//===---- llvm/CodeGen/ScheduleDAGSDNodes.h - SDNode Scheduling -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the ScheduleDAGSDNodes class, which implements // scheduling for an SDNode-based dependency graph. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_SCHEDULEDAGSDNODES_H #define LLVM_CODEGEN_SCHEDULEDAGSDNODES_H #include "llvm/CodeGen/ScheduleDAG.h" #include "llvm/CodeGen/SelectionDAG.h" namespace llvm { /// ScheduleDAGSDNodes - A ScheduleDAG for scheduling SDNode-based DAGs. /// /// Edges between SUnits are initially based on edges in the SelectionDAG, /// and additional edges can be added by the schedulers as heuristics. /// SDNodes such as Constants, Registers, and a few others that are not /// interesting to schedulers are not allocated SUnits. /// /// SDNodes with MVT::Flag operands are grouped along with the flagged /// nodes into a single SUnit so that they are scheduled together. /// /// SDNode-based scheduling graphs do not use SDep::Anti or SDep::Output /// edges. Physical register dependence information is not carried in /// the DAG and must be handled explicitly by schedulers. /// class ScheduleDAGSDNodes : public ScheduleDAG { public: explicit ScheduleDAGSDNodes(MachineFunction &mf); virtual ~ScheduleDAGSDNodes() {} /// isPassiveNode - Return true if the node is a non-scheduled leaf. /// static bool isPassiveNode(SDNode *Node) { if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (Node->getOpcode() == ISD::EntryToken) return true; return false; } /// NewSUnit - Creates a new SUnit and return a ptr to it. /// SUnit *NewSUnit(SDNode *N) { #ifndef NDEBUG const SUnit *Addr = 0; if (!SUnits.empty()) Addr = &SUnits[0]; #endif SUnits.push_back(SUnit(N, (unsigned)SUnits.size())); assert((Addr == 0 || Addr == &SUnits[0]) && "SUnits std::vector reallocated on the fly!"); SUnits.back().OrigNode = &SUnits.back(); return &SUnits.back(); } /// Clone - Creates a clone of the specified SUnit. It does not copy the /// predecessors / successors info nor the temporary scheduling states. /// SUnit *Clone(SUnit *N); virtual SelectionDAG *getDAG() { return DAG; } /// BuildSchedGraph - Build the SUnit graph from the selection dag that we /// are input. This SUnit graph is similar to the SelectionDAG, but /// excludes nodes that aren't interesting to scheduling, and represents /// flagged together nodes with a single SUnit. virtual void BuildSchedGraph(); /// ComputeLatency - Compute node latency. /// virtual void ComputeLatency(SUnit *SU); /// CountResults - The results of target nodes have register or immediate /// operands first, then an optional chain, and optional flag operands /// (which do not go into the machine instrs.) static unsigned CountResults(SDNode *Node); /// CountOperands - The inputs to target nodes have any actual inputs first, /// followed by special operands that describe memory references, then an /// optional chain operand, then flag operands. Compute the number of /// actual operands that will go into the resulting MachineInstr. static unsigned CountOperands(SDNode *Node); /// ComputeMemOperandsEnd - Find the index one past the last /// MemOperandSDNode operand static unsigned ComputeMemOperandsEnd(SDNode *Node); /// EmitNode - Generate machine code for an node and needed dependencies. /// VRBaseMap contains, for each already emitted node, the first virtual /// register number for the results of the node. /// void EmitNode(SDNode *Node, bool IsClone, bool HasClone, DenseMap &VRBaseMap); virtual MachineBasicBlock *EmitSchedule(); /// Schedule - Order nodes according to selected style, filling /// in the Sequence member. /// virtual void Schedule() = 0; virtual void dumpNode(const SUnit *SU) const; virtual std::string getGraphNodeLabel(const SUnit *SU) const; virtual void getCustomGraphFeatures(GraphWriter &GW) const; private: /// EmitSubregNode - Generate machine code for subreg nodes. /// void EmitSubregNode(SDNode *Node, DenseMap &VRBaseMap); /// getVR - Return the virtual register corresponding to the specified result /// of the specified node. unsigned getVR(SDValue Op, DenseMap &VRBaseMap); /// getDstOfCopyToRegUse - If the only use of the specified result number of /// node is a CopyToReg, return its destination register. Return 0 otherwise. unsigned getDstOfOnlyCopyToRegUse(SDNode *Node, unsigned ResNo) const; void AddOperand(MachineInstr *MI, SDValue Op, unsigned IIOpNum, const TargetInstrDesc *II, DenseMap &VRBaseMap); /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an /// implicit physical register output. void EmitCopyFromReg(SDNode *Node, unsigned ResNo, bool IsClone, bool IsCloned, unsigned SrcReg, DenseMap &VRBaseMap); void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI, const TargetInstrDesc &II, bool IsClone, bool IsCloned, DenseMap &VRBaseMap); /// BuildSchedUnits, AddSchedEdges - Helper functions for BuildSchedGraph. void BuildSchedUnits(); void AddSchedEdges(); }; } #endif