X("ia64", " IA-64 (Itanium)"); } const TargetAsmInfo *IA64TargetMachine::createTargetAsmInfo() const { return new IA64TargetAsmInfo(*this); } unsigned IA64TargetMachine::getModuleMatchQuality(const Module &M) { // we match [iI][aA]*64 bool seenIA64=false; std::string TT = M.getTargetTriple(); if (TT.size() >= 4) { if( (TT[0]=='i' || TT[0]=='I') && (TT[1]=='a' || TT[1]=='A') ) { for(unsigned int i=2; i<(TT.size()-1); i++) if(TT[i]=='6' && TT[i+1]=='4') seenIA64=true; } if (seenIA64) return 20; // strong match } #if defined(__ia64__) || defined(__IA64__) return 5; #else return 0; #endif } /// IA64TargetMachine ctor - Create an LP64 architecture model /// IA64TargetMachine::IA64TargetMachine(const Module &M, const std::string &FS) : DataLayout("e"), FrameInfo(TargetFrameInfo::StackGrowsDown, 16, 0), TLInfo(*this) { // FIXME? check this stuff } //===----------------------------------------------------------------------===// // Pass Pipeline Configuration //===----------------------------------------------------------------------===// bool IA64TargetMachine::addInstSelector(FunctionPassManager &PM, bool Fast) { PM.add(createIA64DAGToDAGInstructionSelector(*this)); return false; } bool IA64TargetMachine::addPreEmitPass(FunctionPassManager &PM, bool Fast) { // Make sure everything is bundled happily PM.add(createIA64BundlingPass(*this)); return true; } bool IA64TargetMachine::addAssemblyEmitter(FunctionPassManager &PM, bool Fast, std::ostream &Out) { PM.add(createIA64CodePrinterPass(Out, *this)); return false; }