//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the RAGreedy function pass for register allocation in // optimized builds. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "regalloc" #include "AllocationOrder.h" #include "LiveIntervalUnion.h" #include "LiveRangeEdit.h" #include "RegAllocBase.h" #include "Spiller.h" #include "SpillPlacement.h" #include "SplitKit.h" #include "VirtRegMap.h" #include "llvm/ADT/Statistic.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Function.h" #include "llvm/PassAnalysisSupport.h" #include "llvm/CodeGen/CalcSpillWeights.h" #include "llvm/CodeGen/EdgeBundles.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/LiveStackAnalysis.h" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineLoopRanges.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/RegAllocRegistry.h" #include "llvm/CodeGen/RegisterCoalescer.h" #include "llvm/Target/TargetOptions.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Support/Timer.h" #include using namespace llvm; STATISTIC(NumGlobalSplits, "Number of split global live ranges"); STATISTIC(NumLocalSplits, "Number of split local live ranges"); STATISTIC(NumReassigned, "Number of interferences reassigned"); STATISTIC(NumEvicted, "Number of interferences evicted"); static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator", createGreedyRegisterAllocator); namespace { class RAGreedy : public MachineFunctionPass, public RegAllocBase { // context MachineFunction *MF; BitVector ReservedRegs; // analyses SlotIndexes *Indexes; LiveStacks *LS; MachineDominatorTree *DomTree; MachineLoopInfo *Loops; MachineLoopRanges *LoopRanges; EdgeBundles *Bundles; SpillPlacement *SpillPlacer; // state std::auto_ptr SpillerInstance; std::auto_ptr SA; std::priority_queue > Queue; IndexedMap Generation; // splitting state. /// All basic blocks where the current register is live. SmallVector SpillConstraints; /// For every instruction in SA->UseSlots, store the previous non-copy /// instruction. SmallVector PrevSlot; public: RAGreedy(); /// Return the pass name. virtual const char* getPassName() const { return "Greedy Register Allocator"; } /// RAGreedy analysis usage. virtual void getAnalysisUsage(AnalysisUsage &AU) const; virtual void releaseMemory(); virtual Spiller &spiller() { return *SpillerInstance; } virtual void enqueue(LiveInterval *LI); virtual LiveInterval *dequeue(); virtual unsigned selectOrSplit(LiveInterval&, SmallVectorImpl&); /// Perform register allocation. virtual bool runOnMachineFunction(MachineFunction &mf); static char ID; private: bool checkUncachedInterference(LiveInterval&, unsigned); LiveInterval *getSingleInterference(LiveInterval&, unsigned); bool reassignVReg(LiveInterval &InterferingVReg, unsigned OldPhysReg); float calcInterferenceWeight(LiveInterval&, unsigned); float calcInterferenceInfo(LiveInterval&, unsigned); float calcGlobalSplitCost(const BitVector&); void splitAroundRegion(LiveInterval&, unsigned, const BitVector&, SmallVectorImpl&); void calcGapWeights(unsigned, SmallVectorImpl&); SlotIndex getPrevMappedIndex(const MachineInstr*); void calcPrevSlots(); unsigned nextSplitPoint(unsigned); bool canEvictInterference(LiveInterval&, unsigned, unsigned, float&); unsigned tryReassign(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned tryEvict(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned tryRegionSplit(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned tryLocalSplit(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned trySplit(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned trySpillInterferences(LiveInterval&, AllocationOrder&, SmallVectorImpl&); }; } // end anonymous namespace char RAGreedy::ID = 0; FunctionPass* llvm::createGreedyRegisterAllocator() { return new RAGreedy(); } RAGreedy::RAGreedy(): MachineFunctionPass(ID) { initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); initializeLiveIntervalsPass(*PassRegistry::getPassRegistry()); initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry()); initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry()); initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry()); initializeLiveStacksPass(*PassRegistry::getPassRegistry()); initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); initializeMachineLoopRangesPass(*PassRegistry::getPassRegistry()); initializeVirtRegMapPass(*PassRegistry::getPassRegistry()); initializeEdgeBundlesPass(*PassRegistry::getPassRegistry()); initializeSpillPlacementPass(*PassRegistry::getPassRegistry()); } void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); if (StrongPHIElim) AU.addRequiredID(StrongPHIEliminationID); AU.addRequiredTransitive(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addRequired(); MachineFunctionPass::getAnalysisUsage(AU); } void RAGreedy::releaseMemory() { SpillerInstance.reset(0); Generation.clear(); RegAllocBase::releaseMemory(); } void RAGreedy::enqueue(LiveInterval *LI) { // Prioritize live ranges by size, assigning larger ranges first. // The queue holds (size, reg) pairs. const unsigned Size = LI->getSize(); const unsigned Reg = LI->reg; assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Can only enqueue virtual registers"); const unsigned Hint = VRM->getRegAllocPref(Reg); unsigned Prio; Generation.grow(Reg); if (++Generation[Reg] == 1) // 1st generation ranges are handled first, long -> short. Prio = (1u << 31) + Size; else // Repeat offenders are handled second, short -> long Prio = (1u << 30) - Size; // Boost ranges that have a physical register hint. if (TargetRegisterInfo::isPhysicalRegister(Hint)) Prio |= (1u << 30); Queue.push(std::make_pair(Prio, Reg)); } LiveInterval *RAGreedy::dequeue() { if (Queue.empty()) return 0; LiveInterval *LI = &LIS->getInterval(Queue.top().second); Queue.pop(); return LI; } //===----------------------------------------------------------------------===// // Register Reassignment //===----------------------------------------------------------------------===// // Check interference without using the cache. bool RAGreedy::checkUncachedInterference(LiveInterval &VirtReg, unsigned PhysReg) { for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) { LiveIntervalUnion::Query subQ(&VirtReg, &PhysReg2LiveUnion[*AliasI]); if (subQ.checkInterference()) return true; } return false; } /// getSingleInterference - Return the single interfering virtual register /// assigned to PhysReg. Return 0 if more than one virtual register is /// interfering. LiveInterval *RAGreedy::getSingleInterference(LiveInterval &VirtReg, unsigned PhysReg) { // Check physreg and aliases. LiveInterval *Interference = 0; for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) { LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI); if (Q.checkInterference()) { if (Interference) return 0; if (Q.collectInterferingVRegs(2) > 1) return 0; Interference = Q.interferingVRegs().front(); } } return Interference; } // Attempt to reassign this virtual register to a different physical register. // // FIXME: we are not yet caching these "second-level" interferences discovered // in the sub-queries. These interferences can change with each call to // selectOrSplit. However, we could implement a "may-interfere" cache that // could be conservatively dirtied when we reassign or split. // // FIXME: This may result in a lot of alias queries. We could summarize alias // live intervals in their parent register's live union, but it's messy. bool RAGreedy::reassignVReg(LiveInterval &InterferingVReg, unsigned WantedPhysReg) { assert(TargetRegisterInfo::isVirtualRegister(InterferingVReg.reg) && "Can only reassign virtual registers"); assert(TRI->regsOverlap(WantedPhysReg, VRM->getPhys(InterferingVReg.reg)) && "inconsistent phys reg assigment"); AllocationOrder Order(InterferingVReg.reg, *VRM, ReservedRegs); while (unsigned PhysReg = Order.next()) { // Don't reassign to a WantedPhysReg alias. if (TRI->regsOverlap(PhysReg, WantedPhysReg)) continue; if (checkUncachedInterference(InterferingVReg, PhysReg)) continue; // Reassign the interfering virtual reg to this physical reg. unsigned OldAssign = VRM->getPhys(InterferingVReg.reg); DEBUG(dbgs() << "reassigning: " << InterferingVReg << " from " << TRI->getName(OldAssign) << " to " << TRI->getName(PhysReg) << '\n'); unassign(InterferingVReg, OldAssign); assign(InterferingVReg, PhysReg); ++NumReassigned; return true; } return false; } /// tryReassign - Try to reassign a single interference to a different physreg. /// @param VirtReg Currently unassigned virtual register. /// @param Order Physregs to try. /// @return Physreg to assign VirtReg, or 0. unsigned RAGreedy::tryReassign(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs){ NamedRegionTimer T("Reassign", TimerGroupName, TimePassesIsEnabled); Order.rewind(); while (unsigned PhysReg = Order.next()) { LiveInterval *InterferingVReg = getSingleInterference(VirtReg, PhysReg); if (!InterferingVReg) continue; if (TargetRegisterInfo::isPhysicalRegister(InterferingVReg->reg)) continue; if (reassignVReg(*InterferingVReg, PhysReg)) return PhysReg; } return 0; } //===----------------------------------------------------------------------===// // Interference eviction //===----------------------------------------------------------------------===// /// canEvict - Return true if all interferences between VirtReg and PhysReg can /// be evicted. Set maxWeight to the maximal spill weight of an interference. bool RAGreedy::canEvictInterference(LiveInterval &VirtReg, unsigned PhysReg, unsigned Size, float &MaxWeight) { float Weight = 0; for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) { LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI); // If there is 10 or more interferences, chances are one is smaller. if (Q.collectInterferingVRegs(10) >= 10) return false; // CHeck if any interfering live range is shorter than VirtReg. for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) { LiveInterval *Intf = Q.interferingVRegs()[i]; if (TargetRegisterInfo::isPhysicalRegister(Intf->reg)) return false; if (Intf->getSize() <= Size) return false; Weight = std::max(Weight, Intf->weight); } } MaxWeight = Weight; return true; } /// tryEvict - Try to evict all interferences for a physreg. /// @param VirtReg Currently unassigned virtual register. /// @param Order Physregs to try. /// @return Physreg to assign VirtReg, or 0. unsigned RAGreedy::tryEvict(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs){ NamedRegionTimer T("Evict", TimerGroupName, TimePassesIsEnabled); // We can only evict interference if all interfering registers are virtual and // longer than VirtReg. const unsigned Size = VirtReg.getSize(); // Keep track of the lightest single interference seen so far. float BestWeight = 0; unsigned BestPhys = 0; Order.rewind(); while (unsigned PhysReg = Order.next()) { float Weight = 0; if (!canEvictInterference(VirtReg, PhysReg, Size, Weight)) continue; // This is an eviction candidate. DEBUG(dbgs() << "max " << PrintReg(PhysReg, TRI) << " interference = " << Weight << '\n'); if (BestPhys && Weight >= BestWeight) continue; // Best so far. BestPhys = PhysReg; BestWeight = Weight; } if (!BestPhys) return 0; DEBUG(dbgs() << "evicting " << PrintReg(BestPhys, TRI) << " interference\n"); for (const unsigned *AliasI = TRI->getOverlaps(BestPhys); *AliasI; ++AliasI) { LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI); assert(Q.seenAllInterferences() && "Didn't check all interfererences."); for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) { LiveInterval *Intf = Q.interferingVRegs()[i]; unassign(*Intf, VRM->getPhys(Intf->reg)); ++NumEvicted; NewVRegs.push_back(Intf); } } return BestPhys; } //===----------------------------------------------------------------------===// // Region Splitting //===----------------------------------------------------------------------===// /// calcInterferenceInfo - Compute per-block outgoing and ingoing constraints /// when considering interference from PhysReg. Also compute an optimistic local /// cost of this interference pattern. /// /// The final cost of a split is the local cost + global cost of preferences /// broken by SpillPlacement. /// float RAGreedy::calcInterferenceInfo(LiveInterval &VirtReg, unsigned PhysReg) { // Reset interference dependent info. SpillConstraints.resize(SA->LiveBlocks.size()); for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; SpillPlacement::BlockConstraint &BC = SpillConstraints[i]; BC.Number = BI.MBB->getNumber(); BC.Entry = (BI.Uses && BI.LiveIn) ? SpillPlacement::PrefReg : SpillPlacement::DontCare; BC.Exit = (BI.Uses && BI.LiveOut) ? SpillPlacement::PrefReg : SpillPlacement::DontCare; BI.OverlapEntry = BI.OverlapExit = false; } // Add interference info from each PhysReg alias. for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) { if (!query(VirtReg, *AI).checkInterference()) continue; LiveIntervalUnion::SegmentIter IntI = PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex()); if (!IntI.valid()) continue; // Determine which blocks have interference live in or after the last split // point. for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; SpillPlacement::BlockConstraint &BC = SpillConstraints[i]; SlotIndex Start, Stop; tie(Start, Stop) = Indexes->getMBBRange(BI.MBB); // Skip interference-free blocks. if (IntI.start() >= Stop) continue; // Is the interference live-in? if (BI.LiveIn) { IntI.advanceTo(Start); if (!IntI.valid()) break; if (IntI.start() <= Start) BC.Entry = SpillPlacement::MustSpill; } // Is the interference overlapping the last split point? if (BI.LiveOut) { if (IntI.stop() < BI.LastSplitPoint) IntI.advanceTo(BI.LastSplitPoint.getPrevSlot()); if (!IntI.valid()) break; if (IntI.start() < Stop) BC.Exit = SpillPlacement::MustSpill; } } // Rewind iterator and check other interferences. IntI.find(VirtReg.beginIndex()); for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; SpillPlacement::BlockConstraint &BC = SpillConstraints[i]; SlotIndex Start, Stop; tie(Start, Stop) = Indexes->getMBBRange(BI.MBB); // Skip interference-free blocks. if (IntI.start() >= Stop) continue; // Handle transparent blocks with interference separately. // Transparent blocks never incur any fixed cost. if (BI.LiveThrough && !BI.Uses) { IntI.advanceTo(Start); if (!IntI.valid()) break; if (IntI.start() >= Stop) continue; if (BC.Entry != SpillPlacement::MustSpill) BC.Entry = SpillPlacement::PrefSpill; if (BC.Exit != SpillPlacement::MustSpill) BC.Exit = SpillPlacement::PrefSpill; continue; } // Now we only have blocks with uses left. // Check if the interference overlaps the uses. assert(BI.Uses && "Non-transparent block without any uses"); // Check interference on entry. if (BI.LiveIn && BC.Entry != SpillPlacement::MustSpill) { IntI.advanceTo(Start); if (!IntI.valid()) break; // Not live in, but before the first use. if (IntI.start() < BI.FirstUse) { BC.Entry = SpillPlacement::PrefSpill; // If the block contains a kill from an earlier split, never split // again in the same block. if (!BI.LiveThrough && !SA->isOriginalEndpoint(BI.Kill)) BC.Entry = SpillPlacement::MustSpill; } } // Does interference overlap the uses in the entry segment // [FirstUse;Kill)? if (BI.LiveIn && !BI.OverlapEntry) { IntI.advanceTo(BI.FirstUse); if (!IntI.valid()) break; // A live-through interval has no kill. // Check [FirstUse;LastUse) instead. if (IntI.start() < (BI.LiveThrough ? BI.LastUse : BI.Kill)) BI.OverlapEntry = true; } // Does interference overlap the uses in the exit segment [Def;LastUse)? if (BI.LiveOut && !BI.LiveThrough && !BI.OverlapExit) { IntI.advanceTo(BI.Def); if (!IntI.valid()) break; if (IntI.start() < BI.LastUse) BI.OverlapExit = true; } // Check interference on exit. if (BI.LiveOut && BC.Exit != SpillPlacement::MustSpill) { // Check interference between LastUse and Stop. if (BC.Exit != SpillPlacement::PrefSpill) { IntI.advanceTo(BI.LastUse); if (!IntI.valid()) break; if (IntI.start() < Stop) { BC.Exit = SpillPlacement::PrefSpill; // Avoid splitting twice in the same block. if (!BI.LiveThrough && !SA->isOriginalEndpoint(BI.Def)) BC.Exit = SpillPlacement::MustSpill; } } } } } // Accumulate a local cost of this interference pattern. float LocalCost = 0; for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; if (!BI.Uses) continue; SpillPlacement::BlockConstraint &BC = SpillConstraints[i]; unsigned Inserts = 0; // Do we need spill code for the entry segment? if (BI.LiveIn) Inserts += BI.OverlapEntry || BC.Entry != SpillPlacement::PrefReg; // For the exit segment? if (BI.LiveOut) Inserts += BI.OverlapExit || BC.Exit != SpillPlacement::PrefReg; // The local cost of spill code in this block is the block frequency times // the number of spill instructions inserted. if (Inserts) LocalCost += Inserts * SpillPlacer->getBlockFrequency(BI.MBB); } DEBUG(dbgs() << "Local cost of " << PrintReg(PhysReg, TRI) << " = " << LocalCost << '\n'); return LocalCost; } /// calcGlobalSplitCost - Return the global split cost of following the split /// pattern in LiveBundles. This cost should be added to the local cost of the /// interference pattern in SpillConstraints. /// float RAGreedy::calcGlobalSplitCost(const BitVector &LiveBundles) { float GlobalCost = 0; for (unsigned i = 0, e = SpillConstraints.size(); i != e; ++i) { SpillPlacement::BlockConstraint &BC = SpillConstraints[i]; unsigned Inserts = 0; // Broken entry preference? Inserts += LiveBundles[Bundles->getBundle(BC.Number, 0)] != (BC.Entry == SpillPlacement::PrefReg); // Broken exit preference? Inserts += LiveBundles[Bundles->getBundle(BC.Number, 1)] != (BC.Exit == SpillPlacement::PrefReg); if (Inserts) GlobalCost += Inserts * SpillPlacer->getBlockFrequency(SA->LiveBlocks[i].MBB); } DEBUG(dbgs() << "Global cost = " << GlobalCost << '\n'); return GlobalCost; } /// splitAroundRegion - Split VirtReg around the region determined by /// LiveBundles. Make an effort to avoid interference from PhysReg. /// /// The 'register' interval is going to contain as many uses as possible while /// avoiding interference. The 'stack' interval is the complement constructed by /// SplitEditor. It will contain the rest. /// void RAGreedy::splitAroundRegion(LiveInterval &VirtReg, unsigned PhysReg, const BitVector &LiveBundles, SmallVectorImpl &NewVRegs) { DEBUG({ dbgs() << "Splitting around region for " << PrintReg(PhysReg, TRI) << " with bundles"; for (int i = LiveBundles.find_first(); i>=0; i = LiveBundles.find_next(i)) dbgs() << " EB#" << i; dbgs() << ".\n"; }); // First compute interference ranges in the live blocks. typedef std::pair IndexPair; SmallVector InterferenceRanges; InterferenceRanges.resize(SA->LiveBlocks.size()); for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) { if (!query(VirtReg, *AI).checkInterference()) continue; LiveIntervalUnion::SegmentIter IntI = PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex()); if (!IntI.valid()) continue; for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; IndexPair &IP = InterferenceRanges[i]; SlotIndex Start, Stop; tie(Start, Stop) = Indexes->getMBBRange(BI.MBB); // Skip interference-free blocks. if (IntI.start() >= Stop) continue; // First interference in block. if (BI.LiveIn) { IntI.advanceTo(Start); if (!IntI.valid()) break; if (IntI.start() >= Stop) continue; if (!IP.first.isValid() || IntI.start() < IP.first) IP.first = IntI.start(); } // Last interference in block. if (BI.LiveOut) { IntI.advanceTo(Stop); if (!IntI.valid() || IntI.start() >= Stop) --IntI; if (IntI.stop() <= Start) continue; if (!IP.second.isValid() || IntI.stop() > IP.second) IP.second = IntI.stop(); } } } SmallVector SpillRegs; LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs); SplitEditor SE(*SA, *LIS, *VRM, *DomTree, LREdit); // Create the main cross-block interval. SE.openIntv(); // First add all defs that are live out of a block. for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; bool RegIn = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 0)]; bool RegOut = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 1)]; // Should the register be live out? if (!BI.LiveOut || !RegOut) continue; IndexPair &IP = InterferenceRanges[i]; SlotIndex Start, Stop; tie(Start, Stop) = Indexes->getMBBRange(BI.MBB); DEBUG(dbgs() << "BB#" << BI.MBB->getNumber() << " -> EB#" << Bundles->getBundle(BI.MBB->getNumber(), 1) << " intf [" << IP.first << ';' << IP.second << ')'); // The interference interval should either be invalid or overlap MBB. assert((!IP.first.isValid() || IP.first < Stop) && "Bad interference"); assert((!IP.second.isValid() || IP.second > Start) && "Bad interference"); // Check interference leaving the block. if (!IP.second.isValid()) { // Block is interference-free. DEBUG(dbgs() << ", no interference"); if (!BI.Uses) { assert(BI.LiveThrough && "No uses, but not live through block?"); // Block is live-through without interference. DEBUG(dbgs() << ", no uses" << (RegIn ? ", live-through.\n" : ", stack in.\n")); if (!RegIn) SE.enterIntvAtEnd(*BI.MBB); continue; } if (!BI.LiveThrough) { DEBUG(dbgs() << ", not live-through.\n"); SE.useIntv(SE.enterIntvBefore(BI.Def), Stop); continue; } if (!RegIn) { // Block is live-through, but entry bundle is on the stack. // Reload just before the first use. DEBUG(dbgs() << ", not live-in, enter before first use.\n"); SE.useIntv(SE.enterIntvBefore(BI.FirstUse), Stop); continue; } DEBUG(dbgs() << ", live-through.\n"); continue; } // Block has interference. DEBUG(dbgs() << ", interference to " << IP.second); if (!BI.LiveThrough && IP.second <= BI.Def) { // The interference doesn't reach the outgoing segment. DEBUG(dbgs() << " doesn't affect def from " << BI.Def << '\n'); SE.useIntv(BI.Def, Stop); continue; } if (!BI.Uses) { // No uses in block, avoid interference by reloading as late as possible. DEBUG(dbgs() << ", no uses.\n"); SlotIndex SegStart = SE.enterIntvAtEnd(*BI.MBB); assert(SegStart >= IP.second && "Couldn't avoid interference"); continue; } if (IP.second.getBoundaryIndex() < BI.LastUse) { // There are interference-free uses at the end of the block. // Find the first use that can get the live-out register. SmallVectorImpl::const_iterator UI = std::lower_bound(SA->UseSlots.begin(), SA->UseSlots.end(), IP.second.getBoundaryIndex()); assert(UI != SA->UseSlots.end() && "Couldn't find last use"); SlotIndex Use = *UI; assert(Use <= BI.LastUse && "Couldn't find last use"); // Only attempt a split befroe the last split point. if (Use.getBaseIndex() <= BI.LastSplitPoint) { DEBUG(dbgs() << ", free use at " << Use << ".\n"); SlotIndex SegStart = SE.enterIntvBefore(Use); assert(SegStart >= IP.second && "Couldn't avoid interference"); assert(SegStart < BI.LastSplitPoint && "Impossible split point"); SE.useIntv(SegStart, Stop); continue; } } // Interference is after the last use. DEBUG(dbgs() << " after last use.\n"); SlotIndex SegStart = SE.enterIntvAtEnd(*BI.MBB); assert(SegStart >= IP.second && "Couldn't avoid interference"); } // Now all defs leading to live bundles are handled, do everything else. for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; bool RegIn = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 0)]; bool RegOut = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 1)]; // Is the register live-in? if (!BI.LiveIn || !RegIn) continue; // We have an incoming register. Check for interference. IndexPair &IP = InterferenceRanges[i]; SlotIndex Start, Stop; tie(Start, Stop) = Indexes->getMBBRange(BI.MBB); DEBUG(dbgs() << "EB#" << Bundles->getBundle(BI.MBB->getNumber(), 0) << " -> BB#" << BI.MBB->getNumber()); // Check interference entering the block. if (!IP.first.isValid()) { // Block is interference-free. DEBUG(dbgs() << ", no interference"); if (!BI.Uses) { assert(BI.LiveThrough && "No uses, but not live through block?"); // Block is live-through without interference. if (RegOut) { DEBUG(dbgs() << ", no uses, live-through.\n"); SE.useIntv(Start, Stop); } else { DEBUG(dbgs() << ", no uses, stack-out.\n"); SE.leaveIntvAtTop(*BI.MBB); } continue; } if (!BI.LiveThrough) { DEBUG(dbgs() << ", killed in block.\n"); SE.useIntv(Start, SE.leaveIntvAfter(BI.Kill)); continue; } if (!RegOut) { // Block is live-through, but exit bundle is on the stack. // Spill immediately after the last use. if (BI.LastUse < BI.LastSplitPoint) { DEBUG(dbgs() << ", uses, stack-out.\n"); SE.useIntv(Start, SE.leaveIntvAfter(BI.LastUse)); continue; } // The last use is after the last split point, it is probably an // indirect jump. DEBUG(dbgs() << ", uses at " << BI.LastUse << " after split point " << BI.LastSplitPoint << ", stack-out.\n"); SlotIndex SegEnd = SE.leaveIntvBefore(BI.LastSplitPoint); SE.useIntv(Start, SegEnd); // Run a double interval from the split to the last use. // This makes it possible to spill the complement without affecting the // indirect branch. SE.overlapIntv(SegEnd, BI.LastUse); continue; } // Register is live-through. DEBUG(dbgs() << ", uses, live-through.\n"); SE.useIntv(Start, Stop); continue; } // Block has interference. DEBUG(dbgs() << ", interference from " << IP.first); if (!BI.LiveThrough && IP.first >= BI.Kill) { // The interference doesn't reach the outgoing segment. DEBUG(dbgs() << " doesn't affect kill at " << BI.Kill << '\n'); SE.useIntv(Start, BI.Kill); continue; } if (!BI.Uses) { // No uses in block, avoid interference by spilling as soon as possible. DEBUG(dbgs() << ", no uses.\n"); SlotIndex SegEnd = SE.leaveIntvAtTop(*BI.MBB); assert(SegEnd <= IP.first && "Couldn't avoid interference"); continue; } if (IP.first.getBaseIndex() > BI.FirstUse) { // There are interference-free uses at the beginning of the block. // Find the last use that can get the register. SmallVectorImpl::const_iterator UI = std::lower_bound(SA->UseSlots.begin(), SA->UseSlots.end(), IP.first.getBaseIndex()); assert(UI != SA->UseSlots.begin() && "Couldn't find first use"); SlotIndex Use = (--UI)->getBoundaryIndex(); DEBUG(dbgs() << ", free use at " << *UI << ".\n"); SlotIndex SegEnd = SE.leaveIntvAfter(Use); assert(SegEnd <= IP.first && "Couldn't avoid interference"); SE.useIntv(Start, SegEnd); continue; } // Interference is before the first use. DEBUG(dbgs() << " before first use.\n"); SlotIndex SegEnd = SE.leaveIntvAtTop(*BI.MBB); assert(SegEnd <= IP.first && "Couldn't avoid interference"); } SE.closeIntv(); // FIXME: Should we be more aggressive about splitting the stack region into // per-block segments? The current approach allows the stack region to // separate into connected components. Some components may be allocatable. SE.finish(); ++NumGlobalSplits; if (VerifyEnabled) { MF->verify(this, "After splitting live range around region"); #ifndef NDEBUG // Make sure that at least one of the new intervals can allocate to PhysReg. // That was the whole point of splitting the live range. bool found = false; for (LiveRangeEdit::iterator I = LREdit.begin(), E = LREdit.end(); I != E; ++I) if (!checkUncachedInterference(**I, PhysReg)) { found = true; break; } assert(found && "No allocatable intervals after pointless splitting"); #endif } } unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs) { BitVector LiveBundles, BestBundles; float BestCost = 0; unsigned BestReg = 0; Order.rewind(); while (unsigned PhysReg = Order.next()) { float Cost = calcInterferenceInfo(VirtReg, PhysReg); if (BestReg && Cost >= BestCost) continue; SpillPlacer->placeSpills(SpillConstraints, LiveBundles); // No live bundles, defer to splitSingleBlocks(). if (!LiveBundles.any()) continue; Cost += calcGlobalSplitCost(LiveBundles); if (!BestReg || Cost < BestCost) { BestReg = PhysReg; BestCost = Cost; BestBundles.swap(LiveBundles); } } if (!BestReg) return 0; splitAroundRegion(VirtReg, BestReg, BestBundles, NewVRegs); return 0; } //===----------------------------------------------------------------------===// // Local Splitting //===----------------------------------------------------------------------===// /// calcGapWeights - Compute the maximum spill weight that needs to be evicted /// in order to use PhysReg between two entries in SA->UseSlots. /// /// GapWeight[i] represents the gap between UseSlots[i] and UseSlots[i+1]. /// void RAGreedy::calcGapWeights(unsigned PhysReg, SmallVectorImpl &GapWeight) { assert(SA->LiveBlocks.size() == 1 && "Not a local interval"); const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks.front(); const SmallVectorImpl &Uses = SA->UseSlots; const unsigned NumGaps = Uses.size()-1; // Start and end points for the interference check. SlotIndex StartIdx = BI.LiveIn ? BI.FirstUse.getBaseIndex() : BI.FirstUse; SlotIndex StopIdx = BI.LiveOut ? BI.LastUse.getBoundaryIndex() : BI.LastUse; GapWeight.assign(NumGaps, 0.0f); // Add interference from each overlapping register. for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) { if (!query(const_cast(SA->getParent()), *AI) .checkInterference()) continue; // We know that VirtReg is a continuous interval from FirstUse to LastUse, // so we don't need InterferenceQuery. // // Interference that overlaps an instruction is counted in both gaps // surrounding the instruction. The exception is interference before // StartIdx and after StopIdx. // LiveIntervalUnion::SegmentIter IntI = PhysReg2LiveUnion[*AI].find(StartIdx); for (unsigned Gap = 0; IntI.valid() && IntI.start() < StopIdx; ++IntI) { // Skip the gaps before IntI. while (Uses[Gap+1].getBoundaryIndex() < IntI.start()) if (++Gap == NumGaps) break; if (Gap == NumGaps) break; // Update the gaps covered by IntI. const float weight = IntI.value()->weight; for (; Gap != NumGaps; ++Gap) { GapWeight[Gap] = std::max(GapWeight[Gap], weight); if (Uses[Gap+1].getBaseIndex() >= IntI.stop()) break; } if (Gap == NumGaps) break; } } } /// getPrevMappedIndex - Return the slot index of the last non-copy instruction /// before MI that has a slot index. If MI is the first mapped instruction in /// its block, return the block start index instead. /// SlotIndex RAGreedy::getPrevMappedIndex(const MachineInstr *MI) { assert(MI && "Missing MachineInstr"); const MachineBasicBlock *MBB = MI->getParent(); MachineBasicBlock::const_iterator B = MBB->begin(), I = MI; while (I != B) if (!(--I)->isDebugValue() && !I->isCopy()) return Indexes->getInstructionIndex(I); return Indexes->getMBBStartIdx(MBB); } /// calcPrevSlots - Fill in the PrevSlot array with the index of the previous /// real non-copy instruction for each instruction in SA->UseSlots. /// void RAGreedy::calcPrevSlots() { const SmallVectorImpl &Uses = SA->UseSlots; PrevSlot.clear(); PrevSlot.reserve(Uses.size()); for (unsigned i = 0, e = Uses.size(); i != e; ++i) { const MachineInstr *MI = Indexes->getInstructionFromIndex(Uses[i]); PrevSlot.push_back(getPrevMappedIndex(MI).getDefIndex()); } } /// nextSplitPoint - Find the next index into SA->UseSlots > i such that it may /// be beneficial to split before UseSlots[i]. /// /// 0 is always a valid split point unsigned RAGreedy::nextSplitPoint(unsigned i) { const SmallVectorImpl &Uses = SA->UseSlots; const unsigned Size = Uses.size(); assert(i != Size && "No split points after the end"); // Allow split before i when Uses[i] is not adjacent to the previous use. while (++i != Size && PrevSlot[i].getBaseIndex() <= Uses[i-1].getBaseIndex()) ; return i; } /// tryLocalSplit - Try to split VirtReg into smaller intervals inside its only /// basic block. /// unsigned RAGreedy::tryLocalSplit(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs) { assert(SA->LiveBlocks.size() == 1 && "Not a local interval"); const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks.front(); // Note that it is possible to have an interval that is live-in or live-out // while only covering a single block - A phi-def can use undef values from // predecessors, and the block could be a single-block loop. // We don't bother doing anything clever about such a case, we simply assume // that the interval is continuous from FirstUse to LastUse. We should make // sure that we don't do anything illegal to such an interval, though. const SmallVectorImpl &Uses = SA->UseSlots; if (Uses.size() <= 2) return 0; const unsigned NumGaps = Uses.size()-1; DEBUG({ dbgs() << "tryLocalSplit: "; for (unsigned i = 0, e = Uses.size(); i != e; ++i) dbgs() << ' ' << SA->UseSlots[i]; dbgs() << '\n'; }); // For every use, find the previous mapped non-copy instruction. // We use this to detect valid split points, and to estimate new interval // sizes. calcPrevSlots(); unsigned BestBefore = NumGaps; unsigned BestAfter = 0; float BestDiff = 0; const float blockFreq = SpillPlacer->getBlockFrequency(BI.MBB); SmallVector GapWeight; Order.rewind(); while (unsigned PhysReg = Order.next()) { // Keep track of the largest spill weight that would need to be evicted in // order to make use of PhysReg between UseSlots[i] and UseSlots[i+1]. calcGapWeights(PhysReg, GapWeight); // Try to find the best sequence of gaps to close. // The new spill weight must be larger than any gap interference. // We will split before Uses[SplitBefore] and after Uses[SplitAfter]. unsigned SplitBefore = 0, SplitAfter = nextSplitPoint(1) - 1; // MaxGap should always be max(GapWeight[SplitBefore..SplitAfter-1]). // It is the spill weight that needs to be evicted. float MaxGap = GapWeight[0]; for (unsigned i = 1; i != SplitAfter; ++i) MaxGap = std::max(MaxGap, GapWeight[i]); for (;;) { // Live before/after split? const bool LiveBefore = SplitBefore != 0 || BI.LiveIn; const bool LiveAfter = SplitAfter != NumGaps || BI.LiveOut; DEBUG(dbgs() << PrintReg(PhysReg, TRI) << ' ' << Uses[SplitBefore] << '-' << Uses[SplitAfter] << " i=" << MaxGap); // Stop before the interval gets so big we wouldn't be making progress. if (!LiveBefore && !LiveAfter) { DEBUG(dbgs() << " all\n"); break; } // Should the interval be extended or shrunk? bool Shrink = true; if (MaxGap < HUGE_VALF) { // Estimate the new spill weight. // // Each instruction reads and writes the register, except the first // instr doesn't read when !FirstLive, and the last instr doesn't write // when !LastLive. // // We will be inserting copies before and after, so the total number of // reads and writes is 2 * EstUses. // const unsigned EstUses = 2*(SplitAfter - SplitBefore) + 2*(LiveBefore + LiveAfter); // Try to guess the size of the new interval. This should be trivial, // but the slot index of an inserted copy can be a lot smaller than the // instruction it is inserted before if there are many dead indexes // between them. // // We measure the distance from the instruction before SplitBefore to // get a conservative estimate. // // The final distance can still be different if inserting copies // triggers a slot index renumbering. // const float EstWeight = normalizeSpillWeight(blockFreq * EstUses, PrevSlot[SplitBefore].distance(Uses[SplitAfter])); // Would this split be possible to allocate? // Never allocate all gaps, we wouldn't be making progress. float Diff = EstWeight - MaxGap; DEBUG(dbgs() << " w=" << EstWeight << " d=" << Diff); if (Diff > 0) { Shrink = false; if (Diff > BestDiff) { DEBUG(dbgs() << " (best)"); BestDiff = Diff; BestBefore = SplitBefore; BestAfter = SplitAfter; } } } // Try to shrink. if (Shrink) { SplitBefore = nextSplitPoint(SplitBefore); if (SplitBefore < SplitAfter) { DEBUG(dbgs() << " shrink\n"); // Recompute the max when necessary. if (GapWeight[SplitBefore - 1] >= MaxGap) { MaxGap = GapWeight[SplitBefore]; for (unsigned i = SplitBefore + 1; i != SplitAfter; ++i) MaxGap = std::max(MaxGap, GapWeight[i]); } continue; } MaxGap = 0; } // Try to extend the interval. if (SplitAfter >= NumGaps) { DEBUG(dbgs() << " end\n"); break; } DEBUG(dbgs() << " extend\n"); for (unsigned e = nextSplitPoint(SplitAfter + 1) - 1; SplitAfter != e; ++SplitAfter) MaxGap = std::max(MaxGap, GapWeight[SplitAfter]); continue; } } // Didn't find any candidates? if (BestBefore == NumGaps) return 0; DEBUG(dbgs() << "Best local split range: " << Uses[BestBefore] << '-' << Uses[BestAfter] << ", " << BestDiff << ", " << (BestAfter - BestBefore + 1) << " instrs\n"); SmallVector SpillRegs; LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs); SplitEditor SE(*SA, *LIS, *VRM, *DomTree, LREdit); SE.openIntv(); SlotIndex SegStart = SE.enterIntvBefore(Uses[BestBefore]); SlotIndex SegStop = SE.leaveIntvAfter(Uses[BestAfter]); SE.useIntv(SegStart, SegStop); SE.closeIntv(); SE.finish(); ++NumLocalSplits; return 0; } //===----------------------------------------------------------------------===// // Live Range Splitting //===----------------------------------------------------------------------===// /// trySplit - Try to split VirtReg or one of its interferences, making it /// assignable. /// @return Physreg when VirtReg may be assigned and/or new NewVRegs. unsigned RAGreedy::trySplit(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl&NewVRegs) { SA->analyze(&VirtReg); // Local intervals are handled separately. if (LIS->intervalIsInOneMBB(VirtReg)) { NamedRegionTimer T("Local Splitting", TimerGroupName, TimePassesIsEnabled); return tryLocalSplit(VirtReg, Order, NewVRegs); } NamedRegionTimer T("Global Splitting", TimerGroupName, TimePassesIsEnabled); // First try to split around a region spanning multiple blocks. unsigned PhysReg = tryRegionSplit(VirtReg, Order, NewVRegs); if (PhysReg || !NewVRegs.empty()) return PhysReg; // Then isolate blocks with multiple uses. SplitAnalysis::BlockPtrSet Blocks; if (SA->getMultiUseBlocks(Blocks)) { SmallVector SpillRegs; LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs); SplitEditor(*SA, *LIS, *VRM, *DomTree, LREdit).splitSingleBlocks(Blocks); if (VerifyEnabled) MF->verify(this, "After splitting live range around basic blocks"); } // Don't assign any physregs. return 0; } //===----------------------------------------------------------------------===// // Spilling //===----------------------------------------------------------------------===// /// calcInterferenceWeight - Calculate the combined spill weight of /// interferences when assigning VirtReg to PhysReg. float RAGreedy::calcInterferenceWeight(LiveInterval &VirtReg, unsigned PhysReg){ float Sum = 0; for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) { LiveIntervalUnion::Query &Q = query(VirtReg, *AI); Q.collectInterferingVRegs(); if (Q.seenUnspillableVReg()) return HUGE_VALF; for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) Sum += Q.interferingVRegs()[i]->weight; } return Sum; } /// trySpillInterferences - Try to spill interfering registers instead of the /// current one. Only do it if the accumulated spill weight is smaller than the /// current spill weight. unsigned RAGreedy::trySpillInterferences(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs) { NamedRegionTimer T("Spill Interference", TimerGroupName, TimePassesIsEnabled); unsigned BestPhys = 0; float BestWeight = 0; Order.rewind(); while (unsigned PhysReg = Order.next()) { float Weight = calcInterferenceWeight(VirtReg, PhysReg); if (Weight == HUGE_VALF || Weight >= VirtReg.weight) continue; if (!BestPhys || Weight < BestWeight) BestPhys = PhysReg, BestWeight = Weight; } // No candidates found. if (!BestPhys) return 0; // Collect all interfering registers. SmallVector Spills; for (const unsigned *AI = TRI->getOverlaps(BestPhys); *AI; ++AI) { LiveIntervalUnion::Query &Q = query(VirtReg, *AI); Spills.append(Q.interferingVRegs().begin(), Q.interferingVRegs().end()); for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) { LiveInterval *VReg = Q.interferingVRegs()[i]; unassign(*VReg, *AI); } } // Spill them all. DEBUG(dbgs() << "spilling " << Spills.size() << " interferences with weight " << BestWeight << '\n'); for (unsigned i = 0, e = Spills.size(); i != e; ++i) spiller().spill(Spills[i], NewVRegs, Spills); return BestPhys; } //===----------------------------------------------------------------------===// // Main Entry Point //===----------------------------------------------------------------------===// unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg, SmallVectorImpl &NewVRegs) { // First try assigning a free register. AllocationOrder Order(VirtReg.reg, *VRM, ReservedRegs); while (unsigned PhysReg = Order.next()) { if (!checkPhysRegInterference(VirtReg, PhysReg)) return PhysReg; } if (unsigned PhysReg = tryReassign(VirtReg, Order, NewVRegs)) return PhysReg; if (unsigned PhysReg = tryEvict(VirtReg, Order, NewVRegs)) return PhysReg; assert(NewVRegs.empty() && "Cannot append to existing NewVRegs"); // The first time we see a live range, don't try to split or spill. // Wait until the second time, when all smaller ranges have been allocated. // This gives a better picture of the interference to split around. if (Generation[VirtReg.reg] == 1) { NewVRegs.push_back(&VirtReg); return 0; } // Try splitting VirtReg or interferences. unsigned PhysReg = trySplit(VirtReg, Order, NewVRegs); if (PhysReg || !NewVRegs.empty()) return PhysReg; // Try to spill another interfering reg with less spill weight. PhysReg = trySpillInterferences(VirtReg, Order, NewVRegs); if (PhysReg) return PhysReg; // Finally spill VirtReg itself. NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled); SmallVector pendingSpills; spiller().spill(&VirtReg, NewVRegs, pendingSpills); // The live virtual register requesting allocation was spilled, so tell // the caller not to allocate anything during this round. return 0; } bool RAGreedy::runOnMachineFunction(MachineFunction &mf) { DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n" << "********** Function: " << ((Value*)mf.getFunction())->getName() << '\n'); MF = &mf; if (VerifyEnabled) MF->verify(this, "Before greedy register allocator"); RegAllocBase::init(getAnalysis(), getAnalysis()); Indexes = &getAnalysis(); DomTree = &getAnalysis(); ReservedRegs = TRI->getReservedRegs(*MF); SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); Loops = &getAnalysis(); LoopRanges = &getAnalysis(); Bundles = &getAnalysis(); SpillPlacer = &getAnalysis(); SA.reset(new SplitAnalysis(*VRM, *LIS, *Loops)); allocatePhysRegs(); addMBBLiveIns(MF); LIS->addKillFlags(); // Run rewriter { NamedRegionTimer T("Rewriter", TimerGroupName, TimePassesIsEnabled); VRM->rewrite(Indexes); } // The pass output is in VirtRegMap. Release all the transient data. releaseMemory(); return true; }