//===-- ELFWriter.h - Target-independent ELF writer support -----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the ELFWriter class. // //===----------------------------------------------------------------------===// #ifndef ELFWRITER_H #define ELFWRITER_H #include "llvm/ADT/SetVector.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/Support/OutputBuffer.h" #include "llvm/Target/TargetAsmInfo.h" #include "llvm/Target/TargetELFWriterInfo.h" #include "ELF.h" #include #include namespace llvm { class ConstantStruct; class ELFCodeEmitter; class GlobalVariable; class Mangler; class MachineCodeEmitter; class raw_ostream; /// ELFWriter - This class implements the common target-independent code for /// writing ELF files. Targets should derive a class from this to /// parameterize the output format. /// class ELFWriter : public MachineFunctionPass { friend class ELFCodeEmitter; public: static char ID; MachineCodeEmitter &getMachineCodeEmitter() const { return *(MachineCodeEmitter*)MCE; } ELFWriter(raw_ostream &O, TargetMachine &TM); ~ELFWriter(); typedef std::vector DataBuffer; protected: /// Output stream to send the resultant object file to. raw_ostream &O; /// Target machine description. TargetMachine &TM; /// Mang - The object used to perform name mangling for this module. Mangler *Mang; /// MCE - The MachineCodeEmitter object that we are exposing to emit machine /// code for functions to the .o file. ELFCodeEmitter *MCE; /// TAI - Target Asm Info, provide information about section names for /// globals and other target specific stuff. const TargetAsmInfo *TAI; //===------------------------------------------------------------------===// // Properties inferred automatically from the target machine. //===------------------------------------------------------------------===// /// is64Bit/isLittleEndian - This information is inferred from the target /// machine directly, indicating whether to emit a 32- or 64-bit ELF file. bool is64Bit, isLittleEndian; /// doInitialization - Emit the file header and all of the global variables /// for the module to the ELF file. bool doInitialization(Module &M); bool runOnMachineFunction(MachineFunction &MF); /// doFinalization - Now that the module has been completely processed, emit /// the ELF file to 'O'. bool doFinalization(Module &M); private: // The buffer we accumulate the file header into. Note that this should be // changed into something much more efficient later (and the bitcode writer // as well!). DataBuffer FileHeader; /// ElfHdr - Hold information about the ELF Header ELFHeader *ElfHdr; /// SectionList - This is the list of sections that we have emitted to the /// file. Once the file has been completely built, the section header table /// is constructed from this info. std::list SectionList; unsigned NumSections; // Always = SectionList.size() /// SectionLookup - This is a mapping from section name to section number in /// the SectionList. std::map SectionLookup; /// getSection - Return the section with the specified name, creating a new /// section if one does not already exist. ELFSection &getSection(const std::string &Name, unsigned Type, unsigned Flags = 0, unsigned Align = 0) { ELFSection *&SN = SectionLookup[Name]; if (SN) return *SN; SectionList.push_back(Name); SN = &SectionList.back(); SN->SectionIdx = NumSections++; SN->Type = Type; SN->Flags = Flags; SN->Link = ELFSection::SHN_UNDEF; SN->Align = Align; return *SN; } ELFSection &getTextSection() { return getSection(".text", ELFSection::SHT_PROGBITS, ELFSection::SHF_EXECINSTR | ELFSection::SHF_ALLOC); } ELFSection &getSymbolTableSection() { return getSection(".symtab", ELFSection::SHT_SYMTAB, 0); } ELFSection &getStringTableSection() { return getSection(".strtab", ELFSection::SHT_STRTAB, 0, 1); } ELFSection &getDataSection() { return getSection(".data", ELFSection::SHT_PROGBITS, ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC); } ELFSection &getBSSSection() { return getSection(".bss", ELFSection::SHT_NOBITS, ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC); } /// SymbolTable - This is the list of symbols we have emitted to the file. /// This actually gets rearranged before emission to the file (to put the /// local symbols first in the list). std::vector SymbolTable; /// PendingSyms - This is a list of externally defined symbols that we have /// been asked to emit, but have not seen a reference to. When a reference /// is seen, the symbol will move from this list to the SymbolTable. SetVector PendingGlobals; // As we complete the ELF file, we need to update fields in the ELF header // (e.g. the location of the section table). These members keep track of // the offset in ELFHeader of these various pieces to update and other // locations in the file. unsigned ELFHdr_e_shoff_Offset; // e_shoff in ELF header. unsigned ELFHdr_e_shstrndx_Offset; // e_shstrndx in ELF header. unsigned ELFHdr_e_shnum_Offset; // e_shnum in ELF header. private: void EmitGlobal(GlobalVariable *GV); void EmitGlobalConstant(const Constant *C, OutputBuffer &GblCstTab); void EmitGlobalConstantStruct(const ConstantStruct *CVS, OutputBuffer &GblCstTab); void EmitRelocations(); void EmitSectionHeader(OutputBuffer &TableOut, const ELFSection &Section); void EmitSectionTableStringTable(); void EmitSymbol(OutputBuffer &SymTabOut, ELFSym &Sym); void EmitSymbolTable(); void OutputSectionsAndSectionTable(); }; } #endif