//===-- IfConversion.cpp - Machine code if conversion pass. ---------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the Evan Cheng and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the machine instruction level if-conversion pass. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "ifcvt" #include "llvm/Function.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/MachineModuleInfo.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetLowering.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/ADT/DepthFirstIterator.h" #include "llvm/ADT/Statistic.h" using namespace llvm; namespace { // Hidden options for help debugging. cl::opt IfCvtFnStart("ifcvt-fn-start", cl::init(-1), cl::Hidden); cl::opt IfCvtFnStop("ifcvt-fn-stop", cl::init(-1), cl::Hidden); cl::opt IfCvtLimit("ifcvt-limit", cl::init(-1), cl::Hidden); cl::opt DisableSimple("disable-ifcvt-simple", cl::init(false), cl::Hidden); cl::opt DisableSimpleF("disable-ifcvt-simple-false", cl::init(false), cl::Hidden); cl::opt DisableTriangle("disable-ifcvt-triangle", cl::init(false), cl::Hidden); cl::opt DisableTriangleR("disable-ifcvt-triangle-rev", cl::init(false), cl::Hidden); cl::opt DisableTriangleF("disable-ifcvt-triangle-false", cl::init(false), cl::Hidden); cl::opt DisableTriangleFR("disable-ifcvt-triangle-false-rev", cl::init(false), cl::Hidden); cl::opt DisableDiamond("disable-ifcvt-diamond", cl::init(false), cl::Hidden); } STATISTIC(NumSimple, "Number of simple if-conversions performed"); STATISTIC(NumSimpleFalse, "Number of simple (F) if-conversions performed"); STATISTIC(NumTriangle, "Number of triangle if-conversions performed"); STATISTIC(NumTriangleRev, "Number of triangle (R) if-conversions performed"); STATISTIC(NumTriangleFalse,"Number of triangle (F) if-conversions performed"); STATISTIC(NumTriangleFRev, "Number of triangle (F/R) if-conversions performed"); STATISTIC(NumDiamonds, "Number of diamond if-conversions performed"); STATISTIC(NumIfConvBBs, "Number of if-converted blocks"); namespace { class IfConverter : public MachineFunctionPass { enum BBICKind { ICNotClassfied, // BB data valid, but not classified. ICSimple, // BB is entry of an one split, no rejoin sub-CFG. ICSimpleFalse, // Same as ICSimple, but on the false path. ICTriangle, // BB is entry of a triangle sub-CFG. ICTriangleRev, // Same as ICTriangle, but true path rev condition. ICTriangleFalse, // Same as ICTriangle, but on the false path. ICTriangleFRev, // Same as ICTriangleFalse, but false path rev condition. ICDiamond // BB is entry of a diamond sub-CFG. }; /// BBInfo - One per MachineBasicBlock, this is used to cache the result /// if-conversion feasibility analysis. This includes results from /// TargetInstrInfo::AnalyzeBranch() (i.e. TBB, FBB, and Cond), and its /// classification, and common tail block of its successors (if it's a /// diamond shape), its size, whether it's predicable, and whether any /// instruction can clobber the 'would-be' predicate. /// /// Kind - Type of block. See BBICKind. /// IsDone - True if BB is not to be considered for ifcvt. /// IsBeingAnalyzed - True if BB is currently being analyzed. /// IsAnalyzed - True if BB has been analyzed (info is still valid). /// IsEnqueued - True if BB has been enqueued to be ifcvt'ed. /// IsBrAnalyzable - True if AnalyzeBranch() returns false. /// HasFallThrough - True if BB may fallthrough to the following BB. /// IsUnpredicable - True if BB is known to be unpredicable. /// ClobbersPredicate- True if BB would modify the predicate (e.g. has /// cmp, call, etc.) /// NonPredSize - Number of non-predicated instructions. /// BB - Corresponding MachineBasicBlock. /// TrueBB / FalseBB- See AnalyzeBranch(). /// BrCond - Conditions for end of block conditional branches. /// Predicate - Predicate used in the BB. struct BBInfo { BBICKind Kind; bool IsDone : 1; bool IsBeingAnalyzed : 1; bool IsAnalyzed : 1; bool IsEnqueued : 1; bool IsBrAnalyzable : 1; bool HasFallThrough : 1; bool IsUnpredicable : 1; bool ClobbersPred : 1; unsigned NonPredSize; MachineBasicBlock *BB; MachineBasicBlock *TrueBB; MachineBasicBlock *FalseBB; MachineBasicBlock *TailBB; std::vector BrCond; std::vector Predicate; BBInfo() : Kind(ICNotClassfied), IsDone(false), IsBeingAnalyzed(false), IsAnalyzed(false), IsEnqueued(false), IsBrAnalyzable(false), HasFallThrough(false), IsUnpredicable(false), ClobbersPred(false), NonPredSize(0), BB(0), TrueBB(0), FalseBB(0), TailBB(0) {} }; /// Roots - Basic blocks that do not have successors. These are the starting /// points of Graph traversal. std::vector Roots; /// BBAnalysis - Results of if-conversion feasibility analysis indexed by /// basic block number. std::vector BBAnalysis; const TargetLowering *TLI; const TargetInstrInfo *TII; bool MadeChange; public: static char ID; IfConverter() : MachineFunctionPass((intptr_t)&ID) {} virtual bool runOnMachineFunction(MachineFunction &MF); virtual const char *getPassName() const { return "If converter"; } private: bool ReverseBranchCondition(BBInfo &BBI); bool ValidSimple(BBInfo &TrueBBI) const; bool ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI, bool FalseBranch = false) const; bool ValidDiamond(BBInfo &TrueBBI, BBInfo &FalseBBI) const; void ScanInstructions(BBInfo &BBI); BBInfo &AnalyzeBlock(MachineBasicBlock *BB); bool FeasibilityAnalysis(BBInfo &BBI, std::vector &Cond, bool isTriangle = false, bool RevBranch = false); bool AttemptRestructuring(BBInfo &BBI); bool AnalyzeBlocks(MachineFunction &MF, std::vector &Candidates); void ReTryPreds(MachineBasicBlock *BB); void RemoveExtraEdges(BBInfo &BBI); bool IfConvertSimple(BBInfo &BBI); bool IfConvertTriangle(BBInfo &BBI); bool IfConvertDiamond(BBInfo &BBI); void PredicateBlock(BBInfo &BBI, std::vector &Cond, bool IgnoreTerm = false); void MergeBlocks(BBInfo &TrueBBI, BBInfo &FalseBBI); // blockAlwaysFallThrough - Block ends without a terminator. bool blockAlwaysFallThrough(BBInfo &BBI) const { return BBI.IsBrAnalyzable && BBI.TrueBB == NULL; } // IfcvtCandidateCmp - Used to sort if-conversion candidates. static bool IfcvtCandidateCmp(BBInfo* C1, BBInfo* C2){ // Favor diamond over triangle, etc. return (unsigned)C1->Kind < (unsigned)C2->Kind; } }; char IfConverter::ID = 0; } FunctionPass *llvm::createIfConverterPass() { return new IfConverter(); } bool IfConverter::runOnMachineFunction(MachineFunction &MF) { TLI = MF.getTarget().getTargetLowering(); TII = MF.getTarget().getInstrInfo(); if (!TII) return false; static int FnNum = -1; DOUT << "\nIfcvt: function (" << ++FnNum << ") \'" << MF.getFunction()->getName() << "\'"; if (FnNum < IfCvtFnStart || (IfCvtFnStop != -1 && FnNum > IfCvtFnStop)) { DOUT << " skipped\n"; return false; } DOUT << "\n"; MF.RenumberBlocks(); BBAnalysis.resize(MF.getNumBlockIDs()); // Look for root nodes, i.e. blocks without successors. for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) if (I->succ_size() == 0) Roots.push_back(I); std::vector Candidates; MadeChange = false; while (IfCvtLimit == -1 || (int)NumIfConvBBs < IfCvtLimit) { // Do an intial analysis for each basic block and finding all the potential // candidates to perform if-convesion. bool Change = AnalyzeBlocks(MF, Candidates); while (!Candidates.empty()) { BBInfo &BBI = *Candidates.back(); Candidates.pop_back(); // If the block has been evicted out of the queue or it has already been // marked dead (due to it being predicated), then skip it. if (!BBI.IsEnqueued || BBI.IsDone) continue; BBI.IsEnqueued = false; bool RetVal = false; switch (BBI.Kind) { default: assert(false && "Unexpected!"); break; case ICSimple: case ICSimpleFalse: { bool isFalse = BBI.Kind == ICSimpleFalse; if ((isFalse && DisableSimpleF) || (!isFalse && DisableSimple)) break; DOUT << "Ifcvt (Simple" << (BBI.Kind == ICSimpleFalse ? " false" : "") << "): BB#" << BBI.BB->getNumber() << " (" << ((BBI.Kind == ICSimpleFalse) ? BBI.FalseBB->getNumber() : BBI.TrueBB->getNumber()) << ") "; RetVal = IfConvertSimple(BBI); DOUT << (RetVal ? "succeeded!" : "failed!") << "\n"; if (RetVal) if (isFalse) NumSimpleFalse++; else NumSimple++; break; } case ICTriangle: case ICTriangleRev: case ICTriangleFalse: case ICTriangleFRev: { bool isFalse = BBI.Kind == ICTriangleFalse; bool isRev = (BBI.Kind == ICTriangleRev || BBI.Kind == ICTriangleFRev); if (DisableTriangle && !isFalse && !isRev) break; if (DisableTriangleR && !isFalse && isRev) break; if (DisableTriangleF && isFalse && !isRev) break; if (DisableTriangleFR && isFalse && isRev) break; DOUT << "Ifcvt (Triangle"; if (isFalse) DOUT << " false"; if (isRev) DOUT << " rev"; DOUT << "): BB#" << BBI.BB->getNumber() << " (T:" << BBI.TrueBB->getNumber() << ",F:" << BBI.FalseBB->getNumber() << ") "; RetVal = IfConvertTriangle(BBI); DOUT << (RetVal ? "succeeded!" : "failed!") << "\n"; if (RetVal) { if (isFalse) { if (isRev) NumTriangleFRev++; else NumTriangleFalse++; } else { if (isRev) NumTriangleRev++; else NumTriangle++; } } break; } case ICDiamond: if (DisableDiamond) break; DOUT << "Ifcvt (Diamond): BB#" << BBI.BB->getNumber() << " (T:" << BBI.TrueBB->getNumber() << ",F:" << BBI.FalseBB->getNumber(); if (BBI.TailBB) DOUT << "," << BBI.TailBB->getNumber() ; DOUT << ") "; RetVal = IfConvertDiamond(BBI); DOUT << (RetVal ? "succeeded!" : "failed!") << "\n"; if (RetVal) NumDiamonds++; break; } Change |= RetVal; if (IfCvtLimit != -1 && (int)NumIfConvBBs >= IfCvtLimit) break; } if (!Change) break; MadeChange |= Change; } Roots.clear(); BBAnalysis.clear(); return MadeChange; } static MachineBasicBlock *findFalseBlock(MachineBasicBlock *BB, MachineBasicBlock *TrueBB) { for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(), E = BB->succ_end(); SI != E; ++SI) { MachineBasicBlock *SuccBB = *SI; if (SuccBB != TrueBB) return SuccBB; } return NULL; } bool IfConverter::ReverseBranchCondition(BBInfo &BBI) { if (!TII->ReverseBranchCondition(BBI.BrCond)) { TII->RemoveBranch(*BBI.BB); TII->InsertBranch(*BBI.BB, BBI.FalseBB, BBI.TrueBB, BBI.BrCond); std::swap(BBI.TrueBB, BBI.FalseBB); return true; } return false; } /// getNextBlock - Returns the next block in the function blocks ordering. If /// it is the end, returns NULL. static inline MachineBasicBlock *getNextBlock(MachineBasicBlock *BB) { MachineFunction::iterator I = BB; MachineFunction::iterator E = BB->getParent()->end(); if (++I == E) return NULL; return I; } /// ValidSimple - Returns true if the 'true' block (along with its /// predecessor) forms a valid simple shape for ifcvt. bool IfConverter::ValidSimple(BBInfo &TrueBBI) const { if (TrueBBI.IsBeingAnalyzed) return false; return !blockAlwaysFallThrough(TrueBBI) && TrueBBI.BrCond.size() == 0 && TrueBBI.BB->pred_size() == 1; } /// ValidTriangle - Returns true if the 'true' and 'false' blocks (along /// with their common predecessor) forms a valid triangle shape for ifcvt. bool IfConverter::ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI, bool FalseBranch) const { if (TrueBBI.IsBeingAnalyzed) return false; if (TrueBBI.BB->pred_size() != 1) return false; MachineBasicBlock *TExit = FalseBranch ? TrueBBI.FalseBB : TrueBBI.TrueBB; if (!TExit && blockAlwaysFallThrough(TrueBBI)) { MachineFunction::iterator I = TrueBBI.BB; if (++I == TrueBBI.BB->getParent()->end()) return false; TExit = I; } return TExit && TExit == FalseBBI.BB; } /// ValidDiamond - Returns true if the 'true' and 'false' blocks (along /// with their common predecessor) forms a valid diamond shape for ifcvt. bool IfConverter::ValidDiamond(BBInfo &TrueBBI, BBInfo &FalseBBI) const { if (TrueBBI.IsBeingAnalyzed || FalseBBI.IsBeingAnalyzed) return false; MachineBasicBlock *TT = TrueBBI.TrueBB; MachineBasicBlock *FT = FalseBBI.TrueBB; if (!TT && blockAlwaysFallThrough(TrueBBI)) TT = getNextBlock(TrueBBI.BB); if (!FT && blockAlwaysFallThrough(FalseBBI)) FT = getNextBlock(FalseBBI.BB); if (TT != FT) return false; if (TT == NULL && (TrueBBI.IsBrAnalyzable || FalseBBI.IsBrAnalyzable)) return false; // FIXME: Allow false block to have an early exit? return (TrueBBI.BB->pred_size() == 1 && FalseBBI.BB->pred_size() == 1 && !TrueBBI.FalseBB && !FalseBBI.FalseBB); } /// ScanInstructions - Scan all the instructions in the block to determine if /// the block is predicable. In most cases, that means all the instructions /// in the block has M_PREDICABLE flag. Also checks if the block contains any /// instruction which can clobber a predicate (e.g. condition code register). /// If so, the block is not predicable unless it's the last instruction. void IfConverter::ScanInstructions(BBInfo &BBI) { if (BBI.IsDone) return; // First analyze the end of BB branches. BBI.TrueBB = BBI.FalseBB = NULL; BBI.BrCond.clear(); BBI.IsBrAnalyzable = !TII->AnalyzeBranch(*BBI.BB, BBI.TrueBB, BBI.FalseBB, BBI.BrCond); BBI.HasFallThrough = BBI.IsBrAnalyzable && BBI.FalseBB == NULL; if (BBI.BrCond.size()) { // No false branch. This BB must end with a conditional branch and a // fallthrough. if (!BBI.FalseBB) BBI.FalseBB = findFalseBlock(BBI.BB, BBI.TrueBB); assert(BBI.FalseBB && "Expected to find the fallthrough block!"); } // Then scan all the instructions. BBI.NonPredSize = 0; BBI.ClobbersPred = false; bool SeenCondBr = false; for (MachineBasicBlock::iterator I = BBI.BB->begin(), E = BBI.BB->end(); I != E; ++I) { const TargetInstrDescriptor *TID = I->getInstrDescriptor(); bool isPredicated = TII->isPredicated(I); bool isCondBr = BBI.IsBrAnalyzable && (TID->Flags & M_BRANCH_FLAG) != 0 && (TID->Flags & M_BARRIER_FLAG) == 0; if (!isPredicated && !isCondBr) BBI.NonPredSize++; if (BBI.ClobbersPred && !isPredicated) { // Predicate modification instruction should end the block (except for // already predicated instructions and end of block branches). if (isCondBr) { SeenCondBr = true; // Conditional branches is not predicable. But it may be eliminated. continue; } // Predicate may have been modified, the subsequent (currently) // unpredocated instructions cannot be correctly predicated. BBI.IsUnpredicable = true; return; } if (TID->Flags & M_CLOBBERS_PRED) BBI.ClobbersPred = true; if (!I->isPredicable()) { BBI.IsUnpredicable = true; return; } } } /// FeasibilityAnalysis - Determine if the block is a suitable candidate to be /// predicated by the specified predicate. bool IfConverter::FeasibilityAnalysis(BBInfo &BBI, std::vector &Pred, bool isTriangle, bool RevBranch) { // Forget about it if it's unpredicable. if (BBI.IsUnpredicable) return false; // If the block is dead, or it is going to be the entry block of a sub-CFG // that will be if-converted, then it cannot be predicated. if (BBI.IsDone || BBI.IsEnqueued) return false; // Check predication threshold. if (BBI.NonPredSize == 0 || BBI.NonPredSize > TLI->getIfCvtBlockSizeLimit()) return false; // If it is already predicated, check if its predicate subsumes the new // predicate. if (BBI.Predicate.size() && !TII->SubsumesPredicate(BBI.Predicate, Pred)) return false; if (BBI.BrCond.size()) { if (!isTriangle) return false; // Test predicate subsumsion. std::vector RevPred(Pred); std::vector Cond(BBI.BrCond); if (RevBranch) { if (TII->ReverseBranchCondition(Cond)) return false; } if (TII->ReverseBranchCondition(RevPred) || !TII->SubsumesPredicate(Cond, RevPred)) return false; } return true; } /// AnalyzeBlock - Analyze the structure of the sub-CFG starting from /// the specified block. Record its successors and whether it looks like an /// if-conversion candidate. IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) { BBInfo &BBI = BBAnalysis[BB->getNumber()]; if (BBI.IsAnalyzed || BBI.IsBeingAnalyzed) return BBI; BBI.BB = BB; BBI.IsBeingAnalyzed = true; BBI.Kind = ICNotClassfied; ScanInstructions(BBI); // Unanalyable or ends with fallthrough or unconditional branch. if (!BBI.IsBrAnalyzable || BBI.BrCond.size() == 0) { BBI.IsBeingAnalyzed = false; BBI.IsAnalyzed = true; return BBI; } // Do not ifcvt if either path is a back edge to the entry block. if (BBI.TrueBB == BB || BBI.FalseBB == BB) { BBI.IsBeingAnalyzed = false; BBI.IsAnalyzed = true; return BBI; } BBInfo &TrueBBI = AnalyzeBlock(BBI.TrueBB); BBInfo &FalseBBI = AnalyzeBlock(BBI.FalseBB); if (TrueBBI.IsDone && FalseBBI.IsDone) { BBI.IsBeingAnalyzed = false; BBI.IsAnalyzed = true; return BBI; } std::vector RevCond(BBI.BrCond); bool CanRevCond = !TII->ReverseBranchCondition(RevCond); if (CanRevCond && ValidDiamond(TrueBBI, FalseBBI) && !(TrueBBI.ClobbersPred && FalseBBI.ClobbersPred) && FeasibilityAnalysis(TrueBBI, BBI.BrCond) && FeasibilityAnalysis(FalseBBI, RevCond)) { // Diamond: // EBB // / \_ // | | // TBB FBB // \ / // TailBB // Note TailBB can be empty. BBI.Kind = ICDiamond; BBI.TailBB = TrueBBI.TrueBB; } else { // FIXME: Consider duplicating if BB is small. if (ValidTriangle(TrueBBI, FalseBBI) && FeasibilityAnalysis(TrueBBI, BBI.BrCond, true)) { // Triangle: // EBB // | \_ // | | // | TBB // | / // FBB BBI.Kind = ICTriangle; } else if (ValidTriangle(TrueBBI, FalseBBI, true) && FeasibilityAnalysis(TrueBBI, BBI.BrCond, true, true)) { BBI.Kind = ICTriangleRev; } else if (ValidSimple(TrueBBI) && FeasibilityAnalysis(TrueBBI, BBI.BrCond)) { // Simple (split, no rejoin): // EBB // | \_ // | | // | TBB---> exit // | // FBB BBI.Kind = ICSimple; } else if (CanRevCond) { // Try the other path... if (ValidTriangle(FalseBBI, TrueBBI) && FeasibilityAnalysis(FalseBBI, RevCond, true)) { BBI.Kind = ICTriangleFalse; } else if (ValidTriangle(FalseBBI, TrueBBI, true) && FeasibilityAnalysis(FalseBBI, RevCond, true, true)) { BBI.Kind = ICTriangleFRev; } else if (ValidSimple(FalseBBI) && FeasibilityAnalysis(FalseBBI, RevCond)) { BBI.Kind = ICSimpleFalse; } } } BBI.IsBeingAnalyzed = false; BBI.IsAnalyzed = true; return BBI; } /// AttemptRestructuring - Restructure the sub-CFG rooted in the given block to /// expose more if-conversion opportunities. e.g. /// /// cmp /// b le BB1 /// / \____ /// / | /// cmp | /// b eq BB1 | /// / \____ | /// / \ | /// BB1 /// ==> /// /// cmp /// b eq BB1 /// / \____ /// / | /// cmp | /// b le BB1 | /// / \____ | /// / \ | /// BB1 bool IfConverter::AttemptRestructuring(BBInfo &BBI) { return false; } /// AnalyzeBlocks - Analyze all blocks and find entries for all if-conversion /// candidates. It returns true if any CFG restructuring is done to expose more /// if-conversion opportunities. bool IfConverter::AnalyzeBlocks(MachineFunction &MF, std::vector &Candidates) { bool Change = false; std::set Visited; for (unsigned i = 0, e = Roots.size(); i != e; ++i) { for (idf_ext_iterator I=idf_ext_begin(Roots[i],Visited), E = idf_ext_end(Roots[i], Visited); I != E; ++I) { MachineBasicBlock *BB = *I; BBInfo &BBI = AnalyzeBlock(BB); switch (BBI.Kind) { case ICSimple: case ICSimpleFalse: case ICTriangle: case ICTriangleRev: case ICTriangleFalse: case ICTriangleFRev: case ICDiamond: BBI.IsEnqueued = true; Candidates.push_back(&BBI); break; default: Change |= AttemptRestructuring(BBI); break; } } } // Sort to favor more complex ifcvt scheme. std::stable_sort(Candidates.begin(), Candidates.end(), IfcvtCandidateCmp); return Change; } /// canFallThroughTo - Returns true either if ToBB is the next block after BB or /// that all the intervening blocks are empty (given BB can fall through to its /// next block). static bool canFallThroughTo(MachineBasicBlock *BB, MachineBasicBlock *ToBB) { MachineFunction::iterator I = BB; MachineFunction::iterator TI = ToBB; MachineFunction::iterator E = BB->getParent()->end(); while (++I != TI) if (I == E || !I->empty()) return false; return true; } /// ReTryPreds - Invalidate predecessor BB info so it would be re-analyzed /// to determine if it can be if-converted. If predecessor is already /// enqueud, dequeue it! void IfConverter::ReTryPreds(MachineBasicBlock *BB) { for (MachineBasicBlock::pred_iterator PI = BB->pred_begin(), E = BB->pred_end(); PI != E; ++PI) { BBInfo &PBBI = BBAnalysis[(*PI)->getNumber()]; if (PBBI.IsDone || PBBI.BB == BB) continue; PBBI.Kind = ICNotClassfied; PBBI.IsAnalyzed = false; PBBI.IsEnqueued = false; } } /// InsertUncondBranch - Inserts an unconditional branch from BB to ToBB. /// static void InsertUncondBranch(MachineBasicBlock *BB, MachineBasicBlock *ToBB, const TargetInstrInfo *TII) { std::vector NoCond; TII->InsertBranch(*BB, ToBB, NULL, NoCond); } /// RemoveExtraEdges - Remove true / false edges if either / both are no longer /// successors. void IfConverter::RemoveExtraEdges(BBInfo &BBI) { MachineBasicBlock *TBB = NULL, *FBB = NULL; std::vector Cond; bool isAnalyzable = !TII->AnalyzeBranch(*BBI.BB, TBB, FBB, Cond); bool CanFallthrough = isAnalyzable && (TBB == NULL || FBB == NULL); if (BBI.TrueBB && BBI.BB->isSuccessor(BBI.TrueBB)) if (!(BBI.TrueBB == TBB || BBI.TrueBB == FBB || (CanFallthrough && getNextBlock(BBI.BB) == BBI.TrueBB))) BBI.BB->removeSuccessor(BBI.TrueBB); if (BBI.FalseBB && BBI.BB->isSuccessor(BBI.FalseBB)) if (!(BBI.FalseBB == TBB || BBI.FalseBB == FBB || (CanFallthrough && getNextBlock(BBI.BB) == BBI.FalseBB))) BBI.BB->removeSuccessor(BBI.FalseBB); } /// IfConvertSimple - If convert a simple (split, no rejoin) sub-CFG. /// bool IfConverter::IfConvertSimple(BBInfo &BBI) { BBInfo &TrueBBI = BBAnalysis[BBI.TrueBB->getNumber()]; BBInfo &FalseBBI = BBAnalysis[BBI.FalseBB->getNumber()]; BBInfo *CvtBBI = &TrueBBI; BBInfo *NextBBI = &FalseBBI; std::vector Cond(BBI.BrCond); if (BBI.Kind == ICSimpleFalse) { std::swap(CvtBBI, NextBBI); TII->ReverseBranchCondition(Cond); } PredicateBlock(*CvtBBI, Cond); // Merge converted block into entry block. BBI.NonPredSize -= TII->RemoveBranch(*BBI.BB); MergeBlocks(BBI, *CvtBBI); bool IterIfcvt = true; if (!canFallThroughTo(BBI.BB, NextBBI->BB)) { InsertUncondBranch(BBI.BB, NextBBI->BB, TII); BBI.HasFallThrough = false; // Now ifcvt'd block will look like this: // BB: // ... // t, f = cmp // if t op // b BBf // // We cannot further ifcvt this block because the unconditional branch // will have to be predicated on the new condition, that will not be // available if cmp executes. IterIfcvt = false; } RemoveExtraEdges(BBI); // Update block info. BB can be iteratively if-converted. if (!IterIfcvt) BBI.IsDone = true; ReTryPreds(BBI.BB); CvtBBI->IsDone = true; // FIXME: Must maintain LiveIns. return true; } /// IfConvertTriangle - If convert a triangle sub-CFG. /// bool IfConverter::IfConvertTriangle(BBInfo &BBI) { BBInfo &TrueBBI = BBAnalysis[BBI.TrueBB->getNumber()]; BBInfo &FalseBBI = BBAnalysis[BBI.FalseBB->getNumber()]; BBInfo *CvtBBI = &TrueBBI; BBInfo *NextBBI = &FalseBBI; std::vector Cond(BBI.BrCond); if (BBI.Kind == ICTriangleFalse || BBI.Kind == ICTriangleFRev) { std::swap(CvtBBI, NextBBI); TII->ReverseBranchCondition(Cond); } if (BBI.Kind == ICTriangleRev || BBI.Kind == ICTriangleFRev) { ReverseBranchCondition(*CvtBBI); // BB has been changed, modify its predecessors (except for this // one) so they don't get ifcvt'ed based on bad intel. for (MachineBasicBlock::pred_iterator PI = CvtBBI->BB->pred_begin(), E = CvtBBI->BB->pred_end(); PI != E; ++PI) { MachineBasicBlock *PBB = *PI; if (PBB == BBI.BB) continue; BBInfo &PBBI = BBAnalysis[PBB->getNumber()]; if (PBBI.IsEnqueued) { PBBI.Kind = ICNotClassfied; PBBI.IsAnalyzed = false; PBBI.IsEnqueued = false; } } } // Predicate the 'true' block after removing its branch. CvtBBI->NonPredSize -= TII->RemoveBranch(*CvtBBI->BB); PredicateBlock(*CvtBBI, Cond); // If 'true' block has a 'false' successor, add an exit branch to it. bool HasEarlyExit = CvtBBI->FalseBB != NULL; if (HasEarlyExit) { std::vector RevCond(CvtBBI->BrCond); if (TII->ReverseBranchCondition(RevCond)) assert(false && "Unable to reverse branch condition!"); TII->InsertBranch(*CvtBBI->BB, CvtBBI->FalseBB, NULL, RevCond); } // Now merge the entry of the triangle with the true block. BBI.NonPredSize -= TII->RemoveBranch(*BBI.BB); MergeBlocks(BBI, *CvtBBI); // Merge in the 'false' block if the 'false' block has no other // predecessors. Otherwise, add a unconditional branch from to 'false'. bool FalseBBDead = false; bool IterIfcvt = true; bool isFallThrough = canFallThroughTo(BBI.BB, NextBBI->BB); if (!isFallThrough) { // Only merge them if the true block does not fallthrough to the false // block. By not merging them, we make it possible to iteratively // ifcvt the blocks. if (!HasEarlyExit && NextBBI->BB->pred_size() == 1) { MergeBlocks(BBI, *NextBBI); FalseBBDead = true; } else { InsertUncondBranch(BBI.BB, NextBBI->BB, TII); BBI.HasFallThrough = false; } // Mixed predicated and unpredicated code. This cannot be iteratively // predicated. IterIfcvt = false; } RemoveExtraEdges(BBI); // Update block info. BB can be iteratively if-converted. if (!IterIfcvt) BBI.IsDone = true; ReTryPreds(BBI.BB); CvtBBI->IsDone = true; if (FalseBBDead) NextBBI->IsDone = true; // FIXME: Must maintain LiveIns. return true; } /// IfConvertDiamond - If convert a diamond sub-CFG. /// bool IfConverter::IfConvertDiamond(BBInfo &BBI) { BBInfo &TrueBBI = BBAnalysis[BBI.TrueBB->getNumber()]; BBInfo &FalseBBI = BBAnalysis[BBI.FalseBB->getNumber()]; SmallVector Dups; if (!BBI.TailBB) { // No common merge block. Check if the terminators (e.g. return) are // the same or predicable. MachineBasicBlock::iterator TT = BBI.TrueBB->getFirstTerminator(); MachineBasicBlock::iterator FT = BBI.FalseBB->getFirstTerminator(); while (TT != BBI.TrueBB->end() && FT != BBI.FalseBB->end()) { if (TT->isIdenticalTo(FT)) Dups.push_back(TT); // Will erase these later. else if (!TT->isPredicable() && !FT->isPredicable()) return false; // Can't if-convert. Abort! ++TT; ++FT; } // One of the two pathes have more terminators, make sure they are // all predicable. while (TT != BBI.TrueBB->end()) { if (!TT->isPredicable()) { return false; // Can't if-convert. Abort! } ++TT; } while (FT != BBI.FalseBB->end()) { if (!FT->isPredicable()) { return false; // Can't if-convert. Abort! } ++FT; } } // Remove the duplicated instructions from the 'true' block. for (unsigned i = 0, e = Dups.size(); i != e; ++i) { Dups[i]->eraseFromParent(); --TrueBBI.NonPredSize; } // Merge the 'true' and 'false' blocks by copying the instructions // from the 'false' block to the 'true' block. That is, unless the true // block would clobber the predicate, in that case, do the opposite. BBInfo *BBI1 = &TrueBBI; BBInfo *BBI2 = &FalseBBI; std::vector RevCond(BBI.BrCond); TII->ReverseBranchCondition(RevCond); std::vector *Cond1 = &BBI.BrCond; std::vector *Cond2 = &RevCond; // Check the 'true' and 'false' blocks if either isn't ended with a branch. // Either the block fallthrough to another block or it ends with a // return. If it's the former, add a branch to its successor. bool NeedBr1 = !BBI1->TrueBB && BBI1->BB->succ_size(); bool NeedBr2 = !BBI2->TrueBB && BBI2->BB->succ_size(); if ((TrueBBI.ClobbersPred && !FalseBBI.ClobbersPred) || (!TrueBBI.ClobbersPred && !FalseBBI.ClobbersPred && NeedBr1 && !NeedBr2)) { std::swap(BBI1, BBI2); std::swap(Cond1, Cond2); std::swap(NeedBr1, NeedBr2); } // Predicate the 'true' block after removing its branch. BBI1->NonPredSize -= TII->RemoveBranch(*BBI1->BB); PredicateBlock(*BBI1, *Cond1); // Add an early exit branch if needed. if (NeedBr1) TII->InsertBranch(*BBI1->BB, *BBI1->BB->succ_begin(), NULL, *Cond1); // Predicate the 'false' block. PredicateBlock(*BBI2, *Cond2, true); // Add an unconditional branch from 'false' to to 'false' successor if it // will not be the fallthrough block. if (NeedBr2 && !NeedBr1) { // If BBI2 isn't going to be merged in, then the existing fallthrough // or branch is fine. if (!canFallThroughTo(BBI.BB, *BBI2->BB->succ_begin())) { InsertUncondBranch(BBI2->BB, *BBI2->BB->succ_begin(), TII); BBI2->HasFallThrough = false; } } // Keep them as two separate blocks if there is an early exit. if (!NeedBr1) MergeBlocks(*BBI1, *BBI2); // Remove the conditional branch from entry to the blocks. BBI.NonPredSize -= TII->RemoveBranch(*BBI.BB); // Merge the combined block into the entry of the diamond. MergeBlocks(BBI, *BBI1); // 'True' and 'false' aren't combined, see if we need to add a unconditional // branch to the 'false' block. if (NeedBr1 && !canFallThroughTo(BBI.BB, BBI2->BB)) { InsertUncondBranch(BBI.BB, BBI2->BB, TII); BBI1->HasFallThrough = false; } // If the if-converted block fallthrough or unconditionally branch into the // tail block, and the tail block does not have other predecessors, then // fold the tail block in as well. BBInfo *CvtBBI = NeedBr1 ? BBI2 : &BBI; if (BBI.TailBB && BBI.TailBB->pred_size() == 1 && CvtBBI->BB->succ_size() == 1) { CvtBBI->NonPredSize -= TII->RemoveBranch(*CvtBBI->BB); BBInfo TailBBI = BBAnalysis[BBI.TailBB->getNumber()]; MergeBlocks(*CvtBBI, TailBBI); TailBBI.IsDone = true; } RemoveExtraEdges(BBI); // Update block info. BBI.IsDone = TrueBBI.IsDone = FalseBBI.IsDone = true; // FIXME: Must maintain LiveIns. return true; } /// PredicateBlock - Predicate every instruction in the block with the specified /// condition. If IgnoreTerm is true, skip over all terminator instructions. void IfConverter::PredicateBlock(BBInfo &BBI, std::vector &Cond, bool IgnoreTerm) { for (MachineBasicBlock::iterator I = BBI.BB->begin(), E = BBI.BB->end(); I != E; ++I) { if (IgnoreTerm && TII->isTerminatorInstr(I->getOpcode())) continue; if (TII->isPredicated(I)) continue; if (!TII->PredicateInstruction(I, Cond)) { cerr << "Unable to predicate " << *I << "!\n"; abort(); } } BBI.IsAnalyzed = false; BBI.NonPredSize = 0; std::copy(Cond.begin(), Cond.end(), std::back_inserter(BBI.Predicate)); NumIfConvBBs++; } /// MergeBlocks - Move all instructions from FromBB to the end of ToBB. /// void IfConverter::MergeBlocks(BBInfo &ToBBI, BBInfo &FromBBI) { ToBBI.BB->splice(ToBBI.BB->end(), FromBBI.BB, FromBBI.BB->begin(), FromBBI.BB->end()); // Redirect all branches to FromBB to ToBB. std::vector Preds(FromBBI.BB->pred_begin(), FromBBI.BB->pred_end()); for (unsigned i = 0, e = Preds.size(); i != e; ++i) { MachineBasicBlock *Pred = Preds[i]; if (Pred == ToBBI.BB) continue; Pred->ReplaceUsesOfBlockWith(FromBBI.BB, ToBBI.BB); } std::vector Succs(FromBBI.BB->succ_begin(), FromBBI.BB->succ_end()); MachineBasicBlock *NBB = getNextBlock(FromBBI.BB); MachineBasicBlock *FallThrough = FromBBI.HasFallThrough ? NBB : NULL; for (unsigned i = 0, e = Succs.size(); i != e; ++i) { MachineBasicBlock *Succ = Succs[i]; // Fallthrough edge can't be transferred. if (Succ == FallThrough) continue; FromBBI.BB->removeSuccessor(Succ); if (!ToBBI.BB->isSuccessor(Succ)) ToBBI.BB->addSuccessor(Succ); } // Now FromBBI always fall through to the next block! if (NBB) FromBBI.BB->addSuccessor(NBB); ToBBI.NonPredSize += FromBBI.NonPredSize; FromBBI.NonPredSize = 0; ToBBI.ClobbersPred |= FromBBI.ClobbersPred; ToBBI.HasFallThrough = FromBBI.HasFallThrough; std::copy(FromBBI.Predicate.begin(), FromBBI.Predicate.end(), std::back_inserter(ToBBI.Predicate)); FromBBI.Predicate.clear(); ToBBI.IsAnalyzed = false; FromBBI.IsAnalyzed = false; }