//===-- llvm/Bytecode/Archive.h - LLVM Bytecode Archive ---------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Reid Spencer and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file declares the Archive and ArchiveMember classes that provide // manipulation of LLVM Archive files. The implementation is provided by the // lib/Bytecode/Archive library. This library is used to read and write // archive (*.a) files that contain LLVM bytecode files (or others). // //===----------------------------------------------------------------------===// #ifndef LLVM_BYTECODE_ARCHIVE_H #define LLVM_BYTECODE_ARCHIVE_H #include "llvm/ADT/ilist" #include "llvm/System/Path.h" #include "llvm/System/MappedFile.h" #include #include #include namespace llvm { // Forward declare classes class ModuleProvider; // From VMCore class Module; // From VMCore class Archive; // Declared below class ArchiveMemberHeader; // Internal implementation class /// This class is the main class manipulated by users of the Archive class. It /// holds information about one member of the Archive. It is also the element /// stored by the Archive's ilist, the Archive's main abstraction. Because of /// the special requirements of archive files, users are not permitted to /// construct ArchiveMember instances. You should obtain them from the methods /// of the Archive class instead. /// @brief This class represents a single archive member. class ArchiveMember { /// @name Types /// @{ public: /// These flags are used internally by the archive member to specify various /// characteristics of the member. The various "is" methods below provide /// access to the flags. The flags are not user settable. enum Flags { CompressedFlag = 1, ///< Member is a normal compressed file SVR4SymbolTableFlag = 2, ///< Member is a SVR4 symbol table BSD4SymbolTableFlag = 4, ///< Member is a BSD4 symbol table LLVMSymbolTableFlag = 8, ///< Member is an LLVM symbol table BytecodeFlag = 16, ///< Member is uncompressed bytecode CompressedBytecodeFlag = 32, ///< Member is compressed bytecode HasPathFlag = 64, ///< Member has a full or partial path HasLongFilenameFlag = 128, ///< Member uses the long filename syntax StringTableFlag = 256, ///< Member is an ar(1) format string table }; /// @} /// @name Accessors /// @{ public: /// @returns the parent Archive instance /// @brief Get the archive associated with this member Archive* getArchive() const { return parent; } /// @returns the path to the Archive's file /// @brief Get the path to the archive member const sys::Path& getPath() const { return path; } /// The "user" is the owner of the file per Unix security. This may not /// have any applicability on non-Unix systems but is a required component /// of the "ar" file format. /// @brief Get the user associated with this archive member. unsigned getUser() const { return info.user; } /// The "group" is the owning group of the file per Unix security. This /// may not have any applicability on non-Unix systems but is a required /// component of the "ar" file format. /// @brief Get the group associated with this archive member. unsigned getGroup() const { return info.group; } /// The "mode" specifies the access permissions for the file per Unix /// security. This may not have any applicabiity on non-Unix systems but is /// a required component of the "ar" file format. /// @brief Get the permission mode associated with this archive member. unsigned getMode() const { return info.mode; } /// This method returns the time at which the archive member was last /// modified when it was not in the archive. /// @brief Get the time of last modification of the archive member. sys::TimeValue getModTime() const { return info.modTime; } /// @returns the size of the archive member in bytes. /// @brief Get the size of the archive member. unsigned getSize() const { return info.fileSize; } /// This method returns the total size of the archive member as it /// appears on disk. This includes the file content, the header, the /// long file name if any, and the padding. /// @brief Get total on-disk member size. unsigned getMemberSize() const; /// This method will return a pointer to the in-memory content of the /// archive member, if it is available. If the data has not been loaded /// into memory, the return value will be null. /// @returns a pointer to the member's data. /// @brief Get the data content of the archive member const void* getData() const { return data; } /// This method determines if the member is a regular compressed file. Note /// that compressed bytecode files will yield "false" for this method. /// @see isCompressedBytecode() /// @returns true iff the archive member is a compressed regular file. /// @brief Determine if the member is a compressed regular file. bool isCompressed() const { return flags&CompressedFlag; } /// @returns true iff the member is a SVR4 (non-LLVM) symbol table /// @brief Determine if this member is a SVR4 symbol table. bool isSVR4SymbolTable() const { return flags&SVR4SymbolTableFlag; } /// @returns true iff the member is a BSD4.4 (non-LLVM) symbol table /// @brief Determine if this member is a BSD4.4 symbol table. bool isBSD4SymbolTable() const { return flags&BSD4SymbolTableFlag; } /// @returns true iff the archive member is the LLVM symbol table /// @brief Determine if this member is the LLVM symbol table. bool isLLVMSymbolTable() const { return flags&LLVMSymbolTableFlag; } /// @returns true iff the archive member is the ar(1) string table /// @brief Determine if this member is the ar(1) string table. bool isStringTable() const { return flags&StringTableFlag; } /// @returns true iff the archive member is an uncompressed bytecode file. /// @brief Determine if this member is a bytecode file. bool isBytecode() const { return flags&BytecodeFlag; } /// @returns true iff the archive member is a compressed bytecode file. /// @brief Determine if the member is a compressed bytecode file. bool isCompressedBytecode() const { return flags&CompressedBytecodeFlag;} /// @returns true iff the file name contains a path (directory) component. /// @brief Determine if the member has a path bool hasPath() const { return flags&HasPathFlag; } /// Long filenames are an artifact of the ar(1) file format which allows /// up to sixteen characters in its header and doesn't allow a path /// separator character (/). To avoid this, a "long format" member name is /// allowed that doesn't have this restriction. This method determines if /// that "long format" is used for this member. /// @returns true iff the file name uses the long form /// @brief Determin if the member has a long file name bool hasLongFilename() const { return flags&HasLongFilenameFlag; } /// This method returns the status info (like Unix stat(2)) for the archive /// member. The status info provides the file's size, permissions, and /// modification time. The contents of the Path::StatusInfo structure, other /// than the size and modification time, may not have utility on non-Unix /// systems. /// @returns the status info for the archive member /// @brief Obtain the status info for the archive member const sys::Path::StatusInfo& getStatusInfo() const { return info; } /// This method causes the archive member to be replaced with the contents /// of the file specified by \p File. The contents of \p this will be /// updated to reflect the new data from \p File. The \p File must exist and /// be readable on entry to this method. /// @brief Replace contents of archive member with a new file. void replaceWith(const sys::Path& aFile); /// @} /// @name ilist methods - do not use /// @{ public: const ArchiveMember *getNext() const { return next; } const ArchiveMember *getPrev() const { return prev; } ArchiveMember *getNext() { return next; } ArchiveMember *getPrev() { return prev; } void setPrev(ArchiveMember* p) { prev = p; } void setNext(ArchiveMember* n) { next = n; } /// @} /// @name Data /// @{ private: ArchiveMember* next; ///< Pointer to next archive member ArchiveMember* prev; ///< Pointer to previous archive member Archive* parent; ///< Pointer to parent archive sys::Path path; ///< Path of file containing the member sys::Path::StatusInfo info; ///< Status info (size,mode,date) unsigned flags; ///< Flags about the archive member const void* data; ///< Data for the member /// @} /// @name Constructors /// @{ public: /// The default constructor is only used by the Archive's iplist when it /// constructs the list's sentry node. ArchiveMember(); private: /// Used internally by the Archive class to construct an ArchiveMember. /// The contents of the ArchiveMember are filled out by the Archive class. ArchiveMember( Archive* PAR ); // So Archive can construct an ArchiveMember friend class llvm::Archive; /// @} }; /// This class defines the interface to LLVM Archive files. The Archive class /// presents the archive file as an ilist of ArchiveMember objects. The members /// can be rearranged in any fashion either by directly editing the ilist or by /// using editing methods on the Archive class (recommended). The Archive /// class also provides several ways of accessing the archive file for various /// purposes such as editing and linking. Full symbol table support is provided /// for loading only those files that resolve symbols. Note that read /// performance of this library is _crucial_ for performance of JIT type /// applications and the linkers. Consequently, the implementation of the class /// is optimized for reading. class Archive { /// @name Types /// @{ public: /// This is the ilist type over which users may iterate to examine /// the contents of the archive /// @brief The ilist type of ArchiveMembers that Archive contains. typedef iplist MembersList; /// @brief Forward mutable iterator over ArchiveMember typedef MembersList::iterator iterator; /// @brief Forward immutable iterator over ArchiveMember typedef MembersList::const_iterator const_iterator; /// @brief Reverse mutable iterator over ArchiveMember typedef std::reverse_iterator reverse_iterator; /// @brief Reverse immutable iterator over ArchiveMember typedef std::reverse_iterator const_reverse_iterator; /// @brief The in-memory version of the symbol table typedef std::map SymTabType; /// @} /// @name ilist accessor methods /// @{ public: inline iterator begin() { return members.begin(); } inline const_iterator begin() const { return members.begin(); } inline iterator end () { return members.end(); } inline const_iterator end () const { return members.end(); } inline reverse_iterator rbegin() { return members.rbegin(); } inline const_reverse_iterator rbegin() const { return members.rbegin(); } inline reverse_iterator rend () { return members.rend(); } inline const_reverse_iterator rend () const { return members.rend(); } inline unsigned size() const { return members.size(); } inline bool empty() const { return members.empty(); } inline const ArchiveMember& front() const { return members.front(); } inline ArchiveMember& front() { return members.front(); } inline const ArchiveMember& back() const { return members.back(); } inline ArchiveMember& back() { return members.back(); } /// @} /// @name ilist mutator methods /// @{ public: /// This method splices a \p src member from an archive (possibly \p this), /// to a position just before the member given by \p dest in \p this. When /// the archive is written, \p src will be written in its new location. /// @brief Move a member to a new location inline void splice(iterator dest, Archive& arch, iterator src) { return members.splice(dest,arch.members,src); } /// This method erases a \p target member from the archive. When the /// archive is written, it will no longer contain \p target. The associated /// ArchiveMember is deleted. /// @brief Erase a member. inline iterator erase(iterator target) { return members.erase(target); } /// @} /// @name Constructors /// @{ public: /// Create an empty archive file and associate it with the \p Filename. This /// method does not actually create the archive disk file. It creates an /// empty Archive object. If the writeToDisk method is called, the archive /// file \p Filename will be created at that point, with whatever content /// the returned Archive object has at that time. /// @returns An Archive* that represents the new archive file. /// @brief Create an empty Archive. static Archive* CreateEmpty( const sys::Path& Filename ///< Name of the archive to (eventually) create. ); /// Open an existing archive and load its contents in preparation for /// editing. After this call, the member ilist is completely populated based /// on the contents of the archive file. You should use this form of open if /// you intend to modify the archive or traverse its contents (e.g. for /// printing). /// @brief Open and load an archive file static Archive* OpenAndLoad( const sys::Path& filePath, ///< The file path to open and load std::string* ErrorMessage = 0 ///< An optional error string ); /// This method opens an existing archive file from \p Filename and reads in /// its symbol table without reading in any of the archive's members. This /// reduces both I/O and cpu time in opening the archive if it is to be used /// solely for symbol lookup (e.g. during linking). The \p Filename must /// exist and be an archive file or an exception will be thrown. This form /// of opening the archive is intended for read-only operations that need to /// locate members via the symbol table for link editing. Since the archve /// members are not read by this method, the archive will appear empty upon /// return. If editing operations are performed on the archive, they will /// completely replace the contents of the archive! It is recommended that /// if this form of opening the archive is used that only the symbol table /// lookup methods (getSymbolTable, findModuleDefiningSymbol, and /// findModulesDefiningSymbols) be used. /// @throws std::string if an error occurs opening the file /// @returns an Archive* that represents the archive file. /// @brief Open an existing archive and load its symbols. static Archive* OpenAndLoadSymbols( const sys::Path& Filename, ///< Name of the archive file to open std::string* ErrorMessage=0 ///< An optional error string ); /// This destructor cleans up the Archive object, releases all memory, and /// closes files. It does nothing with the archive file on disk. If you /// haven't used the writeToDisk method by the time the destructor is /// called, all changes to the archive will be lost. /// @throws std::string if an error occurs /// @brief Destruct in-memory archive ~Archive(); /// @} /// @name Accessors /// @{ public: /// @returns the path to the archive file. /// @brief Get the archive path. const sys::Path& getPath() { return archPath; } /// This method is provided so that editing methods can be invoked directly /// on the Archive's iplist of ArchiveMember. However, it is recommended /// that the usual STL style iterator interface be used instead. /// @returns the iplist of ArchiveMember /// @brief Get the iplist of the members MembersList& getMembers() { return members; } /// This method allows direct query of the Archive's symbol table. The /// symbol table is a std::map of std::string (the symbol) to unsigned (the /// file offset). Note that for efficiency reasons, the offset stored in /// the symbol table is not the actual offset. It is the offset from the /// beginning of the first "real" file member (after the symbol table). Use /// the getFirstFileOffset() to obtain that offset and add this value to the /// offset in the symbol table to obtain the real file offset. Note that /// there is purposefully no interface provided by Archive to look up /// members by their offset. Use the findModulesDefiningSymbols and /// findModuleDefiningSymbol methods instead. /// @returns the Archive's symbol table. /// @brief Get the archive's symbol table const SymTabType& getSymbolTable() { return symTab; } /// This method returns the offset in the archive file to the first "real" /// file member. Archive files, on disk, have a signature and might have a /// symbol table that precedes the first actual file member. This method /// allows you to determine what the size of those fields are. /// @returns the offset to the first "real" file member in the archive. /// @brief Get the offset to the first "real" file member in the archive. unsigned getFirstFileOffset() { return firstFileOffset; } /// This method will scan the archive for bytecode modules, interpret them /// and return a vector of the instantiated modules in \p Modules. If an /// error occurs, this method will return true. If \p ErrMessage is not null /// and an error occurs, \p *ErrMessage will be set to a string explaining /// the error that occurred. /// @returns true if an error occurred /// @brief Instantiate all the bytecode modules located in the archive bool getAllModules(std::vector& Modules, std::string* ErrMessage); /// This accessor looks up the \p symbol in the archive's symbol table and /// returns the associated module that defines that symbol. This method can /// be called as many times as necessary. This is handy for linking the /// archive into another module based on unresolved symbols. Note that the /// ModuleProvider returned by this accessor should not be deleted by the /// caller. It is managed internally by the Archive class. It is possible /// that multiple calls to this accessor will return the same ModuleProvider /// instance because the associated module defines multiple symbols. /// @returns The ModuleProvider* found or null if the archive does not /// contain a module that defines the \p symbol. /// @brief Look up a module by symbol name. ModuleProvider* findModuleDefiningSymbol( const std::string& symbol ///< Symbol to be sought ); /// This method is similar to findModuleDefiningSymbol but allows lookup of /// more than one symbol at a time. If \p symbols contains a list of /// undefined symbols in some module, then calling this method is like /// making one complete pass through the archive to resolve symbols but is /// more efficient than looking at the individual members. Note that on /// exit, the symbols resolved by this method will be removed from \p /// symbols to ensure they are not re-searched on a subsequent call. If /// you need to retain the list of symbols, make a copy. /// @brief Look up multiple symbols in the archive. void findModulesDefiningSymbols( std::set& symbols, ///< Symbols to be sought std::set& modules ///< The modules matching \p symbols ); /// This method determines whether the archive is a properly formed llvm /// bytecode archive. It first makes sure the symbol table has been loaded /// and has a non-zero size. If it does, then it is an archive. If not, /// then it tries to load all the bytecode modules of the archive. Finally, /// it returns whether it was successfull. /// @returns true if the archive is a proper llvm bytecode archive /// @brief Determine whether the archive is a proper llvm bytecode archive. bool isBytecodeArchive(); /// @} /// @name Mutators /// @{ public: /// This method is the only way to get the archive written to disk. It /// creates or overwrites the file specified when \p this was created /// or opened. The arguments provide options for writing the archive. If /// \p CreateSymbolTable is true, the archive is scanned for bytecode files /// and a symbol table of the externally visible function and global /// variable names is created. If \p TruncateNames is true, the names of the /// archive members will have their path component stripped and the file /// name will be truncated at 15 characters. If \p Compress is specified, /// all archive members will be compressed before being written. If /// \p PrintSymTab is true, the symbol table will be printed to std::cout. /// @throws std::string if an error occurs /// @brief Write (possibly modified) archive contents to disk void writeToDisk( bool CreateSymbolTable=false, ///< Create Symbol table bool TruncateNames=false, ///< Truncate the filename to 15 chars bool Compress=false ///< Compress files ); /// This method adds a new file to the archive. The \p filename is examined /// to determine just enough information to create an ArchiveMember object /// which is then inserted into the Archive object's ilist at the location /// given by \p where. /// @throws std::string if an error occurs reading the \p filename. /// @returns nothing /// @brief Add a file to the archive. void addFileBefore(const sys::Path& filename, iterator where); /// @} /// @name Implementation /// @{ protected: /// @brief Construct an Archive for \p filename and optionally map it /// into memory. Archive(const sys::Path& filename, bool map = false ); /// @brief Parse the symbol table at \p data. void parseSymbolTable(const void* data,unsigned len); /// @brief Parse the header of a member starting at \p At ArchiveMember* parseMemberHeader(const char*&At,const char*End); /// @brief Check that the archive signature is correct void checkSignature(); /// @brief Load the entire archive. void loadArchive(); /// @brief Load just the symbol table. void loadSymbolTable(); /// @brief Write the symbol table to an ofstream. void writeSymbolTable(std::ofstream& ARFile); /// @brief Write one ArchiveMember to an ofstream. void writeMember(const ArchiveMember& member, std::ofstream& ARFile, bool CreateSymbolTable, bool TruncateNames, bool ShouldCompress); /// @brief Fill in an ArchiveMemberHeader from ArchiveMember. bool fillHeader(const ArchiveMember&mbr, ArchiveMemberHeader& hdr,int sz, bool TruncateNames) const; /// @brief Frees all the members and unmaps the archive file. void cleanUpMemory(); /// This type is used to keep track of bytecode modules loaded from the /// symbol table. It maps the file offset to a pair that consists of the /// associated ArchiveMember and the ModuleProvider. /// @brief Module mapping type typedef std::map > ModuleMap; /// @} /// @name Data /// @{ protected: sys::Path archPath; ///< Path to the archive file we read/write MembersList members; ///< The ilist of ArchiveMember sys::MappedFile* mapfile; ///< Raw Archive contents mapped into memory const char* base; ///< Base of the memory mapped file data SymTabType symTab; ///< The symbol table std::string strtab; ///< The string table for long file names unsigned symTabSize; ///< Size in bytes of symbol table unsigned firstFileOffset; ///< Offset to first normal file. ModuleMap modules; ///< The modules loaded via symbol lookup. ArchiveMember* foreignST; ///< This holds the foreign symbol table. /// @} /// @name Hidden /// @{ private: Archive(); ///< Do not implement Archive(const Archive&); ///< Do not implement Archive& operator=(const Archive&); ///< Do not implement /// @} }; } // End llvm namespace #endif