//===- DataStructure.h - Build data structure graphs ------------*- C++ -*-===// // // Implement the LLVM data structure analysis library. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H #define LLVM_ANALYSIS_DATA_STRUCTURE_H #include "llvm/Pass.h" class Type; class DSGraph; class DSNode; class DSNodeHandle; class DSCallSite; class LocalDataStructures; // A collection of local graphs for a program class BUDataStructures; // A collection of bu graphs for a program class TDDataStructures; // A collection of td graphs for a program // FIXME: move this stuff to a private header namespace DataStructureAnalysis { // isPointerType - Return true if this first class type is big enough to hold // a pointer. // bool isPointerType(const Type *Ty); } // LocalDataStructures - The analysis that computes the local data structure // graphs for all of the functions in the program. // // FIXME: This should be a Function pass that can be USED by a Pass, and would // be automatically preserved. Until we can do that, this is a Pass. // class LocalDataStructures : public Pass { // DSInfo, one graph for each function std::map DSInfo; public: ~LocalDataStructures() { releaseMemory(); } virtual bool run(Module &M); // getDSGraph - Return the data structure graph for the specified function. DSGraph &getDSGraph(const Function &F) const { std::map::const_iterator I = DSInfo.find(&F); assert(I != DSInfo.end() && "Function not in module!"); return *I->second; } // print - Print out the analysis results... void print(std::ostream &O, const Module *M) const; // If the pass pipeline is done with this pass, we can release our memory... virtual void releaseMemory(); // getAnalysisUsage - This obviously provides a data structure graph. virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); } }; // BUDataStructures - The analysis that computes the interprocedurally closed // data structure graphs for all of the functions in the program. This pass // only performs a "Bottom Up" propogation (hence the name). // class BUDataStructures : public Pass { // DSInfo, one graph for each function std::map DSInfo; std::map > CallSites; public: ~BUDataStructures() { releaseMemory(); } virtual bool run(Module &M); // getDSGraph - Return the data structure graph for the specified function. DSGraph &getDSGraph(const Function &F) const { std::map::const_iterator I = DSInfo.find(&F); assert(I != DSInfo.end() && "Function not in module!"); return *I->second; } const std::vector *getCallSites(const Function &F) const { std::map >::const_iterator I = CallSites.find(&F); return I != CallSites.end() ? &I->second : 0; } // print - Print out the analysis results... void print(std::ostream &O, const Module *M) const; // If the pass pipeline is done with this pass, we can release our memory... virtual void releaseMemory(); // getAnalysisUsage - This obviously provides a data structure graph. virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); AU.addRequired(); } private: DSGraph &calculateGraph(Function &F); }; // TDDataStructures - Analysis that computes new data structure graphs // for each function using the closed graphs for the callers computed // by the bottom-up pass. // class TDDataStructures : public Pass { // DSInfo, one graph for each function std::map DSInfo; // Each graph in DSInfo is based on a graph in the BUDS object. The BUMaps // member keeps the mappings from the BU graphs to the TD graphs as they are // calculated by calculateGraph. This information is used to properly // implement resolving of call sites, where the call sites in the BUGraph are // in terms of the caller function's graph in the BUGraph. // typedef std::map BUNodeMapTy; std::map BUMaps; // CallSitesForFunction - This is a temporary map that is only kept around // when building the top-down closures for a program. It traverses all of the // call sites in the BU graph and holds all of the call sites that each // function is the "resolving caller" for. // std::map > CallSitesForFunction; public: ~TDDataStructures() { releaseMemory(); } virtual bool run(Module &M); // getDSGraph - Return the data structure graph for the specified function. DSGraph &getDSGraph(const Function &F) const { std::map::const_iterator I = DSInfo.find(&F); assert(I != DSInfo.end() && "Function not in module!"); return *I->second; } // print - Print out the analysis results... void print(std::ostream &O, const Module *M) const; // If the pass pipeline is done with this pass, we can release our memory... virtual void releaseMemory(); // getAnalysisUsage - This obviously provides a data structure graph. virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); AU.addRequired(); } private: DSGraph &calculateGraph(Function &F); void ResolveCallSite(DSGraph &Graph, const DSCallSite &CallSite); }; #if 0 // GlobalDSGraph - A common graph for all the globals and their outgoing links // to externally visible nodes. This includes GlobalValues, New nodes, // Cast nodes, and Calls. This graph can only be used by one of the // individual function graphs, and it goes away when they all go away. // class GlobalDSGraph : public DSGraph { hash_set Referrers; void addReference(const DSGraph* referrer); void removeReference(const DSGraph* referrer); friend class DSGraph; // give access to Referrers GlobalDSGraph(const GlobalDSGraph &GlobalDSG); // Do not implement // Helper function for cloneGlobals and cloneCalls DSNode* cloneNodeInto(DSNode *OldNode, std::map &NodeCache, bool GlobalsAreFinal = false); public: GlobalDSGraph(); // Create an empty DSGraph virtual ~GlobalDSGraph(); void cloneGlobals(DSGraph& Graph, bool CloneCalls = false); void cloneCalls (DSGraph& Graph); }; #endif #endif