//===- Dominators.cpp - Dominator Calculation -----------------------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements simple dominator construction algorithms for finding // forward dominators. Postdominators are available in libanalysis, but are not // included in libvmcore, because it's not needed. Forward dominators are // needed to support the Verifier pass. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/Dominators.h" #include "llvm/Support/CFG.h" #include "llvm/Assembly/Writer.h" #include "llvm/ADT/DepthFirstIterator.h" #include "llvm/ADT/SetOperations.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/Analysis/DominatorInternals.h" #include "llvm/Instructions.h" #include "llvm/Support/Streams.h" #include using namespace llvm; namespace llvm { static std::ostream &operator<<(std::ostream &o, const std::set &BBs) { for (std::set::const_iterator I = BBs.begin(), E = BBs.end(); I != E; ++I) if (*I) WriteAsOperand(o, *I, false); else o << " <>"; return o; } } //===----------------------------------------------------------------------===// // DominatorTree Implementation //===----------------------------------------------------------------------===// // // Provide public access to DominatorTree information. Implementation details // can be found in DominatorCalculation.h. // //===----------------------------------------------------------------------===// char DominatorTree::ID = 0; static RegisterPass E("domtree", "Dominator Tree Construction", true); // NewBB is split and now it has one successor. Update dominator tree to // reflect this change. void DominatorTree::splitBlock(BasicBlock *NewBB) { assert(NewBB->getTerminator()->getNumSuccessors() == 1 && "NewBB should have a single successor!"); BasicBlock *NewBBSucc = NewBB->getTerminator()->getSuccessor(0); std::vector PredBlocks; for (pred_iterator PI = pred_begin(NewBB), PE = pred_end(NewBB); PI != PE; ++PI) PredBlocks.push_back(*PI); assert(!PredBlocks.empty() && "No predblocks??"); // The newly inserted basic block will dominate existing basic blocks iff the // PredBlocks dominate all of the non-pred blocks. If all predblocks dominate // the non-pred blocks, then they all must be the same block! // bool NewBBDominatesNewBBSucc = true; { BasicBlock *OnePred = PredBlocks[0]; unsigned i = 1, e = PredBlocks.size(); for (i = 1; !isReachableFromEntry(OnePred); ++i) { assert(i != e && "Didn't find reachable pred?"); OnePred = PredBlocks[i]; } for (; i != e; ++i) if (PredBlocks[i] != OnePred && isReachableFromEntry(OnePred)) { NewBBDominatesNewBBSucc = false; break; } if (NewBBDominatesNewBBSucc) for (pred_iterator PI = pred_begin(NewBBSucc), E = pred_end(NewBBSucc); PI != E; ++PI) if (*PI != NewBB && !dominates(NewBBSucc, *PI)) { NewBBDominatesNewBBSucc = false; break; } } // The other scenario where the new block can dominate its successors are when // all predecessors of NewBBSucc that are not NewBB are dominated by NewBBSucc // already. if (!NewBBDominatesNewBBSucc) { NewBBDominatesNewBBSucc = true; for (pred_iterator PI = pred_begin(NewBBSucc), E = pred_end(NewBBSucc); PI != E; ++PI) if (*PI != NewBB && !dominates(NewBBSucc, *PI)) { NewBBDominatesNewBBSucc = false; break; } } // Find NewBB's immediate dominator and create new dominator tree node for // NewBB. BasicBlock *NewBBIDom = 0; unsigned i = 0; for (i = 0; i < PredBlocks.size(); ++i) if (isReachableFromEntry(PredBlocks[i])) { NewBBIDom = PredBlocks[i]; break; } assert(i != PredBlocks.size() && "No reachable preds?"); for (i = i + 1; i < PredBlocks.size(); ++i) { if (isReachableFromEntry(PredBlocks[i])) NewBBIDom = findNearestCommonDominator(NewBBIDom, PredBlocks[i]); } assert(NewBBIDom && "No immediate dominator found??"); // Create the new dominator tree node... and set the idom of NewBB. DomTreeNode *NewBBNode = addNewBlock(NewBB, NewBBIDom); // If NewBB strictly dominates other blocks, then it is now the immediate // dominator of NewBBSucc. Update the dominator tree as appropriate. if (NewBBDominatesNewBBSucc) { DomTreeNode *NewBBSuccNode = getNode(NewBBSucc); changeImmediateDominator(NewBBSuccNode, NewBBNode); } } void DominatorTreeBase::updateDFSNumbers() { unsigned DFSNum = 0; SmallVector, 32> WorkStack; for (unsigned i = 0, e = Roots.size(); i != e; ++i) { DomTreeNode *ThisRoot = getNode(Roots[i]); WorkStack.push_back(std::make_pair(ThisRoot, ThisRoot->begin())); ThisRoot->DFSNumIn = DFSNum++; while (!WorkStack.empty()) { DomTreeNode *Node = WorkStack.back().first; DomTreeNode::iterator ChildIt = WorkStack.back().second; // If we visited all of the children of this node, "recurse" back up the // stack setting the DFOutNum. if (ChildIt == Node->end()) { Node->DFSNumOut = DFSNum++; WorkStack.pop_back(); } else { // Otherwise, recursively visit this child. DomTreeNode *Child = *ChildIt; ++WorkStack.back().second; WorkStack.push_back(std::make_pair(Child, Child->begin())); Child->DFSNumIn = DFSNum++; } } } SlowQueries = 0; DFSInfoValid = true; } /// isReachableFromEntry - Return true if A is dominated by the entry /// block of the function containing it. const bool DominatorTreeBase::isReachableFromEntry(BasicBlock* A) { assert (!isPostDominator() && "This is not implemented for post dominators"); return dominates(&A->getParent()->getEntryBlock(), A); } // dominates - Return true if A dominates B. THis performs the // special checks necessary if A and B are in the same basic block. bool DominatorTreeBase::dominates(Instruction *A, Instruction *B) { BasicBlock *BBA = A->getParent(), *BBB = B->getParent(); if (BBA != BBB) return dominates(BBA, BBB); // It is not possible to determine dominance between two PHI nodes // based on their ordering. if (isa(A) && isa(B)) return false; // Loop through the basic block until we find A or B. BasicBlock::iterator I = BBA->begin(); for (; &*I != A && &*I != B; ++I) /*empty*/; if(!IsPostDominators) { // A dominates B if it is found first in the basic block. return &*I == A; } else { // A post-dominates B if B is found first in the basic block. return &*I == B; } } // DominatorTreeBase::reset - Free all of the tree node memory. // void DominatorTreeBase::reset() { for (DomTreeNodeMapType::iterator I = DomTreeNodes.begin(), E = DomTreeNodes.end(); I != E; ++I) delete I->second; DomTreeNodes.clear(); IDoms.clear(); Roots.clear(); Vertex.clear(); RootNode = 0; } DomTreeNode *DominatorTreeBase::getNodeForBlock(BasicBlock *BB) { if (DomTreeNode *BBNode = DomTreeNodes[BB]) return BBNode; // Haven't calculated this node yet? Get or calculate the node for the // immediate dominator. BasicBlock *IDom = getIDom(BB); DomTreeNode *IDomNode = getNodeForBlock(IDom); // Add a new tree node for this BasicBlock, and link it as a child of // IDomNode DomTreeNode *C = new DomTreeNode(BB, IDomNode); return DomTreeNodes[BB] = IDomNode->addChild(C); } /// findNearestCommonDominator - Find nearest common dominator basic block /// for basic block A and B. If there is no such block then return NULL. BasicBlock *DominatorTreeBase::findNearestCommonDominator(BasicBlock *A, BasicBlock *B) { assert (!isPostDominator() && "This is not implemented for post dominators"); assert (A->getParent() == B->getParent() && "Two blocks are not in same function"); // If either A or B is a entry block then it is nearest common dominator. BasicBlock &Entry = A->getParent()->getEntryBlock(); if (A == &Entry || B == &Entry) return &Entry; // If B dominates A then B is nearest common dominator. if (dominates(B, A)) return B; // If A dominates B then A is nearest common dominator. if (dominates(A, B)) return A; DomTreeNode *NodeA = getNode(A); DomTreeNode *NodeB = getNode(B); // Collect NodeA dominators set. SmallPtrSet NodeADoms; NodeADoms.insert(NodeA); DomTreeNode *IDomA = NodeA->getIDom(); while (IDomA) { NodeADoms.insert(IDomA); IDomA = IDomA->getIDom(); } // Walk NodeB immediate dominators chain and find common dominator node. DomTreeNode *IDomB = NodeB->getIDom(); while(IDomB) { if (NodeADoms.count(IDomB) != 0) return IDomB->getBlock(); IDomB = IDomB->getIDom(); } return NULL; } void DomTreeNode::setIDom(DomTreeNode *NewIDom) { assert(IDom && "No immediate dominator?"); if (IDom != NewIDom) { std::vector::iterator I = std::find(IDom->Children.begin(), IDom->Children.end(), this); assert(I != IDom->Children.end() && "Not in immediate dominator children set!"); // I am no longer your child... IDom->Children.erase(I); // Switch to new dominator IDom = NewIDom; IDom->Children.push_back(this); } } static std::ostream &operator<<(std::ostream &o, const DomTreeNode *Node) { if (Node->getBlock()) WriteAsOperand(o, Node->getBlock(), false); else o << " <>"; o << " {" << Node->getDFSNumIn() << "," << Node->getDFSNumOut() << "}"; return o << "\n"; } static void PrintDomTree(const DomTreeNode *N, std::ostream &o, unsigned Lev) { o << std::string(2*Lev, ' ') << "[" << Lev << "] " << N; for (DomTreeNode::const_iterator I = N->begin(), E = N->end(); I != E; ++I) PrintDomTree(*I, o, Lev+1); } /// eraseNode - Removes a node from the domiantor tree. Block must not /// domiante any other blocks. Removes node from its immediate dominator's /// children list. Deletes dominator node associated with basic block BB. void DominatorTreeBase::eraseNode(BasicBlock *BB) { DomTreeNode *Node = getNode(BB); assert (Node && "Removing node that isn't in dominator tree."); assert (Node->getChildren().empty() && "Node is not a leaf node."); // Remove node from immediate dominator's children list. DomTreeNode *IDom = Node->getIDom(); if (IDom) { std::vector::iterator I = std::find(IDom->Children.begin(), IDom->Children.end(), Node); assert(I != IDom->Children.end() && "Not in immediate dominator children set!"); // I am no longer your child... IDom->Children.erase(I); } DomTreeNodes.erase(BB); delete Node; } void DominatorTreeBase::print(std::ostream &o, const Module* ) const { o << "=============================--------------------------------\n"; o << "Inorder Dominator Tree: "; if (DFSInfoValid) o << "DFSNumbers invalid: " << SlowQueries << " slow queries."; o << "\n"; PrintDomTree(getRootNode(), o, 1); } void DominatorTreeBase::dump() { print(llvm::cerr); } bool DominatorTree::runOnFunction(Function &F) { reset(); // Reset from the last time we were run... // Initialize roots Roots.push_back(&F.getEntryBlock()); IDoms[&F.getEntryBlock()] = 0; DomTreeNodes[&F.getEntryBlock()] = 0; Vertex.push_back(0); Calculate(*this, F); updateDFSNumbers(); return false; } //===----------------------------------------------------------------------===// // DominanceFrontier Implementation //===----------------------------------------------------------------------===// char DominanceFrontier::ID = 0; static RegisterPass G("domfrontier", "Dominance Frontier Construction", true); // NewBB is split and now it has one successor. Update dominace frontier to // reflect this change. void DominanceFrontier::splitBlock(BasicBlock *NewBB) { assert(NewBB->getTerminator()->getNumSuccessors() == 1 && "NewBB should have a single successor!"); BasicBlock *NewBBSucc = NewBB->getTerminator()->getSuccessor(0); std::vector PredBlocks; for (pred_iterator PI = pred_begin(NewBB), PE = pred_end(NewBB); PI != PE; ++PI) PredBlocks.push_back(*PI); if (PredBlocks.empty()) // If NewBB does not have any predecessors then it is a entry block. // In this case, NewBB and its successor NewBBSucc dominates all // other blocks. return; // NewBBSucc inherits original NewBB frontier. DominanceFrontier::iterator NewBBI = find(NewBB); if (NewBBI != end()) { DominanceFrontier::DomSetType NewBBSet = NewBBI->second; DominanceFrontier::DomSetType NewBBSuccSet; NewBBSuccSet.insert(NewBBSet.begin(), NewBBSet.end()); addBasicBlock(NewBBSucc, NewBBSuccSet); } // If NewBB dominates NewBBSucc, then DF(NewBB) is now going to be the // DF(PredBlocks[0]) without the stuff that the new block does not dominate // a predecessor of. DominatorTree &DT = getAnalysis(); if (DT.dominates(NewBB, NewBBSucc)) { DominanceFrontier::iterator DFI = find(PredBlocks[0]); if (DFI != end()) { DominanceFrontier::DomSetType Set = DFI->second; // Filter out stuff in Set that we do not dominate a predecessor of. for (DominanceFrontier::DomSetType::iterator SetI = Set.begin(), E = Set.end(); SetI != E;) { bool DominatesPred = false; for (pred_iterator PI = pred_begin(*SetI), E = pred_end(*SetI); PI != E; ++PI) if (DT.dominates(NewBB, *PI)) DominatesPred = true; if (!DominatesPred) Set.erase(SetI++); else ++SetI; } if (NewBBI != end()) { DominanceFrontier::DomSetType NewBBSet = NewBBI->second; NewBBSet.insert(Set.begin(), Set.end()); } else addBasicBlock(NewBB, Set); } } else { // DF(NewBB) is {NewBBSucc} because NewBB does not strictly dominate // NewBBSucc, but it does dominate itself (and there is an edge (NewBB -> // NewBBSucc)). NewBBSucc is the single successor of NewBB. DominanceFrontier::DomSetType NewDFSet; NewDFSet.insert(NewBBSucc); addBasicBlock(NewBB, NewDFSet); } // Now we must loop over all of the dominance frontiers in the function, // replacing occurrences of NewBBSucc with NewBB in some cases. All // blocks that dominate a block in PredBlocks and contained NewBBSucc in // their dominance frontier must be updated to contain NewBB instead. // for (Function::iterator FI = NewBB->getParent()->begin(), FE = NewBB->getParent()->end(); FI != FE; ++FI) { DominanceFrontier::iterator DFI = find(FI); if (DFI == end()) continue; // unreachable block. // Only consider nodes that have NewBBSucc in their dominator frontier. if (!DFI->second.count(NewBBSucc)) continue; // Verify whether this block dominates a block in predblocks. If not, do // not update it. bool BlockDominatesAny = false; for (std::vector::const_iterator BI = PredBlocks.begin(), BE = PredBlocks.end(); BI != BE; ++BI) { if (DT.dominates(FI, *BI)) { BlockDominatesAny = true; break; } } if (!BlockDominatesAny) continue; // If NewBBSucc should not stay in our dominator frontier, remove it. // We remove it unless there is a predecessor of NewBBSucc that we // dominate, but we don't strictly dominate NewBBSucc. bool ShouldRemove = true; if ((BasicBlock*)FI == NewBBSucc || !DT.dominates(FI, NewBBSucc)) { // Okay, we know that PredDom does not strictly dominate NewBBSucc. // Check to see if it dominates any predecessors of NewBBSucc. for (pred_iterator PI = pred_begin(NewBBSucc), E = pred_end(NewBBSucc); PI != E; ++PI) if (DT.dominates(FI, *PI)) { ShouldRemove = false; break; } } if (ShouldRemove) removeFromFrontier(DFI, NewBBSucc); addToFrontier(DFI, NewBB); } } namespace { class DFCalculateWorkObject { public: DFCalculateWorkObject(BasicBlock *B, BasicBlock *P, const DomTreeNode *N, const DomTreeNode *PN) : currentBB(B), parentBB(P), Node(N), parentNode(PN) {} BasicBlock *currentBB; BasicBlock *parentBB; const DomTreeNode *Node; const DomTreeNode *parentNode; }; } const DominanceFrontier::DomSetType & DominanceFrontier::calculate(const DominatorTree &DT, const DomTreeNode *Node) { BasicBlock *BB = Node->getBlock(); DomSetType *Result = NULL; std::vector workList; SmallPtrSet visited; workList.push_back(DFCalculateWorkObject(BB, NULL, Node, NULL)); do { DFCalculateWorkObject *currentW = &workList.back(); assert (currentW && "Missing work object."); BasicBlock *currentBB = currentW->currentBB; BasicBlock *parentBB = currentW->parentBB; const DomTreeNode *currentNode = currentW->Node; const DomTreeNode *parentNode = currentW->parentNode; assert (currentBB && "Invalid work object. Missing current Basic Block"); assert (currentNode && "Invalid work object. Missing current Node"); DomSetType &S = Frontiers[currentBB]; // Visit each block only once. if (visited.count(currentBB) == 0) { visited.insert(currentBB); // Loop over CFG successors to calculate DFlocal[currentNode] for (succ_iterator SI = succ_begin(currentBB), SE = succ_end(currentBB); SI != SE; ++SI) { // Does Node immediately dominate this successor? if (DT[*SI]->getIDom() != currentNode) S.insert(*SI); } } // At this point, S is DFlocal. Now we union in DFup's of our children... // Loop through and visit the nodes that Node immediately dominates (Node's // children in the IDomTree) bool visitChild = false; for (DomTreeNode::const_iterator NI = currentNode->begin(), NE = currentNode->end(); NI != NE; ++NI) { DomTreeNode *IDominee = *NI; BasicBlock *childBB = IDominee->getBlock(); if (visited.count(childBB) == 0) { workList.push_back(DFCalculateWorkObject(childBB, currentBB, IDominee, currentNode)); visitChild = true; } } // If all children are visited or there is any child then pop this block // from the workList. if (!visitChild) { if (!parentBB) { Result = &S; break; } DomSetType::const_iterator CDFI = S.begin(), CDFE = S.end(); DomSetType &parentSet = Frontiers[parentBB]; for (; CDFI != CDFE; ++CDFI) { if (!DT.properlyDominates(parentNode, DT[*CDFI])) parentSet.insert(*CDFI); } workList.pop_back(); } } while (!workList.empty()); return *Result; } void DominanceFrontierBase::print(std::ostream &o, const Module* ) const { for (const_iterator I = begin(), E = end(); I != E; ++I) { o << " DomFrontier for BB"; if (I->first) WriteAsOperand(o, I->first, false); else o << " <>"; o << " is:\t" << I->second << "\n"; } } void DominanceFrontierBase::dump() { print (llvm::cerr); }