//===--- StringMap.h - String Hash table map interface ----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Chris Lattner and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the StringMap class. // //===----------------------------------------------------------------------===// #ifndef LLVM_ADT_STRINGMAP_H #define LLVM_ADT_STRINGMAP_H #include "llvm/Support/Allocator.h" #include namespace llvm { /// StringMapEntryBase - Shared base class of StringMapEntry instances. class StringMapEntryBase { unsigned StrLen; public: StringMapEntryBase(unsigned Len) : StrLen(Len) {} unsigned getKeyLength() const { return StrLen; } }; /// StringMapVisitor - Subclasses of this class may be implemented to walk all /// of the items in a StringMap. class StringMapVisitor { public: virtual ~StringMapVisitor(); virtual void Visit(const char *Key, StringMapEntryBase *Value) const = 0; }; /// StringMapImpl - This is the base class of StringMap that is shared among /// all of its instantiations. class StringMapImpl { protected: /// ItemBucket - The hash table consists of an array of these. If Item is /// non-null, this is an extant entry, otherwise, it is a hole. struct ItemBucket { /// FullHashValue - This remembers the full hash value of the key for /// easy scanning. unsigned FullHashValue; /// Item - This is a pointer to the actual item object. StringMapEntryBase *Item; }; ItemBucket *TheTable; unsigned NumBuckets; unsigned NumItems; unsigned ItemSize; protected: StringMapImpl(unsigned InitSize, unsigned ItemSize); void RehashTable(); /// LookupBucketFor - Look up the bucket that the specified string should end /// up in. If it already exists as a key in the map, the Item pointer for the /// specified bucket will be non-null. Otherwise, it will be null. In either /// case, the FullHashValue field of the bucket will be set to the hash value /// of the string. unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd); public: unsigned getNumBuckets() const { return NumBuckets; } unsigned getNumItems() const { return NumItems; } void VisitEntries(const StringMapVisitor &Visitor) const; }; /// StringMapEntry - This is used to represent one value that is inserted into /// a StringMap. It contains the Value itself and the key: the string length /// and data. template class StringMapEntry : public StringMapEntryBase { ValueTy Val; public: StringMapEntry(unsigned StrLen) : StringMapEntryBase(StrLen), Val() {} StringMapEntry(unsigned StrLen, const ValueTy &V) : StringMapEntryBase(StrLen), Val(V) {} const ValueTy &getValue() const { return Val; } ValueTy &getValue() { return Val; } void setValue(const ValueTy &V) { Val = V; } /// getKeyData - Return the start of the string data that is the key for this /// value. The string data is always stored immediately after the /// StringMapEntry object. const char *getKeyData() const {return reinterpret_cast(this+1);} }; /// StringMap - This is an unconventional map that is specialized for handling /// keys that are "strings", which are basically ranges of bytes. This does some /// funky memory allocation and hashing things to make it extremely efficient, /// storing the string data *after* the value in the map. template class StringMap : public StringMapImpl { AllocatorTy Allocator; typedef StringMapEntry MapEntryTy; public: StringMap(unsigned InitialSize = 0) : StringMapImpl(InitialSize, sizeof(MapEntryTy)) {} AllocatorTy &getAllocator() { return Allocator; } const AllocatorTy &getAllocator() const { return Allocator; } /// FindValue - Look up the specified key in the map. If it exists, return a /// pointer to the element, otherwise return null. MapEntryTy *FindValue(const char *KeyStart, const char *KeyEnd) { unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd); return static_cast(TheTable[BucketNo].Item); } /// GetOrCreateValue - Look up the specified key in the table. If a value /// exists, return it. Otherwise, default construct a value, insert it, and /// return. StringMapEntry &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) { unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd); ItemBucket &Bucket = TheTable[BucketNo]; if (Bucket.Item) return *static_cast(Bucket.Item); unsigned KeyLength = KeyEnd-KeyStart; // Okay, the item doesn't already exist, and 'Bucket' is the bucket to fill // in. Allocate a new item with space for the string at the end and a null // terminator. unsigned AllocSize = sizeof(MapEntryTy)+KeyLength+1; #ifdef __GNUC__ unsigned Alignment = __alignof__(MapEntryTy); #else // FIXME: ugly. unsigned Alignment = 8; #endif MapEntryTy *NewItem = static_cast(Allocator.Allocate(AllocSize, Alignment)); // Default construct the value. new (NewItem) MapEntryTy(KeyLength); ++NumItems; // Copy the string information. char *StrBuffer = const_cast(NewItem->getKeyData()); memcpy(StrBuffer, KeyStart, KeyLength); StrBuffer[KeyLength] = 0; // Null terminate for convenience of clients. // Fill in the bucket for the hash table. The FullHashValue was already // filled in by LookupBucketFor. Bucket.Item = NewItem; // If the hash table is now more than 3/4 full, rehash into a larger table. if (NumItems > NumBuckets*3/4) RehashTable(); return *NewItem; } ~StringMap() { for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) { if (MapEntryTy *Id = static_cast(I->Item)) { // Free memory referenced by the item. Id->~MapEntryTy(); Allocator.Deallocate(Id); } } delete [] TheTable; } }; } #endif