;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s ; CHECK: @main1 ; CHECK: MOV T{{[0-9]+\.[XYZW], CBuf0\[[0-9]+\]\.[XYZW]}} define void @main1() { main_body: %0 = load <4 x float> addrspace(8)* null %1 = extractelement <4 x float> %0, i32 0 %2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %3 = extractelement <4 x float> %2, i32 0 %4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %5 = extractelement <4 x float> %4, i32 0 %6 = fcmp ult float %1, 0.000000e+00 %7 = select i1 %6, float %3, float %5 %8 = load <4 x float> addrspace(8)* null %9 = extractelement <4 x float> %8, i32 1 %10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %11 = extractelement <4 x float> %10, i32 1 %12 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %13 = extractelement <4 x float> %12, i32 1 %14 = fcmp ult float %9, 0.000000e+00 %15 = select i1 %14, float %11, float %13 %16 = load <4 x float> addrspace(8)* null %17 = extractelement <4 x float> %16, i32 2 %18 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %19 = extractelement <4 x float> %18, i32 2 %20 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %21 = extractelement <4 x float> %20, i32 2 %22 = fcmp ult float %17, 0.000000e+00 %23 = select i1 %22, float %19, float %21 %24 = load <4 x float> addrspace(8)* null %25 = extractelement <4 x float> %24, i32 3 %26 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %27 = extractelement <4 x float> %26, i32 3 %28 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %29 = extractelement <4 x float> %28, i32 3 %30 = fcmp ult float %25, 0.000000e+00 %31 = select i1 %30, float %27, float %29 %32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00) %33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00) %34 = call float @llvm.AMDIL.clamp.(float %23, float 0.000000e+00, float 1.000000e+00) %35 = call float @llvm.AMDIL.clamp.(float %31, float 0.000000e+00, float 1.000000e+00) %36 = insertelement <4 x float> undef, float %32, i32 0 %37 = insertelement <4 x float> %36, float %33, i32 1 %38 = insertelement <4 x float> %37, float %34, i32 2 %39 = insertelement <4 x float> %38, float %35, i32 3 call void @llvm.R600.store.swizzle(<4 x float> %39, i32 0, i32 0) ret void } ; CHECK: @main2 ; CHECK-NOT: MOV define void @main2() { main_body: %0 = load <4 x float> addrspace(8)* null %1 = extractelement <4 x float> %0, i32 0 %2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %3 = extractelement <4 x float> %2, i32 0 %4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %5 = extractelement <4 x float> %4, i32 1 %6 = fcmp ult float %1, 0.000000e+00 %7 = select i1 %6, float %3, float %5 %8 = load <4 x float> addrspace(8)* null %9 = extractelement <4 x float> %8, i32 1 %10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %11 = extractelement <4 x float> %10, i32 0 %12 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %13 = extractelement <4 x float> %12, i32 1 %14 = fcmp ult float %9, 0.000000e+00 %15 = select i1 %14, float %11, float %13 %16 = load <4 x float> addrspace(8)* null %17 = extractelement <4 x float> %16, i32 2 %18 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %19 = extractelement <4 x float> %18, i32 3 %20 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %21 = extractelement <4 x float> %20, i32 2 %22 = fcmp ult float %17, 0.000000e+00 %23 = select i1 %22, float %19, float %21 %24 = load <4 x float> addrspace(8)* null %25 = extractelement <4 x float> %24, i32 3 %26 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %27 = extractelement <4 x float> %26, i32 3 %28 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %29 = extractelement <4 x float> %28, i32 2 %30 = fcmp ult float %25, 0.000000e+00 %31 = select i1 %30, float %27, float %29 %32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00) %33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00) %34 = call float @llvm.AMDIL.clamp.(float %23, float 0.000000e+00, float 1.000000e+00) %35 = call float @llvm.AMDIL.clamp.(float %31, float 0.000000e+00, float 1.000000e+00) %36 = insertelement <4 x float> undef, float %32, i32 0 %37 = insertelement <4 x float> %36, float %33, i32 1 %38 = insertelement <4 x float> %37, float %34, i32 2 %39 = insertelement <4 x float> %38, float %35, i32 3 call void @llvm.R600.store.swizzle(<4 x float> %39, i32 0, i32 0) ret void } declare float @llvm.AMDIL.clamp.(float, float, float) readnone declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)