//===- lib/MC/MCContext.cpp - Machine Code Context ------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/MC/MCContext.h" #include "llvm/MC/MCAtom.h" #include "llvm/MC/MCSection.h" #include "llvm/MC/MCSymbol.h" #include "llvm/MC/MCValue.h" using namespace llvm; MCContext::MCContext() { } MCContext::~MCContext() { } MCSection *MCContext::GetSection(const char *Name) { MCSection *&Entry = Sections[Name]; if (!Entry) Entry = new (*this) MCSection(Name); return Entry; } MCAtom *MCContext::CreateAtom(MCSection *Section) { return new (*this) MCAtom(Section); } MCSymbol *MCContext::CreateSymbol(MCAtom *Atom, const char *Name) { assert(Name[0] != '\0' && "Normal symbols cannot be unnamed!"); // Create and bind the symbol, and ensure that names are unique. MCSymbol *&Entry = Symbols[Name]; assert(!Entry && "Duplicate symbol definition!"); return Entry = new (*this) MCSymbol(Atom, Name, false); } /// GetOrCreateSymbol - Lookup the symbol inside with the specified /// @param Name. If it exists, return it. If not, create a forward /// reference and return it. /// /// @param Name - The symbol name, which must be unique across all symbols. MCSymbol *MCContext::GetOrCreateSymbol(const char *Name) { MCSymbol *&Entry = Symbols[Name]; if (Entry) return Entry; // FIXME: is a null atom the right way to make a forward ref? return Entry = new (*this) MCSymbol(0, Name, false); } MCSymbol *MCContext::CreateTemporarySymbol(MCAtom *Atom, const char *Name) { // If unnamed, just create a symbol. if (Name[0] == '\0') new (*this) MCSymbol(Atom, "", true); // Otherwise create as usual. MCSymbol *&Entry = Symbols[Name]; assert(!Entry && "Duplicate symbol definition!"); return Entry = new (*this) MCSymbol(Atom, Name, true); } MCSymbol *MCContext::LookupSymbol(const char *Name) const { return Symbols.lookup(Name); } void MCContext::ClearSymbolValue(MCSymbol *Sym) { SymbolValues.erase(Sym); } void MCContext::SetSymbolValue(MCSymbol *Sym, const MCValue &Value) { SymbolValues[Sym] = Value; } const MCValue *MCContext::GetSymbolValue(MCSymbol *Sym) const { DenseMap::iterator it = SymbolValues.find(Sym); if (it == SymbolValues.end()) return 0; return &it->second; }