//===-- UserInput.cpp - Interpreter Input Loop support --------------------===// // // This file implements the interpreter Input I/O loop. // //===----------------------------------------------------------------------===// #include "Interpreter.h" #include "llvm/Bytecode/Reader.h" #include "llvm/Assembly/Writer.h" #include enum CommandID { Quit, Help, // Basics Print, Info, List, StackTrace, Up, Down, // Inspection Next, Step, Run, Finish, Call, // Control flow changes Break, Watch, // Debugging Load, Flush }; // CommandTable - Build a lookup table for the commands available to the user... static struct CommandTableElement { const char *Name; enum CommandID CID; inline bool operator<(const CommandTableElement &E) const { return string(Name) < string(E.Name); } inline bool operator==(const string &S) const { return string(Name) == S; } } CommandTable[] = { { "quit" , Quit }, { "q", Quit }, { "", Quit }, // Empty str = eof { "help" , Help }, { "h", Help }, { "print" , Print }, { "p", Print }, { "list" , List }, { "info" , Info }, { "backtrace", StackTrace }, { "bt", StackTrace }, { "where", StackTrace }, { "up" , Up }, { "down" , Down }, { "next" , Next }, { "n", Next }, { "step" , Step }, { "s", Step }, { "run" , Run }, { "finish" , Finish }, { "call" , Call }, { "break" , Break }, { "b", Break }, { "watch" , Watch }, { "load" , Load }, { "flush" , Flush }, }; static CommandTableElement *CommandTableEnd = CommandTable+sizeof(CommandTable)/sizeof(CommandTable[0]); //===----------------------------------------------------------------------===// // handleUserInput - Enter the input loop for the interpreter. This function // returns when the user quits the interpreter. // void Interpreter::handleUserInput() { bool UserQuit = false; // Sort the table... sort(CommandTable, CommandTableEnd); // Print the instruction that we are stopped at... printCurrentInstruction(); do { string Command; cout << "lli> " << flush; cin >> Command; CommandTableElement *E = find(CommandTable, CommandTableEnd, Command); if (E == CommandTableEnd) { cout << "Error: '" << Command << "' not recognized!\n"; continue; } switch (E->CID) { case Quit: UserQuit = true; break; case Load: cin >> Command; loadModule(Command); break; case Flush: flushModule(); break; case Print: cin >> Command; print(Command); break; case Info: cin >> Command; infoValue(Command); break; case List: list(); break; case StackTrace: printStackTrace(); break; case Up: if (CurFrame > 0) --CurFrame; else cout << "Error: Already at root of stack!\n"; break; case Down: if ((unsigned)CurFrame < ECStack.size()-1) ++CurFrame; else cout << "Error: Already at bottom of stack!\n"; break; case Next: nextInstruction(); break; case Step: stepInstruction(); break; case Run: run(); break; case Finish: finish(); break; case Call: cin >> Command; callMethod(Command); // Enter the specified method finish(); // Run until it's complete break; default: cout << "Command '" << Command << "' unimplemented!\n"; break; } } while (!UserQuit); } //===----------------------------------------------------------------------===// // loadModule - Load a new module to execute... // void Interpreter::loadModule(const string &Filename) { if (CurMod && !flushModule()) return; // Kill current execution CurMod = ParseBytecodeFile(Filename); if (CurMod == 0) { cout << "Error parsing '" << Filename << "': No module loaded.\n"; return; } // TODO: link in support library... } //===----------------------------------------------------------------------===// // flushModule - Return true if the current program has been unloaded. // bool Interpreter::flushModule() { if (CurMod == 0) { cout << "Error flushing: No module loaded!\n"; return false; } if (!ECStack.empty()) { // TODO: if use is not sure, return false cout << "Killing current execution!\n"; ECStack.clear(); CurFrame = -1; } delete CurMod; CurMod = 0; ExitCode = 0; return true; } //===----------------------------------------------------------------------===// // setBreakpoint - Enable a breakpoint at the specified location // void Interpreter::setBreakpoint(const string &Name) { Value *PickedVal = ChooseOneOption(Name, LookupMatchingNames(Name)); // TODO: Set a breakpoint on PickedVal } //===----------------------------------------------------------------------===// // callMethod - Enter the specified method... // bool Interpreter::callMethod(const string &Name) { vector Options = LookupMatchingNames(Name); for (unsigned i = 0; i < Options.size(); ++i) { // Remove nonmethod matches... if (!isa(Options[i])) { Options.erase(Options.begin()+i); --i; } } Value *PickedMeth = ChooseOneOption(Name, Options); if (PickedMeth == 0) return true; Method *M = cast(PickedMeth); vector Args; // TODO, get args from user... callMethod(M, Args); // Start executing it... // Reset the current frame location to the top of stack CurFrame = ECStack.size()-1; return false; }