//===- DCE.cpp - Code to perform dead code elimination --------------------===// // // This file implements dead inst elimination and dead code elimination. // // Dead Inst Elimination performs a single pass over the function removing // instructions that are obviously dead. Dead Code Elimination is similar, but // it rechecks instructions that were used by removed instructions to see if // they are newly dead. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/DCE.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Instruction.h" #include "llvm/Pass.h" #include "llvm/Support/InstIterator.h" #include //===----------------------------------------------------------------------===// // DeadInstElimination pass implementation // namespace { struct DeadInstElimination : public BasicBlockPass { const char *getPassName() const { return "Dead Instruction Elimination"; } virtual bool runOnBasicBlock(BasicBlock *BB) { BasicBlock::InstListType &Vals = BB->getInstList(); bool Changed = false; for (BasicBlock::iterator DI = Vals.begin(); DI != Vals.end(); ) if (dceInstruction(Vals, DI)) Changed = true; else ++DI; return Changed; } virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.preservesCFG(); } }; } Pass *createDeadInstEliminationPass() { return new DeadInstElimination(); } //===----------------------------------------------------------------------===// // DeadCodeElimination pass implementation // namespace { struct DCE : public FunctionPass { const char *getPassName() const { return "Dead Code Elimination"; } virtual bool runOnFunction(Function *F); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.preservesCFG(); } }; } bool DCE::runOnFunction(Function *F) { // Start out with all of the instructions in the worklist... std::vector WorkList(inst_begin(F), inst_end(F)); std::set DeadInsts; // Loop over the worklist finding instructions that are dead. If they are // dead make them drop all of their uses, making other instructions // potentially dead, and work until the worklist is empty. // while (!WorkList.empty()) { Instruction *I = WorkList.back(); WorkList.pop_back(); if (isInstructionTriviallyDead(I)) { // If the instruction is dead... // Loop over all of the values that the instruction uses, if there are // instructions being used, add them to the worklist, because they might // go dead after this one is removed. // for (User::use_iterator UI = I->use_begin(), UE = I->use_end(); UI != UE; ++UI) if (Instruction *Used = dyn_cast(*UI)) WorkList.push_back(Used); // Tell the instruction to let go of all of the values it uses... I->dropAllReferences(); // Keep track of this instruction, because we are going to delete it later DeadInsts.insert(I); } } // If we found no dead instructions, we haven't changed the function... if (DeadInsts.empty()) return false; // Otherwise, loop over the program, removing and deleting the instructions... for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) { BasicBlock::InstListType &BBIL = (*I)->getInstList(); for (BasicBlock::iterator BI = BBIL.begin(); BI != BBIL.end(); ) if (DeadInsts.count(*BI)) { // Is this instruction dead? delete BBIL.remove(BI); // Yup, remove and delete inst } else { // This instruction is not dead ++BI; // Continue on to the next one... } } return true; } Pass *createDeadCodeEliminationPass() { return new DCE(); }