//===-- Support/Timer.h - Interval Timing Support ---------------*- C++ -*-===// // // This file defines three classes: Timer, TimeRegion, and TimerGroup. // // The Timer class is used to track the amount of time spent between invocations // of it's startTimer()/stopTimer() methods. Given appropriate OS support it // can also keep track of the RSS of the program at various points. By default, // the Timer will print the amount of time it has captured to standard error // when the laster timer is destroyed, otherwise it is printed when it's // TimerGroup is destroyed. Timer's do not print their information if they are // never started. // // The TimeRegion class is used as a helper class to call the startTimer() and // stopTimer() methods of the Timer class. When the object is constructed, it // starts the timer specified as it's argument. When it is destroyed, it stops // the relevant timer. This makes it easy to time a region of code. // // The TimerGroup class is used to group together related timers into a single // report that is printed when the TimerGroup is destroyed. It is illegal to // destroy a TimerGroup object before all of the Timers in it are gone. A // TimerGroup can be specified for a newly created timer in its constructor. // //===----------------------------------------------------------------------===// #ifndef SUPPORT_TIMER_H #define SUPPORT_TIMER_H #include #include class TimerGroup; class Timer { double Elapsed; // Wall clock time elapsed in seconds double UserTime; // User time elapsed double SystemTime; // System time elapsed long MemUsed; // Memory allocated (in bytes) std::string Name; // The name of this time variable bool Started; // Has this time variable ever been started? TimerGroup *TG; // The TimerGroup this Timer is in. public: Timer(const std::string &N); Timer(const std::string &N, TimerGroup &tg); Timer(const Timer &T); ~Timer(); double getProcessTime() const { return UserTime+SystemTime; } double getWallTime() const { return Elapsed; } long getMemUsed() const { return MemUsed; } std::string getName() const { return Name; } const Timer &operator=(const Timer &T) { Elapsed = T.Elapsed; UserTime = T.UserTime; SystemTime = T.SystemTime; MemUsed = T.MemUsed; Name = T.Name; Started = T.Started; assert (TG == T.TG && "Can only assign timers in the same TimerGroup!"); return *this; } // operator< - Allow sorting... bool operator<(const Timer &T) const { // Sort by Wall Time elapsed, as it is the only thing really accurate return Elapsed < T.Elapsed; } bool operator>(const Timer &T) const { return T.operator<(*this); } /// startTimer - Start the timer running. Time between calls to /// startTimer/stopTimer is counted by the Timer class. Note that these calls /// must be correctly paired. /// void startTimer(); /// stopTimer - Stop the timer. /// void stopTimer(); /// print - Print the current timer to standard error, and reset the "Started" /// flag. void print(const Timer &Total); private: friend class TimerGroup; // Copy ctor, initialize with no TG member. Timer(bool, const Timer &T); /// sum - Add the time accumulated in the specified timer into this timer. /// void sum(const Timer &T); }; class TimeRegion { Timer &T; TimeRegion(const TimeRegion &); // DO NOT IMPLEMENT public: TimeRegion(Timer &t) : T(t) { T.startTimer(); } ~TimeRegion() { T.stopTimer(); } }; class TimerGroup { std::string Name; unsigned NumTimers; std::vector TimersToPrint; public: TimerGroup(const std::string &name) : Name(name), NumTimers(0) {} ~TimerGroup() { assert(NumTimers == 0 && "TimerGroup destroyed before all contained timers!"); } private: friend class Timer; void addTimer() { ++NumTimers; } void removeTimer(); void addTimerToPrint(const Timer &T) { TimersToPrint.push_back(Timer(true, T)); } }; #endif