//===-- JITMemoryManager.cpp - Memory Allocator for JIT'd code ------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the DefaultJITMemoryManager class. // //===----------------------------------------------------------------------===// #include "llvm/GlobalValue.h" #include "llvm/ExecutionEngine/JITMemoryManager.h" #include "llvm/Support/Compiler.h" #include "llvm/System/Memory.h" #include #include #include #include #include using namespace llvm; JITMemoryManager::~JITMemoryManager() {} //===----------------------------------------------------------------------===// // Memory Block Implementation. //===----------------------------------------------------------------------===// namespace { /// MemoryRangeHeader - For a range of memory, this is the header that we put /// on the block of memory. It is carefully crafted to be one word of memory. /// Allocated blocks have just this header, free'd blocks have FreeRangeHeader /// which starts with this. struct FreeRangeHeader; struct MemoryRangeHeader { /// ThisAllocated - This is true if this block is currently allocated. If /// not, this can be converted to a FreeRangeHeader. unsigned ThisAllocated : 1; /// PrevAllocated - Keep track of whether the block immediately before us is /// allocated. If not, the word immediately before this header is the size /// of the previous block. unsigned PrevAllocated : 1; /// BlockSize - This is the size in bytes of this memory block, /// including this header. uintptr_t BlockSize : (sizeof(intptr_t)*8 - 2); /// getBlockAfter - Return the memory block immediately after this one. /// MemoryRangeHeader &getBlockAfter() const { return *(MemoryRangeHeader*)((char*)this+BlockSize); } /// getFreeBlockBefore - If the block before this one is free, return it, /// otherwise return null. FreeRangeHeader *getFreeBlockBefore() const { if (PrevAllocated) return 0; intptr_t PrevSize = ((intptr_t *)this)[-1]; return (FreeRangeHeader*)((char*)this-PrevSize); } /// FreeBlock - Turn an allocated block into a free block, adjusting /// bits in the object headers, and adding an end of region memory block. FreeRangeHeader *FreeBlock(FreeRangeHeader *FreeList); /// TrimAllocationToSize - If this allocated block is significantly larger /// than NewSize, split it into two pieces (where the former is NewSize /// bytes, including the header), and add the new block to the free list. FreeRangeHeader *TrimAllocationToSize(FreeRangeHeader *FreeList, uint64_t NewSize); }; /// FreeRangeHeader - For a memory block that isn't already allocated, this /// keeps track of the current block and has a pointer to the next free block. /// Free blocks are kept on a circularly linked list. struct FreeRangeHeader : public MemoryRangeHeader { FreeRangeHeader *Prev; FreeRangeHeader *Next; /// getMinBlockSize - Get the minimum size for a memory block. Blocks /// smaller than this size cannot be created. static unsigned getMinBlockSize() { return sizeof(FreeRangeHeader)+sizeof(intptr_t); } /// SetEndOfBlockSizeMarker - The word at the end of every free block is /// known to be the size of the free block. Set it for this block. void SetEndOfBlockSizeMarker() { void *EndOfBlock = (char*)this + BlockSize; ((intptr_t *)EndOfBlock)[-1] = BlockSize; } FreeRangeHeader *RemoveFromFreeList() { assert(Next->Prev == this && Prev->Next == this && "Freelist broken!"); Next->Prev = Prev; return Prev->Next = Next; } void AddToFreeList(FreeRangeHeader *FreeList) { Next = FreeList; Prev = FreeList->Prev; Prev->Next = this; Next->Prev = this; } /// GrowBlock - The block after this block just got deallocated. Merge it /// into the current block. void GrowBlock(uintptr_t NewSize); /// AllocateBlock - Mark this entire block allocated, updating freelists /// etc. This returns a pointer to the circular free-list. FreeRangeHeader *AllocateBlock(); }; } /// AllocateBlock - Mark this entire block allocated, updating freelists /// etc. This returns a pointer to the circular free-list. FreeRangeHeader *FreeRangeHeader::AllocateBlock() { assert(!ThisAllocated && !getBlockAfter().PrevAllocated && "Cannot allocate an allocated block!"); // Mark this block allocated. ThisAllocated = 1; getBlockAfter().PrevAllocated = 1; // Remove it from the free list. return RemoveFromFreeList(); } /// FreeBlock - Turn an allocated block into a free block, adjusting /// bits in the object headers, and adding an end of region memory block. /// If possible, coalesce this block with neighboring blocks. Return the /// FreeRangeHeader to allocate from. FreeRangeHeader *MemoryRangeHeader::FreeBlock(FreeRangeHeader *FreeList) { MemoryRangeHeader *FollowingBlock = &getBlockAfter(); assert(ThisAllocated && "This block is already allocated!"); assert(FollowingBlock->PrevAllocated && "Flags out of sync!"); FreeRangeHeader *FreeListToReturn = FreeList; // If the block after this one is free, merge it into this block. if (!FollowingBlock->ThisAllocated) { FreeRangeHeader &FollowingFreeBlock = *(FreeRangeHeader *)FollowingBlock; // "FreeList" always needs to be a valid free block. If we're about to // coalesce with it, update our notion of what the free list is. if (&FollowingFreeBlock == FreeList) { FreeList = FollowingFreeBlock.Next; FreeListToReturn = 0; assert(&FollowingFreeBlock != FreeList && "No tombstone block?"); } FollowingFreeBlock.RemoveFromFreeList(); // Include the following block into this one. BlockSize += FollowingFreeBlock.BlockSize; FollowingBlock = &FollowingFreeBlock.getBlockAfter(); // Tell the block after the block we are coalescing that this block is // allocated. FollowingBlock->PrevAllocated = 1; } assert(FollowingBlock->ThisAllocated && "Missed coalescing?"); if (FreeRangeHeader *PrevFreeBlock = getFreeBlockBefore()) { PrevFreeBlock->GrowBlock(PrevFreeBlock->BlockSize + BlockSize); return FreeListToReturn ? FreeListToReturn : PrevFreeBlock; } // Otherwise, mark this block free. FreeRangeHeader &FreeBlock = *(FreeRangeHeader*)this; FollowingBlock->PrevAllocated = 0; FreeBlock.ThisAllocated = 0; // Link this into the linked list of free blocks. FreeBlock.AddToFreeList(FreeList); // Add a marker at the end of the block, indicating the size of this free // block. FreeBlock.SetEndOfBlockSizeMarker(); return FreeListToReturn ? FreeListToReturn : &FreeBlock; } /// GrowBlock - The block after this block just got deallocated. Merge it /// into the current block. void FreeRangeHeader::GrowBlock(uintptr_t NewSize) { assert(NewSize > BlockSize && "Not growing block?"); BlockSize = NewSize; SetEndOfBlockSizeMarker(); getBlockAfter().PrevAllocated = 0; } /// TrimAllocationToSize - If this allocated block is significantly larger /// than NewSize, split it into two pieces (where the former is NewSize /// bytes, including the header), and add the new block to the free list. FreeRangeHeader *MemoryRangeHeader:: TrimAllocationToSize(FreeRangeHeader *FreeList, uint64_t NewSize) { assert(ThisAllocated && getBlockAfter().PrevAllocated && "Cannot deallocate part of an allocated block!"); // Don't allow blocks to be trimmed below minimum required size NewSize = std::max(FreeRangeHeader::getMinBlockSize(), NewSize); // Round up size for alignment of header. unsigned HeaderAlign = __alignof(FreeRangeHeader); NewSize = (NewSize+ (HeaderAlign-1)) & ~(HeaderAlign-1); // Size is now the size of the block we will remove from the start of the // current block. assert(NewSize <= BlockSize && "Allocating more space from this block than exists!"); // If splitting this block will cause the remainder to be too small, do not // split the block. if (BlockSize <= NewSize+FreeRangeHeader::getMinBlockSize()) return FreeList; // Otherwise, we splice the required number of bytes out of this block, form // a new block immediately after it, then mark this block allocated. MemoryRangeHeader &FormerNextBlock = getBlockAfter(); // Change the size of this block. BlockSize = NewSize; // Get the new block we just sliced out and turn it into a free block. FreeRangeHeader &NewNextBlock = (FreeRangeHeader &)getBlockAfter(); NewNextBlock.BlockSize = (char*)&FormerNextBlock - (char*)&NewNextBlock; NewNextBlock.ThisAllocated = 0; NewNextBlock.PrevAllocated = 1; NewNextBlock.SetEndOfBlockSizeMarker(); FormerNextBlock.PrevAllocated = 0; NewNextBlock.AddToFreeList(FreeList); return &NewNextBlock; } //===----------------------------------------------------------------------===// // Memory Block Implementation. //===----------------------------------------------------------------------===// namespace { /// DefaultJITMemoryManager - Manage memory for the JIT code generation. /// This splits a large block of MAP_NORESERVE'd memory into two /// sections, one for function stubs, one for the functions themselves. We /// have to do this because we may need to emit a function stub while in the /// middle of emitting a function, and we don't know how large the function we /// are emitting is. class VISIBILITY_HIDDEN DefaultJITMemoryManager : public JITMemoryManager { std::vector Blocks; // Memory blocks allocated by the JIT FreeRangeHeader *FreeMemoryList; // Circular list of free blocks. // When emitting code into a memory block, this is the block. MemoryRangeHeader *CurBlock; unsigned char *CurStubPtr, *StubBase; unsigned char *GOTBase; // Target Specific reserved memory // Centralize memory block allocation. sys::MemoryBlock getNewMemoryBlock(unsigned size); std::map FunctionBlocks; std::map TableBlocks; public: DefaultJITMemoryManager(); ~DefaultJITMemoryManager(); void AllocateGOT(); unsigned char *allocateStub(const GlobalValue* F, unsigned StubSize, unsigned Alignment); /// startFunctionBody - When a function starts, allocate a block of free /// executable memory, returning a pointer to it and its actual size. unsigned char *startFunctionBody(const Function *F, uintptr_t &ActualSize) { CurBlock = FreeMemoryList; // Allocate the entire memory block. FreeMemoryList = FreeMemoryList->AllocateBlock(); ActualSize = CurBlock->BlockSize-sizeof(MemoryRangeHeader); return (unsigned char *)(CurBlock+1); } /// endFunctionBody - The function F is now allocated, and takes the memory /// in the range [FunctionStart,FunctionEnd). void endFunctionBody(const Function *F, unsigned char *FunctionStart, unsigned char *FunctionEnd) { assert(FunctionEnd > FunctionStart); assert(FunctionStart == (unsigned char *)(CurBlock+1) && "Mismatched function start/end!"); uintptr_t BlockSize = FunctionEnd - (unsigned char *)CurBlock; FunctionBlocks[F] = CurBlock; // Release the memory at the end of this block that isn't needed. FreeMemoryList =CurBlock->TrimAllocationToSize(FreeMemoryList, BlockSize); } /// startExceptionTable - Use startFunctionBody to allocate memory for the /// function's exception table. unsigned char* startExceptionTable(const Function* F, uintptr_t &ActualSize) { return startFunctionBody(F, ActualSize); } /// endExceptionTable - The exception table of F is now allocated, /// and takes the memory in the range [TableStart,TableEnd). void endExceptionTable(const Function *F, unsigned char *TableStart, unsigned char *TableEnd, unsigned char* FrameRegister) { assert(TableEnd > TableStart); assert(TableStart == (unsigned char *)(CurBlock+1) && "Mismatched table start/end!"); uintptr_t BlockSize = TableEnd - (unsigned char *)CurBlock; TableBlocks[F] = CurBlock; // Release the memory at the end of this block that isn't needed. FreeMemoryList =CurBlock->TrimAllocationToSize(FreeMemoryList, BlockSize); } unsigned char *getGOTBase() const { return GOTBase; } /// deallocateMemForFunction - Deallocate all memory for the specified /// function body. void deallocateMemForFunction(const Function *F) { std::map::iterator I = FunctionBlocks.find(F); if (I == FunctionBlocks.end()) return; // Find the block that is allocated for this function. MemoryRangeHeader *MemRange = I->second; assert(MemRange->ThisAllocated && "Block isn't allocated!"); // Fill the buffer with garbage! #ifndef NDEBUG memset(MemRange+1, 0xCD, MemRange->BlockSize-sizeof(*MemRange)); #endif // Free the memory. FreeMemoryList = MemRange->FreeBlock(FreeMemoryList); // Finally, remove this entry from FunctionBlocks. FunctionBlocks.erase(I); I = TableBlocks.find(F); if (I == TableBlocks.end()) return; // Find the block that is allocated for this function. MemRange = I->second; assert(MemRange->ThisAllocated && "Block isn't allocated!"); // Fill the buffer with garbage! #ifndef NDEBUG memset(MemRange+1, 0xCD, MemRange->BlockSize-sizeof(*MemRange)); #endif // Free the memory. FreeMemoryList = MemRange->FreeBlock(FreeMemoryList); // Finally, remove this entry from TableBlocks. TableBlocks.erase(I); } }; } DefaultJITMemoryManager::DefaultJITMemoryManager() { // Allocate a 16M block of memory for functions. sys::MemoryBlock MemBlock = getNewMemoryBlock(16 << 20); unsigned char *MemBase = static_cast(MemBlock.base()); // Allocate stubs backwards from the base, allocate functions forward // from the base. StubBase = MemBase; CurStubPtr = MemBase + 512*1024; // Use 512k for stubs, working backwards. // We set up the memory chunk with 4 mem regions, like this: // [ START // [ Free #0 ] -> Large space to allocate functions from. // [ Allocated #1 ] -> Tiny space to separate regions. // [ Free #2 ] -> Tiny space so there is always at least 1 free block. // [ Allocated #3 ] -> Tiny space to prevent looking past end of block. // END ] // // The last three blocks are never deallocated or touched. // Add MemoryRangeHeader to the end of the memory region, indicating that // the space after the block of memory is allocated. This is block #3. MemoryRangeHeader *Mem3 = (MemoryRangeHeader*)(MemBase+MemBlock.size())-1; Mem3->ThisAllocated = 1; Mem3->PrevAllocated = 0; Mem3->BlockSize = 0; /// Add a tiny free region so that the free list always has one entry. FreeRangeHeader *Mem2 = (FreeRangeHeader *)(((char*)Mem3)-FreeRangeHeader::getMinBlockSize()); Mem2->ThisAllocated = 0; Mem2->PrevAllocated = 1; Mem2->BlockSize = FreeRangeHeader::getMinBlockSize(); Mem2->SetEndOfBlockSizeMarker(); Mem2->Prev = Mem2; // Mem2 *is* the free list for now. Mem2->Next = Mem2; /// Add a tiny allocated region so that Mem2 is never coalesced away. MemoryRangeHeader *Mem1 = (MemoryRangeHeader*)Mem2-1; Mem1->ThisAllocated = 1; Mem1->PrevAllocated = 0; Mem1->BlockSize = (char*)Mem2 - (char*)Mem1; // Add a FreeRangeHeader to the start of the function body region, indicating // that the space is free. Mark the previous block allocated so we never look // at it. FreeRangeHeader *Mem0 = (FreeRangeHeader*)CurStubPtr; Mem0->ThisAllocated = 0; Mem0->PrevAllocated = 1; Mem0->BlockSize = (char*)Mem1-(char*)Mem0; Mem0->SetEndOfBlockSizeMarker(); Mem0->AddToFreeList(Mem2); // Start out with the freelist pointing to Mem0. FreeMemoryList = Mem0; GOTBase = NULL; } void DefaultJITMemoryManager::AllocateGOT() { assert(GOTBase == 0 && "Cannot allocate the got multiple times"); GOTBase = new unsigned char[sizeof(void*) * 8192]; HasGOT = true; } DefaultJITMemoryManager::~DefaultJITMemoryManager() { for (unsigned i = 0, e = Blocks.size(); i != e; ++i) sys::Memory::ReleaseRWX(Blocks[i]); delete[] GOTBase; Blocks.clear(); } unsigned char *DefaultJITMemoryManager::allocateStub(const GlobalValue* F, unsigned StubSize, unsigned Alignment) { CurStubPtr -= StubSize; CurStubPtr = (unsigned char*)(((intptr_t)CurStubPtr) & ~(intptr_t)(Alignment-1)); if (CurStubPtr < StubBase) { // FIXME: allocate a new block fprintf(stderr, "JIT ran out of memory for function stubs!\n"); abort(); } return CurStubPtr; } sys::MemoryBlock DefaultJITMemoryManager::getNewMemoryBlock(unsigned size) { // Allocate a new block close to the last one. const sys::MemoryBlock *BOld = Blocks.empty() ? 0 : &Blocks.front(); std::string ErrMsg; sys::MemoryBlock B = sys::Memory::AllocateRWX(size, BOld, &ErrMsg); if (B.base() == 0) { fprintf(stderr, "Allocation failed when allocating new memory in the JIT\n%s\n", ErrMsg.c_str()); abort(); } Blocks.push_back(B); return B; } JITMemoryManager *JITMemoryManager::CreateDefaultMemManager() { return new DefaultJITMemoryManager(); }