//===- ADCE.cpp - Code to perform agressive dead code elimination ---------===// // // This file implements "agressive" dead code elimination. ADCE is DCe where // values are assumed to be dead until proven otherwise. This is similar to // SCCP, except applied to the liveness of values. // //===----------------------------------------------------------------------===// #include "llvm/Optimizations/DCE.h" #include "llvm/Instruction.h" #include "llvm/Type.h" #include "llvm/Analysis/Dominators.h" #include "llvm/Analysis/Writer.h" #include "llvm/iTerminators.h" #include "llvm/iPHINode.h" #include "Support/STLExtras.h" #include "Support/DepthFirstIterator.h" #include #include #include using std::cerr; #define DEBUG_ADCE 1 //===----------------------------------------------------------------------===// // ADCE Class // // This class does all of the work of Agressive Dead Code Elimination. // It's public interface consists of a constructor and a doADCE() method. // class ADCE { Method *M; // The method that we are working on... std::vector WorkList; // Instructions that just became live std::set LiveSet; // The set of live instructions bool MadeChanges; //===--------------------------------------------------------------------===// // The public interface for this class // public: // ADCE Ctor - Save the method to operate on... inline ADCE(Method *m) : M(m), MadeChanges(false) {} // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning // true if the method was modified. bool doADCE(); //===--------------------------------------------------------------------===// // The implementation of this class // private: inline void markInstructionLive(Instruction *I) { if (LiveSet.count(I)) return; #ifdef DEBUG_ADCE cerr << "Insn Live: " << I; #endif LiveSet.insert(I); WorkList.push_back(I); } inline void markTerminatorLive(const BasicBlock *BB) { #ifdef DEBUG_ADCE cerr << "Terminat Live: " << BB->getTerminator(); #endif markInstructionLive((Instruction*)BB->getTerminator()); } // fixupCFG - Walk the CFG in depth first order, eliminating references to // dead blocks. // BasicBlock *fixupCFG(BasicBlock *Head, std::set &VisitedBlocks, const std::set &AliveBlocks); }; // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning // true if the method was modified. // bool ADCE::doADCE() { // Compute the control dependence graph... Note that this has a side effect // on the CFG: a new return bb is added and all returns are merged here. // cfg::DominanceFrontier CDG(cfg::DominatorSet(M, true)); #ifdef DEBUG_ADCE cerr << "Method: " << M; #endif // Iterate over all of the instructions in the method, eliminating trivially // dead instructions, and marking instructions live that are known to be // needed. Perform the walk in depth first order so that we avoid marking any // instructions live in basic blocks that are unreachable. These blocks will // be eliminated later, along with the instructions inside. // for (df_iterator BBI = df_begin(M), BBE = df_end(M); BBI != BBE; ++BBI) { BasicBlock *BB = *BBI; for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) { Instruction *I = *II; if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) { markInstructionLive(I); } else { // Check to see if anything is trivially dead if (I->use_size() == 0 && I->getType() != Type::VoidTy) { // Remove the instruction from it's basic block... delete BB->getInstList().remove(II); MadeChanges = true; continue; // Don't increment the iterator past the current slot } } ++II; // Increment the inst iterator if the inst wasn't deleted } } #ifdef DEBUG_ADCE cerr << "Processing work list\n"; #endif // AliveBlocks - Set of basic blocks that we know have instructions that are // alive in them... // std::set AliveBlocks; // Process the work list of instructions that just became live... if they // became live, then that means that all of their operands are neccesary as // well... make them live as well. // while (!WorkList.empty()) { Instruction *I = WorkList.back(); // Get an instruction that became live... WorkList.pop_back(); BasicBlock *BB = I->getParent(); if (AliveBlocks.count(BB) == 0) { // Basic block not alive yet... // Mark the basic block as being newly ALIVE... and mark all branches that // this block is control dependant on as being alive also... // AliveBlocks.insert(BB); // Block is now ALIVE! cfg::DominanceFrontier::const_iterator It = CDG.find(BB); if (It != CDG.end()) { // Get the blocks that this node is control dependant on... const cfg::DominanceFrontier::DomSetType &CDB = It->second; for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live bind_obj(this, &ADCE::markTerminatorLive)); } // If this basic block is live, then the terminator must be as well! markTerminatorLive(BB); } // Loop over all of the operands of the live instruction, making sure that // they are known to be alive as well... // for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) { if (Instruction *Operand = dyn_cast(I->getOperand(op))) markInstructionLive(Operand); } } #ifdef DEBUG_ADCE cerr << "Current Method: X = Live\n"; for (Method::inst_iterator IL = M->inst_begin(); IL != M->inst_end(); ++IL) { if (LiveSet.count(*IL)) cerr << "X "; cerr << *IL; } #endif // After the worklist is processed, recursively walk the CFG in depth first // order, patching up references to dead blocks... // std::set VisitedBlocks; BasicBlock *EntryBlock = fixupCFG(M->front(), VisitedBlocks, AliveBlocks); if (EntryBlock && EntryBlock != M->front()) { if (isa(EntryBlock->front())) { // Cannot make the first block be a block with a PHI node in it! Instead, // strip the first basic block of the method to contain no instructions, // then add a simple branch to the "real" entry node... // BasicBlock *E = M->front(); if (!isa(E->front()) || // Check for an actual change... cast(E->front())->getNumSuccessors() != 1 || cast(E->front())->getSuccessor(0) != EntryBlock) { E->getInstList().delete_all(); // Delete all instructions in block E->getInstList().push_back(new BranchInst(EntryBlock)); MadeChanges = true; } AliveBlocks.insert(E); // Next we need to change any PHI nodes in the entry block to refer to the // new predecessor node... } else { // We need to move the new entry block to be the first bb of the method. Method::iterator EBI = find(M->begin(), M->end(), EntryBlock); std::swap(*EBI, *M->begin());// Exchange old location with start of method MadeChanges = true; } } // Now go through and tell dead blocks to drop all of their references so they // can be safely deleted. // for (Method::iterator BI = M->begin(), BE = M->end(); BI != BE; ++BI) { BasicBlock *BB = *BI; if (!AliveBlocks.count(BB)) { BB->dropAllReferences(); } } // Now loop through all of the blocks and delete them. We can safely do this // now because we know that there are no references to dead blocks (because // they have dropped all of their references... // for (Method::iterator BI = M->begin(); BI != M->end();) { if (!AliveBlocks.count(*BI)) { delete M->getBasicBlocks().remove(BI); MadeChanges = true; continue; // Don't increment iterator } ++BI; // Increment iterator... } return MadeChanges; } // fixupCFG - Walk the CFG in depth first order, eliminating references to // dead blocks: // If the BB is alive (in AliveBlocks): // 1. Eliminate all dead instructions in the BB // 2. Recursively traverse all of the successors of the BB: // - If the returned successor is non-null, update our terminator to // reference the returned BB // 3. Return 0 (no update needed) // // If the BB is dead (not in AliveBlocks): // 1. Add the BB to the dead set // 2. Recursively traverse all of the successors of the block: // - Only one shall return a nonnull value (or else this block should have // been in the alive set). // 3. Return the nonnull child, or 0 if no non-null children. // BasicBlock *ADCE::fixupCFG(BasicBlock *BB, std::set &VisitedBlocks, const std::set &AliveBlocks) { if (VisitedBlocks.count(BB)) return 0; // Revisiting a node? No update. VisitedBlocks.insert(BB); // We have now visited this node! #ifdef DEBUG_ADCE cerr << "Fixing up BB: " << BB; #endif if (AliveBlocks.count(BB)) { // Is the block alive? // Yes it's alive: loop through and eliminate all dead instructions in block for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) { Instruction *I = *II; if (!LiveSet.count(I)) { // Is this instruction alive? // Nope... remove the instruction from it's basic block... delete BB->getInstList().remove(II); MadeChanges = true; continue; // Don't increment II } ++II; } // Recursively traverse successors of this basic block. BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end(); for (; SI != SE; ++SI) { BasicBlock *Succ = *SI; BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks); if (Repl && Repl != Succ) { // We have to replace the successor Succ->replaceAllUsesWith(Repl); MadeChanges = true; } } return BB; } else { // Otherwise the block is dead... BasicBlock *ReturnBB = 0; // Default to nothing live down here // Recursively traverse successors of this basic block. BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end(); for (; SI != SE; ++SI) { BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks); if (RetBB) { assert(ReturnBB == 0 && "One one live child allowed!"); ReturnBB = RetBB; } } return ReturnBB; // Return the result of traversal } } // doADCE - Execute the Agressive Dead Code Elimination Algorithm // bool opt::AgressiveDCE::doADCE(Method *M) { if (M->isExternal()) return false; ADCE DCE(M); return DCE.doADCE(); }