//===-- IA64Bundling.cpp - IA-64 instruction bundling pass. ------------ --===// // // The LLVM Compiler Infrastructure // // This file was developed by Duraid Madina and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Add stops where required to prevent read-after-write and write-after-write // dependencies, for both registers and memory addresses. There are exceptions: // // - Compare instructions (cmp*, tbit, tnat, fcmp, frcpa) are OK with // WAW dependencies so long as they all target p0, or are of parallel // type (.and*/.or*) // // FIXME: bundling, for now, is left to the assembler. // FIXME: this might be an appropriate place to translate between different // instructions that do the same thing, if this helps bundling. // //===----------------------------------------------------------------------===// #include "IA64.h" #include "IA64InstrInfo.h" #include "IA64TargetMachine.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/ADT/SetOperations.h" #include "llvm/ADT/Statistic.h" #include "llvm/Support/Debug.h" #include #include using namespace llvm; namespace { Statistic<> StopBitsAdded("ia64-codegen", "Number of stop bits added"); struct IA64BundlingPass : public MachineFunctionPass { /// Target machine description which we query for reg. names, data /// layout, etc. /// IA64TargetMachine &TM; IA64BundlingPass(IA64TargetMachine &tm) : TM(tm) { } virtual const char *getPassName() const { return "IA64 (Itanium) Bundling Pass"; } bool runOnMachineBasicBlock(MachineBasicBlock &MBB); bool runOnMachineFunction(MachineFunction &F) { bool Changed = false; for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) Changed |= runOnMachineBasicBlock(*FI); return Changed; } std::set PendingRegWrites; // XXX: ugly global, but // pending writes can cross basic blocks. Note that // taken branches end instruction groups. So we // only need to worry about 'fallthrough' code }; } // end of anonymous namespace /// createIA64BundlingPass - Returns a pass that adds STOP (;;) instructions /// and arranges the result into bundles. /// FunctionPass *llvm::createIA64BundlingPass(IA64TargetMachine &tm) { return new IA64BundlingPass(tm); } /// runOnMachineBasicBlock - add stops and bundle this MBB. /// bool IA64BundlingPass::runOnMachineBasicBlock(MachineBasicBlock &MBB) { bool Changed = false; for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) { MachineInstr *CurrentInsn = I++; std::set CurrentReads, CurrentWrites, OrigWrites; for(unsigned i=0; i < CurrentInsn->getNumOperands(); i++) { MachineOperand &MO=CurrentInsn->getOperand(i); if(MO.isRegister()) { if(MO.isUse()) { // TODO: exclude p0 CurrentReads.insert(MO.getReg()); } if(MO.isDef()) { // TODO: exclude p0 CurrentWrites.insert(MO.getReg()); OrigWrites.insert(MO.getReg()); // FIXME: use a nondestructive // set_intersect instead? } } } // CurrentReads/CurrentWrites contain info for the current instruction. // Does it read or write any registers that are pending a write? // (i.e. not separated by a stop) set_intersect(CurrentReads, PendingRegWrites); set_intersect(CurrentWrites, PendingRegWrites); if(! (CurrentReads.empty() && CurrentWrites.empty()) ) { // there is a conflict, insert a stop and reset PendingRegWrites CurrentInsn = BuildMI(MBB, CurrentInsn, TM.getInstrInfo()->get(IA64::STOP), 0); PendingRegWrites=OrigWrites; // carry over current writes to next insn Changed=true; StopBitsAdded++; // update stats } else { // otherwise, track additional pending writes set_union(PendingRegWrites, OrigWrites); } } // onto the next insn in the MBB return Changed; }