//===- SkeletonRegisterInfo.h - Skeleton Register Information Impl -*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains the Skeleton implementation of the MRegisterInfo class. // //===----------------------------------------------------------------------===// #ifndef SKELETON_REGISTERINFO_H #define SKELETON_REGISTERINFO_H #include "SkeletonGenRegisterInfo.h.inc" namespace llvm { class Type; struct SkeletonRegisterInfo : public SkeletonGenRegisterInfo { SkeletonRegisterInfo(); const TargetRegisterClass* getRegClassForType(const Type* Ty) const; void storeRegToStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, unsigned SrcReg, int FrameIndex) const; void loadRegFromStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, unsigned DestReg, int FrameIndex) const; void copyRegToReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, unsigned DestReg, unsigned SrcReg, const TargetRegisterClass *RC) const; void eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I) const; void eliminateFrameIndex(MachineBasicBlock::iterator II) const; void processFunctionBeforeFrameFinalized(MachineFunction &MF) const; void emitPrologue(MachineFunction &MF) const; void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const; }; } // end namespace llvm #endif