//===- PruneEH.cpp - Pass which deletes unused exception handlers ---------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements a simple interprocedural pass which walks the // call-graph, turning invoke instructions into calls, iff the callee cannot // throw an exception. It implements this as a bottom-up traversal of the // call-graph. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "prune-eh" #include "llvm/Transforms/IPO.h" #include "llvm/CallGraphSCCPass.h" #include "llvm/Constants.h" #include "llvm/Function.h" #include "llvm/Intrinsics.h" #include "llvm/Instructions.h" #include "llvm/Analysis/CallGraph.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/Support/CFG.h" #include "llvm/Support/Compiler.h" #include #include using namespace llvm; STATISTIC(NumRemoved, "Number of invokes removed"); STATISTIC(NumUnreach, "Number of noreturn calls optimized"); namespace { struct VISIBILITY_HIDDEN PruneEH : public CallGraphSCCPass { /// DoesNotUnwind - This set contains all of the functions which we have /// determined cannot unwind. std::set DoesNotUnwind; /// DoesNotReturn - This set contains all of the functions which we have /// determined cannot return normally (but might unwind). std::set DoesNotReturn; // runOnSCC - Analyze the SCC, performing the transformation if possible. bool runOnSCC(const std::vector &SCC); bool SimplifyFunction(Function *F); void DeleteBasicBlock(BasicBlock *BB); }; RegisterPass X("prune-eh", "Remove unused exception handling info"); } Pass *llvm::createPruneEHPass() { return new PruneEH(); } bool PruneEH::runOnSCC(const std::vector &SCC) { CallGraph &CG = getAnalysis(); bool MadeChange = false; // First pass, scan all of the functions in the SCC, simplifying them // according to what we know. for (unsigned i = 0, e = SCC.size(); i != e; ++i) if (Function *F = SCC[i]->getFunction()) MadeChange |= SimplifyFunction(F); // Next, check to see if any callees might throw or if there are any external // functions in this SCC: if so, we cannot prune any functions in this SCC. // If this SCC includes the unwind instruction, we KNOW it throws, so // obviously the SCC might throw. // bool SCCMightUnwind = false, SCCMightReturn = false; for (unsigned i = 0, e = SCC.size(); (!SCCMightUnwind || !SCCMightReturn) && i != e; ++i) { Function *F = SCC[i]->getFunction(); if (F == 0 || (F->isDeclaration() && !F->getIntrinsicID())) { SCCMightUnwind = true; SCCMightReturn = true; } else { if (F->isDeclaration()) SCCMightReturn = true; // Check to see if this function performs an unwind or calls an // unwinding function. for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) { if (isa(BB->getTerminator())) { // Uses unwind! SCCMightUnwind = true; } else if (isa(BB->getTerminator())) { SCCMightReturn = true; } // Invoke instructions don't allow unwinding to continue, so we are // only interested in call instructions. if (!SCCMightUnwind) for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) if (CallInst *CI = dyn_cast(I)) { if (Function *Callee = CI->getCalledFunction()) { CallGraphNode *CalleeNode = CG[Callee]; // If the callee is outside our current SCC, or if it is not // known to throw, then we might throw also. if (std::find(SCC.begin(), SCC.end(), CalleeNode) == SCC.end()&& !DoesNotUnwind.count(CalleeNode)) { SCCMightUnwind = true; break; } } else { // Indirect call, it might throw. SCCMightUnwind = true; break; } } if (SCCMightUnwind && SCCMightReturn) break; } } } // If the SCC doesn't unwind or doesn't throw, note this fact. if (!SCCMightUnwind) for (unsigned i = 0, e = SCC.size(); i != e; ++i) DoesNotUnwind.insert(SCC[i]); if (!SCCMightReturn) for (unsigned i = 0, e = SCC.size(); i != e; ++i) DoesNotReturn.insert(SCC[i]); for (unsigned i = 0, e = SCC.size(); i != e; ++i) { // Convert any invoke instructions to non-throwing functions in this node // into call instructions with a branch. This makes the exception blocks // dead. if (Function *F = SCC[i]->getFunction()) MadeChange |= SimplifyFunction(F); } return MadeChange; } // SimplifyFunction - Given information about callees, simplify the specified // function if we have invokes to non-unwinding functions or code after calls to // no-return functions. bool PruneEH::SimplifyFunction(Function *F) { CallGraph &CG = getAnalysis(); bool MadeChange = false; for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) { if (InvokeInst *II = dyn_cast(BB->getTerminator())) if (Function *F = II->getCalledFunction()) if (DoesNotUnwind.count(CG[F])) { SmallVector Args(II->op_begin()+3, II->op_end()); // Insert a call instruction before the invoke. CallInst *Call = new CallInst(II->getCalledValue(), &Args[0], Args.size(), "", II); Call->takeName(II); Call->setCallingConv(II->getCallingConv()); // Anything that used the value produced by the invoke instruction // now uses the value produced by the call instruction. II->replaceAllUsesWith(Call); BasicBlock *UnwindBlock = II->getUnwindDest(); UnwindBlock->removePredecessor(II->getParent()); // Insert a branch to the normal destination right before the // invoke. new BranchInst(II->getNormalDest(), II); // Finally, delete the invoke instruction! BB->getInstList().pop_back(); // If the unwind block is now dead, nuke it. if (pred_begin(UnwindBlock) == pred_end(UnwindBlock)) DeleteBasicBlock(UnwindBlock); // Delete the new BB. ++NumRemoved; MadeChange = true; } for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) if (CallInst *CI = dyn_cast(I++)) if (Function *Callee = CI->getCalledFunction()) if (DoesNotReturn.count(CG[Callee]) && !isa(I)) { // This call calls a function that cannot return. Insert an // unreachable instruction after it and simplify the code. Do this // by splitting the BB, adding the unreachable, then deleting the // new BB. BasicBlock *New = BB->splitBasicBlock(I); // Remove the uncond branch and add an unreachable. BB->getInstList().pop_back(); new UnreachableInst(BB); DeleteBasicBlock(New); // Delete the new BB. MadeChange = true; ++NumUnreach; break; } } return MadeChange; } /// DeleteBasicBlock - remove the specified basic block from the program, /// updating the callgraph to reflect any now-obsolete edges due to calls that /// exist in the BB. void PruneEH::DeleteBasicBlock(BasicBlock *BB) { assert(pred_begin(BB) == pred_end(BB) && "BB is not dead!"); CallGraph &CG = getAnalysis(); CallGraphNode *CGN = CG[BB->getParent()]; for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) { --I; if (CallInst *CI = dyn_cast(I)) { if (Function *Callee = CI->getCalledFunction()) CGN->removeCallEdgeTo(CG[Callee]); } else if (InvokeInst *II = dyn_cast(I)) { if (Function *Callee = II->getCalledFunction()) CGN->removeCallEdgeTo(CG[Callee]); } if (!I->use_empty()) I->replaceAllUsesWith(UndefValue::get(I->getType())); } // Get the list of successors of this block. std::vector Succs(succ_begin(BB), succ_end(BB)); for (unsigned i = 0, e = Succs.size(); i != e; ++i) Succs[i]->removePredecessor(BB); BB->eraseFromParent(); }