//===-- llvm/Method.h - Class to represent a single VM method ----*- C++ -*--=// // // This file contains the declaration of the Method class, which represents a // single Method/function/procedure in the VM. // // Note that basic blocks themselves are Def's, because they are referenced // by instructions like calls and can go in virtual function tables and stuff. // //===----------------------------------------------------------------------===// #ifndef LLVM_METHOD_H #define LLVM_METHOD_H #include "llvm/SymTabValue.h" #include "llvm/BasicBlock.h" #include class Instruction; class BasicBlock; class MethodArgument; class MethodType; class Module; class Method : public Value, public SymTabValue { public: typedef ValueHolder ArgumentListType; typedef ValueHolder BasicBlocksType; // BasicBlock iterators... typedef BasicBlocksType::iterator iterator; typedef BasicBlocksType::const_iterator const_iterator; typedef reverse_iterator const_reverse_iterator; typedef reverse_iterator reverse_iterator; private: // Important things that make up a method! BasicBlocksType BasicBlocks; // The basic blocks ArgumentListType ArgumentList; // The formal arguments Module *Parent; // The module that contains this method friend class ValueHolder; void setParent(Module *parent); public: Method(const MethodType *Ty, const string &Name = ""); ~Method(); // Specialize setName to handle symbol table majik... virtual void setName(const string &name, SymbolTable *ST = 0); const Type *getReturnType() const; const MethodType *getType() const { return (const MethodType*)Value::getType(); } // Is the body of this method unknown? (the basic block list is empty if so) // this is true for external methods, defined as forward "declare"ations bool isExternal() const { return BasicBlocks.empty(); } // Get the class structure that this method is contained inside of... inline Module *getParent() { return Parent; } inline const Module *getParent() const { return Parent; } // Get the underlying elements of the Method... inline const ArgumentListType &getArgumentList() const{ return ArgumentList; } inline ArgumentListType &getArgumentList() { return ArgumentList; } inline const BasicBlocksType &getBasicBlocks() const { return BasicBlocks; } inline BasicBlocksType &getBasicBlocks() { return BasicBlocks; } //===--------------------------------------------------------------------===// // BasicBlock iterator forwarding functions // inline iterator begin() { return BasicBlocks.begin(); } inline const_iterator begin() const { return BasicBlocks.begin(); } inline iterator end () { return BasicBlocks.end(); } inline const_iterator end () const { return BasicBlocks.end(); } inline reverse_iterator rbegin() { return BasicBlocks.rbegin(); } inline const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); } inline reverse_iterator rend () { return BasicBlocks.rend(); } inline const_reverse_iterator rend () const { return BasicBlocks.rend(); } inline unsigned size() const { return BasicBlocks.size(); } inline bool empty() const { return BasicBlocks.empty(); } inline const BasicBlock *front() const { return BasicBlocks.front(); } inline BasicBlock *front() { return BasicBlocks.front(); } inline const BasicBlock *back() const { return BasicBlocks.back(); } inline BasicBlock *back() { return BasicBlocks.back(); } // dropAllReferences() - This function causes all the subinstructions to "let // go" of all references that they are maintaining. This allows one to // 'delete' a whole class at a time, even though there may be circular // references... first all references are dropped, and all use counts go to // zero. Then everything is delete'd for real. Note that no operations are // valid on an object that has "dropped all references", except operator // delete. // void dropAllReferences(); //===--------------------------------------------------------------------===// // Method Instruction iterator code //===--------------------------------------------------------------------===// // template class InstIterator; typedef InstIterator inst_iterator; typedef InstIterator inst_const_iterator; // This inner class is used to implement inst_begin() & inst_end() for // inst_iterator and inst_const_iterator's. // template class InstIterator { typedef _BB_t BBty; typedef _BB_i_t BBIty; typedef _BI_t BIty; typedef _II_t IIty; _BB_t &BBs; // BasicBlocksType _BB_i_t BB; // BasicBlocksType::iterator _BI_t BI; // BasicBlock::iterator public: typedef bidirectional_iterator_tag iterator_category; template InstIterator(M &m) : BBs(m.getBasicBlocks()), BB(BBs.begin()) { // begin ctor if (BB != BBs.end()) { BI = (*BB)->begin(); resyncInstructionIterator(); } } template InstIterator(M &m, bool) : BBs(m.getBasicBlocks()), BB(BBs.end()) { // end ctor } // Accessors to get at the underlying iterators... inline BBIty &getBasicBlockIterator() { return BB; } inline BIty &getInstructionIterator() { return BI; } inline IIty operator*() const { return *BI; } inline IIty operator->() const { return operator*(); } inline bool operator==(const InstIterator &y) const { return BB == y.BB && (BI == y.BI || BB == BBs.end()); } inline bool operator!=(const InstIterator& y) const { return !operator==(y); } // resyncInstructionIterator - This should be called if the // InstructionIterator is modified outside of our control. This resynchs // the internals of the InstIterator to a consistent state. // inline void resyncInstructionIterator() { // The only way that the II could be broken is if it is now pointing to // the end() of the current BasicBlock and there are successor BBs. while (BI == (*BB)->end()) { ++BB; if (BB == BBs.end()) break; BI = (*BB)->begin(); } } InstIterator& operator++() { ++BI; resyncInstructionIterator(); // Make sure it is still valid. return *this; } inline InstIterator operator++(int) { InstIterator tmp = *this; ++*this; return tmp; } InstIterator& operator--() { while (BB == BBs.end() || BI == (*BB)->begin()) { --BB; BI = (*BB)->end(); } --BI; return *this; } inline InstIterator operator--(int) { InstIterator tmp = *this; --*this; return tmp; } inline bool atEnd() const { return BB == BBs.end(); } }; inline inst_iterator inst_begin() { return inst_iterator(*this); } inline inst_iterator inst_end() { return inst_iterator(*this, true); } inline inst_const_iterator inst_begin() const { return inst_const_iterator(*this); } inline inst_const_iterator inst_end() const { return inst_const_iterator(*this, true); } }; #endif