//===-- PoolAllocate.cpp - Pool Allocation Pass ---------------------------===// // // This transform changes programs so that disjoint data structures are // allocated out of different pools of memory, increasing locality. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/PoolAllocate.h" #include "llvm/Transforms/Utils/Cloning.h" #include "llvm/Analysis/DataStructure.h" #include "llvm/Analysis/DSGraph.h" #include "llvm/Module.h" #include "llvm/DerivedTypes.h" #include "llvm/Constants.h" #include "llvm/Instructions.h" #include "llvm/Target/TargetData.h" #include "llvm/Support/InstVisitor.h" #include "Support/Statistic.h" #include "Support/VectorExtras.h" using namespace PA; namespace { const Type *VoidPtrTy = PointerType::get(Type::SByteTy); // The type to allocate for a pool descriptor: { sbyte*, uint, uint } // void *Data (the data) // unsigned NodeSize (size of an allocated node) // unsigned FreeablePool (are slabs in the pool freeable upon calls to // poolfree?) const Type *PoolDescType = StructType::get(make_vector(VoidPtrTy, Type::UIntTy, Type::UIntTy, 0)); const PointerType *PoolDescPtr = PointerType::get(PoolDescType); RegisterOpt X("poolalloc", "Pool allocate disjoint data structures"); } void PoolAllocate::getAnalysisUsage(AnalysisUsage &AU) const { AU.addRequired(); AU.addRequired(); AU.addRequired(); } // Prints out the functions mapped to the leader of the equivalence class they // belong to. void PoolAllocate::printFuncECs() { std::map &leaderMap = FuncECs.getLeaderMap(); std::cerr << "Indirect Function Map \n"; for (std::map::iterator LI = leaderMap.begin(), LE = leaderMap.end(); LI != LE; ++LI) { std::cerr << LI->first->getName() << ": leader is " << LI->second->getName() << "\n"; } } void PoolAllocate::buildIndirectFunctionSets(Module &M) { // Iterate over the module looking for indirect calls to functions // Get top down DSGraph for the functions TDDS = &getAnalysis(); for (Module::iterator MI = M.begin(), ME = M.end(); MI != ME; ++MI) { DEBUG(std::cerr << "Processing indirect calls function:" << MI->getName() << "\n"); if (MI->isExternal()) continue; DSGraph &TDG = TDDS->getDSGraph(*MI); std::vector callSites = TDG.getFunctionCalls(); // For each call site in the function // All the functions that can be called at the call site are put in the // same equivalence class. for (std::vector::iterator CSI = callSites.begin(), CSE = callSites.end(); CSI != CSE ; ++CSI) { if (CSI->isIndirectCall()) { DSNode *DSN = CSI->getCalleeNode(); if (DSN->isIncomplete()) std::cerr << "Incomplete node " << CSI->getCallInst(); // assert(DSN->isGlobalNode()); const std::vector &Callees = DSN->getGlobals(); if (Callees.size() > 0) { Function *firstCalledF = dyn_cast(*Callees.begin()); FuncECs.addElement(firstCalledF); CallInstTargets.insert(std::pair (&CSI->getCallInst(), firstCalledF)); if (Callees.size() > 1) { for (std::vector::const_iterator CalleesI = Callees.begin()+1, CalleesE = Callees.end(); CalleesI != CalleesE; ++CalleesI) { Function *calledF = dyn_cast(*CalleesI); FuncECs.unionSetsWith(firstCalledF, calledF); CallInstTargets.insert(std::pair (&CSI->getCallInst(), calledF)); } } } else { std::cerr << "No targets " << CSI->getCallInst(); } } } } // Print the equivalence classes DEBUG(printFuncECs()); } bool PoolAllocate::run(Module &M) { if (M.begin() == M.end()) return false; CurModule = &M; AddPoolPrototypes(); BU = &getAnalysis(); buildIndirectFunctionSets(M); std::map FuncMap; // Loop over the functions in the original program finding the pool desc. // arguments necessary for each function that is indirectly callable. // For each equivalence class, make a list of pool arguments and update // the PoolArgFirst and PoolArgLast values for each function. Module::iterator LastOrigFunction = --M.end(); for (Module::iterator I = M.begin(); ; ++I) { if (!I->isExternal()) FindFunctionPoolArgs(*I); if (I == LastOrigFunction) break; } // Now clone a function using the pool arg list obtained in the previous // pass over the modules. // Loop over only the function initially in the program, don't traverse newly // added ones. If the function uses memory, make its clone. for (Module::iterator I = M.begin(); ; ++I) { if (!I->isExternal()) if (Function *R = MakeFunctionClone(*I)) FuncMap[I] = R; if (I == LastOrigFunction) break; } ++LastOrigFunction; // Now that all call targets are available, rewrite the function bodies of the // clones. for (Module::iterator I = M.begin(); I != LastOrigFunction; ++I) if (!I->isExternal()) { std::map::iterator FI = FuncMap.find(I); ProcessFunctionBody(*I, FI != FuncMap.end() ? *FI->second : *I); } return true; } // AddPoolPrototypes - Add prototypes for the pool functions to the specified // module and update the Pool* instance variables to point to them. // void PoolAllocate::AddPoolPrototypes() { CurModule->addTypeName("PoolDescriptor", PoolDescType); // Get poolinit function... FunctionType *PoolInitTy = FunctionType::get(Type::VoidTy, make_vector(PoolDescPtr, Type::UIntTy, 0), false); PoolInit = CurModule->getOrInsertFunction("poolinit", PoolInitTy); // Get pooldestroy function... std::vector PDArgs(1, PoolDescPtr); FunctionType *PoolDestroyTy = FunctionType::get(Type::VoidTy, PDArgs, false); PoolDestroy = CurModule->getOrInsertFunction("pooldestroy", PoolDestroyTy); // Get the poolalloc function... FunctionType *PoolAllocTy = FunctionType::get(VoidPtrTy, PDArgs, false); PoolAlloc = CurModule->getOrInsertFunction("poolalloc", PoolAllocTy); // Get the poolfree function... PDArgs.push_back(VoidPtrTy); // Pointer to free FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, PDArgs, false); PoolFree = CurModule->getOrInsertFunction("poolfree", PoolFreeTy); // The poolallocarray function FunctionType *PoolAllocArrayTy = FunctionType::get(VoidPtrTy, make_vector(PoolDescPtr, Type::UIntTy, 0), false); PoolAllocArray = CurModule->getOrInsertFunction("poolallocarray", PoolAllocArrayTy); } void PoolAllocate::FindFunctionPoolArgs(Function &F) { DSGraph &G = BU->getDSGraph(F); std::vector &Nodes = G.getNodes(); if (Nodes.empty()) return ; // No memory activity, nothing is required FuncInfo &FI = FunctionInfo[&F]; // Create a new entry for F FI.Clone = 0; // Initialize the PoolArgFirst and PoolArgLast for the function depending // on whether there have been other functions in the equivalence class // that have pool arguments so far in the analysis. if (!FuncECs.findClass(&F)) { FI.PoolArgFirst = FI.PoolArgLast = 0; } else { if (EqClass2LastPoolArg.find(FuncECs.findClass(&F)) != EqClass2LastPoolArg.end()) FI.PoolArgFirst = FI.PoolArgLast = EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1; else FI.PoolArgFirst = FI.PoolArgLast = 0; } // Find DataStructure nodes which are allocated in pools non-local to the // current function. This set will contain all of the DSNodes which require // pools to be passed in from outside of the function. hash_set &MarkedNodes = FI.MarkedNodes; // Mark globals and incomplete nodes as live... (this handles arguments) if (F.getName() != "main") for (unsigned i = 0, e = Nodes.size(); i != e; ++i) if ((Nodes[i]->isGlobalNode() || Nodes[i]->isIncomplete()) && Nodes[i]->isHeapNode()) Nodes[i]->markReachableNodes(MarkedNodes); // Marked the returned node as alive... if (DSNode *RetNode = G.getReturnNodeFor(F).getNode()) if (RetNode->isHeapNode()) RetNode->markReachableNodes(MarkedNodes); if (MarkedNodes.empty()) // We don't need to clone the function if there return; // are no incoming arguments to be added. for (hash_set::iterator I = MarkedNodes.begin(), E = MarkedNodes.end(); I != E; ++I) FI.PoolArgLast++; if (FuncECs.findClass(&F)) { // Update the equivalence class last pool argument information // only if there actually were pool arguments to the function. // Also, there is no entry for the Eq. class in EqClass2LastPoolArg // if there are no functions in the equivalence class with pool arguments. if (FI.PoolArgLast != FI.PoolArgFirst) EqClass2LastPoolArg[FuncECs.findClass(&F)] = FI.PoolArgLast - 1; } } // MakeFunctionClone - If the specified function needs to be modified for pool // allocation support, make a clone of it, adding additional arguments as // neccesary, and return it. If not, just return null. // Function *PoolAllocate::MakeFunctionClone(Function &F) { DSGraph &G = BU->getDSGraph(F); std::vector &Nodes = G.getNodes(); if (Nodes.empty()) return 0; FuncInfo &FI = FunctionInfo[&F]; hash_set &MarkedNodes = FI.MarkedNodes; if (!FuncECs.findClass(&F)) { // Not in any equivalence class if (MarkedNodes.empty()) return 0; } else { // No need to clone if there are no pool arguments in any function in the // equivalence class if (!EqClass2LastPoolArg.count(FuncECs.findClass(&F))) return 0; } // Figure out what the arguments are to be for the new version of the function const FunctionType *OldFuncTy = F.getFunctionType(); std::vector ArgTys; if (!FuncECs.findClass(&F)) { ArgTys.reserve(OldFuncTy->getParamTypes().size() + MarkedNodes.size()); FI.ArgNodes.reserve(MarkedNodes.size()); for (hash_set::iterator I = MarkedNodes.begin(), E = MarkedNodes.end(); I != E; ++I) { ArgTys.push_back(PoolDescPtr); // Add the appropriate # of pool descs FI.ArgNodes.push_back(*I); } if (FI.ArgNodes.empty()) return 0; // No nodes to be pool allocated! } else { // This function is a member of an equivalence class and needs to be cloned ArgTys.reserve(OldFuncTy->getParamTypes().size() + EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1); FI.ArgNodes.reserve(EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1); for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i) { ArgTys.push_back(PoolDescPtr); // Add the appropriate # of pool // descs } for (hash_set::iterator I = MarkedNodes.begin(), E = MarkedNodes.end(); I != E; ++I) { FI.ArgNodes.push_back(*I); } assert ((FI.ArgNodes.size() == (unsigned) (FI.PoolArgLast - FI.PoolArgFirst)) && "Number of ArgNodes equal to the number of pool arguments used by this function"); } ArgTys.insert(ArgTys.end(), OldFuncTy->getParamTypes().begin(), OldFuncTy->getParamTypes().end()); // Create the new function prototype FunctionType *FuncTy = FunctionType::get(OldFuncTy->getReturnType(), ArgTys, OldFuncTy->isVarArg()); // Create the new function... Function *New = new Function(FuncTy, GlobalValue::InternalLinkage, F.getName(), F.getParent()); // Set the rest of the new arguments names to be PDa and add entries to the // pool descriptors map std::map &PoolDescriptors = FI.PoolDescriptors; Function::aiterator NI = New->abegin(); if (FuncECs.findClass(&F)) { for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i, ++NI) NI->setName("PDa"); NI = New->abegin(); if (FI.PoolArgFirst > 0) for (int i = 0; i < FI.PoolArgFirst; ++NI, ++i) ; if (FI.ArgNodes.size() > 0) for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI) PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI)); NI = New->abegin(); if (EqClass2LastPoolArg.count(FuncECs.findClass(&F))) for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i, ++NI) ; } else { if (FI.ArgNodes.size()) for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI) { NI->setName("PDa"); // Add pd entry PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI)); } NI = New->abegin(); if (FI.ArgNodes.size()) for (unsigned i = 0; i < FI.ArgNodes.size(); ++NI, ++i) ; } // Map the existing arguments of the old function to the corresponding // arguments of the new function. std::map ValueMap; if (NI != New->aend()) for (Function::aiterator I = F.abegin(), E = F.aend(); I != E; ++I, ++NI) { ValueMap[I] = NI; NI->setName(I->getName()); } // Populate the value map with all of the globals in the program. // FIXME: This should be unneccesary! Module &M = *F.getParent(); for (Module::iterator I = M.begin(), E=M.end(); I!=E; ++I) ValueMap[I] = I; for (Module::giterator I = M.gbegin(), E=M.gend(); I!=E; ++I) ValueMap[I] = I; // Perform the cloning. std::vector Returns; CloneFunctionInto(New, &F, ValueMap, Returns); // Invert the ValueMap into the NewToOldValueMap std::map &NewToOldValueMap = FI.NewToOldValueMap; for (std::map::iterator I = ValueMap.begin(), E = ValueMap.end(); I != E; ++I) NewToOldValueMap.insert(std::make_pair(I->second, I->first)); return FI.Clone = New; } // processFunction - Pool allocate any data structures which are contained in // the specified function... // void PoolAllocate::ProcessFunctionBody(Function &F, Function &NewF) { DSGraph &G = BU->getDSGraph(F); std::vector &Nodes = G.getNodes(); if (Nodes.empty()) return; // Quick exit if nothing to do... FuncInfo &FI = FunctionInfo[&F]; // Get FuncInfo for F hash_set &MarkedNodes = FI.MarkedNodes; DEBUG(std::cerr << "[" << F.getName() << "] Pool Allocate: "); // Loop over all of the nodes which are non-escaping, adding pool-allocatable // ones to the NodesToPA vector. std::vector NodesToPA; for (unsigned i = 0, e = Nodes.size(); i != e; ++i) if (Nodes[i]->isHeapNode() && // Pick nodes with heap elems !MarkedNodes.count(Nodes[i])) // Can't be marked NodesToPA.push_back(Nodes[i]); DEBUG(std::cerr << NodesToPA.size() << " nodes to pool allocate\n"); if (!NodesToPA.empty()) { // Create pool construction/destruction code std::map &PoolDescriptors = FI.PoolDescriptors; CreatePools(NewF, NodesToPA, PoolDescriptors); } // Transform the body of the function now... TransformFunctionBody(NewF, F, G, FI); } // CreatePools - This creates the pool initialization and destruction code for // the DSNodes specified by the NodesToPA list. This adds an entry to the // PoolDescriptors map for each DSNode. // void PoolAllocate::CreatePools(Function &F, const std::vector &NodesToPA, std::map &PoolDescriptors) { // Find all of the return nodes in the CFG... std::vector ReturnNodes; for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) if (isa(I->getTerminator())) ReturnNodes.push_back(I); TargetData &TD = getAnalysis(); // Loop over all of the pools, inserting code into the entry block of the // function for the initialization and code in the exit blocks for // destruction. // Instruction *InsertPoint = F.front().begin(); for (unsigned i = 0, e = NodesToPA.size(); i != e; ++i) { DSNode *Node = NodesToPA[i]; // Create a new alloca instruction for the pool... Value *AI = new AllocaInst(PoolDescType, 0, "PD", InsertPoint); Value *ElSize; // Void types in DS graph are never used if (Node->getType() != Type::VoidTy) ElSize = ConstantUInt::get(Type::UIntTy, TD.getTypeSize(Node->getType())); else ElSize = ConstantUInt::get(Type::UIntTy, 0); // Insert the call to initialize the pool... new CallInst(PoolInit, make_vector(AI, ElSize, 0), "", InsertPoint); // Update the PoolDescriptors map PoolDescriptors.insert(std::make_pair(Node, AI)); // Insert a call to pool destroy before each return inst in the function for (unsigned r = 0, e = ReturnNodes.size(); r != e; ++r) new CallInst(PoolDestroy, make_vector(AI, 0), "", ReturnNodes[r]->getTerminator()); } } namespace { /// FuncTransform - This class implements transformation required of pool /// allocated functions. struct FuncTransform : public InstVisitor { PoolAllocate &PAInfo; DSGraph &G; DSGraph &TDG; FuncInfo &FI; FuncTransform(PoolAllocate &P, DSGraph &g, DSGraph &tdg, FuncInfo &fi) : PAInfo(P), G(g), TDG(tdg), FI(fi) { } void visitMallocInst(MallocInst &MI); void visitFreeInst(FreeInst &FI); void visitCallInst(CallInst &CI); // The following instructions are never modified by pool allocation void visitBranchInst(BranchInst &I) { } void visitBinaryOperator(Instruction &I) { } void visitShiftInst (ShiftInst &I) { } void visitSwitchInst (SwitchInst &I) { } void visitCastInst (CastInst &I) { } void visitAllocaInst(AllocaInst &I) { } void visitLoadInst(LoadInst &I) { } void visitGetElementPtrInst (GetElementPtrInst &I) { } void visitReturnInst(ReturnInst &I); void visitStoreInst (StoreInst &I); void visitPHINode(PHINode &I); void visitInstruction(Instruction &I) { std::cerr << "PoolAllocate does not recognize this instruction\n"; abort(); } private: DSNode *getDSNodeFor(Value *V) { if (isa(V)) return 0; if (!FI.NewToOldValueMap.empty()) { // If the NewToOldValueMap is in effect, use it. std::map::iterator I = FI.NewToOldValueMap.find(V); if (I != FI.NewToOldValueMap.end()) V = (Value*)I->second; } return G.getScalarMap()[V].getNode(); } Value *getPoolHandle(Value *V) { DSNode *Node = getDSNodeFor(V); // Get the pool handle for this DSNode... std::map::iterator I = FI.PoolDescriptors.find(Node); return I != FI.PoolDescriptors.end() ? I->second : 0; } bool isFuncPtr(Value *V); Function* getFuncClass(Value *V); Value* retCloneIfFunc(Value *V); }; } void PoolAllocate::TransformFunctionBody(Function &F, Function &OldF, DSGraph &G, FuncInfo &FI) { FuncTransform(*this, G, TDDS->getDSGraph(OldF), FI).visit(F); } // Returns true if V is a function pointer bool FuncTransform::isFuncPtr(Value *V) { if (const PointerType *PTy = dyn_cast(V->getType())) return isa(PTy->getElementType()); return false; } // Given a function pointer, return the function eq. class if one exists Function* FuncTransform::getFuncClass(Value *V) { // Look at DSGraph and see if the set of of functions it could point to // are pool allocated. if (!isFuncPtr(V)) return 0; // Two cases: // if V is a constant if (Function *theFunc = dyn_cast(V)) { if (!PAInfo.FuncECs.findClass(theFunc)) // If this function does not belong to any equivalence class return 0; if (PAInfo.EqClass2LastPoolArg.count(PAInfo.FuncECs.findClass(theFunc))) return PAInfo.FuncECs.findClass(theFunc); else return 0; } // if V is not a constant DSNode *DSN = TDG.getNodeForValue(V).getNode(); if (!DSN) { return 0; } const std::vector &Callees = DSN->getGlobals(); if (Callees.size() > 0) { Function *calledF = dyn_cast(*Callees.begin()); assert(PAInfo.FuncECs.findClass(calledF) && "should exist in some eq. class"); if (PAInfo.EqClass2LastPoolArg.count(PAInfo.FuncECs.findClass(calledF))) return PAInfo.FuncECs.findClass(calledF); } return 0; } // Returns the clone if V is a static function (not a pointer) and belongs // to an equivalence class i.e. is pool allocated Value* FuncTransform::retCloneIfFunc(Value *V) { if (Function *fixedFunc = dyn_cast(V)) if (getFuncClass(V)) return PAInfo.getFuncInfo(*fixedFunc)->Clone; return 0; } void FuncTransform::visitReturnInst (ReturnInst &I) { if (I.getNumOperands()) if (Value *clonedFunc = retCloneIfFunc(I.getOperand(0))) { // Cast the clone of I.getOperand(0) to the non-pool-allocated type CastInst *CastI = new CastInst(clonedFunc, I.getOperand(0)->getType(), "tmp", &I); // Insert return instruction that returns the casted value new ReturnInst(CastI, &I); // Remove original return instruction I.getParent()->getInstList().erase(&I); } } void FuncTransform::visitStoreInst (StoreInst &I) { // Check if a constant function is being stored if (Value *clonedFunc = retCloneIfFunc(I.getOperand(0))) { CastInst *CastI = new CastInst(clonedFunc, I.getOperand(0)->getType(), "tmp", &I); new StoreInst(CastI, I.getOperand(1), &I); I.getParent()->getInstList().erase(&I); } } void FuncTransform::visitPHINode(PHINode &I) { // If any of the operands of the PHI node is a constant function pointer // that is cloned, the cast instruction has to be inserted at the end of the // previous basic block if (isFuncPtr(&I)) { PHINode *V = new PHINode(I.getType(), I.getName(), &I); for (unsigned i = 0 ; i < I.getNumIncomingValues(); ++i) { if (Value *clonedFunc = retCloneIfFunc(I.getIncomingValue(i))) { // Insert CastInst at the end of I.getIncomingBlock(i) BasicBlock::iterator BBI = --I.getIncomingBlock(i)->end(); // BBI now points to the terminator instruction of the basic block. CastInst *CastI = new CastInst(clonedFunc, I.getType(), "tmp", BBI); V->addIncoming(CastI, I.getIncomingBlock(i)); } else { V->addIncoming(I.getIncomingValue(i), I.getIncomingBlock(i)); } } I.replaceAllUsesWith(V); I.getParent()->getInstList().erase(&I); } } void FuncTransform::visitMallocInst(MallocInst &MI) { // Get the pool handle for the node that this contributes to... Value *PH = getPoolHandle(&MI); if (PH == 0) return; // Insert a call to poolalloc Value *V; if (MI.isArrayAllocation()) V = new CallInst(PAInfo.PoolAllocArray, make_vector(PH, MI.getOperand(0), 0), MI.getName(), &MI); else V = new CallInst(PAInfo.PoolAlloc, make_vector(PH, 0), MI.getName(), &MI); MI.setName(""); // Nuke MIs name // Cast to the appropriate type... Value *Casted = new CastInst(V, MI.getType(), V->getName(), &MI); // Update def-use info MI.replaceAllUsesWith(Casted); // Remove old malloc instruction MI.getParent()->getInstList().erase(&MI); DSGraph::ScalarMapTy &SM = G.getScalarMap(); DSGraph::ScalarMapTy::iterator MII = SM.find(&MI); // If we are modifying the original function, update the DSGraph... if (MII != SM.end()) { // V and Casted now point to whatever the original malloc did... SM.insert(std::make_pair(V, MII->second)); SM.insert(std::make_pair(Casted, MII->second)); SM.erase(MII); // The malloc is now destroyed } else { // Otherwise, update the NewToOldValueMap std::map::iterator MII = FI.NewToOldValueMap.find(&MI); assert(MII != FI.NewToOldValueMap.end() && "MI not found in clone?"); FI.NewToOldValueMap.insert(std::make_pair(V, MII->second)); FI.NewToOldValueMap.insert(std::make_pair(Casted, MII->second)); FI.NewToOldValueMap.erase(MII); } } void FuncTransform::visitFreeInst(FreeInst &FI) { Value *Arg = FI.getOperand(0); Value *PH = getPoolHandle(Arg); // Get the pool handle for this DSNode... if (PH == 0) return; // Insert a cast and a call to poolfree... Value *Casted = new CastInst(Arg, PointerType::get(Type::SByteTy), Arg->getName()+".casted", &FI); new CallInst(PAInfo.PoolFree, make_vector(PH, Casted, 0), "", &FI); // Delete the now obsolete free instruction... FI.getParent()->getInstList().erase(&FI); } static void CalcNodeMapping(DSNode *Caller, DSNode *Callee, std::map &NodeMapping) { if (Callee == 0) return; // assert(Caller && "Callee has node but caller doesn't??"); // If callee has a node and caller doesn't, then a constant argument was // passed by the caller if (Caller == 0) { NodeMapping.insert(NodeMapping.end(), std::make_pair(Callee, (DSNode*) 0)); } std::map::iterator I = NodeMapping.find(Callee); if (I != NodeMapping.end()) { // Node already in map... assert(I->second == Caller && "Node maps to different nodes on paths?"); } else { NodeMapping.insert(I, std::make_pair(Callee, Caller)); // Recursively add pointed to nodes... unsigned numCallerLinks = Caller->getNumLinks(); unsigned numCalleeLinks = Callee->getNumLinks(); assert (numCallerLinks <= numCalleeLinks || numCalleeLinks == 0); for (unsigned i = 0, e = numCalleeLinks; i != e; ++i) CalcNodeMapping(Caller->getLink((i%numCallerLinks) << DS::PointerShift).getNode(), Callee->getLink(i << DS::PointerShift).getNode(), NodeMapping); } } void FuncTransform::visitCallInst(CallInst &CI) { Function *CF = CI.getCalledFunction(); // optimization for function pointers that are basically gotten from a cast // with only one use and constant expressions with casts in them if (!CF) { if (CastInst* CastI = dyn_cast(CI.getCalledValue())) { if (isa(CastI->getOperand(0)) && CastI->getOperand(0)->getType() == CastI->getType()) CF = dyn_cast(CastI->getOperand(0)); } else if (ConstantExpr *CE = dyn_cast(CI.getOperand(0))) { if (CE->getOpcode() == Instruction::Cast) { if (isa(CE->getOperand(0))) return; else assert(0 && "Function pointer cast not handled as called function\n"); } } } std::vector Args; if (!CF) { // Indirect call DEBUG(std::cerr << " Handling call: " << CI); std::map PoolArgs; Function *FuncClass; std::pair::iterator, std::multimap::iterator> Targets = PAInfo.CallInstTargets.equal_range(&CI); for (std::multimap::iterator TFI = Targets.first, TFE = Targets.second; TFI != TFE; ++TFI) { if (TFI == Targets.first) { FuncClass = PAInfo.FuncECs.findClass(TFI->second); // Nothing to transform if there are no pool arguments in this // equivalence class of functions. if (!PAInfo.EqClass2LastPoolArg.count(FuncClass)) return; } FuncInfo *CFI = PAInfo.getFuncInfo(*TFI->second); if (!CFI->ArgNodes.size()) continue; // Nothing to transform... DSGraph &CG = PAInfo.getBUDataStructures().getDSGraph(*TFI->second); std::map NodeMapping; Function::aiterator AI = TFI->second->abegin(), AE = TFI->second->aend(); unsigned OpNum = 1; for ( ; AI != AE; ++AI, ++OpNum) { if (!isa(CI.getOperand(OpNum))) CalcNodeMapping(getDSNodeFor(CI.getOperand(OpNum)), CG.getScalarMap()[AI].getNode(), NodeMapping); } assert(OpNum == CI.getNumOperands() && "Varargs calls not handled yet!"); if (CI.getType() != Type::VoidTy) CalcNodeMapping(getDSNodeFor(&CI), CG.getReturnNodeFor(*TFI->second).getNode(), NodeMapping); unsigned idx = CFI->PoolArgFirst; // The following loop determines the pool pointers corresponding to // CFI. for (unsigned i = 0, e = CFI->ArgNodes.size(); i != e; ++i, ++idx) { if (NodeMapping.count(CFI->ArgNodes[i])) { assert(NodeMapping.count(CFI->ArgNodes[i]) && "Node not in mapping!"); DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second; if (LocalNode) { assert(FI.PoolDescriptors.count(LocalNode) && "Node not pool allocated?"); PoolArgs[idx] = FI.PoolDescriptors.find(LocalNode)->second; } else // LocalNode is null when a constant is passed in as a parameter PoolArgs[idx] = Constant::getNullValue(PoolDescPtr); } else { PoolArgs[idx] = Constant::getNullValue(PoolDescPtr); } } } // Push the pool arguments into Args. if (PAInfo.EqClass2LastPoolArg.count(FuncClass)) { for (int i = 0; i <= PAInfo.EqClass2LastPoolArg[FuncClass]; ++i) { if (PoolArgs.find(i) != PoolArgs.end()) Args.push_back(PoolArgs[i]); else Args.push_back(Constant::getNullValue(PoolDescPtr)); } assert (Args.size()== (unsigned) PAInfo.EqClass2LastPoolArg[FuncClass] + 1 && "Call has same number of pool args as the called function"); } // Add the rest of the arguments (the original arguments of the function)... Args.insert(Args.end(), CI.op_begin()+1, CI.op_end()); std::string Name = CI.getName(); Value *NewCall; if (Args.size() > CI.getNumOperands() - 1) { // If there are any pool arguments CastInst *CastI = new CastInst(CI.getOperand(0), PAInfo.getFuncInfo(*FuncClass)->Clone->getType(), "tmp", &CI); NewCall = new CallInst(CastI, Args, Name, &CI); } else { NewCall = new CallInst(CI.getOperand(0), Args, Name, &CI); } CI.replaceAllUsesWith(NewCall); DEBUG(std::cerr << " Result Call: " << *NewCall); } else { FuncInfo *CFI = PAInfo.getFuncInfo(*CF); if (CFI == 0 || CFI->Clone == 0) return; // Nothing to transform... DEBUG(std::cerr << " Handling call: " << CI); DSGraph &CG = PAInfo.getBUDataStructures().getDSGraph(*CF); // Callee graph // We need to figure out which local pool descriptors correspond to the pool // descriptor arguments passed into the function call. Calculate a mapping // from callee DSNodes to caller DSNodes. We construct a partial isomophism // between the graphs to figure out which pool descriptors need to be passed // in. The roots of this mapping is found from arguments and return values. // std::map NodeMapping; Function::aiterator AI = CF->abegin(), AE = CF->aend(); unsigned OpNum = 1; for (; AI != AE; ++AI, ++OpNum) { // Check if the operand of the call is a return of another call // for the operand will be transformed in which case. // Look up the OldToNewRetValMap to see if the operand is a new value. Value *callOp = CI.getOperand(OpNum); if (!isa(callOp)) CalcNodeMapping(getDSNodeFor(callOp),CG.getScalarMap()[AI].getNode(), NodeMapping); } assert(OpNum == CI.getNumOperands() && "Varargs calls not handled yet!"); // Map the return value as well... if (CI.getType() != Type::VoidTy) CalcNodeMapping(getDSNodeFor(&CI), CG.getReturnNodeFor(*CF).getNode(), NodeMapping); // Okay, now that we have established our mapping, we can figure out which // pool descriptors to pass in... // Add an argument for each pool which must be passed in... if (CFI->PoolArgFirst != 0) { for (int i = 0; i < CFI->PoolArgFirst; ++i) Args.push_back(Constant::getNullValue(PoolDescPtr)); } for (unsigned i = 0, e = CFI->ArgNodes.size(); i != e; ++i) { if (NodeMapping.count(CFI->ArgNodes[i])) { assert(NodeMapping.count(CFI->ArgNodes[i]) && "Node not in mapping!"); DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second; if (LocalNode) { assert(FI.PoolDescriptors.count(LocalNode) && "Node not pool allocated?"); Args.push_back(FI.PoolDescriptors.find(LocalNode)->second); } else Args.push_back(Constant::getNullValue(PoolDescPtr)); } else { Args.push_back(Constant::getNullValue(PoolDescPtr)); } } Function *FuncClass = PAInfo.FuncECs.findClass(CF); if (PAInfo.EqClass2LastPoolArg.count(FuncClass)) for (unsigned i = CFI->PoolArgLast; i <= PAInfo.EqClass2LastPoolArg.count(FuncClass); ++i) Args.push_back(Constant::getNullValue(PoolDescPtr)); // Add the rest of the arguments... Args.insert(Args.end(), CI.op_begin()+1, CI.op_end()); std::string Name = CI.getName(); Value *NewCall = new CallInst(CFI->Clone, Args, Name, &CI); CI.replaceAllUsesWith(NewCall); DEBUG(std::cerr << " Result Call: " << *NewCall); } CI.getParent()->getInstList().erase(&CI); }