//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===// // // This file implements the various intrinsic operations, on constant values. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/ConstantHandling.h" AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules", &ConstRules::find)); //===----------------------------------------------------------------------===// // TemplateRules Class //===----------------------------------------------------------------------===// // // TemplateRules - Implement a subclass of ConstRules that provides all // operations as noops. All other rules classes inherit from this class so // that if functionality is needed in the future, it can simply be added here // and to ConstRules without changing anything else... // // This class also provides subclasses with typesafe implementations of methods // so that don't have to do type casting. // template class TemplateRules : public ConstRules { //===--------------------------------------------------------------------===// // Redirecting functions that cast to the appropriate types //===--------------------------------------------------------------------===// virtual Constant *op_not(const Constant *V) const { return SubClassName::Not((const ArgType *)V); } virtual Constant *add(const Constant *V1, const Constant *V2) const { return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *sub(const Constant *V1, const Constant *V2) const { return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *mul(const Constant *V1, const Constant *V2) const { return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2); } virtual ConstantBool *lessthan(const Constant *V1, const Constant *V2) const { return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2); } // Casting operators. ick virtual ConstantBool *castToBool(const Constant *V) const { return SubClassName::CastToBool((const ArgType*)V); } virtual ConstantSInt *castToSByte(const Constant *V) const { return SubClassName::CastToSByte((const ArgType*)V); } virtual ConstantUInt *castToUByte(const Constant *V) const { return SubClassName::CastToUByte((const ArgType*)V); } virtual ConstantSInt *castToShort(const Constant *V) const { return SubClassName::CastToShort((const ArgType*)V); } virtual ConstantUInt *castToUShort(const Constant *V) const { return SubClassName::CastToUShort((const ArgType*)V); } virtual ConstantSInt *castToInt(const Constant *V) const { return SubClassName::CastToInt((const ArgType*)V); } virtual ConstantUInt *castToUInt(const Constant *V) const { return SubClassName::CastToUInt((const ArgType*)V); } virtual ConstantSInt *castToLong(const Constant *V) const { return SubClassName::CastToLong((const ArgType*)V); } virtual ConstantUInt *castToULong(const Constant *V) const { return SubClassName::CastToULong((const ArgType*)V); } virtual ConstantFP *castToFloat(const Constant *V) const { return SubClassName::CastToFloat((const ArgType*)V); } virtual ConstantFP *castToDouble(const Constant *V) const { return SubClassName::CastToDouble((const ArgType*)V); } virtual ConstantPointer *castToPointer(const Constant *V, const PointerType *Ty) const { return SubClassName::CastToPointer((const ArgType*)V, Ty); } //===--------------------------------------------------------------------===// // Default "noop" implementations //===--------------------------------------------------------------------===// inline static Constant *Not(const ArgType *V) { return 0; } inline static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; } inline static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; } inline static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; } inline static ConstantBool *LessThan(const ArgType *V1, const ArgType *V2) { return 0; } // Casting operators. ick inline static ConstantBool *CastToBool (const Constant *V) { return 0; } inline static ConstantSInt *CastToSByte (const Constant *V) { return 0; } inline static ConstantUInt *CastToUByte (const Constant *V) { return 0; } inline static ConstantSInt *CastToShort (const Constant *V) { return 0; } inline static ConstantUInt *CastToUShort(const Constant *V) { return 0; } inline static ConstantSInt *CastToInt (const Constant *V) { return 0; } inline static ConstantUInt *CastToUInt (const Constant *V) { return 0; } inline static ConstantSInt *CastToLong (const Constant *V) { return 0; } inline static ConstantUInt *CastToULong (const Constant *V) { return 0; } inline static ConstantFP *CastToFloat (const Constant *V) { return 0; } inline static ConstantFP *CastToDouble(const Constant *V) { return 0; } inline static ConstantPointer *CastToPointer(const Constant *, const PointerType *) {return 0;} }; //===----------------------------------------------------------------------===// // EmptyRules Class //===----------------------------------------------------------------------===// // // EmptyRules provides a concrete base class of ConstRules that does nothing // struct EmptyRules : public TemplateRules { }; //===----------------------------------------------------------------------===// // BoolRules Class //===----------------------------------------------------------------------===// // // BoolRules provides a concrete base class of ConstRules for the 'bool' type. // struct BoolRules : public TemplateRules { inline static Constant *Not(const ConstantBool *V) { return ConstantBool::get(!V->getValue()); } inline static Constant *Or(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() | V2->getValue()); } inline static Constant *And(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() & V2->getValue()); } }; //===----------------------------------------------------------------------===// // PointerRules Class //===----------------------------------------------------------------------===// // // PointerRules provides a concrete base class of ConstRules for pointer types // struct PointerRules : public TemplateRules { inline static ConstantBool *CastToBool (const Constant *V) { if (V->isNullValue()) return ConstantBool::False; return 0; // Can't const prop other types of pointers } inline static ConstantSInt *CastToSByte (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::SByteTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantUInt *CastToUByte (const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::UByteTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantSInt *CastToShort (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::ShortTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantUInt *CastToUShort(const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::UShortTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantSInt *CastToInt (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::IntTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantUInt *CastToUInt (const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::UIntTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantSInt *CastToLong (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::LongTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantUInt *CastToULong (const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::ULongTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantFP *CastToFloat (const Constant *V) { if (V->isNullValue()) return ConstantFP::get(Type::FloatTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantFP *CastToDouble(const Constant *V) { if (V->isNullValue()) return ConstantFP::get(Type::DoubleTy, 0); return 0; // Can't const prop other types of pointers } inline static ConstantPointer *CastToPointer(const ConstantPointer *V, const PointerType *PTy) { if (V->isNullValue()) return ConstantPointerNull::get(PTy); return 0; // Can't const prop other types of pointers } }; //===----------------------------------------------------------------------===// // DirectRules Class //===----------------------------------------------------------------------===// // // DirectRules provides a concrete base classes of ConstRules for a variety of // different types. This allows the C++ compiler to automatically generate our // constant handling operations in a typesafe and accurate manner. // template struct DirectRules : public TemplateRules > { inline static Constant *Not(const ConstantClass *V) { return ConstantClass::get(*Ty, !(BuiltinType)V->getValue());; } inline static Constant *Add(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType Result = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, Result); } inline static Constant *Sub(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType Result = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, Result); } inline static Constant *Mul(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType Result = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, Result); } inline static ConstantBool *LessThan(const ConstantClass *V1, const ConstantClass *V2) { bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue(); return ConstantBool::get(Result); } inline static ConstantPointer *CastToPointer(const ConstantClass *V, const PointerType *PTy) { if (V->isNullValue()) // Is it a FP or Integral null value? return ConstantPointerNull::get(PTy); return 0; // Can't const prop other types of pointers } // Casting operators. ick #define DEF_CAST(TYPE, CLASS, CTYPE) \ inline static CLASS *CastTo##TYPE (const ConstantClass *V) { \ return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \ } DEF_CAST(Bool , ConstantBool, bool) DEF_CAST(SByte , ConstantSInt, signed char) DEF_CAST(UByte , ConstantUInt, unsigned char) DEF_CAST(Short , ConstantSInt, signed short) DEF_CAST(UShort, ConstantUInt, unsigned short) DEF_CAST(Int , ConstantSInt, signed int) DEF_CAST(UInt , ConstantUInt, unsigned int) DEF_CAST(Long , ConstantSInt, int64_t) DEF_CAST(ULong , ConstantUInt, uint64_t) DEF_CAST(Float , ConstantFP , float) DEF_CAST(Double, ConstantFP , double) #undef DEF_CAST }; //===----------------------------------------------------------------------===// // DirectRules Subclasses //===----------------------------------------------------------------------===// // // Given the DirectRules class we can now implement lots of types with little // code. Thank goodness C++ compilers are great at stomping out layers of // templates... can you imagine having to do this all by hand? (/me is lazy :) // // ConstRules::find - Return the constant rules that take care of the specified // type. // Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) { assert(AID == ConstRules::AID && "Bad annotation for factory!"); const Type *Ty = cast((const Value*)TyA); switch (Ty->getPrimitiveID()) { case Type::BoolTyID: return new BoolRules(); case Type::PointerTyID: return new PointerRules(); case Type::SByteTyID: return new DirectRules(); case Type::UByteTyID: return new DirectRules(); case Type::ShortTyID: return new DirectRules(); case Type::UShortTyID: return new DirectRules(); case Type::IntTyID: return new DirectRules(); case Type::UIntTyID: return new DirectRules(); case Type::LongTyID: return new DirectRules(); case Type::ULongTyID: return new DirectRules(); case Type::FloatTyID: return new DirectRules(); case Type::DoubleTyID: return new DirectRules(); default: return new EmptyRules(); } }