//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Collect native machine code for a function. This class contains a list of // MachineBasicBlock instances that make up the current compiled function. // // This class also contains pointers to various classes which hold // target-specific information about the generated code. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H #define LLVM_CODEGEN_MACHINEFUNCTION_H #include "llvm/ADT/ilist.h" #include "llvm/Support/DebugLoc.h" #include "llvm/CodeGen/Dump.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/Support/Allocator.h" #include "llvm/Support/Recycler.h" namespace llvm { class Function; class MachineRegisterInfo; class MachineFrameInfo; class MachineConstantPool; class MachineJumpTableInfo; class TargetMachine; class TargetRegisterClass; template <> struct ilist_traits : public ilist_default_traits { mutable ilist_node Sentinel; public: MachineBasicBlock *createSentinel() const { return static_cast(&Sentinel); } void destroySentinel(MachineBasicBlock *) const {} MachineBasicBlock *provideInitialHead() const { return createSentinel(); } MachineBasicBlock *ensureHead(MachineBasicBlock*) const { return createSentinel(); } static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {} void addNodeToList(MachineBasicBlock* MBB); void removeNodeFromList(MachineBasicBlock* MBB); void deleteNode(MachineBasicBlock *MBB); private: void createNode(const MachineBasicBlock &); }; /// MachineFunctionInfo - This class can be derived from and used by targets to /// hold private target-specific information for each MachineFunction. Objects /// of type are accessed/created with MF::getInfo and destroyed when the /// MachineFunction is destroyed. struct MachineFunctionInfo { virtual ~MachineFunctionInfo() {} }; class MachineFunction { Function *Fn; const TargetMachine &Target; // RegInfo - Information about each register in use in the function. MachineRegisterInfo *RegInfo; // Used to keep track of target-specific per-machine function information for // the target implementation. MachineFunctionInfo *MFInfo; // Keep track of objects allocated on the stack. MachineFrameInfo *FrameInfo; // Keep track of constants which are spilled to memory MachineConstantPool *ConstantPool; // Keep track of jump tables for switch instructions MachineJumpTableInfo *JumpTableInfo; // Function-level unique numbering for MachineBasicBlocks. When a // MachineBasicBlock is inserted into a MachineFunction is it automatically // numbered and this vector keeps track of the mapping from ID's to MBB's. std::vector MBBNumbering; // Pool-allocate MachineFunction-lifetime and IR objects. BumpPtrAllocator Allocator; // Allocation management for instructions in function. Recycler InstructionRecycler; // Allocation management for basic blocks in function. Recycler BasicBlockRecycler; // List of machine basic blocks in function typedef ilist BasicBlockListType; BasicBlockListType BasicBlocks; // Default debug location. Used to print out the debug label at the beginning // of a function. DebugLoc DefaultDebugLoc; // Tracks debug locations. DebugLocTracker DebugLocInfo; // The alignment of the function. unsigned Alignment; public: MachineFunction(Function *Fn, const TargetMachine &TM); ~MachineFunction(); /// getFunction - Return the LLVM function that this machine code represents /// Function *getFunction() const { return Fn; } /// getTarget - Return the target machine this machine code is compiled with /// const TargetMachine &getTarget() const { return Target; } /// getRegInfo - Return information about the registers currently in use. /// MachineRegisterInfo &getRegInfo() { return *RegInfo; } const MachineRegisterInfo &getRegInfo() const { return *RegInfo; } /// getFrameInfo - Return the frame info object for the current function. /// This object contains information about objects allocated on the stack /// frame of the current function in an abstract way. /// MachineFrameInfo *getFrameInfo() { return FrameInfo; } const MachineFrameInfo *getFrameInfo() const { return FrameInfo; } /// getJumpTableInfo - Return the jump table info object for the current /// function. This object contains information about jump tables for switch /// instructions in the current function. /// MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; } const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; } /// getConstantPool - Return the constant pool object for the current /// function. /// MachineConstantPool *getConstantPool() { return ConstantPool; } const MachineConstantPool *getConstantPool() const { return ConstantPool; } /// getAlignment - Return the alignment (log2, not bytes) of the function. /// unsigned getAlignment() const { return Alignment; } /// setAlignment - Set the alignment (log2, not bytes) of the function. /// void setAlignment(unsigned A) { Alignment = A; } /// MachineFunctionInfo - Keep track of various per-function pieces of /// information for backends that would like to do so. /// template Ty *getInfo() { if (!MFInfo) { // This should be just `new (Allocator.Allocate()) Ty(*this)', but // that apparently breaks GCC 3.3. Ty *Loc = static_cast(Allocator.Allocate(sizeof(Ty), AlignOf::Alignment)); MFInfo = new (Loc) Ty(*this); } assert((void*)dynamic_cast(MFInfo) == (void*)MFInfo && "Invalid concrete type or multiple inheritence for getInfo"); return static_cast(MFInfo); } template const Ty *getInfo() const { return const_cast(this)->getInfo(); } /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they /// are inserted into the machine function. The block number for a machine /// basic block can be found by using the MBB::getBlockNumber method, this /// method provides the inverse mapping. /// MachineBasicBlock *getBlockNumbered(unsigned N) const { assert(N < MBBNumbering.size() && "Illegal block number"); assert(MBBNumbering[N] && "Block was removed from the machine function!"); return MBBNumbering[N]; } /// getNumBlockIDs - Return the number of MBB ID's allocated. /// unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); } /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and /// recomputes them. This guarantees that the MBB numbers are sequential, /// dense, and match the ordering of the blocks within the function. If a /// specific MachineBasicBlock is specified, only that block and those after /// it are renumbered. void RenumberBlocks(MachineBasicBlock *MBBFrom = 0); /// print - Print out the MachineFunction in a format suitable for debugging /// to the specified stream. /// void print(std::ostream &OS, const PrefixPrinter &prefix = PrefixPrinter()) const; void print(std::ostream *OS, const PrefixPrinter &prefix = PrefixPrinter()) const { if (OS) print(*OS, prefix); } /// viewCFG - This function is meant for use from the debugger. You can just /// say 'call F->viewCFG()' and a ghostview window should pop up from the /// program, displaying the CFG of the current function with the code for each /// basic block inside. This depends on there being a 'dot' and 'gv' program /// in your path. /// void viewCFG() const; /// viewCFGOnly - This function is meant for use from the debugger. It works /// just like viewCFG, but it does not include the contents of basic blocks /// into the nodes, just the label. If you are only interested in the CFG /// this can make the graph smaller. /// void viewCFGOnly() const; /// dump - Print the current MachineFunction to cerr, useful for debugger use. /// void dump() const; // Provide accessors for the MachineBasicBlock list... typedef BasicBlockListType::iterator iterator; typedef BasicBlockListType::const_iterator const_iterator; typedef std::reverse_iterator const_reverse_iterator; typedef std::reverse_iterator reverse_iterator; /// addLiveIn - Add the specified physical register as a live-in value and /// create a corresponding virtual register for it. unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC); //===--------------------------------------------------------------------===// // BasicBlock accessor functions. // iterator begin() { return BasicBlocks.begin(); } const_iterator begin() const { return BasicBlocks.begin(); } iterator end () { return BasicBlocks.end(); } const_iterator end () const { return BasicBlocks.end(); } reverse_iterator rbegin() { return BasicBlocks.rbegin(); } const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); } reverse_iterator rend () { return BasicBlocks.rend(); } const_reverse_iterator rend () const { return BasicBlocks.rend(); } unsigned size() const { return (unsigned)BasicBlocks.size();} bool empty() const { return BasicBlocks.empty(); } const MachineBasicBlock &front() const { return BasicBlocks.front(); } MachineBasicBlock &front() { return BasicBlocks.front(); } const MachineBasicBlock & back() const { return BasicBlocks.back(); } MachineBasicBlock & back() { return BasicBlocks.back(); } void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); } void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); } void insert(iterator MBBI, MachineBasicBlock *MBB) { BasicBlocks.insert(MBBI, MBB); } void splice(iterator InsertPt, iterator MBBI) { BasicBlocks.splice(InsertPt, BasicBlocks, MBBI); } void remove(iterator MBBI) { BasicBlocks.remove(MBBI); } void erase(iterator MBBI) { BasicBlocks.erase(MBBI); } //===--------------------------------------------------------------------===// // Internal functions used to automatically number MachineBasicBlocks // /// getNextMBBNumber - Returns the next unique number to be assigned /// to a MachineBasicBlock in this MachineFunction. /// unsigned addToMBBNumbering(MachineBasicBlock *MBB) { MBBNumbering.push_back(MBB); return (unsigned)MBBNumbering.size()-1; } /// removeFromMBBNumbering - Remove the specific machine basic block from our /// tracker, this is only really to be used by the MachineBasicBlock /// implementation. void removeFromMBBNumbering(unsigned N) { assert(N < MBBNumbering.size() && "Illegal basic block #"); MBBNumbering[N] = 0; } /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead /// of `new MachineInstr'. /// MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID, DebugLoc DL, bool NoImp = false); /// CloneMachineInstr - Create a new MachineInstr which is a copy of the /// 'Orig' instruction, identical in all ways except the the instruction /// has no parent, prev, or next. /// MachineInstr *CloneMachineInstr(const MachineInstr *Orig); /// DeleteMachineInstr - Delete the given MachineInstr. /// void DeleteMachineInstr(MachineInstr *MI); /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this /// instead of `new MachineBasicBlock'. /// MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0); /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. /// void DeleteMachineBasicBlock(MachineBasicBlock *MBB); //===--------------------------------------------------------------------===// // Debug location. // /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given /// source file, line, and column. If none currently exists, create a new /// DebugLocTuple, and insert it into the DebugIdMap. unsigned getOrCreateDebugLocID(GlobalVariable *CompileUnit, unsigned Line, unsigned Col); /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object. DebugLocTuple getDebugLocTuple(DebugLoc DL) const; /// getDefaultDebugLoc - Get the default debug location for the machine /// function. DebugLoc getDefaultDebugLoc() const { return DefaultDebugLoc; } /// setDefaultDebugLoc - Get the default debug location for the machine /// function. void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; } /// getDebugLocInfo - Get the debug info location tracker. DebugLocTracker &getDebugLocInfo() { return DebugLocInfo; } }; //===--------------------------------------------------------------------===// // GraphTraits specializations for function basic block graphs (CFGs) //===--------------------------------------------------------------------===// // Provide specializations of GraphTraits to be able to treat a // machine function as a graph of machine basic blocks... these are // the same as the machine basic block iterators, except that the root // node is implicitly the first node of the function. // template <> struct GraphTraits : public GraphTraits { static NodeType *getEntryNode(MachineFunction *F) { return &F->front(); } // nodes_iterator/begin/end - Allow iteration over all nodes in the graph typedef MachineFunction::iterator nodes_iterator; static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); } static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); } }; template <> struct GraphTraits : public GraphTraits { static NodeType *getEntryNode(const MachineFunction *F) { return &F->front(); } // nodes_iterator/begin/end - Allow iteration over all nodes in the graph typedef MachineFunction::const_iterator nodes_iterator; static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); } static nodes_iterator nodes_end (const MachineFunction *F) { return F->end(); } }; // Provide specializations of GraphTraits to be able to treat a function as a // graph of basic blocks... and to walk it in inverse order. Inverse order for // a function is considered to be when traversing the predecessor edges of a BB // instead of the successor edges. // template <> struct GraphTraits > : public GraphTraits > { static NodeType *getEntryNode(Inverse G) { return &G.Graph->front(); } }; template <> struct GraphTraits > : public GraphTraits > { static NodeType *getEntryNode(Inverse G) { return &G.Graph->front(); } }; } // End llvm namespace #endif