//===-- llvm/Target/TargetRegInfo.h - Target Register Info -------*- C++ -*-==// // // This file is used to describe the register system of a target to the // register allocator. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_TARGETREGINFO_H #define LLVM_TARGET_TARGETREGINFO_H #include "Support/hash_map" #include #include class TargetMachine; class IGNode; class Type; class Value; class LiveRangeInfo; class Function; class LiveRange; class AddedInstrns; class MachineInstr; class BasicBlock; ///---------------------------------------------------------------------------- /// Interface to description of machine register class (e.g., int reg class /// float reg class etc) /// class TargetRegClassInfo { protected: const unsigned RegClassID; // integer ID of a reg class const unsigned NumOfAvailRegs; // # of avail for coloring -without SP etc. const unsigned NumOfAllRegs; // # of all registers -including SP,g0 etc. public: inline unsigned getRegClassID() const { return RegClassID; } inline unsigned getNumOfAvailRegs() const { return NumOfAvailRegs; } inline unsigned getNumOfAllRegs() const { return NumOfAllRegs; } // This method marks the registers used for a given register number. // This defaults to marking a single register but may mark multiple // registers when a single number denotes paired registers. // virtual void markColorsUsed(unsigned RegInClass, int UserRegType, int RegTypeWanted, std::vector &IsColorUsedArr) const { assert(RegInClass < NumOfAllRegs && RegInClass < IsColorUsedArr.size()); assert(UserRegType == RegTypeWanted && "Default method is probably incorrect for class with multiple types."); IsColorUsedArr[RegInClass] = true; } // This method finds unused registers of the specified register type, // using the given "used" flag array IsColorUsedArr. It defaults to // checking a single entry in the array directly, but that can be overridden // for paired registers and other such silliness. // It returns -1 if no unused color is found. // virtual int findUnusedColor(int RegTypeWanted, const std::vector &IsColorUsedArr) const { // find first unused color in the IsColorUsedArr directly unsigned NC = this->getNumOfAvailRegs(); assert(IsColorUsedArr.size() >= NC && "Invalid colors-used array"); for (unsigned c = 0; c < NC; c++) if (!IsColorUsedArr[c]) return c; return -1; } // This method should find a color which is not used by neighbors // (i.e., a false position in IsColorUsedArr) and virtual void colorIGNode(IGNode *Node, const std::vector &IsColorUsedArr) const = 0; // Check whether a specific register is volatile, i.e., whether it is not // preserved across calls virtual bool isRegVolatile(int Reg) const = 0; // Check whether a specific register is modified as a side-effect of the // call instruction itself, virtual bool modifiedByCall(int Reg) const {return false; } virtual const char* const getRegName(unsigned reg) const = 0; TargetRegClassInfo(unsigned ID, unsigned NVR, unsigned NAR) : RegClassID(ID), NumOfAvailRegs(NVR), NumOfAllRegs(NAR) {} }; //--------------------------------------------------------------------------- /// TargetRegInfo - Interface to register info of target machine /// class TargetRegInfo { TargetRegInfo(const TargetRegInfo &); // DO NOT IMPLEMENT void operator=(const TargetRegInfo &); // DO NOT IMPLEMENT protected: // A vector of all machine register classes // std::vector MachineRegClassArr; public: const TargetMachine ⌖ // A register can be initialized to an invalid number. That number can // be obtained using this method. // static int getInvalidRegNum() { return -1; } TargetRegInfo(const TargetMachine& tgt) : target(tgt) { } virtual ~TargetRegInfo() { for (unsigned i = 0, e = MachineRegClassArr.size(); i != e; ++i) delete MachineRegClassArr[i]; } // According the definition of a MachineOperand class, a Value in a // machine instruction can go into either a normal register or a // condition code register. If isCCReg is true below, the ID of the condition // code register class will be returned. Otherwise, the normal register // class (eg. int, float) must be returned. virtual unsigned getRegClassIDOfType (const Type *type, bool isCCReg = false) const = 0; virtual unsigned getRegClassIDOfRegType(int regType) const = 0; unsigned getRegClassIDOfReg(int unifiedRegNum) const { unsigned classId = 0; (void) getClassRegNum(unifiedRegNum, classId); return classId; } unsigned int getNumOfRegClasses() const { return MachineRegClassArr.size(); } const TargetRegClassInfo *getMachineRegClass(unsigned i) const { return MachineRegClassArr[i]; } // returns the register that is hardwired to zero if any (-1 if none) // virtual int getZeroRegNum() const = 0; // Number of registers used for passing int args (usually 6: %o0 - %o5) // and float args (usually 32: %f0 - %f31) // virtual unsigned const getNumOfIntArgRegs() const = 0; virtual unsigned const getNumOfFloatArgRegs() const = 0; // The following methods are used to color special live ranges (e.g. // method args and return values etc.) with specific hardware registers // as required. See SparcRegInfo.cpp for the implementation for Sparc. // virtual void suggestRegs4MethodArgs(const Function *Func, LiveRangeInfo& LRI) const = 0; virtual void suggestRegs4CallArgs(MachineInstr *CallI, LiveRangeInfo& LRI) const = 0; virtual void suggestReg4RetValue(MachineInstr *RetI, LiveRangeInfo& LRI) const = 0; virtual void colorMethodArgs(const Function *Func, LiveRangeInfo &LRI, std::vector& InstrnsBefore, std::vector& InstrnsAfter) const = 0; // The following methods are used to generate "copy" machine instructions // for an architecture. Currently they are used in TargetRegClass // interface. However, they can be moved to TargetInstrInfo interface if // necessary. // // The function regTypeNeedsScratchReg() can be used to check whether a // scratch register is needed to copy a register of type `regType' to // or from memory. If so, such a scratch register can be provided by // the caller (e.g., if it knows which regsiters are free); otherwise // an arbitrary one will be chosen and spilled by the copy instructions. // If a scratch reg is needed, the reg. type that must be used // for scratch registers is returned in scratchRegType. // virtual bool regTypeNeedsScratchReg(int RegType, int& scratchRegType) const = 0; virtual void cpReg2RegMI(std::vector& mvec, unsigned SrcReg, unsigned DestReg, int RegType) const = 0; virtual void cpReg2MemMI(std::vector& mvec, unsigned SrcReg, unsigned DestPtrReg, int Offset, int RegType, int scratchReg = -1) const=0; virtual void cpMem2RegMI(std::vector& mvec, unsigned SrcPtrReg, int Offset, unsigned DestReg, int RegType, int scratchReg = -1) const=0; virtual void cpValue2Value(Value *Src, Value *Dest, std::vector& mvec) const = 0; // Check whether a specific register is volatile, i.e., whether it is not // preserved across calls inline virtual bool isRegVolatile(int RegClassID, int Reg) const { return MachineRegClassArr[RegClassID]->isRegVolatile(Reg); } // Check whether a specific register is modified as a side-effect of the // call instruction itself, inline virtual bool modifiedByCall(int RegClassID, int Reg) const { return MachineRegClassArr[RegClassID]->modifiedByCall(Reg); } // Returns the reg used for pushing the address when a method is called. // This can be used for other purposes between calls // virtual unsigned getCallAddressReg() const = 0; // Returns the register containing the return address. //It should be made sure that this // register contains the return value when a return instruction is reached. // virtual unsigned getReturnAddressReg() const = 0; // Each register class has a separate space for register IDs. To convert // a regId in a register class to a common Id, or vice versa, // we use the folloing two methods. // // This method converts from class reg. number to unified register number. int getUnifiedRegNum(unsigned regClassID, int reg) const { if (reg == getInvalidRegNum()) { return getInvalidRegNum(); } assert(regClassID < getNumOfRegClasses() && "Invalid register class"); int totalRegs = 0; for (unsigned rcid = 0; rcid < regClassID; ++rcid) totalRegs += MachineRegClassArr[rcid]->getNumOfAllRegs(); return reg + totalRegs; } // This method converts the unified number to the number in its class, // and returns the class ID in regClassID. int getClassRegNum(int uRegNum, unsigned& regClassID) const { if (uRegNum == getInvalidRegNum()) { return getInvalidRegNum(); } int totalRegs = 0, rcid = 0, NC = getNumOfRegClasses(); while (rcid < NC && uRegNum>= totalRegs+(int)MachineRegClassArr[rcid]->getNumOfAllRegs()) { totalRegs += MachineRegClassArr[rcid]->getNumOfAllRegs(); rcid++; } if (rcid == NC) { assert(0 && "getClassRegNum(): Invalid register number"); return getInvalidRegNum(); } regClassID = rcid; return uRegNum - totalRegs; } // Returns the assembly-language name of the specified machine register. // const char * const getUnifiedRegName(int UnifiedRegNum) const { unsigned regClassID = getNumOfRegClasses(); // initialize to invalid value int regNumInClass = getClassRegNum(UnifiedRegNum, regClassID); return MachineRegClassArr[regClassID]->getRegName(regNumInClass); } // Get the register type for a register identified different ways. // Note that getRegTypeForLR(LR) != getRegTypeForDataType(LR->getType())! // The reg class of a LR depends both on the Value types in it and whether // they are CC registers or not (for example). virtual int getRegTypeForDataType(const Type* type) const = 0; virtual int getRegTypeForLR(const LiveRange *LR) const = 0; virtual int getRegType(int unifiedRegNum) const = 0; // The following methods are used to get the frame/stack pointers // virtual unsigned getFramePointer() const = 0; virtual unsigned getStackPointer() const = 0; // This method gives the the number of bytes of stack spaceallocated // to a register when it is spilled to the stack. // virtual int getSpilledRegSize(int RegType) const = 0; }; #endif