//===----------------------------------------------------------------------===// // LLVM INTERPRETER/DEBUGGER/PROFILER UTILITY // // This utility is an interactive frontend to almost all other LLVM // functionality. It may be used as an interpreter to run code, a debugger to // find problems, or a profiler to analyze execution frequencies. // //===----------------------------------------------------------------------===// #include "Interpreter.h" #include "llvm/Support/CommandLine.h" #include "llvm/Bytecode/Reader.h" cl::String InputFilename("" , "Input filename", cl::NoFlags, "-"); cl::String MainFunction ("f" , "Function to execute", cl::NoFlags, "main"); cl::Flag DebugMode ("debug" , "Start program in debugger"); cl::Alias DebugModeA ("d" , "Alias for -debug", cl::NoFlags, DebugMode); cl::Flag ProfileMode ("profile", "Enable Profiling [unimp]"); //===----------------------------------------------------------------------===// // Interpreter ctor - Initialize stuff // Interpreter::Interpreter() : ExitCode(0), Profile(ProfileMode), CurFrame(-1) { CurMod = ParseBytecodeFile(InputFilename); if (CurMod == 0) { cout << "Error parsing '" << InputFilename << "': No module loaded.\n"; } // Initialize the "backend" initializeExecutionEngine(); } //===----------------------------------------------------------------------===// // main Driver function // int main(int argc, char** argv) { cl::ParseCommandLineOptions(argc, argv, " llvm interpreter\n"); // Create the interpreter... Interpreter I; // Handle alternate names of the program. If started as llp, enable profiling // if started as ldb, enable debugging... // if (argv[0] == "ldb") // TODO: Obviously incorrect, but you get the idea DebugMode = true; else if (argv[0] == "llp") ProfileMode = true; // If running with the profiler, enable it now... if (ProfileMode) I.enableProfiling(); // Start interpreter into the main function... // if (!I.callMethod(MainFunction) && !DebugMode) { // If not in debug mode and if the call succeeded, run the code now... I.run(); } // If debug mode, allow the user to interact... also, if the user pressed // ctrl-c or execution hit an error, enter the event loop... if (DebugMode || I.isStopped()) I.handleUserInput(); // Return the status code of the program executed... return I.getExitCode(); }