//===----- ScheduleDAGList.cpp - Reg pressure reduction list scheduler ----===// // // The LLVM Compiler Infrastructure // // This file was developed by Evan Cheng and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This implements bottom-up and top-down register pressure reduction list // schedulers, using standard algorithms. The basic approach uses a priority // queue of available nodes to schedule. One at a time, nodes are taken from // the priority queue (thus in priority order), checked for legality to // schedule, and emitted if legal. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "sched" #include "llvm/CodeGen/ScheduleDAG.h" #include "llvm/CodeGen/SchedulerRegistry.h" #include "llvm/CodeGen/SSARegMap.h" #include "llvm/Target/MRegisterInfo.h" #include "llvm/Target/TargetData.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Support/Debug.h" #include "llvm/Support/Compiler.h" #include "llvm/ADT/Statistic.h" #include #include #include "llvm/Support/CommandLine.h" using namespace llvm; static RegisterScheduler burrListDAGScheduler("list-burr", " Bottom-up register reduction list scheduling", createBURRListDAGScheduler); static RegisterScheduler tdrListrDAGScheduler("list-tdrr", " Top-down register reduction list scheduling", createTDRRListDAGScheduler); namespace { //===----------------------------------------------------------------------===// /// ScheduleDAGRRList - The actual register reduction list scheduler /// implementation. This supports both top-down and bottom-up scheduling. /// class VISIBILITY_HIDDEN ScheduleDAGRRList : public ScheduleDAG { private: /// isBottomUp - This is true if the scheduling problem is bottom-up, false if /// it is top-down. bool isBottomUp; /// AvailableQueue - The priority queue to use for the available SUnits. /// SchedulingPriorityQueue *AvailableQueue; public: ScheduleDAGRRList(SelectionDAG &dag, MachineBasicBlock *bb, const TargetMachine &tm, bool isbottomup, SchedulingPriorityQueue *availqueue) : ScheduleDAG(dag, bb, tm), isBottomUp(isbottomup), AvailableQueue(availqueue) { } ~ScheduleDAGRRList() { delete AvailableQueue; } void Schedule(); private: void ReleasePred(SUnit *PredSU, bool isChain, unsigned CurCycle); void ReleaseSucc(SUnit *SuccSU, bool isChain, unsigned CurCycle); void ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle); void ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle); void ListScheduleTopDown(); void ListScheduleBottomUp(); void CommuteNodesToReducePressure(); }; } // end anonymous namespace /// Schedule - Schedule the DAG using list scheduling. void ScheduleDAGRRList::Schedule() { DOUT << "********** List Scheduling **********\n"; // Build scheduling units. BuildSchedUnits(); DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su) SUnits[su].dumpAll(&DAG)); CalculateDepths(); CalculateHeights(); AvailableQueue->initNodes(SUnitMap, SUnits); // Execute the actual scheduling loop Top-Down or Bottom-Up as appropriate. if (isBottomUp) ListScheduleBottomUp(); else ListScheduleTopDown(); AvailableQueue->releaseState(); CommuteNodesToReducePressure(); DOUT << "*** Final schedule ***\n"; DEBUG(dumpSchedule()); DOUT << "\n"; // Emit in scheduled order EmitSchedule(); } /// CommuteNodesToReducePressure - If a node is two-address and commutable, and /// it is not the last use of its first operand, add it to the CommuteSet if /// possible. It will be commuted when it is translated to a MI. void ScheduleDAGRRList::CommuteNodesToReducePressure() { std::set OperandSeen; for (unsigned i = Sequence.size()-1; i != 0; --i) { // Ignore first node. SUnit *SU = Sequence[i]; if (!SU) continue; if (SU->isCommutable) { unsigned Opc = SU->Node->getTargetOpcode(); unsigned NumRes = CountResults(SU->Node); unsigned NumOps = CountOperands(SU->Node); for (unsigned j = 0; j != NumOps; ++j) { if (TII->getOperandConstraint(Opc, j+NumRes, TOI::TIED_TO) == -1) continue; SDNode *OpN = SU->Node->getOperand(j).Val; SUnit *OpSU = SUnitMap[OpN]; if (OpSU && OperandSeen.count(OpSU) == 1) { // Ok, so SU is not the last use of OpSU, but SU is two-address so // it will clobber OpSU. Try to commute SU if no other source operands // are live below. bool DoCommute = true; for (unsigned k = 0; k < NumOps; ++k) { if (k != j) { OpN = SU->Node->getOperand(k).Val; OpSU = SUnitMap[OpN]; if (OpSU && OperandSeen.count(OpSU) == 1) { DoCommute = false; break; } } } if (DoCommute) CommuteSet.insert(SU->Node); } // Only look at the first use&def node for now. break; } } for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { if (!I->second) OperandSeen.insert(I->first); } } } //===----------------------------------------------------------------------===// // Bottom-Up Scheduling //===----------------------------------------------------------------------===// /// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to /// the Available queue is the count reaches zero. Also update its cycle bound. void ScheduleDAGRRList::ReleasePred(SUnit *PredSU, bool isChain, unsigned CurCycle) { // FIXME: the distance between two nodes is not always == the predecessor's // latency. For example, the reader can very well read the register written // by the predecessor later than the issue cycle. It also depends on the // interrupt model (drain vs. freeze). PredSU->CycleBound = std::max(PredSU->CycleBound, CurCycle + PredSU->Latency); if (!isChain) PredSU->NumSuccsLeft--; else PredSU->NumChainSuccsLeft--; #ifndef NDEBUG if (PredSU->NumSuccsLeft < 0 || PredSU->NumChainSuccsLeft < 0) { cerr << "*** List scheduling failed! ***\n"; PredSU->dump(&DAG); cerr << " has been released too many times!\n"; assert(0); } #endif if ((PredSU->NumSuccsLeft + PredSU->NumChainSuccsLeft) == 0) { // EntryToken has to go last! Special case it here. if (PredSU->Node->getOpcode() != ISD::EntryToken) { PredSU->isAvailable = true; AvailableQueue->push(PredSU); } } } /// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending /// count of its predecessors. If a predecessor pending count is zero, add it to /// the Available queue. void ScheduleDAGRRList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) { DOUT << "*** Scheduling [" << CurCycle << "]: "; DEBUG(SU->dump(&DAG)); SU->Cycle = CurCycle; AvailableQueue->ScheduledNode(SU); Sequence.push_back(SU); // Bottom up: release predecessors for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) ReleasePred(I->first, I->second, CurCycle); SU->isScheduled = true; } /// isReady - True if node's lower cycle bound is less or equal to the current /// scheduling cycle. Always true if all nodes have uniform latency 1. static inline bool isReady(SUnit *SU, unsigned CurCycle) { return SU->CycleBound <= CurCycle; } /// ListScheduleBottomUp - The main loop of list scheduling for bottom-up /// schedulers. void ScheduleDAGRRList::ListScheduleBottomUp() { unsigned CurCycle = 0; // Add root to Available queue. AvailableQueue->push(SUnitMap[DAG.getRoot().Val]); // While Available queue is not empty, grab the node with the highest // priority. If it is not ready put it back. Schedule the node. std::vector NotReady; while (!AvailableQueue->empty()) { SUnit *CurNode = AvailableQueue->pop(); while (CurNode && !isReady(CurNode, CurCycle)) { NotReady.push_back(CurNode); CurNode = AvailableQueue->pop(); } // Add the nodes that aren't ready back onto the available list. AvailableQueue->push_all(NotReady); NotReady.clear(); if (CurNode != NULL) ScheduleNodeBottomUp(CurNode, CurCycle); CurCycle++; } // Add entry node last if (DAG.getEntryNode().Val != DAG.getRoot().Val) { SUnit *Entry = SUnitMap[DAG.getEntryNode().Val]; Sequence.push_back(Entry); } // Reverse the order if it is bottom up. std::reverse(Sequence.begin(), Sequence.end()); #ifndef NDEBUG // Verify that all SUnits were scheduled. bool AnyNotSched = false; for (unsigned i = 0, e = SUnits.size(); i != e; ++i) { if (SUnits[i].NumSuccsLeft != 0 || SUnits[i].NumChainSuccsLeft != 0) { if (!AnyNotSched) cerr << "*** List scheduling failed! ***\n"; SUnits[i].dump(&DAG); cerr << "has not been scheduled!\n"; AnyNotSched = true; } } assert(!AnyNotSched); #endif } //===----------------------------------------------------------------------===// // Top-Down Scheduling //===----------------------------------------------------------------------===// /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to /// the PendingQueue if the count reaches zero. void ScheduleDAGRRList::ReleaseSucc(SUnit *SuccSU, bool isChain, unsigned CurCycle) { // FIXME: the distance between two nodes is not always == the predecessor's // latency. For example, the reader can very well read the register written // by the predecessor later than the issue cycle. It also depends on the // interrupt model (drain vs. freeze). SuccSU->CycleBound = std::max(SuccSU->CycleBound, CurCycle + SuccSU->Latency); if (!isChain) SuccSU->NumPredsLeft--; else SuccSU->NumChainPredsLeft--; #ifndef NDEBUG if (SuccSU->NumPredsLeft < 0 || SuccSU->NumChainPredsLeft < 0) { cerr << "*** List scheduling failed! ***\n"; SuccSU->dump(&DAG); cerr << " has been released too many times!\n"; assert(0); } #endif if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) { SuccSU->isAvailable = true; AvailableQueue->push(SuccSU); } } /// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending /// count of its successors. If a successor pending count is zero, add it to /// the Available queue. void ScheduleDAGRRList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) { DOUT << "*** Scheduling [" << CurCycle << "]: "; DEBUG(SU->dump(&DAG)); SU->Cycle = CurCycle; AvailableQueue->ScheduledNode(SU); Sequence.push_back(SU); // Top down: release successors for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) ReleaseSucc(I->first, I->second, CurCycle); SU->isScheduled = true; } void ScheduleDAGRRList::ListScheduleTopDown() { unsigned CurCycle = 0; SUnit *Entry = SUnitMap[DAG.getEntryNode().Val]; // All leaves to Available queue. for (unsigned i = 0, e = SUnits.size(); i != e; ++i) { // It is available if it has no predecessors. if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) { AvailableQueue->push(&SUnits[i]); SUnits[i].isAvailable = true; } } // Emit the entry node first. ScheduleNodeTopDown(Entry, CurCycle); CurCycle++; // While Available queue is not empty, grab the node with the highest // priority. If it is not ready put it back. Schedule the node. std::vector NotReady; while (!AvailableQueue->empty()) { SUnit *CurNode = AvailableQueue->pop(); while (CurNode && !isReady(CurNode, CurCycle)) { NotReady.push_back(CurNode); CurNode = AvailableQueue->pop(); } // Add the nodes that aren't ready back onto the available list. AvailableQueue->push_all(NotReady); NotReady.clear(); if (CurNode != NULL) ScheduleNodeTopDown(CurNode, CurCycle); CurCycle++; } #ifndef NDEBUG // Verify that all SUnits were scheduled. bool AnyNotSched = false; for (unsigned i = 0, e = SUnits.size(); i != e; ++i) { if (!SUnits[i].isScheduled) { if (!AnyNotSched) cerr << "*** List scheduling failed! ***\n"; SUnits[i].dump(&DAG); cerr << "has not been scheduled!\n"; AnyNotSched = true; } } assert(!AnyNotSched); #endif } //===----------------------------------------------------------------------===// // RegReductionPriorityQueue Implementation //===----------------------------------------------------------------------===// // // This is a SchedulingPriorityQueue that schedules using Sethi Ullman numbers // to reduce register pressure. // namespace { template class RegReductionPriorityQueue; /// Sorting functions for the Available queue. struct bu_ls_rr_sort : public std::binary_function { RegReductionPriorityQueue *SPQ; bu_ls_rr_sort(RegReductionPriorityQueue *spq) : SPQ(spq) {} bu_ls_rr_sort(const bu_ls_rr_sort &RHS) : SPQ(RHS.SPQ) {} bool operator()(const SUnit* left, const SUnit* right) const; }; struct td_ls_rr_sort : public std::binary_function { RegReductionPriorityQueue *SPQ; td_ls_rr_sort(RegReductionPriorityQueue *spq) : SPQ(spq) {} td_ls_rr_sort(const td_ls_rr_sort &RHS) : SPQ(RHS.SPQ) {} bool operator()(const SUnit* left, const SUnit* right) const; }; } // end anonymous namespace namespace { template class VISIBILITY_HIDDEN RegReductionPriorityQueue : public SchedulingPriorityQueue { std::priority_queue, SF> Queue; public: RegReductionPriorityQueue() : Queue(SF(this)) {} virtual void initNodes(std::map &sumap, std::vector &sunits) {} virtual void releaseState() {} virtual int getSethiUllmanNumber(unsigned NodeNum) const { return 0; } bool empty() const { return Queue.empty(); } void push(SUnit *U) { Queue.push(U); } void push_all(const std::vector &Nodes) { for (unsigned i = 0, e = Nodes.size(); i != e; ++i) Queue.push(Nodes[i]); } SUnit *pop() { if (empty()) return NULL; SUnit *V = Queue.top(); Queue.pop(); return V; } virtual bool isDUOperand(const SUnit *SU1, const SUnit *SU2) { return false; } }; template class VISIBILITY_HIDDEN BURegReductionPriorityQueue : public RegReductionPriorityQueue { // SUnitMap SDNode to SUnit mapping (n -> 1). std::map *SUnitMap; // SUnits - The SUnits for the current graph. const std::vector *SUnits; // SethiUllmanNumbers - The SethiUllman number for each node. std::vector SethiUllmanNumbers; const TargetInstrInfo *TII; public: BURegReductionPriorityQueue(const TargetInstrInfo *tii) : TII(tii) {} void initNodes(std::map &sumap, std::vector &sunits) { SUnitMap = &sumap; SUnits = &sunits; // Add pseudo dependency edges for two-address nodes. AddPseudoTwoAddrDeps(); // Calculate node priorities. CalculatePriorities(); } void releaseState() { SUnits = 0; SethiUllmanNumbers.clear(); } int getSethiUllmanNumber(unsigned NodeNum) const { assert(NodeNum < SethiUllmanNumbers.size()); return SethiUllmanNumbers[NodeNum]; } bool isDUOperand(const SUnit *SU1, const SUnit *SU2) { unsigned Opc = SU1->Node->getTargetOpcode(); unsigned NumRes = ScheduleDAG::CountResults(SU1->Node); unsigned NumOps = ScheduleDAG::CountOperands(SU1->Node); for (unsigned i = 0; i != NumOps; ++i) { if (TII->getOperandConstraint(Opc, i+NumRes, TOI::TIED_TO) == -1) continue; if (SU1->Node->getOperand(i).isOperand(SU2->Node)) return true; } return false; } private: bool canClobber(SUnit *SU, SUnit *Op); void AddPseudoTwoAddrDeps(); void CalculatePriorities(); int CalcNodePriority(const SUnit *SU); }; template class TDRegReductionPriorityQueue : public RegReductionPriorityQueue { // SUnitMap SDNode to SUnit mapping (n -> 1). std::map *SUnitMap; // SUnits - The SUnits for the current graph. const std::vector *SUnits; // SethiUllmanNumbers - The SethiUllman number for each node. std::vector SethiUllmanNumbers; public: TDRegReductionPriorityQueue() {} void initNodes(std::map &sumap, std::vector &sunits) { SUnitMap = &sumap; SUnits = &sunits; // Calculate node priorities. CalculatePriorities(); } void releaseState() { SUnits = 0; SethiUllmanNumbers.clear(); } int getSethiUllmanNumber(unsigned NodeNum) const { assert(NodeNum < SethiUllmanNumbers.size()); return SethiUllmanNumbers[NodeNum]; } private: void CalculatePriorities(); int CalcNodePriority(const SUnit *SU); }; } static bool isFloater(const SUnit *SU) { if (SU->Node->isTargetOpcode()) { if (SU->NumPreds == 0) return true; if (SU->NumPreds == 1) { for (SUnit::const_pred_iterator I = SU->Preds.begin(),E = SU->Preds.end(); I != E; ++I) { if (I->second) continue; SUnit *PredSU = I->first; unsigned Opc = PredSU->Node->getOpcode(); if (Opc != ISD::EntryToken && Opc != ISD::TokenFactor && Opc != ISD::CopyToReg) return false; } return true; } } return false; } static bool isSimpleFloaterUse(const SUnit *SU) { unsigned NumOps = 0; for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { if (I->second) continue; if (++NumOps > 1) return false; if (!isFloater(I->first)) return false; } return true; } // Bottom up bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const { unsigned LeftNum = left->NodeNum; unsigned RightNum = right->NodeNum; bool LIsTarget = left->Node->isTargetOpcode(); bool RIsTarget = right->Node->isTargetOpcode(); int LPriority = SPQ->getSethiUllmanNumber(LeftNum); int RPriority = SPQ->getSethiUllmanNumber(RightNum); int LBonus = 0; int RBonus = 0; // Schedule floaters (e.g. load from some constant address) and those nodes // with a single predecessor each first. They maintain / reduce register // pressure. if (isFloater(left) || isSimpleFloaterUse(left)) LBonus += 2; if (isFloater(right) || isSimpleFloaterUse(right)) RBonus += 2; // Special tie breaker: if two nodes share a operand, the one that use it // as a def&use operand is preferred. if (LIsTarget && RIsTarget) { if (left->isTwoAddress && !right->isTwoAddress) { if (SPQ->isDUOperand(left, right)) LBonus += 2; } if (!left->isTwoAddress && right->isTwoAddress) { if (SPQ->isDUOperand(right, left)) RBonus += 2; } } if (LPriority+LBonus < RPriority+RBonus) return true; else if (LPriority+LBonus == RPriority+RBonus) if (left->Height > right->Height) return true; else if (left->Height == right->Height) if (left->Depth < right->Depth) return true; else if (left->Depth == right->Depth) if (left->CycleBound > right->CycleBound) return true; return false; } static inline bool isCopyFromLiveIn(const SUnit *SU) { SDNode *N = SU->Node; return N->getOpcode() == ISD::CopyFromReg && N->getOperand(N->getNumOperands()-1).getValueType() != MVT::Flag; } // FIXME: This is probably too slow! static void isReachable(SUnit *SU, SUnit *TargetSU, std::set &Visited, bool &Reached) { if (Reached) return; if (SU == TargetSU) { Reached = true; return; } if (!Visited.insert(SU).second) return; for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) isReachable(I->first, TargetSU, Visited, Reached); } static bool isReachable(SUnit *SU, SUnit *TargetSU) { std::set Visited; bool Reached = false; isReachable(SU, TargetSU, Visited, Reached); return Reached; } template bool BURegReductionPriorityQueue::canClobber(SUnit *SU, SUnit *Op) { if (SU->isTwoAddress) { unsigned Opc = SU->Node->getTargetOpcode(); unsigned NumRes = ScheduleDAG::CountResults(SU->Node); unsigned NumOps = ScheduleDAG::CountOperands(SU->Node); for (unsigned i = 0; i != NumOps; ++i) { if (TII->getOperandConstraint(Opc, i+NumRes, TOI::TIED_TO) != -1) { SDNode *DU = SU->Node->getOperand(i).Val; if (Op == (*SUnitMap)[DU]) return true; } } } return false; } /// AddPseudoTwoAddrDeps - If two nodes share an operand and one of them uses /// it as a def&use operand. Add a pseudo control edge from it to the other /// node (if it won't create a cycle) so the two-address one will be scheduled /// first (lower in the schedule). template void BURegReductionPriorityQueue::AddPseudoTwoAddrDeps() { for (unsigned i = 0, e = SUnits->size(); i != e; ++i) { SUnit *SU = (SUnit *)&((*SUnits)[i]); if (!SU->isTwoAddress) continue; SDNode *Node = SU->Node; if (!Node->isTargetOpcode()) continue; unsigned Opc = Node->getTargetOpcode(); unsigned NumRes = ScheduleDAG::CountResults(Node); unsigned NumOps = ScheduleDAG::CountOperands(Node); for (unsigned j = 0; j != NumOps; ++j) { if (TII->getOperandConstraint(Opc, j+NumRes, TOI::TIED_TO) != -1) { SDNode *DU = SU->Node->getOperand(j).Val; SUnit *DUSU = (*SUnitMap)[DU]; if (!DUSU) continue; for (SUnit::succ_iterator I = DUSU->Succs.begin(),E = DUSU->Succs.end(); I != E; ++I) { if (I->second) continue; SUnit *SuccSU = I->first; if (SuccSU != SU && (!canClobber(SuccSU, DUSU) || (!SU->isCommutable && SuccSU->isCommutable))){ if (SuccSU->Depth == SU->Depth && !isReachable(SuccSU, SU)) { DOUT << "Adding an edge from SU # " << SU->NodeNum << " to SU #" << SuccSU->NodeNum << "\n"; if (SU->addPred(SuccSU, true)) SU->NumChainPredsLeft++; if (SuccSU->addSucc(SU, true)) SuccSU->NumChainSuccsLeft++; } } } } } } } /// CalcNodePriority - Priority is the Sethi Ullman number. /// Smaller number is the higher priority. template int BURegReductionPriorityQueue::CalcNodePriority(const SUnit *SU) { int &SethiUllmanNumber = SethiUllmanNumbers[SU->NodeNum]; if (SethiUllmanNumber != 0) return SethiUllmanNumber; unsigned Opc = SU->Node->getOpcode(); if (Opc == ISD::CopyFromReg && !isCopyFromLiveIn(SU)) // CopyFromReg should be close to its def because it restricts allocation // choices. But if it is a livein then perhaps we want it closer to the // uses so it can be coalesced. SethiUllmanNumber = INT_MIN + 10; else if (Opc == ISD::TokenFactor || Opc == ISD::CopyToReg) // CopyToReg should be close to its uses to facilitate coalescing and avoid // spilling. SethiUllmanNumber = INT_MAX - 10; else if (SU->NumSuccsLeft == 0) // If SU does not have a use, i.e. it doesn't produce a value that would // be consumed (e.g. store), then it terminates a chain of computation. // Give it a small SethiUllman number so it will be scheduled right before its // predecessors that it doesn't lengthen their live ranges. SethiUllmanNumber = INT_MIN + 10; else if (SU->NumPredsLeft == 0) // If SU does not have a def, schedule it close to its uses because it does // not lengthen any live ranges. SethiUllmanNumber = INT_MAX - 10; else { int Extra = 0; for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { if (I->second) continue; // ignore chain preds SUnit *PredSU = I->first; int PredSethiUllman = CalcNodePriority(PredSU); if (PredSethiUllman > SethiUllmanNumber) { SethiUllmanNumber = PredSethiUllman; Extra = 0; } else if (PredSethiUllman == SethiUllmanNumber && !I->second) Extra++; } SethiUllmanNumber += Extra; } return SethiUllmanNumber; } /// CalculatePriorities - Calculate priorities of all scheduling units. template void BURegReductionPriorityQueue::CalculatePriorities() { SethiUllmanNumbers.assign(SUnits->size(), 0); for (unsigned i = 0, e = SUnits->size(); i != e; ++i) CalcNodePriority(&(*SUnits)[i]); } static unsigned SumOfUnscheduledPredsOfSuccs(const SUnit *SU) { unsigned Sum = 0; for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { SUnit *SuccSU = I->first; for (SUnit::const_pred_iterator II = SuccSU->Preds.begin(), EE = SuccSU->Preds.end(); II != EE; ++II) { SUnit *PredSU = II->first; if (!PredSU->isScheduled) Sum++; } } return Sum; } // Top down bool td_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const { unsigned LeftNum = left->NodeNum; unsigned RightNum = right->NodeNum; int LPriority = SPQ->getSethiUllmanNumber(LeftNum); int RPriority = SPQ->getSethiUllmanNumber(RightNum); bool LIsTarget = left->Node->isTargetOpcode(); bool RIsTarget = right->Node->isTargetOpcode(); bool LIsFloater = LIsTarget && left->NumPreds == 0; bool RIsFloater = RIsTarget && right->NumPreds == 0; unsigned LBonus = (SumOfUnscheduledPredsOfSuccs(left) == 1) ? 2 : 0; unsigned RBonus = (SumOfUnscheduledPredsOfSuccs(right) == 1) ? 2 : 0; if (left->NumSuccs == 0 && right->NumSuccs != 0) return false; else if (left->NumSuccs != 0 && right->NumSuccs == 0) return true; // Special tie breaker: if two nodes share a operand, the one that use it // as a def&use operand is preferred. if (LIsTarget && RIsTarget) { if (left->isTwoAddress && !right->isTwoAddress) { SDNode *DUNode = left->Node->getOperand(0).Val; if (DUNode->isOperand(right->Node)) RBonus += 2; } if (!left->isTwoAddress && right->isTwoAddress) { SDNode *DUNode = right->Node->getOperand(0).Val; if (DUNode->isOperand(left->Node)) LBonus += 2; } } if (LIsFloater) LBonus -= 2; if (RIsFloater) RBonus -= 2; if (left->NumSuccs == 1) LBonus += 2; if (right->NumSuccs == 1) RBonus += 2; if (LPriority+LBonus < RPriority+RBonus) return true; else if (LPriority == RPriority) if (left->Depth < right->Depth) return true; else if (left->Depth == right->Depth) if (left->NumSuccsLeft > right->NumSuccsLeft) return true; else if (left->NumSuccsLeft == right->NumSuccsLeft) if (left->CycleBound > right->CycleBound) return true; return false; } /// CalcNodePriority - Priority is the Sethi Ullman number. /// Smaller number is the higher priority. template int TDRegReductionPriorityQueue::CalcNodePriority(const SUnit *SU) { int &SethiUllmanNumber = SethiUllmanNumbers[SU->NodeNum]; if (SethiUllmanNumber != 0) return SethiUllmanNumber; unsigned Opc = SU->Node->getOpcode(); if (Opc == ISD::TokenFactor || Opc == ISD::CopyToReg) SethiUllmanNumber = INT_MAX - 10; else if (SU->NumSuccsLeft == 0) // If SU does not have a use, i.e. it doesn't produce a value that would // be consumed (e.g. store), then it terminates a chain of computation. // Give it a small SethiUllman number so it will be scheduled right before its // predecessors that it doesn't lengthen their live ranges. SethiUllmanNumber = INT_MIN + 10; else if (SU->NumPredsLeft == 0 && (Opc != ISD::CopyFromReg || isCopyFromLiveIn(SU))) SethiUllmanNumber = 1; else { int Extra = 0; for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { if (I->second) continue; // ignore chain preds SUnit *PredSU = I->first; int PredSethiUllman = CalcNodePriority(PredSU); if (PredSethiUllman > SethiUllmanNumber) { SethiUllmanNumber = PredSethiUllman; Extra = 0; } else if (PredSethiUllman == SethiUllmanNumber && !I->second) Extra++; } SethiUllmanNumber += Extra; } return SethiUllmanNumber; } /// CalculatePriorities - Calculate priorities of all scheduling units. template void TDRegReductionPriorityQueue::CalculatePriorities() { SethiUllmanNumbers.assign(SUnits->size(), 0); for (unsigned i = 0, e = SUnits->size(); i != e; ++i) CalcNodePriority(&(*SUnits)[i]); } //===----------------------------------------------------------------------===// // Public Constructor Functions //===----------------------------------------------------------------------===// llvm::ScheduleDAG* llvm::createBURRListDAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB) { const TargetInstrInfo *TII = DAG->getTarget().getInstrInfo(); return new ScheduleDAGRRList(*DAG, BB, DAG->getTarget(), true, new BURegReductionPriorityQueue(TII)); } llvm::ScheduleDAG* llvm::createTDRRListDAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB) { return new ScheduleDAGRRList(*DAG, BB, DAG->getTarget(), false, new TDRegReductionPriorityQueue()); }