//===- CloneFunction.cpp - Clone a function into another function ---------===// // // This file implements the CloneFunctionInto interface, which is used as the // low-level function cloner. This is used by the CloneFunction and function // inliner to do the dirty work of copying the body of a function around. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Utils/Cloning.h" #include "llvm/iTerminators.h" #include "llvm/Function.h" #include // RemapInstruction - Convert the instruction operands from referencing the // current values into those specified by ValueMap. // static inline void RemapInstruction(Instruction *I, std::map &ValueMap) { for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) { const Value *Op = I->getOperand(op); Value *V = ValueMap[Op]; if (!V && (isa(Op) || isa(Op))) continue; // Globals and constants don't get relocated #ifndef NDEBUG if (!V) { std::cerr << "Val = \n" << Op << "Addr = " << (void*)Op; std::cerr << "\nInst = " << I; } #endif assert(V && "Referenced value not in value map!"); I->setOperand(op, V); } } // Clone OldFunc into NewFunc, transforming the old arguments into references to // ArgMap values. // void CloneFunctionInto(Function *NewFunc, const Function *OldFunc, std::map &ValueMap, std::vector &Returns, const char *NameSuffix) { assert(NameSuffix && "NameSuffix cannot be null!"); #ifndef NDEBUG for (Function::const_aiterator I = OldFunc->abegin(), E = OldFunc->aend(); I != E; ++I) assert(ValueMap.count(I) && "No mapping from source argument specified!"); #endif // Loop over all of the basic blocks in the function, cloning them as // appropriate. Note that we save BE this way in order to handle cloning of // recursive functions into themselves. // for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end(); BI != BE; ++BI) { const BasicBlock &BB = *BI; // Create a new basic block to copy instructions into! BasicBlock *CBB = new BasicBlock("", NewFunc); if (BB.hasName()) CBB->setName(BB.getName()+NameSuffix); ValueMap[&BB] = CBB; // Add basic block mapping. // Loop over all instructions copying them over... for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end(); II != IE; ++II) { Instruction *NewInst = II->clone(); if (II->hasName()) NewInst->setName(II->getName()+NameSuffix); // Name is not cloned... CBB->getInstList().push_back(NewInst); ValueMap[II] = NewInst; // Add instruction map to value. } if (ReturnInst *RI = dyn_cast(CBB->getTerminator())) Returns.push_back(RI); } // Loop over all of the instructions in the function, fixing up operand // references as we go. This uses ValueMap to do all the hard work. // for (Function::const_iterator BB = OldFunc->begin(), BE = OldFunc->end(); BB != BE; ++BB) { BasicBlock *NBB = cast(ValueMap[BB]); // Loop over all instructions, fixing each one as we find it... for (BasicBlock::iterator II = NBB->begin(); II != NBB->end(); ++II) RemapInstruction(II, ValueMap); } }