//===- ConstantFolding.cpp - LLVM constant folder -------------------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements folding of constants for LLVM. This implements the // (internal) ConstantFolding.h interface, which is used by the // ConstantExpr::get* methods to automatically fold constants when possible. // // The current constant folding implementation is implemented in two pieces: the // template-based folder for simple primitive constants like ConstantInt, and // the special case hackery that we use to symbolically evaluate expressions // that use ConstantExprs. // //===----------------------------------------------------------------------===// #include "ConstantFolding.h" #include "llvm/Constants.h" #include "llvm/iPHINode.h" #include "llvm/iOperators.h" #include "llvm/InstrTypes.h" #include "llvm/DerivedTypes.h" #include "llvm/Support/GetElementPtrTypeIterator.h" #include using namespace llvm; namespace { struct ConstRules { ConstRules() {} // Binary Operators... virtual Constant *add(const Constant *V1, const Constant *V2) const = 0; virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0; virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0; virtual Constant *div(const Constant *V1, const Constant *V2) const = 0; virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0; virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0; virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0; virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0; virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0; virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0; virtual Constant *lessthan(const Constant *V1, const Constant *V2) const =0; virtual Constant *equalto(const Constant *V1, const Constant *V2) const = 0; // Casting operators. virtual Constant *castToBool (const Constant *V) const = 0; virtual Constant *castToSByte (const Constant *V) const = 0; virtual Constant *castToUByte (const Constant *V) const = 0; virtual Constant *castToShort (const Constant *V) const = 0; virtual Constant *castToUShort(const Constant *V) const = 0; virtual Constant *castToInt (const Constant *V) const = 0; virtual Constant *castToUInt (const Constant *V) const = 0; virtual Constant *castToLong (const Constant *V) const = 0; virtual Constant *castToULong (const Constant *V) const = 0; virtual Constant *castToFloat (const Constant *V) const = 0; virtual Constant *castToDouble(const Constant *V) const = 0; virtual Constant *castToPointer(const Constant *V, const PointerType *Ty) const = 0; // ConstRules::get - Return an instance of ConstRules for the specified // constant operands. // static ConstRules &get(const Constant *V1, const Constant *V2); private: ConstRules(const ConstRules &); // Do not implement ConstRules &operator=(const ConstRules &); // Do not implement }; } //===----------------------------------------------------------------------===// // TemplateRules Class //===----------------------------------------------------------------------===// // // TemplateRules - Implement a subclass of ConstRules that provides all // operations as noops. All other rules classes inherit from this class so // that if functionality is needed in the future, it can simply be added here // and to ConstRules without changing anything else... // // This class also provides subclasses with typesafe implementations of methods // so that don't have to do type casting. // template class TemplateRules : public ConstRules { //===--------------------------------------------------------------------===// // Redirecting functions that cast to the appropriate types //===--------------------------------------------------------------------===// virtual Constant *add(const Constant *V1, const Constant *V2) const { return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *sub(const Constant *V1, const Constant *V2) const { return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *mul(const Constant *V1, const Constant *V2) const { return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *div(const Constant *V1, const Constant *V2) const { return SubClassName::Div((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *rem(const Constant *V1, const Constant *V2) const { return SubClassName::Rem((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *op_and(const Constant *V1, const Constant *V2) const { return SubClassName::And((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *op_or(const Constant *V1, const Constant *V2) const { return SubClassName::Or((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *op_xor(const Constant *V1, const Constant *V2) const { return SubClassName::Xor((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *shl(const Constant *V1, const Constant *V2) const { return SubClassName::Shl((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *shr(const Constant *V1, const Constant *V2) const { return SubClassName::Shr((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *lessthan(const Constant *V1, const Constant *V2) const { return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *equalto(const Constant *V1, const Constant *V2) const { return SubClassName::EqualTo((const ArgType *)V1, (const ArgType *)V2); } // Casting operators. ick virtual Constant *castToBool(const Constant *V) const { return SubClassName::CastToBool((const ArgType*)V); } virtual Constant *castToSByte(const Constant *V) const { return SubClassName::CastToSByte((const ArgType*)V); } virtual Constant *castToUByte(const Constant *V) const { return SubClassName::CastToUByte((const ArgType*)V); } virtual Constant *castToShort(const Constant *V) const { return SubClassName::CastToShort((const ArgType*)V); } virtual Constant *castToUShort(const Constant *V) const { return SubClassName::CastToUShort((const ArgType*)V); } virtual Constant *castToInt(const Constant *V) const { return SubClassName::CastToInt((const ArgType*)V); } virtual Constant *castToUInt(const Constant *V) const { return SubClassName::CastToUInt((const ArgType*)V); } virtual Constant *castToLong(const Constant *V) const { return SubClassName::CastToLong((const ArgType*)V); } virtual Constant *castToULong(const Constant *V) const { return SubClassName::CastToULong((const ArgType*)V); } virtual Constant *castToFloat(const Constant *V) const { return SubClassName::CastToFloat((const ArgType*)V); } virtual Constant *castToDouble(const Constant *V) const { return SubClassName::CastToDouble((const ArgType*)V); } virtual Constant *castToPointer(const Constant *V, const PointerType *Ty) const { return SubClassName::CastToPointer((const ArgType*)V, Ty); } //===--------------------------------------------------------------------===// // Default "noop" implementations //===--------------------------------------------------------------------===// static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Div(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Rem(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *And(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Or (const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Xor(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Shl(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Shr(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *LessThan(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *EqualTo(const ArgType *V1, const ArgType *V2) { return 0; } // Casting operators. ick static Constant *CastToBool (const Constant *V) { return 0; } static Constant *CastToSByte (const Constant *V) { return 0; } static Constant *CastToUByte (const Constant *V) { return 0; } static Constant *CastToShort (const Constant *V) { return 0; } static Constant *CastToUShort(const Constant *V) { return 0; } static Constant *CastToInt (const Constant *V) { return 0; } static Constant *CastToUInt (const Constant *V) { return 0; } static Constant *CastToLong (const Constant *V) { return 0; } static Constant *CastToULong (const Constant *V) { return 0; } static Constant *CastToFloat (const Constant *V) { return 0; } static Constant *CastToDouble(const Constant *V) { return 0; } static Constant *CastToPointer(const Constant *, const PointerType *) {return 0;} }; //===----------------------------------------------------------------------===// // EmptyRules Class //===----------------------------------------------------------------------===// // // EmptyRules provides a concrete base class of ConstRules that does nothing // struct EmptyRules : public TemplateRules { static Constant *EqualTo(const Constant *V1, const Constant *V2) { if (V1 == V2) return ConstantBool::True; return 0; } }; //===----------------------------------------------------------------------===// // BoolRules Class //===----------------------------------------------------------------------===// // // BoolRules provides a concrete base class of ConstRules for the 'bool' type. // struct BoolRules : public TemplateRules { static Constant *LessThan(const ConstantBool *V1, const ConstantBool *V2){ return ConstantBool::get(V1->getValue() < V2->getValue()); } static Constant *EqualTo(const Constant *V1, const Constant *V2) { return ConstantBool::get(V1 == V2); } static Constant *And(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() & V2->getValue()); } static Constant *Or(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() | V2->getValue()); } static Constant *Xor(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() ^ V2->getValue()); } // Casting operators. ick #define DEF_CAST(TYPE, CLASS, CTYPE) \ static Constant *CastTo##TYPE (const ConstantBool *V) { \ return CLASS::get(Type::TYPE##Ty, (CTYPE)(bool)V->getValue()); \ } DEF_CAST(Bool , ConstantBool, bool) DEF_CAST(SByte , ConstantSInt, signed char) DEF_CAST(UByte , ConstantUInt, unsigned char) DEF_CAST(Short , ConstantSInt, signed short) DEF_CAST(UShort, ConstantUInt, unsigned short) DEF_CAST(Int , ConstantSInt, signed int) DEF_CAST(UInt , ConstantUInt, unsigned int) DEF_CAST(Long , ConstantSInt, int64_t) DEF_CAST(ULong , ConstantUInt, uint64_t) DEF_CAST(Float , ConstantFP , float) DEF_CAST(Double, ConstantFP , double) #undef DEF_CAST }; //===----------------------------------------------------------------------===// // NullPointerRules Class //===----------------------------------------------------------------------===// // // NullPointerRules provides a concrete base class of ConstRules for null // pointers. // struct NullPointerRules : public TemplateRules { static Constant *EqualTo(const Constant *V1, const Constant *V2) { return ConstantBool::True; // Null pointers are always equal } static Constant *CastToBool(const Constant *V) { return ConstantBool::False; } static Constant *CastToSByte (const Constant *V) { return ConstantSInt::get(Type::SByteTy, 0); } static Constant *CastToUByte (const Constant *V) { return ConstantUInt::get(Type::UByteTy, 0); } static Constant *CastToShort (const Constant *V) { return ConstantSInt::get(Type::ShortTy, 0); } static Constant *CastToUShort(const Constant *V) { return ConstantUInt::get(Type::UShortTy, 0); } static Constant *CastToInt (const Constant *V) { return ConstantSInt::get(Type::IntTy, 0); } static Constant *CastToUInt (const Constant *V) { return ConstantUInt::get(Type::UIntTy, 0); } static Constant *CastToLong (const Constant *V) { return ConstantSInt::get(Type::LongTy, 0); } static Constant *CastToULong (const Constant *V) { return ConstantUInt::get(Type::ULongTy, 0); } static Constant *CastToFloat (const Constant *V) { return ConstantFP::get(Type::FloatTy, 0); } static Constant *CastToDouble(const Constant *V) { return ConstantFP::get(Type::DoubleTy, 0); } static Constant *CastToPointer(const ConstantPointerNull *V, const PointerType *PTy) { return ConstantPointerNull::get(PTy); } }; //===----------------------------------------------------------------------===// // DirectRules Class //===----------------------------------------------------------------------===// // // DirectRules provides a concrete base classes of ConstRules for a variety of // different types. This allows the C++ compiler to automatically generate our // constant handling operations in a typesafe and accurate manner. // template struct DirectRules : public TemplateRules { static Constant *Add(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Sub(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Mul(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) { if (V2->isNullValue()) return 0; BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *LessThan(const ConstantClass *V1, const ConstantClass *V2) { bool R = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue(); return ConstantBool::get(R); } static Constant *EqualTo(const ConstantClass *V1, const ConstantClass *V2) { bool R = (BuiltinType)V1->getValue() == (BuiltinType)V2->getValue(); return ConstantBool::get(R); } static Constant *CastToPointer(const ConstantClass *V, const PointerType *PTy) { if (V->isNullValue()) // Is it a FP or Integral null value? return ConstantPointerNull::get(PTy); return 0; // Can't const prop other types of pointers } // Casting operators. ick #define DEF_CAST(TYPE, CLASS, CTYPE) \ static Constant *CastTo##TYPE (const ConstantClass *V) { \ return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \ } DEF_CAST(Bool , ConstantBool, bool) DEF_CAST(SByte , ConstantSInt, signed char) DEF_CAST(UByte , ConstantUInt, unsigned char) DEF_CAST(Short , ConstantSInt, signed short) DEF_CAST(UShort, ConstantUInt, unsigned short) DEF_CAST(Int , ConstantSInt, signed int) DEF_CAST(UInt , ConstantUInt, unsigned int) DEF_CAST(Long , ConstantSInt, int64_t) DEF_CAST(ULong , ConstantUInt, uint64_t) DEF_CAST(Float , ConstantFP , float) DEF_CAST(Double, ConstantFP , double) #undef DEF_CAST }; //===----------------------------------------------------------------------===// // DirectIntRules Class //===----------------------------------------------------------------------===// // // DirectIntRules provides implementations of functions that are valid on // integer types, but not all types in general. // template struct DirectIntRules : public DirectRules > { static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) { if (V2->isNullValue()) return 0; if (V2->isAllOnesValue() && // MIN_INT / -1 (BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue()) return 0; BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) { if (V2->isNullValue()) return 0; // X / 0 if (V2->isAllOnesValue() && // MIN_INT / -1 (BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue()) return 0; BuiltinType R = (BuiltinType)V1->getValue() % (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *And(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() & (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Or(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() | (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Xor(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() ^ (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Shl(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() << (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Shr(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() >> (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } }; //===----------------------------------------------------------------------===// // DirectFPRules Class //===----------------------------------------------------------------------===// // /// DirectFPRules provides implementations of functions that are valid on /// floating point types, but not all types in general. /// template struct DirectFPRules : public DirectRules > { static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) { if (V2->isNullValue()) return 0; BuiltinType Result = std::fmod((BuiltinType)V1->getValue(), (BuiltinType)V2->getValue()); return ConstantClass::get(*Ty, Result); } }; /// ConstRules::get - This method returns the constant rules implementation that /// implements the semantics of the two specified constants. ConstRules &ConstRules::get(const Constant *V1, const Constant *V2) { static EmptyRules EmptyR; static BoolRules BoolR; static NullPointerRules NullPointerR; static DirectIntRules SByteR; static DirectIntRules UByteR; static DirectIntRules ShortR; static DirectIntRules UShortR; static DirectIntRules IntR; static DirectIntRules UIntR; static DirectIntRules LongR; static DirectIntRules ULongR; static DirectFPRules FloatR; static DirectFPRules DoubleR; if (isa(V1) || isa(V2) || isa(V1) || isa(V2)) return EmptyR; switch (V1->getType()->getPrimitiveID()) { default: assert(0 && "Unknown value type for constant folding!"); case Type::BoolTyID: return BoolR; case Type::PointerTyID: return NullPointerR; case Type::SByteTyID: return SByteR; case Type::UByteTyID: return UByteR; case Type::ShortTyID: return ShortR; case Type::UShortTyID: return UShortR; case Type::IntTyID: return IntR; case Type::UIntTyID: return UIntR; case Type::LongTyID: return LongR; case Type::ULongTyID: return ULongR; case Type::FloatTyID: return FloatR; case Type::DoubleTyID: return DoubleR; } } //===----------------------------------------------------------------------===// // ConstantFold*Instruction Implementations //===----------------------------------------------------------------------===// // // These methods contain the special case hackery required to symbolically // evaluate some constant expression cases, and use the ConstantRules class to // evaluate normal constants. // static unsigned getSize(const Type *Ty) { unsigned S = Ty->getPrimitiveSize(); return S ? S : 8; // Treat pointers at 8 bytes } Constant *llvm::ConstantFoldCastInstruction(const Constant *V, const Type *DestTy) { if (V->getType() == DestTy) return (Constant*)V; if (const ConstantExpr *CE = dyn_cast(V)) if (CE->getOpcode() == Instruction::Cast) { Constant *Op = const_cast(CE->getOperand(0)); // Try to not produce a cast of a cast, which is almost always redundant. if (!Op->getType()->isFloatingPoint() && !CE->getType()->isFloatingPoint() && !DestTy->getType()->isFloatingPoint()) { unsigned S1 = getSize(Op->getType()), S2 = getSize(CE->getType()); unsigned S3 = getSize(DestTy); if (Op->getType() == DestTy && S3 >= S2) return Op; if (S1 >= S2 && S2 >= S3) return ConstantExpr::getCast(Op, DestTy); if (S1 <= S2 && S2 >= S3 && S1 <= S3) return ConstantExpr::getCast(Op, DestTy); } } else if (CE->getOpcode() == Instruction::GetElementPtr) { // If all of the indexes in the GEP are null values, there is no pointer // adjustment going on. We might as well cast the source pointer. bool isAllNull = true; for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i) if (!CE->getOperand(i)->isNullValue()) { isAllNull = false; break; } if (isAllNull) return ConstantExpr::getCast(CE->getOperand(0), DestTy); } ConstRules &Rules = ConstRules::get(V, V); switch (DestTy->getPrimitiveID()) { case Type::BoolTyID: return Rules.castToBool(V); case Type::UByteTyID: return Rules.castToUByte(V); case Type::SByteTyID: return Rules.castToSByte(V); case Type::UShortTyID: return Rules.castToUShort(V); case Type::ShortTyID: return Rules.castToShort(V); case Type::UIntTyID: return Rules.castToUInt(V); case Type::IntTyID: return Rules.castToInt(V); case Type::ULongTyID: return Rules.castToULong(V); case Type::LongTyID: return Rules.castToLong(V); case Type::FloatTyID: return Rules.castToFloat(V); case Type::DoubleTyID: return Rules.castToDouble(V); case Type::PointerTyID: return Rules.castToPointer(V, cast(DestTy)); default: return 0; } } /// IdxCompare - Compare the two constants as though they were getelementptr /// indices. This allows coersion of the types to be the same thing. /// /// If the two constants are the "same" (after coersion), return 0. If the /// first is less than the second, return -1, if the second is less than the /// first, return 1. If the constants are not integral, return -2. /// static int IdxCompare(Constant *C1, Constant *C2) { if (C1 == C2) return 0; // Ok, we found a different index. Are either of the operands // ConstantExprs? If so, we can't do anything with them. if (!isa(C1) || !isa(C2)) return -2; // don't know! // Ok, we have two differing integer indices. Convert them to // be the same type. Long is always big enough, so we use it. C1 = ConstantExpr::getCast(C1, Type::LongTy); C2 = ConstantExpr::getCast(C2, Type::LongTy); if (C1 == C2) return 0; // Are they just differing types? // If they are really different, now that they are the same type, then we // found a difference! if (cast(C1)->getValue() < cast(C2)->getValue()) return -1; else return 1; } /// evaluateRelation - This function determines if there is anything we can /// decide about the two constants provided. This doesn't need to handle simple /// things like integer comparisons, but should instead handle ConstantExpr's /// and ConstantPointerRef's. If we can determine that the two constants have a /// particular relation to each other, we should return the corresponding SetCC /// code, otherwise return Instruction::BinaryOpsEnd. /// /// To simplify this code we canonicalize the relation so that the first /// operand is always the most "complex" of the two. We consider simple /// constants (like ConstantInt) to be the simplest, followed by /// ConstantPointerRef's, followed by ConstantExpr's (the most complex). /// static Instruction::BinaryOps evaluateRelation(const Constant *V1, const Constant *V2) { assert(V1->getType() == V2->getType() && "Cannot compare different types of values!"); if (V1 == V2) return Instruction::SetEQ; if (!isa(V1) && !isa(V1)) { // If the first operand is simple, swap operands. assert((isa(V2) || isa(V2)) && "Simple cases should have been handled by caller!"); Instruction::BinaryOps SwappedRelation = evaluateRelation(V2, V1); if (SwappedRelation != Instruction::BinaryOpsEnd) return SetCondInst::getSwappedCondition(SwappedRelation); } else if (const ConstantPointerRef *CPR1 = dyn_cast(V1)){ if (isa(V2)) { // Swap as necessary. Instruction::BinaryOps SwappedRelation = evaluateRelation(V2, V1); if (SwappedRelation != Instruction::BinaryOpsEnd) return SetCondInst::getSwappedCondition(SwappedRelation); else return Instruction::BinaryOpsEnd; } // Now we know that the RHS is a ConstantPointerRef or simple constant, // which (since the types must match) means that it's a ConstantPointerNull. if (const ConstantPointerRef *CPR2 = dyn_cast(V2)) { assert(CPR1->getValue() != CPR2->getValue() && "CPRs for the same value exist at different addresses??"); // FIXME: If both globals are external weak, they might both be null! return Instruction::SetNE; } else { assert(isa(V2) && "Canonicalization guarantee!"); // Global can never be null. FIXME: if we implement external weak // linkage, this is not necessarily true! return Instruction::SetNE; } } else { // Ok, the LHS is known to be a constantexpr. The RHS can be any of a // constantexpr, a CPR, or a simple constant. const ConstantExpr *CE1 = cast(V1); Constant *CE1Op0 = CE1->getOperand(0); switch (CE1->getOpcode()) { case Instruction::Cast: // If the cast is not actually changing bits, and the second operand is a // null pointer, do the comparison with the pre-casted value. if (V2->isNullValue() && CE1->getType()->isLosslesslyConvertibleTo(CE1Op0->getType())) return evaluateRelation(CE1Op0, Constant::getNullValue(CE1Op0->getType())); case Instruction::GetElementPtr: // Ok, since this is a getelementptr, we know that the constant has a // pointer type. Check the various cases. if (isa(V2)) { // If we are comparing a GEP to a null pointer, check to see if the base // of the GEP equals the null pointer. if (isa(CE1Op0)) { // FIXME: this is not true when we have external weak references! // No offset can go from a global to a null pointer. return Instruction::SetGT; } else if (isa(CE1Op0)) { // If we are indexing from a null pointer, check to see if we have any // non-zero indices. for (unsigned i = 1, e = CE1->getNumOperands(); i != e; ++i) if (!CE1->getOperand(i)->isNullValue()) // Offsetting from null, must not be equal. return Instruction::SetGT; // Only zero indexes from null, must still be zero. return Instruction::SetEQ; } // Otherwise, we can't really say if the first operand is null or not. } else if (const ConstantPointerRef *CPR2 = dyn_cast(V2)) { if (isa(CE1Op0)) { // FIXME: This is not true with external weak references. return Instruction::SetLT; } else if (const ConstantPointerRef *CPR1 = dyn_cast(CE1Op0)) { if (CPR1 == CPR2) { // If this is a getelementptr of the same global, then it must be // different. Because the types must match, the getelementptr could // only have at most one index, and because we fold getelementptr's // with a single zero index, it must be nonzero. assert(CE1->getNumOperands() == 2 && !CE1->getOperand(1)->isNullValue() && "Suprising getelementptr!"); return Instruction::SetGT; } else { // If they are different globals, we don't know what the value is, // but they can't be equal. return Instruction::SetNE; } } } else { const ConstantExpr *CE2 = cast(V2); const Constant *CE2Op0 = CE2->getOperand(0); // There are MANY other foldings that we could perform here. They will // probably be added on demand, as they seem needed. switch (CE2->getOpcode()) { default: break; case Instruction::GetElementPtr: // By far the most common case to handle is when the base pointers are // obviously to the same or different globals. if (isa(CE1Op0) && isa(CE2Op0)) { if (CE1Op0 != CE2Op0) // Don't know relative ordering, but not equal return Instruction::SetNE; // Ok, we know that both getelementptr instructions are based on the // same global. From this, we can precisely determine the relative // ordering of the resultant pointers. unsigned i = 1; // Compare all of the operands the GEP's have in common. for (;i != CE1->getNumOperands() && i != CE2->getNumOperands(); ++i) switch (IdxCompare(CE1->getOperand(i), CE2->getOperand(i))) { case -1: return Instruction::SetLT; case 1: return Instruction::SetGT; case -2: return Instruction::BinaryOpsEnd; } // Ok, we ran out of things they have in common. If any leftovers // are non-zero then we have a difference, otherwise we are equal. for (; i < CE1->getNumOperands(); ++i) if (!CE1->getOperand(i)->isNullValue()) return Instruction::SetGT; for (; i < CE2->getNumOperands(); ++i) if (!CE2->getOperand(i)->isNullValue()) return Instruction::SetLT; return Instruction::SetEQ; } } } default: break; } } return Instruction::BinaryOpsEnd; } Constant *llvm::ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1, const Constant *V2) { Constant *C = 0; switch (Opcode) { default: break; case Instruction::Add: C = ConstRules::get(V1, V2).add(V1, V2); break; case Instruction::Sub: C = ConstRules::get(V1, V2).sub(V1, V2); break; case Instruction::Mul: C = ConstRules::get(V1, V2).mul(V1, V2); break; case Instruction::Div: C = ConstRules::get(V1, V2).div(V1, V2); break; case Instruction::Rem: C = ConstRules::get(V1, V2).rem(V1, V2); break; case Instruction::And: C = ConstRules::get(V1, V2).op_and(V1, V2); break; case Instruction::Or: C = ConstRules::get(V1, V2).op_or (V1, V2); break; case Instruction::Xor: C = ConstRules::get(V1, V2).op_xor(V1, V2); break; case Instruction::Shl: C = ConstRules::get(V1, V2).shl(V1, V2); break; case Instruction::Shr: C = ConstRules::get(V1, V2).shr(V1, V2); break; case Instruction::SetEQ: C = ConstRules::get(V1, V2).equalto(V1, V2); break; case Instruction::SetLT: C = ConstRules::get(V1, V2).lessthan(V1, V2);break; case Instruction::SetGT: C = ConstRules::get(V1, V2).lessthan(V2, V1);break; case Instruction::SetNE: // V1 != V2 === !(V1 == V2) C = ConstRules::get(V1, V2).equalto(V1, V2); if (C) return ConstantExpr::get(Instruction::Xor, C, ConstantBool::True); break; case Instruction::SetLE: // V1 <= V2 === !(V2 < V1) C = ConstRules::get(V1, V2).lessthan(V2, V1); if (C) return ConstantExpr::get(Instruction::Xor, C, ConstantBool::True); break; case Instruction::SetGE: // V1 >= V2 === !(V1 < V2) C = ConstRules::get(V1, V2).lessthan(V1, V2); if (C) return ConstantExpr::get(Instruction::Xor, C, ConstantBool::True); break; } // If we successfully folded the expression, return it now. if (C) return C; if (SetCondInst::isRelational(Opcode)) switch (evaluateRelation(V1, V2)) { default: assert(0 && "Unknown relational!"); case Instruction::BinaryOpsEnd: break; // Couldn't determine anything about these constants. case Instruction::SetEQ: // We know the constants are equal! // If we know the constants are equal, we can decide the result of this // computation precisely. return ConstantBool::get(Opcode == Instruction::SetEQ || Opcode == Instruction::SetLE || Opcode == Instruction::SetGE); case Instruction::SetLT: // If we know that V1 < V2, we can decide the result of this computation // precisely. return ConstantBool::get(Opcode == Instruction::SetLT || Opcode == Instruction::SetNE || Opcode == Instruction::SetLE); case Instruction::SetGT: // If we know that V1 > V2, we can decide the result of this computation // precisely. return ConstantBool::get(Opcode == Instruction::SetGT || Opcode == Instruction::SetNE || Opcode == Instruction::SetGE); case Instruction::SetLE: // If we know that V1 <= V2, we can only partially decide this relation. if (Opcode == Instruction::SetGT) return ConstantBool::False; if (Opcode == Instruction::SetLT) return ConstantBool::True; break; case Instruction::SetGE: // If we know that V1 >= V2, we can only partially decide this relation. if (Opcode == Instruction::SetLT) return ConstantBool::False; if (Opcode == Instruction::SetGT) return ConstantBool::True; break; case Instruction::SetNE: // If we know that V1 != V2, we can only partially decide this relation. if (Opcode == Instruction::SetEQ) return ConstantBool::False; if (Opcode == Instruction::SetNE) return ConstantBool::True; break; } if (const ConstantExpr *CE1 = dyn_cast(V1)) { if (const ConstantExpr *CE2 = dyn_cast(V2)) { // There are many possible foldings we could do here. We should probably // at least fold add of a pointer with an integer into the appropriate // getelementptr. This will improve alias analysis a bit. } else { // Just implement a couple of simple identities. switch (Opcode) { case Instruction::Add: if (V2->isNullValue()) return const_cast(V1); // X + 0 == X break; case Instruction::Sub: if (V2->isNullValue()) return const_cast(V1); // X - 0 == X break; case Instruction::Mul: if (V2->isNullValue()) return const_cast(V2); // X * 0 == 0 if (const ConstantInt *CI = dyn_cast(V2)) if (CI->getRawValue() == 1) return const_cast(V1); // X * 1 == X break; case Instruction::Div: if (const ConstantInt *CI = dyn_cast(V2)) if (CI->getRawValue() == 1) return const_cast(V1); // X / 1 == X break; case Instruction::Rem: if (const ConstantInt *CI = dyn_cast(V2)) if (CI->getRawValue() == 1) return Constant::getNullValue(CI->getType()); // X % 1 == 0 break; case Instruction::And: if (cast(V2)->isAllOnesValue()) return const_cast(V1); // X & -1 == X if (V2->isNullValue()) return const_cast(V2); // X & 0 == 0 break; case Instruction::Or: if (V2->isNullValue()) return const_cast(V1); // X | 0 == X if (cast(V2)->isAllOnesValue()) return const_cast(V2); // X | -1 == -1 break; case Instruction::Xor: if (V2->isNullValue()) return const_cast(V1); // X ^ 0 == X break; } } } else if (const ConstantExpr *CE2 = dyn_cast(V2)) { // If V2 is a constant expr and V1 isn't, flop them around and fold the // other way if possible. switch (Opcode) { case Instruction::Add: case Instruction::Mul: case Instruction::And: case Instruction::Or: case Instruction::Xor: case Instruction::SetEQ: case Instruction::SetNE: // No change of opcode required. return ConstantFoldBinaryInstruction(Opcode, V2, V1); case Instruction::SetLT: case Instruction::SetGT: case Instruction::SetLE: case Instruction::SetGE: // Change the opcode as necessary to swap the operands. Opcode = SetCondInst::getSwappedCondition((Instruction::BinaryOps)Opcode); return ConstantFoldBinaryInstruction(Opcode, V2, V1); case Instruction::Shl: case Instruction::Shr: case Instruction::Sub: case Instruction::Div: case Instruction::Rem: default: // These instructions cannot be flopped around. break; } } return 0; } Constant *llvm::ConstantFoldGetElementPtr(const Constant *C, const std::vector &IdxList) { if (IdxList.size() == 0 || (IdxList.size() == 1 && IdxList[0]->isNullValue())) return const_cast(C); if (C->isNullValue()) { bool isNull = true; for (unsigned i = 0, e = IdxList.size(); i != e; ++i) if (!IdxList[i]->isNullValue()) { isNull = false; break; } if (isNull) { std::vector VIdxList(IdxList.begin(), IdxList.end()); const Type *Ty = GetElementPtrInst::getIndexedType(C->getType(), VIdxList, true); assert(Ty != 0 && "Invalid indices for GEP!"); return ConstantPointerNull::get(PointerType::get(Ty)); } } if (ConstantExpr *CE = dyn_cast(const_cast(C))) { // Combine Indices - If the source pointer to this getelementptr instruction // is a getelementptr instruction, combine the indices of the two // getelementptr instructions into a single instruction. // if (CE->getOpcode() == Instruction::GetElementPtr) { const Type *LastTy = 0; for (gep_type_iterator I = gep_type_begin(CE), E = gep_type_end(CE); I != E; ++I) LastTy = *I; if ((LastTy && isa(LastTy)) || IdxList[0]->isNullValue()) { std::vector NewIndices; NewIndices.reserve(IdxList.size() + CE->getNumOperands()); for (unsigned i = 1, e = CE->getNumOperands()-1; i != e; ++i) NewIndices.push_back(cast(CE->getOperand(i))); // Add the last index of the source with the first index of the new GEP. // Make sure to handle the case when they are actually different types. Constant *Combined = CE->getOperand(CE->getNumOperands()-1); if (!IdxList[0]->isNullValue()) // Otherwise it must be an array Combined = ConstantExpr::get(Instruction::Add, ConstantExpr::getCast(IdxList[0], Type::LongTy), ConstantExpr::getCast(Combined, Type::LongTy)); NewIndices.push_back(Combined); NewIndices.insert(NewIndices.end(), IdxList.begin()+1, IdxList.end()); return ConstantExpr::getGetElementPtr(CE->getOperand(0), NewIndices); } } // Implement folding of: // int* getelementptr ([2 x int]* cast ([3 x int]* %X to [2 x int]*), // long 0, long 0) // To: int* getelementptr ([3 x int]* %X, long 0, long 0) // if (CE->getOpcode() == Instruction::Cast && IdxList.size() > 1 && IdxList[0]->isNullValue()) if (const PointerType *SPT = dyn_cast(CE->getOperand(0)->getType())) if (const ArrayType *SAT = dyn_cast(SPT->getElementType())) if (const ArrayType *CAT = dyn_cast(cast(C->getType())->getElementType())) if (CAT->getElementType() == SAT->getElementType()) return ConstantExpr::getGetElementPtr( (Constant*)CE->getOperand(0), IdxList); } return 0; }