//===-- IA64TargetMachine.cpp - Define TargetMachine for IA64 -------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the IA64 specific subclass of TargetMachine. // //===----------------------------------------------------------------------===// #include "IA64TargetAsmInfo.h" #include "IA64TargetMachine.h" #include "IA64.h" #include "llvm/Module.h" #include "llvm/PassManager.h" #include "llvm/Target/TargetMachineRegistry.h" using namespace llvm; // Register the target static RegisterTarget X(TheIA64Target, "ia64", "IA-64 (Itanium) [experimental]"); // Force static initialization. extern "C" void LLVMInitializeIA64Target() { } const TargetAsmInfo *IA64TargetMachine::createTargetAsmInfo() const { return new IA64TargetAsmInfo(*this); } /// IA64TargetMachine ctor - Create an LP64 architecture model /// IA64TargetMachine::IA64TargetMachine(const Target &T, const Module &M, const std::string &FS) : LLVMTargetMachine(T), DataLayout("e-f80:128:128"), FrameInfo(TargetFrameInfo::StackGrowsDown, 16, 0), TLInfo(*this) { // FIXME? check this stuff } //===----------------------------------------------------------------------===// // Pass Pipeline Configuration //===----------------------------------------------------------------------===// bool IA64TargetMachine::addInstSelector(PassManagerBase &PM, CodeGenOpt::Level OptLevel) { PM.add(createIA64DAGToDAGInstructionSelector(*this)); return false; } bool IA64TargetMachine::addPreEmitPass(PassManagerBase &PM, CodeGenOpt::Level OptLevel) { // Make sure everything is bundled happily PM.add(createIA64BundlingPass(*this)); return true; }