;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s ; Example of a simple geometry shader loading vertex attributes from the ; ESGS ring buffer ; CHECK-LABEL: {{^}}main: ; CHECK: buffer_load_dword ; CHECK: buffer_load_dword ; CHECK: buffer_load_dword ; CHECK: buffer_load_dword define void @main([17 x <16 x i8>] addrspace(2)* byval, [32 x <16 x i8>] addrspace(2)* byval, [16 x <32 x i8>] addrspace(2)* byval, [2 x <16 x i8>] addrspace(2)* byval, [17 x <16 x i8>] addrspace(2)* inreg, [17 x <16 x i8>] addrspace(2)* inreg, i32, i32, i32, i32) #0 { main_body: %10 = getelementptr [2 x <16 x i8>] addrspace(2)* %3, i64 0, i32 1 %11 = load <16 x i8> addrspace(2)* %10, !tbaa !0 %12 = shl i32 %6, 2 %13 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 0) %14 = bitcast i32 %13 to float %15 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 %12, i32 0, i32 0, i32 1, i32 0, i32 1, i32 1, i32 0) %16 = bitcast i32 %15 to float %17 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 %12, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 0) %18 = bitcast i32 %17 to float %19 = call i32 @llvm.SI.buffer.load.dword.i32.v2i32(<16 x i8> %11, <2 x i32> , i32 0, i32 0, i32 1, i32 1, i32 1, i32 1, i32 0) %20 = bitcast i32 %19 to float call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %14, float %16, float %18, float %20) ret void } ; Function Attrs: nounwind readonly declare i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8>, i32, i32, i32, i32, i32, i32, i32, i32) #1 ; Function Attrs: nounwind readonly declare i32 @llvm.SI.buffer.load.dword.i32.v2i32(<16 x i8>, <2 x i32>, i32, i32, i32, i32, i32, i32, i32) #1 declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float) attributes #0 = { "ShaderType"="1" } attributes #1 = { nounwind readonly } !0 = !{!"const", null, i32 1}