//===- llvm/PassManager.h - Pass Inftrastructre classes --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the LLVM Pass Manager infrastructure. // //===----------------------------------------------------------------------===// #include "llvm/PassManager.h" #include "llvm/ADT/SmallVector.h" #include #include //===----------------------------------------------------------------------===// // Overview: // The Pass Manager Infrastructure manages passes. It's responsibilities are: // // o Manage optimization pass execution order // o Make required Analysis information available before pass P is run // o Release memory occupied by dead passes // o If Analysis information is dirtied by a pass then regenerate Analysis // information before it is consumed by another pass. // // Pass Manager Infrastructure uses multiple pass managers. They are // PassManager, FunctionPassManager, MPPassManager, FPPassManager, BBPassManager. // This class hierarchy uses multiple inheritance but pass managers do not // derive from another pass manager. // // PassManager and FunctionPassManager are two top-level pass manager that // represents the external interface of this entire pass manager infrastucture. // // Important classes : // // [o] class PMTopLevelManager; // // Two top level managers, PassManager and FunctionPassManager, derive from // PMTopLevelManager. PMTopLevelManager manages information used by top level // managers such as last user info. // // [o] class PMDataManager; // // PMDataManager manages information, e.g. list of available analysis info, // used by a pass manager to manage execution order of passes. It also provides // a place to implement common pass manager APIs. All pass managers derive from // PMDataManager. // // [o] class BBPassManager : public FunctionPass, public PMDataManager; // // BBPassManager manages BasicBlockPasses. // // [o] class FunctionPassManager; // // This is a external interface used by JIT to manage FunctionPasses. This // interface relies on FunctionPassManagerImpl to do all the tasks. // // [o] class FunctionPassManagerImpl : public ModulePass, PMDataManager, // public PMTopLevelManager; // // FunctionPassManagerImpl is a top level manager. It manages FPPassManagers // // [o] class FPPassManager : public ModulePass, public PMDataManager; // // FPPassManager manages FunctionPasses and BBPassManagers // // [o] class MPPassManager : public Pass, public PMDataManager; // // MPPassManager manages ModulePasses and FPPassManagers // // [o] class PassManager; // // This is a external interface used by various tools to manages passes. It // relies on PassManagerImpl to do all the tasks. // // [o] class PassManagerImpl : public Pass, public PMDataManager, // public PMDTopLevelManager // // PassManagerImpl is a top level pass manager responsible for managing // MPPassManagers. //===----------------------------------------------------------------------===// #ifndef PASSMANAGERS_H #define PASSMANAGERS_H #include "llvm/Pass.h" #include namespace llvm { /// FunctionPassManager and PassManager, two top level managers, serve /// as the public interface of pass manager infrastructure. enum TopLevelManagerType { TLM_Function, // FunctionPassManager TLM_Pass // PassManager }; // enums for debugging strings enum PassDebuggingString { EXECUTION_MSG, // "Executing Pass '" MODIFICATION_MSG, // "' Made Modification '" FREEING_MSG, // " Freeing Pass '" ON_BASICBLOCK_MSG, // "' on BasicBlock '" + PassName + "'...\n" ON_FUNCTION_MSG, // "' on Function '" + FunctionName + "'...\n" ON_MODULE_MSG, // "' on Module '" + ModuleName + "'...\n" ON_LOOP_MSG, // " 'on Loop ...\n'" ON_CG_MSG // "' on Call Graph ...\n'" }; //===----------------------------------------------------------------------===// // PMStack // /// PMStack /// Top level pass managers (see PassManager.cpp) maintain active Pass Managers /// using PMStack. Each Pass implements assignPassManager() to connect itself /// with appropriate manager. assignPassManager() walks PMStack to find /// suitable manager. /// /// PMStack is just a wrapper around standard deque that overrides pop() and /// push() methods. class PMStack { public: typedef std::deque::reverse_iterator iterator; iterator begin() { return S.rbegin(); } iterator end() { return S.rend(); } void handleLastUserOverflow(); void pop(); inline PMDataManager *top() { return S.back(); } void push(PMDataManager *PM); inline bool empty() { return S.empty(); } void dump(); private: std::deque S; }; //===----------------------------------------------------------------------===// // PMTopLevelManager // /// PMTopLevelManager manages LastUser info and collects common APIs used by /// top level pass managers. class PMTopLevelManager { public: virtual unsigned getNumContainedManagers() const { return (unsigned)PassManagers.size(); } /// Schedule pass P for execution. Make sure that passes required by /// P are run before P is run. Update analysis info maintained by /// the manager. Remove dead passes. This is a recursive function. void schedulePass(Pass *P); /// This is implemented by top level pass manager and used by /// schedulePass() to add analysis info passes that are not available. virtual void addTopLevelPass(Pass *P) = 0; /// Set pass P as the last user of the given analysis passes. void setLastUser(SmallVector &AnalysisPasses, Pass *P); /// Collect passes whose last user is P void collectLastUses(SmallVector &LastUses, Pass *P); /// Find the pass that implements Analysis AID. Search immutable /// passes and all pass managers. If desired pass is not found /// then return NULL. Pass *findAnalysisPass(AnalysisID AID); explicit PMTopLevelManager(enum TopLevelManagerType t); virtual ~PMTopLevelManager(); /// Add immutable pass and initialize it. inline void addImmutablePass(ImmutablePass *P) { P->initializePass(); ImmutablePasses.push_back(P); } inline std::vector& getImmutablePasses() { return ImmutablePasses; } void addPassManager(PMDataManager *Manager) { PassManagers.push_back(Manager); } // Add Manager into the list of managers that are not directly // maintained by this top level pass manager inline void addIndirectPassManager(PMDataManager *Manager) { IndirectPassManagers.push_back(Manager); } // Print passes managed by this top level manager. void dumpPasses() const; void dumpArguments() const; void initializeAllAnalysisInfo(); // Active Pass Managers PMStack activeStack; protected: /// Collection of pass managers std::vector PassManagers; private: /// Collection of pass managers that are not directly maintained /// by this pass manager std::vector IndirectPassManagers; // Map to keep track of last user of the analysis pass. // LastUser->second is the last user of Lastuser->first. std::map LastUser; /// Immutable passes are managed by top level manager. std::vector ImmutablePasses; }; //===----------------------------------------------------------------------===// // PMDataManager /// PMDataManager provides the common place to manage the analysis data /// used by pass managers. class PMDataManager { public: explicit PMDataManager(int Depth) : TPM(NULL), Depth(Depth) { initializeAnalysisInfo(); } virtual ~PMDataManager(); /// Augment AvailableAnalysis by adding analysis made available by pass P. void recordAvailableAnalysis(Pass *P); /// verifyPreservedAnalysis -- Verify analysis presreved by pass P. void verifyPreservedAnalysis(Pass *P); /// verifyDomInfo -- Verify dominator information if it is available. void verifyDomInfo(Pass &P, Function &F); /// Remove Analysis that is not preserved by the pass void removeNotPreservedAnalysis(Pass *P); /// Remove dead passes void removeDeadPasses(Pass *P, const char *Msg, enum PassDebuggingString); /// Add pass P into the PassVector. Update /// AvailableAnalysis appropriately if ProcessAnalysis is true. void add(Pass *P, bool ProcessAnalysis = true); /// Add RequiredPass into list of lower level passes required by pass P. /// RequiredPass is run on the fly by Pass Manager when P requests it /// through getAnalysis interface. virtual void addLowerLevelRequiredPass(Pass *P, Pass *RequiredPass); virtual Pass * getOnTheFlyPass(Pass *P, const PassInfo *PI, Function &F) { assert (0 && "Unable to find on the fly pass"); return NULL; } /// Initialize available analysis information. void initializeAnalysisInfo() { AvailableAnalysis.clear(); for (unsigned i = 0; i < PMT_Last; ++i) InheritedAnalysis[i] = NULL; } // Return true if P preserves high level analysis used by other // passes that are managed by this manager. bool preserveHigherLevelAnalysis(Pass *P); /// Populate RequiredPasses with analysis pass that are required by /// pass P and are available. Populate ReqPassNotAvailable with analysis /// pass that are required by pass P but are not available. void collectRequiredAnalysis(SmallVector &RequiredPasses, SmallVector &ReqPassNotAvailable, Pass *P); /// All Required analyses should be available to the pass as it runs! Here /// we fill in the AnalysisImpls member of the pass so that it can /// successfully use the getAnalysis() method to retrieve the /// implementations it needs. void initializeAnalysisImpl(Pass *P); /// Find the pass that implements Analysis AID. If desired pass is not found /// then return NULL. Pass *findAnalysisPass(AnalysisID AID, bool Direction); // Access toplevel manager PMTopLevelManager *getTopLevelManager() { return TPM; } void setTopLevelManager(PMTopLevelManager *T) { TPM = T; } unsigned getDepth() const { return Depth; } // Print routines used by debug-pass void dumpLastUses(Pass *P, unsigned Offset) const; void dumpPassArguments() const; void dumpPassInfo(Pass *P, enum PassDebuggingString S1, enum PassDebuggingString S2, const char *Msg); void dumpAnalysisSetInfo(const char *Msg, Pass *P, const std::vector &Set) const; virtual unsigned getNumContainedPasses() const { return (unsigned)PassVector.size(); } virtual PassManagerType getPassManagerType() const { assert ( 0 && "Invalid use of getPassManagerType"); return PMT_Unknown; } std::map *getAvailableAnalysis() { return &AvailableAnalysis; } // Collect AvailableAnalysis from all the active Pass Managers. void populateInheritedAnalysis(PMStack &PMS) { unsigned Index = 0; for (PMStack::iterator I = PMS.begin(), E = PMS.end(); I != E; ++I) InheritedAnalysis[Index++] = (*I)->getAvailableAnalysis(); } protected: // Top level manager. PMTopLevelManager *TPM; // Collection of pass that are managed by this manager std::vector PassVector; // Collection of Analysis provided by Parent pass manager and // used by current pass manager. At at time there can not be more // then PMT_Last active pass mangers. std::map *InheritedAnalysis[PMT_Last]; private: // Set of available Analysis. This information is used while scheduling // pass. If a pass requires an analysis which is not not available then // equired analysis pass is scheduled to run before the pass itself is // scheduled to run. std::map AvailableAnalysis; // Collection of higher level analysis used by the pass managed by // this manager. std::vector HigherLevelAnalysis; unsigned Depth; }; //===----------------------------------------------------------------------===// // FPPassManager // /// FPPassManager manages BBPassManagers and FunctionPasses. /// It batches all function passes and basic block pass managers together and /// sequence them to process one function at a time before processing next /// function. class FPPassManager : public ModulePass, public PMDataManager { public: static char ID; explicit FPPassManager(int Depth) : ModulePass(intptr_t(&ID)), PMDataManager(Depth) { } /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool runOnFunction(Function &F); bool runOnModule(Module &M); /// doInitialization - Run all of the initializers for the function passes. /// bool doInitialization(Module &M); /// doFinalization - Run all of the finalizers for the function passes. /// bool doFinalization(Module &M); /// Pass Manager itself does not invalidate any analysis info. void getAnalysisUsage(AnalysisUsage &Info) const { Info.setPreservesAll(); } // Print passes managed by this manager void dumpPassStructure(unsigned Offset); virtual const char *getPassName() const { return "Function Pass Manager"; } FunctionPass *getContainedPass(unsigned N) { assert ( N < PassVector.size() && "Pass number out of range!"); FunctionPass *FP = static_cast(PassVector[N]); return FP; } virtual PassManagerType getPassManagerType() const { return PMT_FunctionPassManager; } }; } extern void StartPassTimer(llvm::Pass *); extern void StopPassTimer(llvm::Pass *); #endif