//===- llvm/Support/InstVisitor.h - Define instruction visitors --*- C++ -*--=// // // This template class is used to define instruction visitors in a typesafe // manner without having to use lots of casts and a big switch statement (in // your code that is). The win here is that if instructions are added in the // future, they will be added to the InstVisitor class, allowing you to // automatically support them (if you handle on of their superclasses). // // Note that this library is specifically designed as a template to avoid // virtual function call overhead. Defining and using an InstVisitor is just as // efficient as having your own switch statement over the instruction opcode. // // InstVisitor Usage: // You define InstVisitors from inheriting from the InstVisitor base class // and "overriding" functions in your class. I say "overriding" because this // class is defined in terms of statically resolved overloading, not virtual // functions. As an example, here is a visitor that counts the number of malloc // instructions processed: // // // Declare the class. Note that we derive from InstVisitor instantiated // // with _our new subclasses_ type. // // // struct CountMallocVisitor : public InstVisitor { // unsigned Count; // CountMallocVisitor() : Count(0) {} // // void visitMallocInst(MallocInst *MI) { ++Count; } // }; // // And this class would be used like this: // CountMallocVistor CMV; // CMV.visit(method); // NumMallocs = CMV.Count; // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_INSTVISITOR_H #define LLVM_SUPPORT_INSTVISITOR_H #include "llvm/Instruction.h" // We operate on opaque instruction classes, so forward declare all instruction // types now... // #define HANDLE_INST(NUM, OPCODE, CLASS) class CLASS; #include "llvm/Instruction.def" // Forward declare the intermediate types... class TerminatorInst; class UnaryOperator; class BinaryOperator; class AllocationInst; class MemAccessInst; template struct InstVisitor { ~InstVisitor() {} // We are meant to be derived from //===--------------------------------------------------------------------===// // Interface code - This is the public interface of the InstVisitor that you // use to visit instructions... // // Generic visit method - Allow visitation to all instructions in a range template void visit(Iterator Start, Iterator End) { while (Start != End) visit(*Start++); } // Define visitors for modules, methods and basic blocks... // void visit(Module *M) { visit(M->begin(), M->end()); } void visit(Method *M) { visit(M->begin(), M->end()); } void visit(BasicBlock *BB) { visit(BB->begin(), BB->end()); } // visit - Finally, code to visit an instruction... // void visit(Instruction *I) { switch (I->getOpcode()) { // Build the switch statement using the Instruction.def file... #define HANDLE_INST(NUM, OPCODE, CLASS) \ case Instruction::OPCODE: ((SubClass*)this)->visit##CLASS((CLASS*)I); return; #include "llvm/Instruction.def" default: assert(0 && "Unknown instruction type encountered!"); } } //===--------------------------------------------------------------------===// // Visitation functions... these functions provide default fallbacks in case // the user does not specify what to do for a particular instruction type. // The default behavior is to generalize the instruction type to its subtype // and try visiting the subtype. All of this should be inlined perfectly, // because there are no virtual functions to get in the way. // // Specific Instruction type classes... note that all of the casts are // neccesary because we use the instruction classes as opaque types... // void visitReturnInst(ReturnInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); } void visitBranchInst(BranchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); } void visitSwitchInst(SwitchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); } void visitInvokeInst(InvokeInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); } void visitGenericUnaryInst(GenericUnaryInst *I) { ((SubClass*)this)->visitUnaryOperator((UnaryOperator*)I); } void visitGenericBinaryInst(GenericBinaryInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator*)I); } void visitSetCondInst(SetCondInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator *)I); } void visitMallocInst(MallocInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); } void visitAllocaInst(AllocaInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); } void visitFreeInst(FreeInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); } void visitLoadInst(LoadInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); } void visitStoreInst(StoreInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); } void visitGetElementPtrInst(GetElementPtrInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); } void visitPHINode(PHINode *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); } void visitCastInst(CastInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); } void visitCallInst(CallInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); } void visitShiftInst(ShiftInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); } // Next level propogators... if the user does not overload a specific // instruction type, they can overload one of these to get the whole class // of instructions... // void visitTerminatorInst(TerminatorInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); } void visitUnaryOperator (UnaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); } void visitBinaryOperator(BinaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); } void visitAllocationInst(AllocationInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); } void visitMemAccessInst (MemAccessInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); } // If the user wants a 'default' case, they can choose to override this // function. If this function is not overloaded in the users subclass, then // this instruction just gets ignored. // void visitInstruction(Instruction *I) {} // Ignore unhandled instructions }; #endif