//===-- Passes.h - Target independent code generation passes ----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines interfaces to access the target independent code generation // passes provided by the LLVM backend. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_PASSES_H #define LLVM_CODEGEN_PASSES_H #include #include namespace llvm { class FunctionPass; class PassInfo; class TargetMachine; class TargetLowering; class RegisterCoalescer; /// createUnreachableBlockEliminationPass - The LLVM code generator does not /// work well with unreachable basic blocks (what live ranges make sense for a /// block that cannot be reached?). As such, a code generator should either /// not instruction select unreachable blocks, or it can run this pass as it's /// last LLVM modifying pass to clean up blocks that are not reachable from /// the entry block. FunctionPass *createUnreachableBlockEliminationPass(); /// MachineFunctionPrinter pass - This pass prints out the machine function to /// standard error, as a debugging tool. FunctionPass *createMachineFunctionPrinterPass(std::ostream *OS, const std::string &Banner =""); /// MachineLoopInfo pass - This pass is a loop analysis pass. /// extern const PassInfo *const MachineLoopInfoID; /// MachineDominators pass - This pass is a machine dominators analysis pass. /// extern const PassInfo *const MachineDominatorsID; /// PHIElimination pass - This pass eliminates machine instruction PHI nodes /// by inserting copy instructions. This destroys SSA information, but is the /// desired input for some register allocators. This pass is "required" by /// these register allocator like this: AU.addRequiredID(PHIEliminationID); /// extern const PassInfo *const PHIEliminationID; /// StrongPHIElimination pass - This pass eliminates machine instruction PHI /// nodes by inserting copy instructions. This destroys SSA information, but /// is the desired input for some register allocators. This pass is /// "required" by these register allocator like this: /// AU.addRequiredID(PHIEliminationID); /// This pass is still in development extern const PassInfo *const StrongPHIEliminationID; extern const PassInfo *const PreAllocSplittingID; /// SimpleRegisterCoalescing pass. Aggressively coalesces every register /// copy it can. /// extern const PassInfo *const SimpleRegisterCoalescingID; /// TwoAddressInstruction pass - This pass reduces two-address instructions to /// use two operands. This destroys SSA information but it is desired by /// register allocators. extern const PassInfo *const TwoAddressInstructionPassID; /// UnreachableMachineBlockElimination pass - This pass removes unreachable /// machine basic blocks. extern const PassInfo *const UnreachableMachineBlockElimID; /// DeadMachineInstructionElim pass - This pass removes dead machine /// instructions. /// FunctionPass *createDeadMachineInstructionElimPass(); /// Creates a register allocator as the user specified on the command line. /// FunctionPass *createRegisterAllocator(); /// SimpleRegisterAllocation Pass - This pass converts the input machine code /// from SSA form to use explicit registers by spilling every register. Wow, /// great policy huh? /// FunctionPass *createSimpleRegisterAllocator(); /// LocalRegisterAllocation Pass - This pass register allocates the input code /// a basic block at a time, yielding code better than the simple register /// allocator, but not as good as a global allocator. /// FunctionPass *createLocalRegisterAllocator(); /// BigBlockRegisterAllocation Pass - The BigBlock register allocator /// munches single basic blocks at a time, like the local register /// allocator. While the BigBlock allocator is a little slower, and uses /// somewhat more memory than the local register allocator, it tends to /// yield the best allocations (of any of the allocators) for blocks that /// have hundreds or thousands of instructions in sequence. /// FunctionPass *createBigBlockRegisterAllocator(); /// LinearScanRegisterAllocation Pass - This pass implements the linear scan /// register allocation algorithm, a global register allocator. /// FunctionPass *createLinearScanRegisterAllocator(); /// PBQPRegisterAllocation Pass - This pass implements the Partitioned Boolean /// Quadratic Prograaming (PBQP) based register allocator. /// FunctionPass *createPBQPRegisterAllocator(); /// SimpleRegisterCoalescing Pass - Coalesce all copies possible. Can run /// independently of the register allocator. /// RegisterCoalescer *createSimpleRegisterCoalescer(); /// PrologEpilogCodeInserter Pass - This pass inserts prolog and epilog code, /// and eliminates abstract frame references. /// FunctionPass *createPrologEpilogCodeInserter(); /// LowerSubregs Pass - This pass lowers subregs to register-register copies /// which yields suboptimal, but correct code if the register allocator /// cannot coalesce all subreg operations during allocation. /// FunctionPass *createLowerSubregsPass(); /// createPostRAScheduler - under development. FunctionPass *createPostRAScheduler(); /// BranchFolding Pass - This pass performs machine code CFG based /// optimizations to delete branches to branches, eliminate branches to /// successor blocks (creating fall throughs), and eliminating branches over /// branches. FunctionPass *createBranchFoldingPass(bool DefaultEnableTailMerge); /// IfConverter Pass - This pass performs machine code if conversion. FunctionPass *createIfConverterPass(); /// Code Placement Pass - This pass optimize code placement and aligns loop /// headers to target specific alignment boundary. FunctionPass *createCodePlacementOptPass(); /// DebugLabelFoldingPass - This pass prunes out redundant debug labels. This /// allows a debug emitter to determine if the range of two labels is empty, /// by seeing if the labels map to the same reduced label. FunctionPass *createDebugLabelFoldingPass(); /// MachineCodeDeletion Pass - This pass deletes all of the machine code for /// the current function, which should happen after the function has been /// emitted to a .s file or to memory. FunctionPass *createMachineCodeDeleter(); /// getRegisterAllocator - This creates an instance of the register allocator /// for the Sparc. FunctionPass *getRegisterAllocator(TargetMachine &T); /// IntrinsicLowering Pass - Performs target-independent LLVM IR /// transformations for highly portable strategies. FunctionPass *createGCLoweringPass(); /// MachineCodeAnalysis Pass - Target-independent pass to mark safe points in /// machine code. Must be added very late during code generation, just prior /// to output, and importantly after all CFG transformations (such as branch /// folding). FunctionPass *createGCMachineCodeAnalysisPass(); /// Deleter Pass - Releases GC metadata. /// FunctionPass *createGCInfoDeleter(); /// Creates a pass to print GC metadata. /// FunctionPass *createGCInfoPrinter(std::ostream &OS); /// createMachineLICMPass - This pass performs LICM on machine instructions. /// FunctionPass *createMachineLICMPass(); /// createMachineSinkingPass - This pass performs sinking on machine /// instructions. FunctionPass *createMachineSinkingPass(); /// createStackSlotColoringPass - This pass performs stack slot coloring. FunctionPass *createStackSlotColoringPass(bool); /// createStackProtectorPass - This pass adds stack protectors to functions. FunctionPass *createStackProtectorPass(const TargetLowering *tli); /// createMachineVerifierPass - This pass verifies cenerated machine code /// instructions for correctness. /// /// @param allowPhysDoubleDefs ignore double definitions of /// registers. Useful before LiveVariables has run. FunctionPass *createMachineVerifierPass(bool allowDoubleDefs); } // End llvm namespace #endif